ORAS OU Balanced OU team, need some advice

Hey guys, I'm pretty new here. Got a lot of advice on my first team and would appreciate it again. After doing some battling I've made some tweaks but would just like some advice if there's threats that i haven't run into completely steamrolling me.

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- Earthquake
- Ice Punch
- Stealth Rock

Metagross is my lead the majority of the time. His job is to basically set up SR and be a dragon check. I've experimented with Explosion in the third spot but I've run into a few Outrage dragons that have just curb-stomped me due to my lack of other steels and fairies so I put Ice Punch on there to deal with those types. The other two moves are just coverage.

Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Roost
- Dragon Dance

My bulkier X-Zard is one of the main physical attackers on the team. Dragon Claw is for other Dragons and I chose Earthquake over Flare Blitz or something similar just because the opposition will almost always switch out if their team has a weakness to fire so Earthquake ends up working a bit better. Roost is for longevity and DD is to set up a sweep if I get the chance.

Gengar (F) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shadow Ball
- Sludge Wave
- Substitute

Gengar is my spin-blocker to prevent Excadrill and the like from clearing the field of the rocks I've set up. I chose the moveset because I've had some trouble with Chansey,(Focus Blast) Mega-Slowbro(Shadow Ball) and Fairy types(Sludge Wave.) Substitute is to deal with Bisharp who has absolutely wrecked my team in the past with Sucker Punch, Iron Head, etc.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Reflect Type
- Recover
- Rapid Spin

Main role is to clear the field for Charizard-X who can get destroyed by switching into Stealth Rocks due to the 4x weakness. Recover and Reflect Type are to outlast Bisharp who like I said in the one above has destroyed my entire team in previous battles. I chose Scald as a strong STAB attack that can inflict a burn every once in a while.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Thunder Wave

Serves as a check to the bulky water types that will try to switch in on Charizard. The Grass Knot is to deal with Mega-Swampert and other Grass/Ground types who have given me some problems as well. The HP Ice is for the Landorus switch in which happens pretty frequently when I put in Thundurus. The T-Wave/Prankster combination is to make sure that he's going to be attacking first.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
- Close Combat
- Stone Edge
- Earthquake
- Hidden Power [Ice]

Basically a revenge killer. I set up his combination of moves to deal with as many threats as possible on another member's recommendation. The Close Combat/Stone Edge are killer with the STAB and Earthquake can do some damage as well. The HP Ice will catch Garchomp and Dragonite off guard, it won't be a OHKO but it almost always forces a switch because the next hit is going to take them out.
 
I have one suggestion about Zard x. I would recommend running Will-o-wisp instead of DD if you are running bulky Zard. Other than that, good team.
 
definitely consider opting Flare Blitz over Earthquake. On main Zard X sets this is absolutely great.

You might want to try out Psyshock over Reflect Type as you fail to beat Keldeo this way, especially the almighty most common SubCM Variants.

Lastly, I feel like Metagross is not a really good Stealth Rocker in this meta. You could use Tyranitar over it with a set of rocks / pursuit / fire blast / ice beam, it also lets you check Latios which can be a porblem for unboosted gengar and charizard mega x as it can tra them with pursuit. 248 hp / 124 def / 136+ SpD is my recommendation with Leftovers.

Furthermore, this team looks p good. Focus Blast could be used on Thundurus-T over grass knot to still hit t-tar and spd heatran while also doing some damage to mega aggrons.
 
I have one suggestion about Zard x. I would recommend running Will-o-wisp instead of DD if you are running bulky Zard. Other than that, good team.

I might do that. Most of the time I don't even really DD anyway, just Mega and then attack.

definitely consider opting Flare Blitz over Earthquake. On main Zard X sets this is absolutely great.

You might want to try out Psyshock over Reflect Type as you fail to beat Keldeo this way, especially the almighty most common SubCM Variants.

Lastly, I feel like Metagross is not a really good Stealth Rocker in this meta. You could use Tyranitar over it with a set of rocks / pursuit / fire blast / ice beam, it also lets you check Latios which can be a porblem for unboosted gengar and charizard mega x as it can tra them with pursuit. 248 hp / 124 def / 136+ SpD is my recommendation with Leftovers.

Furthermore, this team looks p good. Focus Blast could be used on Thundurus-T over grass knot to still hit t-tar and spd heatran while also doing some damage to mega aggrons.


Yeah, that's true. Keldeo's been a problem for me, more so than Bisharp lately at least so I might switch it up there.

Haven't really found a good Stealth Rocker yet I really like in that role so I'll have to try Tyranitar then. Like I said Metagross mostly is to deal with Dragon-types when he's not setting up hazards so he's pretty limited in terms of roles.

I might try it and see how it works but if I don't have Grass Knot I've been getting wrecked by Swampert and Rotom-Wash so that's the main reason I put the grass type attack on there.
 
I might do that. Most of the time I don't even really DD anyway, just Mega and then attack.




Yeah, that's true. Keldeo's been a problem for me, more so than Bisharp lately at least so I might switch it up there.

Haven't really found a good Stealth Rocker yet I really like in that role so I'll have to try Tyranitar then. Like I said Metagross mostly is to deal with Dragon-types when he's not setting up hazards so he's pretty limited in terms of roles.

I might try it and see how it works but if I don't have Grass Knot I've been getting wrecked by Swampert and Rotom-Wash so that's the main reason I put the grass type attack on there.

Ah, I see. if you need A rocker that takes on Dragons try ferrothorn/skarmory. They are bette than metagross in that way.

If you dont run grass knot you dont get wrecked by rotom - it weighs 0.1 lbs and Grass Knot will do nothing.
 
Ah, I see. if you need A rocker that takes on Dragons try ferrothorn/skarmory. They are bette than metagross in that way.

If you dont run grass knot you dont get wrecked by rotom - it weighs 0.1 lbs and Grass Knot will do nothing.

I just came to that realization last night so I switched things up a little bit. My Charizard I switched from X to Y to get the Drought/Solar Beam combo and then I've been switching around that Grass Knot on Thundurus trying to find something that works. Usually it's been Focus Blast but occasionally I'll put Dark Pulse or something like that on there.

Here's what I put on the team instead of T-Tar, let me know if there's something I should switch up.

Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Stealth Rock
- Toxic
- Whirlwind
 
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