XY OU Return of the Red Assassin: Scizor Hyper Offense [Peaked #16 on OU Ladder]

Return of the Red Assassin

scizor-mega.gif
latias.gif
talonflame.gif
breloom.gif
mamoswine.gif
raikou.gif


Hey everyone! This is fuckyoo im asian here with my first RMT! This is a team that I created around Mega-Scizor, which is a grossly underrated threat in ORAS OU. Mega-Scizor has an incredible base stat distribution, allowing it to run all kinds of sets, whether it be a defensive wall or a bulky sweeper. It has sky-high attack, and very decent 70|140|100 defenses, allowing it to take some punishment from the enemy, and retaliate with monstrous force, or bide its time with roost. There are few pokemon that Mega-Scizor has trouble dealing with, but of those few, it is up to the teammates to dispatch them and allow for a Mega-Scizor sweep. Let's take a look into just what makes this team click.


Team Building Process
images

I wanted to build the team around scizor. With the advent of all the new megas, the focus of the metagame has shifted to newer mega pokemon, such as Mega Sableye, Mega Lopunny, and Mega Metagross. Because of this, Mega-Scizor has been pushed out of the spotlight, and no longer has the attention it deserves. Mega-Scizor is an incredibly powerful monster that holds its own against OU's biggest threats, and comes out on top.
images
473.png

Mega-Scizor's greatest nemesis is fire and steel types; and even worse, both on the same pokemon (I'm looking at you, Heatran). If Mega-Scizor is not running Superpower (which the Mega-Scizor in this RMT isn't), then it relies heavily on its teammates to pick off those threats. Mamoswine appealed to me as an excellent check to Heatran, as well as an excellent addition to the team in general to threaten Landorus-T, Hippowdon, Lead Breloom, and all sorts of dragons. This mamoswine functions as a lead rocker, since it is great at scaring off potential leads such as the aforementioned Lead Breloom as well as SR Heatran.
images
473.png
380.png

The Mega-Scizor featured in this RMT is hyper offensive (SD + 3 attacks); a variant that focuses on only setting up and sweeping without the luxury of roost. That means that it gets weakened over time if it is brought out, and is vulnerable to status. I chose Latias as a team member with Healing Wish to give Mega-Scizor a second chance if necessarily. Latias is also a good check to Keldeo for sponging hits.

images
473.png
380.png
663.png

Ah, the infamous Talonflame. This is a talonflame used to pick off any pokemon clinging onto life, as well as to initiate a sweep of its own, if the circumstances are right. This Talonflame provides excellent support to the team by providing a way to check Mega-Lopunny as well as Mega-Sableye, both extremely dangerous to Mega-Scizor.

images
473.png
380.png
663.png
286.png

Breloom is another underestimated threat; far too few people see it for the monster this little mushroom can be. With the gift of Technician, Mach Punch is powered up, like Bullet Punch with Scizor, and every single hit of Bullet Seed receives the technician boost! This amounts to unimaginable amounts of damage after factoring in Technician, Stab, Life Orb, and Breloom's naturally high attack, all with a Swords Dance tucked under its belt, if the conditions are right.
images
473.png
380.png
663.png
286.png
243.png

Last but not least, we have the face of Pokemon Crystal a Legendary from Crystal; Raikou. This set catches opponents off guard with its great sweeping potential, as well as its awesome power off the bat. It has great natural bulk, which is used to its advantage by allowing it to set up Calm Minds and start a mini-sweep. The advantage with Raikou is the surprise factor; many opponents do not anticipate a Calm Minding Raikou, so use this to your advantage.


A Closer Look
scizor-mega.gif

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

The star of the show; Mega-Scizor. The goal is to weaken the enemy pokemon to the point where Mega-Scizor can set up a Swords Dance, and rely on Bullet Punch to pick off faster threats and its coverage moves to wreck havoc on slower pokemon. The two absolute must-have attacking moves are Bullet Punch and Bug Bite; both STAB moves that benefit from its Technician ability. As for the last move-slot, the user has the choice between Knock Off and Superpower, depending on what threats the user is more concerned about.

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Draco Meteor
- Psyshock
- Defog

This is the classic bulky defog set for Latias. The 72 HP helps Latias tank Secret Swords from Keldeo, which is a pokemon that can wreck havoc on this team if it is allowed to set up. The excellent bulk of this set allows it to function as a pivot for another, frailer pokemon to come in. For example, Latias can switch into a Keldeo, scare it out, and pull a double into Talonflame predicting a Ferrothorn or Mamoswine if predicting a Heatran switch.
talonflame.gif

Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 156 HP / 220 Atk / 84 SpD / 48 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

This is a unique set of my own creation. It focuses on sweeping with Acrobatics after eating the Sitrus Berry, powering up Acrobatics to an astounding 110 base power; almost as strong as Brave Bird, minus the recoil. The EVs allow Talonflame to soak hits from pokemon that try to damage it, allowing it to continue to set up Swords Dances while roosting off any damage. The Sitrus Berry can be activated by utilizing Flare Blitz until the recoil drops its health down to below half, or by allowing Talonflame to take damage from a pokemon that cannot KO it. This activates an instant 25% health recovery as well as powering up Acrobatics for a priority sweep. The HP is set so that upon taking Stealth Rocks on entry (assuming they are up), the Sitrus Berry is instantly activated. At first glance, this set may seem inferior to a no-item Talonflame with acrobatics, but through countless tests and comparisons, SitrusFlame has proven itself to be superior because of the surprise factor, instant health gain for more delicious Swords Dances, as well as recovering from recoil if there is no time for Roost (such as after you must Flare Blitz on a Ferrothorn, taking recoil and Iron Barbs).

breloom.gif

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

This Breloom packs a punch like nothing you would expect from a little guy like this. This mini-behemoth has enough power to inflict heavy damage on any Hyper Offensive team, but against stall is where this beast really shines. It can spore against any slower threat, set up a Swords Dance, and proceed to sweep. Even resisted hits do quite a lot, especially if you are set up. An example is being able to KO Mega-Charizard Y at 50% at +2 (so make sure Rocks are up on the other side of the field). Breloom is also an excellent check to Bisharp, who would otherwise cause this team massive headache.

mamoswine.gif

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

This is a lead Mamoswine whose job is to set up Rocks Turn 1 so that another teammate can have an easier sweep. Having Thick Fat means that Mamoswine can be taunted, but cases are rare where the opponent can safely Taunt. If the opponent uses a Taunt user like Thundurus, it risks being KOed by an ice move. Furthermore, Mamoswine is Jolly, allowing it to outspeed bulky Taunt users, such as Skarmory and Gliscor (not that Gliscor should ever really stay in on a Mamoswine). There is also the fact that you can easily bluff the Oblivious, and players will often not want to put themselves 1 turn behind in case you ARE Oblivious. This Mamo runs Jolly to outrun lead Breloom as well as any Heatran baring a scarf set.

raikou.gif

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Last up is the Raikou. This set may remind you of a similar Sub+Calm Mind Keldeo set, with the different being that this Raikou is not weak to Thundurus or Talonflame, both of which are huge threats to Keldeo. Raikou is an excellent teammate to deal with opposing Skarmory, Azumarill, Suicune, and Talonflame. On a pokemon that has less offensive potential and/or rely on status (such as Rotom-W), Raikou can easily set up a Substitute to block the Willo and Calm Mind up. A Rotom's Hydro Pump cannot even break Raikou's sub if it has 2 Calm Minds, whereas Raikou inflicts a hefty 40% to defensive sets with no boosts. This set is a lot less common, so opponents may expect the classic Volt Turning Raikou, and attempt to switch to a ground type. This would be a mistake, because this is where you would reveal the HP Ice, which can OHKO Gliscor and Offensive Landorus-T (the latter of which you would need to predict the switch-in, because they can be Scarf sets).

Threat List
Fast LO SD Bisharp: This set can find ample opportunities to set up, such as against Latias. This is most threatening late game, when Breloom is weakened/knocked out, and it can rely on Sucker Punch to destroy my faster threats. I usually end up playing mind games with Talonflame, since Acrobatics outspeeds Sucker Punch, but at the cost of risking their prediction of that and using Knock Off.

Mega-Gardevoir: Let's be honest here; when is this NOT a threat? Mega-Gardevoir is extremely bulky on the special side, meaning it matches up well against my Raikou, and can hit me through the Substitute, making that useless. Although Mega-Scizor resists its moves, it still takes a massive chunk off, meaning my switch-ins are limited.

Talonflame: I must be very careful about not letting my opponent's Talonflame set up. If they are Jolly, that means that they can use Flare Blitz and easily outspeed Raikou, who is otherwise my one check to Brave Bird spam.

Unaware Clefable: I had trouble dealing with Unaware Clefable because much of my team relies heavily on setting up, meaning guys like Talonflame and Raikou would be doing measly damage at +0. It becomes especially troublesome if they start Calm Minding, because if Mega-Scizor is gone or weakened, I may lose to Clefable.

Replays:


Calcs:
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 4 Def Landorus: 280-330 (87.7 - 103.4%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 72 HP / 0 Def Latias: 262-309 (82.1 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 216+ Def Rotom-W: 255-300 (84.1 - 99%) -- 75% chance to OHKO after Stealth Rock

Importable:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Draco Meteor
- Psyshock
- Roost

Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 156 HP / 220 Atk / 84 SpD / 48 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Last Words
Mega-Scizor is an unrivaled sweeper with huge potential, since it is both tanky and threatening. Allowing Mega-Scizor to get up a Swords Dance gives it the opportunity to plow through teams like no other, as shown in the example calcs above. Even so, I do find myself often having trouble sweeping with Mega-Scizor because I fail to get rid of its counters (such as Skarmory and Heatran). Feel free to leave any comments, suggestions, and questions you may have. Any and all input is appreciated.
 
Last edited:
I'm intrigued by your talonflame, the set sounds pretty cool. Could you explain the ev spread?
Of course. As mentioned earlier, the HP is EVed to instantly activate the Sitrus Berry should Rocks be up. I have 48 speed EVs to hit 300 speed, enough to outspeed Adamant/Modest pokemon with base 100 speed (which maxes at 299). I find higher speed unnecessary, since this set focuses on priority Acrobatics sweeping. Resistances like Thundurus and M-Manectric have counters Mamoswine and Latias, and with enough Stealth Rock swith-ins, a Swords Dance on the switch is sufficient to take them down.
This set has some characteristics of a SpDef Stall Breaker Talonflame, except that this is Swords Dancing set. The bulk put into this Talonflame (made possible by conserving EVs from the speed section) allows it to live a Scald from Mega-Slowbro and defensive Starmie. If my opponent has a bulky defog Latias (like my own Latias), I can live a Draco Meteor 100% of the time. If they are offensive, it becomes a roll in my favor (88-105). There is enough HP to the point where Gyro Ball from a Ferrothorn does less than 35%, meaning if they get off a Leech Seed and try to Gyro Ball you, you take less than 50% that turn. This means you get a net gain in health by roost stalling, and as soon as they run out of Gyro Balls (or switch), you end up with near full health, and an opportunity to continue setting up (this strategy won me the game in 2 different instances).
I hope this helped.
 
Return of the Red Assassin

scizor-mega.gif
latias.gif
talonflame.gif
breloom.gif
mamoswine.gif
raikou.gif


Hey everyone! This is fuckyoo im asian here with my first RMT! This is a team that I created around Mega-Scizor, which is a grossly underrated threat in ORAS OU. Mega-Scizor has an incredible base stat distribution, allowing it to run all kinds of sets, whether it be a defensive wall or a bulky sweeper. It has sky-high attack, and very decent 70|140|100 defenses, allowing it to take some punishment from the enemy, and retaliate with monstrous force, or bide its time with roost. There are few pokemon that Mega-Scizor has trouble dealing with, but of those few, it is up to the teammates to dispatch them and allow for a Mega-Scizor sweep. Let's take a look into just what makes this team click.


Team Building Process
images

I wanted to build the team around scizor. With the advent of all the new megas, the focus of the metagame has shifted to newer mega pokemon, such as Mega Sableye, Mega Lopunny, and Mega Metagross. Because of this, Mega-Scizor has been pushed out of the spotlight, and no longer has the attention it deserves. Mega-Scizor is an incredibly powerful monster that holds its own against OU's biggest threats, and comes out on top.
images
473.png

Mega-Scizor's greatest nemesis is fire and steel types; and even worse, both on the same pokemon (I'm looking at you, Heatran). If Mega-Scizor is not running Superpower (which the Mega-Scizor in this RMT isn't), then it relies heavily on its teammates to pick off those threats. Mamoswine appealed to me as an excellent check to Heatran, as well as an excellent addition to the team in general to threaten Landorus-T, Hippowdon, Lead Breloom, and all sorts of dragons. This mamoswine functions as a lead rocker, since it is great at scaring off potential leads such as the aforementioned Lead Breloom as well as SR Heatran.
images
473.png
380.png

The Mega-Scizor featured in this RMT is hyper offensive (SD + 3 attacks); a variant that focuses on only setting up and sweeping without the luxury of roost. That means that it gets weakened over time if it is brought out, and is vulnerable to status. I chose Latias as a team member with Healing Wish to give Mega-Scizor a second chance if necessarily. Latias is also a good check to Keldeo for sponging hits.

images
473.png
380.png
663.png

Ah, the infamous Talonflame. This is a talonflame used to pick off any pokemon clinging onto life, as well as to initiate a sweep of its own, if the circumstances are right. This Talonflame provides excellent support to the team by providing a way to check Mega-Lopunny as well as Mega-Sableye, both extremely dangerous to Mega-Scizor.

images
473.png
380.png
663.png
286.png

Breloom is another underestimated threat; far too few people see it for the monster this little mushroom can be. With the gift of Technician, Mach Punch is powered up, like Bullet Punch with Scizor, and every single hit of Bullet Seed receives the technician boost! This amounts to unimaginable amounts of damage after factoring in Technician, Stab, Life Orb, and Breloom's naturally high attack, all with a Swords Dance tucked under its belt, if the conditions are right.
images
473.png
380.png
663.png
286.png
243.png

Last but not least, we have the face of Pokemon Crystal a Legendary from Crystal; Raikou. This set catches opponents off guard with its great sweeping potential, as well as its awesome power off the bat. It has great natural bulk, which is used to its advantage by allowing it to set up Calm Minds and start a mini-sweep. The advantage with Raikou is the surprise factor; many opponents do not anticipate a Calm Minding Raikou, so use this to your advantage.


A Closer Look
scizor-mega.gif

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

The star of the show; Mega-Scizor. The goal is to weaken the enemy pokemon to the point where Mega-Scizor can set up a Swords Dance, and rely on Bullet Punch to pick off faster threats and its coverage moves to wreck havoc on slower pokemon. The two absolute must-have attacking moves are Bullet Punch and Bug Bite; both STAB moves that benefit from its Technician ability. As for the last move-slot, the user has the choice between Knock Off and Superpower, depending on what threats the user is more concerned about.

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Draco Meteor
- Psyshock
- Defog

This is the classic bulky defog set for Latias. The 72 HP helps Latias tank Secret Swords from Keldeo, which is a pokemon that can wreck havoc on this team if it is allowed to set up. The excellent bulk of this set allows it to function as a pivot for another, frailer pokemon to come in. For example, Latias can switch into a Keldeo, scare it out, and pull a double into Talonflame predicting a Ferrothorn or Mamoswine if predicting a Heatran switch.
talonflame.gif

Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 156 HP / 220 Atk / 84 SpD / 48 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

This is a unique set of my own creation. It focuses on sweeping with Acrobatics after eating the Sitrus Berry, powering up Acrobatics to an astounding 110 base power; almost as strong as Brave Bird, minus the recoil. The EVs allow Talonflame to soak hits from pokemon that try to damage it, allowing it to continue to set up Swords Dances while roosting off any damage. The Sitrus Berry can be activated by utilizing Flare Blitz until the recoil drops its health down to below half, or by allowing Talonflame to take damage from a pokemon that cannot KO it. This activates an instant 25% health recovery as well as powering up Acrobatics for a priority sweep. The HP is set so that upon taking Stealth Rocks on entry (assuming they are up), the Sitrus Berry is instantly activated. At first glance, this set may seem inferior to a no-item Talonflame with acrobatics, but through countless tests and comparisons, SitrusFlame has proven itself to be superior because of the surprise factor, instant health gain for more delicious Swords Dances, as well as recovering from recoil if there is no time for Roost (such as after you must Flare Blitz on a Ferrothorn, taking recoil and Iron Barbs).

breloom.gif

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

This Breloom packs a punch like nothing you would expect from a little guy like this. This mini-behemoth has enough power to inflict heavy damage on any Hyper Offensive team, but against stall is where this beast really shines. It can spore against any slower threat, set up a Swords Dance, and proceed to sweep. Even resisted hits do quite a lot, especially if you are set up. An example is being able to KO Mega-Charizard Y at 50% at +2 (so make sure Rocks are up on the other side of the field). Breloom is also an excellent check to Bisharp, who would otherwise cause this team massive headache.

mamoswine.gif

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

This is a lead Mamoswine whose job is to set up Rocks Turn 1 so that another teammate can have an easier sweep. Having Thick Fat means that Mamoswine can be taunted, but cases are rare where the opponent can safely Taunt. If the opponent uses a Taunt user like Thundurus, it risks being KOed by an ice move. Furthermore, Mamoswine is Jolly, allowing it to outspeed bulky Taunt users, such as Skarmory and Gliscor (not that Gliscor should ever really stay in on a Mamoswine). There is also the fact that you can easily bluff the Oblivious, and players will often not want to put themselves 1 turn behind in case you ARE Oblivious. This Mamo runs Jolly to outrun lead Breloom as well as any Heatran baring a scarf set.

raikou.gif

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Last up is the Raikou. This set may remind you of a similar Sub+Calm Mind Keldeo set, with the different being that this Raikou is not weak to Thundurus or Talonflame, both of which are huge threats to Keldeo. Raikou is an excellent teammate to deal with opposing Skarmory, Azumarill, Suicune, and Talonflame. On a pokemon that has less offensive potential and/or rely on status (such as Rotom-W), Raikou can easily set up a Substitute to block the Willo and Calm Mind up. A Rotom's Hydro Pump cannot even break Raikou's sub if it has 2 Calm Minds, whereas Raikou inflicts a hefty 40% to defensive sets with no boosts. This set is a lot less common, so opponents may expect the classic Volt Turning Raikou, and attempt to switch to a ground type. This would be a mistake, because this is where you would reveal the HP Ice, which can OHKO Gliscor and Offensive Landorus-T (the latter of which you would need to predict the switch-in, because they can be Scarf sets).

Threat List
Fast LO SD Bisharp: This set can find ample opportunities to set up, such as against Latias. This is most threatening late game, when Breloom is weakened/knocked out, and it can rely on Sucker Punch to destroy my faster threats. I usually end up playing mind games with Talonflame, since Acrobatics outspeeds Sucker Punch, but at the cost of risking their prediction of that and using Knock Off.

Mega-Gardevoir: Let's be honest here; when is this NOT a threat? Mega-Gardevoir is extremely bulky on the special side, meaning it matches up well against my Raikou, and can hit me through the Substitute, making that useless. Although Mega-Scizor resists its moves, it still takes a massive chunk off, meaning my switch-ins are limited.

Talonflame: I must be very careful about not letting my opponent's Talonflame set up. If they are Jolly, that means that they can use Flare Blitz and easily outspeed Raikou, who is otherwise my one check to Brave Bird spam.

Unaware Clefable: I had trouble dealing with Unaware Clefable because much of my team relies heavily on setting up, meaning guys like Talonflame and Raikou would be doing measly damage at +0. It becomes especially troublesome if they start Calm Minding, because if Mega-Scizor is gone or weakened, I may lose to Clefable.

Replays:

Calcs:
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 4 Def Landorus: 280-330 (87.7 - 103.4%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 72 HP / 0 Def Latias: 262-309 (82.1 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 248 HP / 216+ Def Rotom-W: 255-300 (84.1 - 99%) -- 75% chance to OHKO after Stealth Rock

Importable:
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Draco Meteor
- Psyshock
- Roost

Talonflame @ Sitrus Berry
Ability: Gale Wings
EVs: 156 HP / 220 Atk / 84 SpD / 48 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Last Words
Mega-Scizor is an unrivaled sweeper with huge potential, since it is both tanky and threatening. Allowing Mega-Scizor to get up a Swords Dance gives it the opportunity to plow through teams like no other, as shown in the example calcs above. Even so, I do find myself often having trouble sweeping with Mega-Scizor because I fail to get rid of its counters (such as Skarmory and Heatran). Feel free to leave any comments, suggestions, and questions you may have. Any and all input is appreciated.

Hey man, it's a clean RMT you have written here.
However, some things strike me. Knock off is, IMO, a subpar move on fast SD MegaZor. Given that Scizor and 2 of your Pokemon are troubled by Heatran, and that Talon's sweeping capabilities are hindered by Scarf Magnezone, I'd recommend you try out Superpower. However I understand the use of Knock Off, as it catches unexpecting Talonflames.
Another problem, which you have noticed, is Talonflame. That is one which always comes back for me too when I build HO. If you want to solve this problem, I'd advise you run either Prankster Twave Thundurus or Scarf Landorus-T instead of Talonflame. The reason being, you still have forms of revenge killing, in particular Lopunny which is a huge threat to HO teams, and the former is able to check Talon once after a SR switchin, while the latter is a soft check to Lopunny and can switch into SD Ralon once.
When I see Lead Manoswine, I immediately think problems with Sableye stall. It is a very frustrating matchup, and one which leaves you no chance but to be 6-0ed. In order to solve this issue, I advise you run a stallbreaker SD Toxic Orb Breloom and a Lum Berry SD SR Garchomp instead of Mamoswine. Breloom's only problems with these passive ass Sableye stall teams are Scarf Gothitelle and full health Skarmory. Chomp, in case you need it, it can also live a Brave Bird from + 2 Talonflame. It weakens Skarm to the point where SD Loom can kill it after two SR switching with +2 Superpowers, meaning you can win the game by double switching Raikou on Skarm once then cleaning up with SD PH Loom. Breloom also has great offensive synergy with Talon.
If you were to keep Sash Mamo, try Oblivious and Endeavor on it, since these usually are it's main niches as a suicide SR setter.
Raikou, iirc, can run 56 HP to have it's subs live 0spA Heatran's Lava Plume after one CM. Don't quote me on that though. Might also help tank random Dracos which threaten the team.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 244 Atk / 12 HP / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Seed Bomb
- Superpower

Garchomp @ Lum Berry
Ability: Rough Skin
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage

I'm sure you know the genies' sets.
 
Hey man, it's a clean RMT you have written here.
However, some things strike me. Knock off is, IMO, a subpar move on fast SD MegaZor. Given that Scizor and 2 of your Pokemon are troubled by Heatran, and that Talon's sweeping capabilities are hindered by Scarf Magnezone, I'd recommend you try out Superpower. However I understand the use of Knock Off, as it catches unexpecting Talonflames.
Another problem, which you have noticed, is Talonflame. That is one which always comes back for me too when I build HO. If you want to solve this problem, I'd advise you run either Prankster Twave Thundurus or Scarf Landorus-T instead of Talonflame. The reason being, you still have forms of revenge killing, in particular Lopunny which is a huge threat to HO teams, and the former is able to check Talon once after a SR switchin, while the latter is a soft check to Lopunny and can switch into SD Ralon once.
When I see Lead Manoswine, I immediately think problems with Sableye stall. It is a very frustrating matchup, and one which leaves you no chance but to be 6-0ed. In order to solve this issue, I advise you run a stallbreaker SD Toxic Orb Breloom and a Lum Berry SD SR Garchomp instead of Mamoswine. Breloom's only problems with these passive ass Sableye stall teams are Scarf Gothitelle and full health Skarmory. Chomp, in case you need it, it can also live a Brave Bird from + 2 Talonflame. It weakens Skarm to the point where SD Loom can kill it after two SR switching with +2 Superpowers, meaning you can win the game by double switching Raikou on Skarm once then cleaning up with SD PH Loom. Breloom also has great offensive synergy with Talon.
If you were to keep Sash Mamo, try Oblivious and Endeavor on it, since these usually are it's main niches as a suicide SR setter.
Raikou, iirc, can run 56 HP to have it's subs live 0spA Heatran's Lava Plume after one CM. Don't quote me on that though. Might also help tank random Dracos which threaten the team.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 244 Atk / 12 HP / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Seed Bomb
- Superpower

Garchomp @ Lum Berry
Ability: Rough Skin
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage

I'm sure you know the genies' sets.

Thank you, GeeMick. I have used many different variations of several members of the team, I think Superpower is an excellent alternative for Knock Off. I totally agree with you there, as it destroys Heatran and Magnezone (if I can outspeed either), but Superpower becomes very predictable, since it is very common on SD sets. I run Knock Off to catch things like Thundurus, Tentacruel, and Talonflames, as you mentioned. But if Superpower works for anyone, it is awesome as well; go ahead and use that.
I feel that Talonflame is a necessary member of the team. I already have a strong electric special type (Raikou), which is essentially the role that Thundurus would play. I would love a Landorus-T on this team, but I feel that it cannot replace the sheer sweeping power of this Talonflame set. The statistics speak for themselves; this Talonflame has won me the most percentage of games out of any member on the team (with M-Scizor close behind). Talonflame is still an excellent check to Lopunny, since if Rocks are up, I get the instant Acrobatics boost. Otherwise, there is no way Lopunny is staying in on a Talonflame, no matter the circumstance (except if it has a Sub up), and they would definitely switch.
I love LumSD Chomp, it was (and still is) my favorite lead Rocker. It is excellent at setting up an SD on lead M-Sableye, scaring it out, and putting up Rocks. The problem is its extreme weakness to ice, which is already an issue for me, since opposing Mamoswine and/or Weavile have a field day if my checks are sufficiently weakened. Mamoswine also boasts the ability to stop DD Mence and Dragonite in their tracks (if I am healthy). Furthermore, Mamoswine poses a far bigger threat to the Lati twins, who obviously try to Defog my hazards away, and with enough Rock switch-ins, I can proceed to KO them with Ice Shard, so for the purposes of this team, I think Mamo fits a little better. Again, this is subjective, and anyone trying the team can use either depending on their preference.
I do think TO SD Breloom would be a great addition; it certainly does have great synergy with Talonflame. I will go test this out. The only drawback I see is the loss of Mach Punch priority, which was amazing for things like Sand Rush Excadrill, Tyrannitar, Mamoswine, and Scarf Magnezone.
As for lead Mamoswine, I did mention why I thought Thick Fat is better than Oblivious. First off, it is not quite a suicide lead; it's job is to get up Stealth Rocks, but it is a very active member that applies pressure on dragon types (especially the Latis), and is a nice counter to electric spam (Lati risks being paralyzed or knocked off, and Raikou needs health to Calm Mind and Sub). Taunt users are usually very weak to Mamoswine. An example, as stated above, is taunt Thundurus. Also, another example is lead Taunt Rocks (like Infernape and Terrakion), whom I can Earthquake and Ice Shard. Also, Thick Fat is very useful because my team has a prominent Fire/Ice weakness, which my Mamoswine can sponge some hits from (to an extent). Endeavor is a more interesting move. The only reason I don't have endeavor is because the moves that I already have on him are necessary. Icicle spear is the main ice move; I cannot rely on Ice Shard only (think like Weavile). Also, Spear is how I beat SashLoom. If there was a 5th moveslot, I would absolutely have Endeavor.
I think your idea of giving Raikou extra bulk is excellent. I can afford to lose the little bit of firepower because I am Calm Minding up anyways. I will test out a bulkier set.
So that is my thinking process and justification for certain sets, hope I cleared some things up. :)
 
Definitely agree with Superpower>Knock Off. It's basically mandatory without u-turn so you're not 5-6 against zone. You aren't supposed to outspeed zone, just catch it on the switch. Also run Light Metal over Technician, as Low Kick and Grass Knot are a bigger threat than Heavy Slam.
 
Very nice looking team at first glance and even better when played with.I tried this out on the ladder and had pretty ggs,however,this team does struggle against Talonflame.You mentioned that yourself and after trying this team out,I came up with these suggestions.

This team is susceptible to hazards,once they are set up you can't get rid of them because of the lack of a defogger.This is why I'd suggest Defog>Roost on Latias,you don't even have a Taunt user so you can't prevent hazards getting set up.

Another thing that I came across is how weak this is to Talonflame.Granted,not all Talonflame variants but the Max Speed Jolly CB variant literally 6-0s your team.This is why I'd suggest Choice Scarf on Raikou,I loved Subbing on switch outs but Talonflame is too big a threat.Latias deals with Keldeo anyway and you can still cover all bases when it comes to dealing with threats.

Again,it's a very good team and a good example of how the meta is shifting in the absence of M-Metagross.

Good luck,hope I helped :]
 
Hey, man, not bad. I have a few suggestions though, firstly I'd recommend maxing out the speed on your Scizor because that smidge in HP I doubt helps much at all and running max at least helps you speed tie with opposing Mega Scizors which could be helpful. I'd also say run Superpower over Bug Bite, I don't see what Bug Bite helps with that Superpower or some of your other mons don't already help with and Superpower is a must to keep give you a fighting chance against the likes of Magnezone and Heatran as well as others; it's just great coverage and hits more than Bug Bite does.
Your Talonflame. I'm all for innovation, but this doesn't seem to really fit. The lack of speed makes you much more susceptible to opposing Electric threats like Thundy and Raikou who are very common and as such it really does give your opponent more leave to just break though you and pick up your momentum. The lower Atk investment and lack of Sharp Beak also means it doesn't hit as hard and your Talonflame is just an underwhelming version of standard SD. I hate to be a damper at the party, but you'd probably be better off running standard SD Talonflame, it hits harder, it bypasses threats, holds much greater offensive momentum for your team which is really what you need. Brave Bird recoil sucks, but trying to bypass it with Acrobatics is usually just a bad idea and more effort than it's worth. Actually, you could afford to drop a few set-up sweepers since enough pressure from opposing offensive teams can mean you won't always have an opportunity to set up, it's not good to rely on having your mons set up to be useful because it makes you very exploitable when they're not. As such, I'll suggest Banded T-Flame too who doesn't need to waste a turn to set up to brutalise teams.
As mentioned you have four set up sweepers which, on a team that thrives on offensive momentum, is detrimental especially when Raikou is such a fantastic Volt Switch pivot which helps your team hold momentum even better. You're very susceptible to Zard-Y and if it gets a safe switch-in before your Raikou then it's a clean sweep. AV Raikou lessens that issue as well as allows you more coverage and the ability to pivot switch and keep momentum which this team would love.
One more thing I'd try is Endeavour on Mamo over Icicle Crash. Since you're employing a suicide lead Endeavour is a great way to take advantage of the Sash and bring your opponent down to 1 HP so you can kill them next turn with Ice Shard, it's a great way to abuse a suicide lead by letting it bring something else down with it, it gets the game off in your favour since your expendable mon is gone and you can proceed as planned but your opponent loses something potentially valuable on their team.
Hope this helped.
talonflame.gif

9/11 (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- Swords Dance

talonflame.gif

9/11 (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost / Sleep Talk / Tailwind

raikou.gif

Thundercat (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball / Extrasensory
 
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I'm sorry but I dont think this team is that spectacular. That talonflame is almost never going to work out and it not going to be as reliable as you'd ever want. Zard X also has quite the field day on your team if it gets the chance to set up on something like Raikou or Scizor. Also, Jolly SD Talonflame 6-0s you.
 
Interesting team but they're are are some big issues i see
- scizor dosent need knock off and bugbite so i would recomend swaping out knock off w/ superpower for tran
- you dont need all that speed and a spread of 72 hp 252 attack and 184 speed is just beter
-i think your beter off running a stallbreaker talon on this team in all honesty
-sub cm raikou just isnt very good in ou specs or av is more effective
-dual sash limits the power your team can output in alot of ways
-sr lando i would be a better option than mamo
- all mg clefable needs to do to 6-0 your team is catch scizor with flame thrower and its over
Note catching your opponents off guard with a sud cm raikou dosent make it good :/
 
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