ORAS OU Regality

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
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It's been a long time (almost a full year) since my last RMT, and that's honestly a real shame. I used to love making RMTs back in BW, but now I feel like none of my teams are consistent enough for me to make an entire RMT for them. This is the first team I've built in a while that, with proper play, has been the most fun/enjoyable team I've made that remains solid even against good players. That's not to say it doesn't have its flaws (it obviously does, and I'll address them later down the page), but it's flaws are somewhat easily mitigated as long as you are aware of them and play accordingly.

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I wanted to build a team around Serperior, since it's been one of my favorite Pokemon design-wise since it came out. However, most of the teams I built with Serperior before have always struggled with the fact that its counters are so common and splashable. Heatran is on a lot of teams, and it's a full stop to Serperior. Same with Talonflame and such. I wanted to create a team that wouldn't have much trouble with these Pokemon, especially Heatran.
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Suicune makes for a really cool partner to Serperior. It appreciates special walls being worn down, switches into Heatran without fear because of Rest, and can also take on Talonflame provided Suicune isn't asleep. But having a perfect switch-in to Heatran wouldn't be enough to actually take it down.
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Special Mega Altaria is one of my favorite Pokemon at the moment. Everyone I've played against seems to automatically assume it's the DD set (I've never really liked DD Altaria; it's too weak for my taste), and freely switch in their Ferrothorn or Landorus-T. And even if they do notice that Altaria is special, I've only had a handful of Heatran switch out fearing EQ. Most just stay in and let me weaken them. That makes it a fantastic partner for Serperior, as well as checking Dragons that can switch into Serperior relatively easily.
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I added Hippo because I noticed the team was a bit weak to the common elecrict types in the tier, namely Thundurus, Raikou, and Mega Manectric. And while NP HP Ice Thundurus can still be annoying, Hippo does a pretty decent job checking it. Hippo is also a really solid go-to answer for Mega Lopunny, Talonflame, and Mega Metagross lacking Grass Knot.
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Trapper Tran is super fun to use, and helps me beat stall teams more easily, being able to trap Chansey and other special walls, as well as trapping bulky Waters, ensuring Serperior gets a free switch. Either that, or Heatran wears them down to a point where Suicune can sweep later. It's also a secondary check to Lati@s and Clefable, which the team needs.
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Finally, I noticed the team could have trouble against setup sweepers, some fairies, and offense in general. SD Excadrill is the bane of all offense, since they usually rely on Scarf Lando-T to beat it, which is easy to wear down with LO Iron Head. I thought about providing rapid spin support, but I don't think the team needs it as much as it likes having a physical cleaner.

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Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Giga Drain

Serperior is criminally underrated for how good it is. And I think the main reason behind that is simply due to the prevalence to Heatran, its number one counter. However, it's still an incredible Pokemon, easily sweeping through unprepared teams. Basically, if you don't have a Heatran, Dragonite, or Talonflame, you don't have much that can switch into this monster. Leaf Storm is obviously to hit hard as well as raise Serperior's special attack. Hidden Power Fire hits Ferrothorn and Mega Scizor, which can be annoying otherwise. Dragon Pulse hits Latios and Latias after a Leaf Storm boost, as well as Dragonite, but it can pick Serp off with Espeed. Finally, Giga Drain helps recover health, especially against stall teams where Leaf Storm's low PP and LO recoil can really take its toll. Glare can also be used here, but it makes fighting stall a bit harder.

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Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 228 Def / 24 SpD / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Suicune is another Pokemon I don't really see much of. It's most likely due to the rise in Sub CM Keldeo, which totally shits on Suicune. But since Serperior eats Keldeo for breakfast, it's not a real issue for this team. Suicune is the main answer I have for Heatran, as well as being a nice secondary check to Lopunny and Metagross. After a +1 boost, GK Metagross can't win unless it gets lucky with Zen Headbutt switches and avoids Scald burns. Unless stall teams have a Clear Smog Amoonguss or some kind of Water Absorb mon, Suicune can win pretty much every time. Thanks to TDK for the spread n_n

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Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 158 SpA / 4 SpD / 100 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

What an incredibly fun Pokemon to use. Pokemon that come in, hit hard, and leave are my absolute favorite to use. I loved Banded Dragonite in BW for that exact reason. Altaria is crucial, as it's the sturdiest Dragon check on the team, being able to take on the Latis and Dragonite pretty well after mega evolving. Hyper Voice hits very hard, even without max SpA. Fire Blast is great for those who assume Altaria is physical and switch in Ferrothorn, or those who think they can get a free SD with Scizor. Finally, EQ makes Altaria a pretty reliable Heatran lure if I absolutely need one.


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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Earthquake
- Rock Slide / Whirlwind
- Slack Off
- Stealth Rock

Hippowdon has to be one of my favorite walls right now. It's amazing how much its usage and viability fluctuated during the course of the generation, but at the moment it's pretty damn useful. It checks just about every physical attacker, provides SR while also having access to reliable recover, meaning it generally outlasts most spinners/Defoggers. Rock Slide is pretty important for my team, as it prevents Talonflame and Pinsir from setting up and sweeping in a last-mon situation. But Whirlwind has also saved my butt on numerous occasions when I've used it. Anyway, Hippo is my answer to most electric types, and the spread lets it avoid the 2HKO from LO Thundy's HP Ice always.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

The bane of stall himself, Trapper Heatran is awesome, wearing down even resists to Magma Storm thanks to the increased damage it causes this gen. Taunt prevents walls from recovering or setting up. Toxic is good for switch-ins if I don't want to stay in on them (think Garchomp). And Earth Power makes it another good lure for Heatran. People see Leftovers/Taunt/Toxic and automatically assume it's Sdef Tran. At that point, I can usually take them out with a well-timed EP. This is my secondary check to Lati and my primary Clefable answer.

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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

Finally, we have Excadrill. SD Excadrill is super fun to use, and although it does hate the rise in Gliscor and Hippo usage, they are easily handled by other members of my team, so it's not a huge issue. Excadrill checks setup sweepers like Altaria and Charizard X, while also being an amazing cleaner against offensively inclined teams. at +2 and with a LO boost, there's not much that enjoys taking an EQ or Iron Head to the face. Adamant is nice for power, but I also like Jolly for opposing Excadrill and in case I royally screw up and let something like Altaria or Charizard get to +2.

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I'm only putting the biggest most dire threats here because I'm lazy and also because other things are usually easy to play around.

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Kyurem-B has to be the biggest threat to the team. If it gets a sub up on Hippowdon, I'm done. And since I usually need to save Hippo in order to get sand up for Excadrill to sweep, I can't really stay in and risk using Rock Slide or Whirlwind. Thankfully it's a relatively uncommon mon since Greninja was banned.

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Gengar is an amazing Pokemon right now. Thankfully it's usually on offense, which means Excadrill shouldn't have too much trouble against it. I usually have to pray that it isn't the sub/wisp set, but if it is, then Altaria can somewhat handle it. Still a massive pain to deal with.

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I'm not sure why people don't use this often, but it certainly fucks me up pretty easily. If I let it get a sub up there's not really much I can do. +1 Gyara beats Altaria 1v1, and it obviously beats Excadrill if it's behind a sub. I basically have to try my hardest to not let it set up a sub, and then I'm good. Mega Gyara is straight fucked by Altaria so it's not as big of an issue as regular.

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Thanks to everyone who took the time to read and respond to this RMT. I really miss doing them and rating teams myself so I might get back into it if I have the time. Unfortunately I'm super busy with school and work and life in general, so I wouldn't get your hopes up :c But this team has been a lot of fun to use! Feel free to steal it, I don't really mind. Hopefully you have as much fun with it as I do.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Giga Drain

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 228 Def / 24 SpD / 16 Spe
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 158 SpA / 4 SpD / 100 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Earthquake
- Rock Slide
- Slack Off
- Stealth Rock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

 
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Cool team Halcyon, but I have some changes that might help cover some threats to your team.

I actually think you should run Ancient Power over Toxic on heatran. Looking at your team spdef talonflame looks like a very annoying threat your team. However it really depends on its set. If it is sd + wisp, then suicune can kinda check it, and heatran can hit it with toxic. If it has taunt, then hippowdon is your only check to it, because it prevent suicune and heatran from being able to take it out. However if you run ancient power on tran, then you have a reliable switch in that can take it out. I also think you should run more spdef on hippowdon as it allows a better check to gengar, who runs rampant against your team. However this does make you weaker to mega pinsir, but you can still revenge it with excadrill and it still can't set up against hippo.

Hippo Spread: 112 Defense | 140 Special Defense | 252 HP | Impish
This allows you to take on the same threats, and to take on gengar a little bit better.


I can't really change anything else, because this is a really solid team, and if I change anything else I mostly just open holes into the team.
Great Team Halcyon :]
 
great team dude.i would be much more happier if u could post some replays of this team in action.
also i dont feel that m gyara is a threat cuz altaria's hyper voice hit behind subs and resists both of m gyaras dual stabs
 
team's so pretty *-* there's not a lot of flaws, although offensive Mega Venusaur certainly seems to be a headache. Thankfully it doesn't seem to be too common now, but if it ever gets more usage it might not be a bad idea to put an Air Balloon on Heatran. That said, great team friend :)
 
Hey Halycon awesome team! As it stand the only change i would make would be to change your heatran to fast stallbreaker to help you deal with offensive mega scizor and bisharp, two mons that can clean up once hippo is weakened. By doing this you are able to check offensive steels better while still being strong against stall (which you are not particularly weak to). Apart from that really solid build.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm/lava plume
- Earth Power
- Taunt
- Toxic
 
Hey man solid team actually, maybe i can help u to improve. I see u dont run smooth rock on Hippo so i suggest u can change hippo for this :

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty/Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Ice Beam/Crunch

This mons help u a lot with some of the threats for u team provide the need pursuit trap for that gengar and the unrealiable move stone edge just to revenge fast threats like thundy/Kyub, so now ur rocker will be this:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 232 HP / 152 SpD / 124 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Ancient Power / Earth Power
- Stealth Rock
- Taunt
This set help u to handle better taunt talon seem pretty common now on days, and a solid switch in to lati twins if u dont want ur ttar takes damage, also u can run more speed to take on bisharp better, but i think suicune handle not well but yeah.
If u have problems with Bisharp/Chary run this altaria set :

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Timid Nature
- Fire Blast
- Hidden Power [Rock]
- Hyper Voice
- Roost

Personally Timid is better cuz u ensure the same 2hko and hko then modest after stealth rocks so yeah.
hopefully u try this improves and goes well
 
Thanks for all the replies guys! All the advice is appreciated.

Cool team Halcyon, but I have some changes that might help cover some threats to your team.

I actually think you should run Ancient Power over Toxic on heatran. Looking at your team spdef talonflame looks like a very annoying threat your team. However it really depends on its set. If it is sd + wisp, then suicune can kinda check it, and heatran can hit it with toxic. If it has taunt, then hippowdon is your only check to it, because it prevent suicune and heatran from being able to take it out. However if you run ancient power on tran, then you have a reliable switch in that can take it out. I also think you should run more spdef on hippowdon as it allows a better check to gengar, who runs rampant against your team. However this does make you weaker to mega pinsir, but you can still revenge it with excadrill and it still can't set up against hippo.

Hippo Spread: 112 Defense | 140 Special Defense | 252 HP | Impish
This allows you to take on the same threats, and to take on gengar a little bit better.


I can't really change anything else, because this is a really solid team, and if I change anything else I mostly just open holes into the team.
Great Team Halcyon :]

Thanks for the advice and compliments n_n. I like the idea of Ancient Power on Heatran, as you're totally right about Stallbreaker Talonflame being annoying to face. And the Sdef on Hippo seems like a decent change as well, makes me slightly more susceptible to physical attackers, but between hippo and suicune i should be fine. Thanks c:

great team dude.i would be much more happier if u could post some replays of this team in action.
also i dont feel that m gyara is a threat cuz altaria's hyper voice hit behind subs and resists both of m gyaras dual stabs

You're absolutely right, which is why I specified in the threatlist that regular Gyara is the big threat to the team, not Mega n_n

team's so pretty *-* there's not a lot of flaws, although offensive Mega Venusaur certainly seems to be a headache. Thankfully it doesn't seem to be too common now, but if it ever gets more usage it might not be a bad idea to put an Air Balloon on Heatran. That said, great team friend :)

Thanks friend :] Mega Venusaur with Eq is such a bitch to the team lol but like you said it's super uncommon (luckily). I've also considered Air Balloon on Tran, the only reason I don't like it quite as much is because it makes it harder to lure other Heatran since they assume offensive when they see balloon :c still, I'll try it out, thanks!

Hey Halycon awesome team! As it stand the only change i would make would be to change your heatran to fast stallbreaker to help you deal with offensive mega scizor and bisharp, two mons that can clean up once hippo is weakened. By doing this you are able to check offensive steels better while still being strong against stall (which you are not particularly weak to). Apart from that really solid build.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Magma Storm/lava plume
- Earth Power
- Taunt
- Toxic

I agree that Scizor and Bisharp can be mildly annoying if they run max speed, but I would sooner run enough to hit 250 Speed with a timid nature and then max out special attack than HP. Still, I'll consider this change. Thanks :]

Hey man solid team actually, maybe i can help u to improve. I see u dont run smooth rock on Hippo so i suggest u can change hippo for this :

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty/Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Ice Beam/Crunch

This mons help u a lot with some of the threats for u team provide the need pursuit trap for that gengar and the unrealiable move stone edge just to revenge fast threats like thundy/Kyub, so now ur rocker will be this:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 232 HP / 152 SpD / 124 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Ancient Power / Earth Power
- Stealth Rock
- Taunt
This set help u to handle better taunt talon seem pretty common now on days, and a solid switch in to lati twins if u dont want ur ttar takes damage, also u can run more speed to take on bisharp better, but i think suicune handle not well but yeah.
If u have problems with Bisharp/Chary run this altaria set :

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Timid Nature
- Fire Blast
- Hidden Power [Rock]
- Hyper Voice
- Roost

Personally Timid is better cuz u ensure the same 2hko and hko then modest after stealth rocks so yeah.
hopefully u try this improves and goes well

Thanks for the advice. I'm hesitant to change Hippo to Tyranitar simply because it makes me a lot weaker to stuff like Bisharp, Mega Lopunny, Manectric, and Thundurus. It does help with Gengar and Kyurem, but I'm just not sure if the exchange is worth it :/ I do like your Heatran and Altaria spreads though, so I'll probably make the change to those, and test out Ttar. Thanks n_n
 
Hey.
This is actually a very nice team, I can see very few things you struggle with, and that by itself is fantastic, knowing how many threats they are on ORAS OU.
A problem I'm seeing though is your reliance on Excadrill to act as glue and revengekiller in case the situation goes out of your hands, normally that is not really a problem, however you are not using Smooth Rock, this means that the Sandstorm only lasts 5 turns, one is "wasted" on switching in Excadrill, but the problem does not end here, Excadrill shares the same type of Hippowdon, meaning a terrible water weakness, and its not that he can easily come in on powerful Grass, Ice or majority of special moves, add that the fact that Swords Dance makes you lose another sandstorm turn, and Excadrill has troubles pulling its work during the game
.
As such I think that Smooth Rock is an invaluable item for you, adding 3 additional turns for Excadrill, however you lose Leftovers, and as such you need to change your ev spread.
An ev spread of 252 HP, 84 Defense 172 Special Defense allows you to only have a 12% chance to be ohkoed by Mega Pinsir's +2 Return, a 3.1% chance to be 2hked by Shadow Ball from Life Orb Gengar, while Mixed Thundurus' HP Ice will never 2hko you without Stealth Rocks, otherwise it has a laughable 0.4% chance to do so.
inb4 extremely bad luck

I would also consider to bump Heatran's speed
Quite ironically, a great deal of defensive Heatrans have 68 speed, which is one point higher than you, as such you may have situations where the opposing Heatran will EP you before you have a chance to do so, this is not that much of a major change, just a speedcreep nitpick, but it might be vital on some battles, you can also consider outspeeding Adamant Bisharp as a benchmark

Sets:
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Hippowdon (M) @ Smooth Rock
Trait: Sand Stream
EVs: 252 HP / 84 Def / 172 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Rock Slide/Whirlwind
- Slack Off
- Stealth Rock


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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 192 HP / 244 SAtk / 72 Spd
Modest Nature (+SAtk, -Atk)
- Magma Storm
- Earth Power
- Taunt
- Toxic
Or
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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature (+SAtk, -Atk)
- Magma Storm
- Earth Power
- Taunt
- Toxic
Which also gets you a Leftovers Number

Hope it helped, good luck!
 
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