Hello. I just made this account to get help and/or advice on my ORAS OU team. Few changes made as of 2/14/15. Let's Begin!

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head / Meteor Mash
- Bullet Punch
- Earthquake / Brick Break
- Zen Headbutt
I chose metagross because he appeals to me. I've used him before he got the mega evolution (assault vest set). Metagross is very offensive according to EV spread. I op't for iron head instead of meteor mash because the acc. and the 30% to flinch, but I do miss out on the attack boost. Priority is must, having bullet punch to revenge kill higher speedy pokemon not to mention the tough claws boost bringing up the base attack up to 80BP. Zen headbutt for STAB and tough claws boost, also has 20% to flinch. Earthquake is for coverage, hitting the likes of heatran, which is a threat to metagross.

Azumarill @Sitrus Berry Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off
This set of azumarill utilizes to setup with belly drum and clean up at +6. I wasn't to sure wether to have this current set or op't for an assault vest set. The given EV's are to have an odd number so that it activates the sitrus berry at 92HP invested. 252 attack speaks for itself, having to maximize even more with belly drum and Huge Power. the 164 EV's is what I have trouble with. I put them in Sp.D because the speed lacks on azumarill, but im still unsure which is best. Play Rough is for STAB and the best move for azumarill. Aqua Jet is priority and at +6, It can still do hefty damage that doesnt resist it. Superpower is there for those steel types that get in the way, namely ferrothorn!

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog / Toxic
Zapdos was replaced for Thundurus, which im still to unsure about. Thundurus was his purpose of stall-breaking. Thundurus was also my Anti-lead, which stops pokes from setting up on my side of the field given from taunt. Zapdos Here plays the role of support / defense mon. Thunderbolt is the main STAB given. Heat wave for coverage given the likes of steel types. Roost for recovery and longevity. Defog is a choice to remove hazards on the field. or toxic to further stall paired along with roost.

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Greninja got replaced for Keldeo. Keldeo is my calm mind sweeper. This is not very common as much like others. Im still unsure if i should run this current set or a choice item set. Anyway, the moveset is standard. Scald is STAB 30% chance to burn. Secret sword is the secondary STAB. Calm mind to boost my sp.atk and sp.def further. Substitute to be placed when the match-up is great on my side and guarantee a free attack.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus, my defensive pokemon. Landorus can set up with stealth rocks and attack fairly well. His defense presence is good with the access of intimidate lowering down physical pokes momentum. Earthquake is mainly STAB and one of the best ground type moves. U-Turn gives him a slow and effective momentum to switch-in on pokes and give me the option to be able to setup with azumarill, thunder-wave threats, and mega evolve metagross to gain his incredible speed. Stone edge is coverage to attack pokes like talonflame since my landorus is like a bird check.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Porygon2 was replaced for clefable. Clefable's role is my (somewhat) specially defensive poke. Setting up calm mind to boost up its defenses further to stall special attackers. Moonblast is STAB. Flamethrower is coverage against steel types that get in the way. Calm mind to boost sp.atk and sp.def which is good on clef. Soft-boiled to recover damage after all from the calm mind's boost. This is my second calm mind booster. Could I possibly have a cleric or sp.defensive pokemon?
Well, there is the team. I made a few changes regarding Pokes, moveset, etc. Is there anymore changes need to be made? Possibly a bulkier Special defense pokemon? Any good Cleric's by any chance for the team? Help is appreciated! Thank You!!
???
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head / Meteor Mash
- Bullet Punch
- Earthquake / Brick Break
- Zen Headbutt
I chose metagross because he appeals to me. I've used him before he got the mega evolution (assault vest set). Metagross is very offensive according to EV spread. I op't for iron head instead of meteor mash because the acc. and the 30% to flinch, but I do miss out on the attack boost. Priority is must, having bullet punch to revenge kill higher speedy pokemon not to mention the tough claws boost bringing up the base attack up to 80BP. Zen headbutt for STAB and tough claws boost, also has 20% to flinch. Earthquake is for coverage, hitting the likes of heatran, which is a threat to metagross.
Azumarill @
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off
This set of azumarill utilizes to setup with belly drum and clean up at +6. I wasn't to sure wether to have this current set or op't for an assault vest set. The given EV's are to have an odd number so that it activates the sitrus berry at 92HP invested. 252 attack speaks for itself, having to maximize even more with belly drum and Huge Power. the 164 EV's is what I have trouble with. I put them in Sp.D because the speed lacks on azumarill, but im still unsure which is best. Play Rough is for STAB and the best move for azumarill. Aqua Jet is priority and at +6, It can still do hefty damage that doesnt resist it. Superpower is there for those steel types that get in the way, namely ferrothorn!
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 68 SpA / 24 Spe
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog / Toxic
Zapdos was replaced for Thundurus, which im still to unsure about. Thundurus was his purpose of stall-breaking. Thundurus was also my Anti-lead, which stops pokes from setting up on my side of the field given from taunt. Zapdos Here plays the role of support / defense mon. Thunderbolt is the main STAB given. Heat wave for coverage given the likes of steel types. Roost for recovery and longevity. Defog is a choice to remove hazards on the field. or toxic to further stall paired along with roost.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Substitute
Greninja got replaced for Keldeo. Keldeo is my calm mind sweeper. This is not very common as much like others. Im still unsure if i should run this current set or a choice item set. Anyway, the moveset is standard. Scald is STAB 30% chance to burn. Secret sword is the secondary STAB. Calm mind to boost my sp.atk and sp.def further. Substitute to be placed when the match-up is great on my side and guarantee a free attack.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus, my defensive pokemon. Landorus can set up with stealth rocks and attack fairly well. His defense presence is good with the access of intimidate lowering down physical pokes momentum. Earthquake is mainly STAB and one of the best ground type moves. U-Turn gives him a slow and effective momentum to switch-in on pokes and give me the option to be able to setup with azumarill, thunder-wave threats, and mega evolve metagross to gain his incredible speed. Stone edge is coverage to attack pokes like talonflame since my landorus is like a bird check.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Porygon2 was replaced for clefable. Clefable's role is my (somewhat) specially defensive poke. Setting up calm mind to boost up its defenses further to stall special attackers. Moonblast is STAB. Flamethrower is coverage against steel types that get in the way. Calm mind to boost sp.atk and sp.def which is good on clef. Soft-boiled to recover damage after all from the calm mind's boost. This is my second calm mind booster. Could I possibly have a cleric or sp.defensive pokemon?
Well, there is the team. I made a few changes regarding Pokes, moveset, etc. Is there anymore changes need to be made? Possibly a bulkier Special defense pokemon? Any good Cleric's by any chance for the team? Help is appreciated! Thank You!!
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