Hi, this is my second Rate My Team post, and my first OU post. I wanted to build a team around Mega Sableye, and since he's the face of stall, I decided to build a stall team around him. You can rework the team as much as you want, but my two requirements are:
1. Keep Sableye
2. Keep it a stall team
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Recover
- Dark Pulse
- Calm Mind
The man of the hour, Sableye is the only member of my team that works how I want it too. I took the set from the Strategy Pokedex, but it works just fine. Recover keeps him healthy, will-o-wisp is used to annoy physical attackers, dark pulse is his only offensive move, and calm mind patches up sableye's weaker special defense and boosts the power of dark pulse. Sableye was the only reason I've even been able to win once or twice, and I always lose whenever he gets knocked out.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Rapid Spin
- Acid Spray
- Scald
- Knock Off
Again, got this set from the Strategy Pokedex, but this set just doesn't work as well. Rapid Spin is used for clearing hazzards, acid spray is for other mega sableye's, scald is for STAB and the burn chance, and knock off is just there to be annoying to opponents. Black sludge gives some form of recovery, and the spread allows tentacruel to take hits and outspeed some Poke's that try to keep him from spinning.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Aromatherapy
- Soft-Boiled
- Seismic Toss
- Toxic
Now this set I just like a lot. I like my status healing, and chansey acts as a great wall to allow my team to recover from status with aromatherapy, seismic toss is for the damage, toxic is for the status, and soft-boiled is for the recovery. Eviolite is the only good item on Chansey, so it was my first choice for the item. Chansey eats up hits from the special side, and has some decent synergy with Sableye. However, Chansey sometimes drags down my team, and gets KO'ed at the worst possible time a lot. I just don't know how to optimize her to help my team in the best way she can.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 160 SpA / 216 Spe
Mild Nature
- Iron Head
- Icy Wind
- Hidden Power [Ground]
- Thunderbolt
Now this set is interesting, it sometimes works on a Pokemon, and sometimes it fails against that same mon. The wish granter acts as my fairy killer, Sableye's Achilles heel, with STAB iron head with the additional power of the Expert belt. Thunderbolt is for Azumaril, Icy Wind is for dragons, HP Ground is just there for coverage against Heatran, whose scarfed set tears through my team in a matter of minutes. The Ev's allow Jirachi to give off powerful attacks from both stats, and still gives it some decent speed.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Ice Beam
- Scald
- Flamethrower
My best fire type switch in, Slowbro has access to reliable recovery and a wide movepool to boot. Slack off is almost neccesary only Slowbro, and along with regenerator and leftovers Slowbro is normally the last one standing on my team. The EV's give him max defensive capabilities, and some sting to his attacks. Scald is there for STAB and its burn chance, ice beam kills bulky grass types, and flamethrower hits Scizor hard.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Thunder Wave
My Mega Sableye counter, wish passer, and set-up wall, Clefable does several jobs for my team while only taking up one of my six Pokemon. Moonblast is her most powerful STAB, and its Special attack lowering function comes in handy. Wish is for recovery for Clefable and the rest of my team, protect is to make sure Clefable can get the healing effect of wish, and thunder wave slows down many fast threats (like Mega Aerodactyl, Mega Lopunny, Starmie, and Terrakion for example.)
So what do you guys think? What should I change I am open to all constructive criticism and all suggestions!
1. Keep Sableye
2. Keep it a stall team
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Will-O-Wisp
- Recover
- Dark Pulse
- Calm Mind
The man of the hour, Sableye is the only member of my team that works how I want it too. I took the set from the Strategy Pokedex, but it works just fine. Recover keeps him healthy, will-o-wisp is used to annoy physical attackers, dark pulse is his only offensive move, and calm mind patches up sableye's weaker special defense and boosts the power of dark pulse. Sableye was the only reason I've even been able to win once or twice, and I always lose whenever he gets knocked out.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Rapid Spin
- Acid Spray
- Scald
- Knock Off
Again, got this set from the Strategy Pokedex, but this set just doesn't work as well. Rapid Spin is used for clearing hazzards, acid spray is for other mega sableye's, scald is for STAB and the burn chance, and knock off is just there to be annoying to opponents. Black sludge gives some form of recovery, and the spread allows tentacruel to take hits and outspeed some Poke's that try to keep him from spinning.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Aromatherapy
- Soft-Boiled
- Seismic Toss
- Toxic
Now this set I just like a lot. I like my status healing, and chansey acts as a great wall to allow my team to recover from status with aromatherapy, seismic toss is for the damage, toxic is for the status, and soft-boiled is for the recovery. Eviolite is the only good item on Chansey, so it was my first choice for the item. Chansey eats up hits from the special side, and has some decent synergy with Sableye. However, Chansey sometimes drags down my team, and gets KO'ed at the worst possible time a lot. I just don't know how to optimize her to help my team in the best way she can.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 160 SpA / 216 Spe
Mild Nature
- Iron Head
- Icy Wind
- Hidden Power [Ground]
- Thunderbolt
Now this set is interesting, it sometimes works on a Pokemon, and sometimes it fails against that same mon. The wish granter acts as my fairy killer, Sableye's Achilles heel, with STAB iron head with the additional power of the Expert belt. Thunderbolt is for Azumaril, Icy Wind is for dragons, HP Ground is just there for coverage against Heatran, whose scarfed set tears through my team in a matter of minutes. The Ev's allow Jirachi to give off powerful attacks from both stats, and still gives it some decent speed.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Ice Beam
- Scald
- Flamethrower
My best fire type switch in, Slowbro has access to reliable recovery and a wide movepool to boot. Slack off is almost neccesary only Slowbro, and along with regenerator and leftovers Slowbro is normally the last one standing on my team. The EV's give him max defensive capabilities, and some sting to his attacks. Scald is there for STAB and its burn chance, ice beam kills bulky grass types, and flamethrower hits Scizor hard.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Thunder Wave
My Mega Sableye counter, wish passer, and set-up wall, Clefable does several jobs for my team while only taking up one of my six Pokemon. Moonblast is her most powerful STAB, and its Special attack lowering function comes in handy. Wish is for recovery for Clefable and the rest of my team, protect is to make sure Clefable can get the healing effect of wish, and thunder wave slows down many fast threats (like Mega Aerodactyl, Mega Lopunny, Starmie, and Terrakion for example.)
So what do you guys think? What should I change I am open to all constructive criticism and all suggestions!