XY OU Pseudo Hyper-Offense

I haven't played the OU meta-game for about 2 months. The meta-game has changed a lot (imo) within this time. My old teams aren't really cutting it anymore for me so I decided to build a new team.
I ended up building a hyper offensive team with a SpD Jirachi:

jirachi.png

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn / Fire Punch
- Healing Wish
Jirachi is pretty anti-meta because it stops the most common defoggers in the tier ( the Lati-twins ). I use Rachi as my stealth rocker and as a check to some SpA pokémon. Iron head is there just because it's annoying. I am not sure whether I want to use U-turn or Fire Punch, since the both seem to work for my team. As U-turn keeps momentum which is pretty big on a Hyper Offense team and Fire Punch is there for the common Ferrothorn switch-ins. Healing Wish is there to revive some of my threats, mostly mega-Gallade, Raikou or Keldeo. The 108 Spe is to outspeed Jolly Bisharp as it's important to be able to get off the healing wish before I get knocked out by Knock Off

475-mega.png

Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Gallade is one of the biggest threats in the tier as it does have a huge attack stat and one of the Pokémon I think that is extremely annoying and bulky is Mega Venusaur, which Mega-Gallade beats one on one. The rest of the set is pretty self-explanatory. Close Combat because it hits like a truck, Zen Headbutt because I can kill the Venusaur and Knock Off cuz Knock Off

bisharp.png

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Bisharp has great synergy with Mega Gallade and has the ability to punish Defoggers. Hyper Offensive teams are often really frail and having some nice STAB-priority is just great to have. Usually Bisharp runs Swords Dance but I already have 2 set-up Pokémon on my team and the combo of Knock Off, sucker punch and pursuit is just really good.

keldeo-ordinary.png

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
I wanted a Specs Pokémon on this team and as you will see I chose Raikou because I think it needs the Specs more than Keldeo does. The next option was a Sub-CM Keldeo which is also a very good Pokémon because after a CM you have the same speed, and SpA as a Specs Keldeo and you can switch moves. The rest of the set is pretty standard. Scald for accuracy, burns and more PP than Hydro Pump and Secret Sword for dual-STAB and hitting those SpD pokémon really hard.

raikou.png

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
I use Raikou because it has nice power with the Choice Specs, a really nice speed tier and it keeps initiative. Thunderbolt is there for power, Volt Switch for momentum, Shadow Ball as a nice neutral option to still hit things hard and hidden power [ice] because a lot of things in the tier are quad weak to Ice. Raikou is there to weaken things for my main sweeper, which is Mega-Gallade

landorus-therian.jpg

-Sorry for the large image-

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
As my final Pokémon I picked the oh so standard Landorus-T. I realized I had nothing so switch in on physical moves and Sandstorm-Excadrill can sweep me or at least severely dent my team. With the intimidate and 145 Base Attack stat Landorus-T in general is one of the best pokémon in the tier. The movepool is pretty standard but I have decided on hidden power ice over Knock Off since I already have 2 Knock Off users and Landorus-T is one of the main switches for Landorus-T. Hidden power [ice] can two-shot other Landorus-Ts without any investment.

So this was my team. The only downfall is that it doesnt have a way to get rid of hazards. If you can think of something that can keep my momentum and is able to get rid of hazards I would really like that. If there are any other suggestions to hit certain Pokémon better which I cannot hit well according to your opinion.
All in all I do think that this teams covers the majority of the tier and hits like a truck in general.
 
I'll tell you something right off the bat: This is a Mega Gallade team with no reliable way to deal with Mega Sableye.

You can run skill-swap on Mega Gallade, but then you'd forfeit valuable coverage. All I can see now is changing up a member of your team. On that's not particularly disruptive to your team's synergy is replacing Keldeo with Azumarill, but that comes with its own issues such as a slight lack of speed....

Furthermore, I don't really see too much Hyper Offense in this team with the Jirachi. You've talked about having pokemon specialized to switch into physical moves and Jirachi has heavy bulk investment, concerns that you usually wouldn't see in HO. I know that the title says pseudo-hyper-offense, but it seems to be leaning a bit more to the side of bulky offense for me.
 
Has Flygonal said your team is weak to stall in general and seeing that stall has become very popular this days, maybe your only effective stall breaker can be keldeo and a well played stall team can wear it down with cress+quagsire so I recommend you to add an stall breaker think about taunt heatran or sd gliscor but maybe the best one might be taunt+defog mew so you can also get rid of the hazards.

Also talonflame is a big threat to your team because anything can take 2 fireblitz or brave birds so you can change your Landorus-t spread to the deffensive one with steath rocks and use paraflich jirachi with wish support so your offensive threats can recover.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Protect
 
I'll tell you something right off the bat: This is a Mega Gallade team with no reliable way to deal with Mega Sableye.

You can run skill-swap on Mega Gallade, but then you'd forfeit valuable coverage. All I can see now is changing up a member of your team. On that's not particularly disruptive to your team's synergy is replacing Keldeo with Azumarill, but that comes with its own issues such as a slight lack of speed....

Furthermore, I don't really see too much Hyper Offense in this team with the Jirachi. You've talked about having pokemon specialized to switch into physical moves and Jirachi has heavy bulk investment, concerns that you usually wouldn't see in HO. I know that the title says pseudo-hyper-offense, but it seems to be leaning a bit more to the side of bulky offense for me.

Thank you for your reply!
I do now realize that I am quite weak to Mega Sableye. Another thing I could do to get rid of this problem is switch Mega Gallade for Mega Gardevoir as I would like to keep the Keldeo since I want to keep the speed.
5 offensive pokémon that are only there for hitting things pretty hard and a stealth rock, healing wish pokémon can still be called hyper offense. I know Rachi is SpD that's why I decided to call it Pseudo-HO, which it is.
 
Has Flygonal said your team is weak to stall in general and seeing that stall has become very popular this days, maybe your only effective stall breaker can be keldeo and a well played stall team can wear it down with cress+quagsire so I recommend you to add an stall breaker think about taunt heatran or sd gliscor but maybe the best one might be taunt+defog mew so you can also get rid of the hazards.

Also talonflame is a big threat to your team because anything can take 2 fireblitz or brave birds so you can change your Landorus-t spread to the deffensive one with steath rocks and use paraflich jirachi with wish support so your offensive threats can recover.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Wish
- Protect

I could well run the defensive Landorus-T. However I do feel like I will lose a lot of momentum and a solid scarfer. If I would change this pokémon to a defensive set there's no need to run Jirachi anymore. If there is another reliable scarfer that would work well with my team if I change the Lando set and take out the Jirachi then let me know.
I do think that this will improve my team.
 
I could well run the defensive Landorus-T. However I do feel like I will lose a lot of momentum and a solid scarfer. If I would change this pokémon to a defensive set there's no need to run Jirachi anymore. If there is another reliable scarfer that would work well with my team if I change the Lando set and take out the Jirachi then let me know. I do think that this will improve my team.

You could make your Landorus into a defensive rocks setter and have your Jirachi as your scarfer. But like you said, you lose out on a pretty solid scarfer - Jirachi still has momentum, etc, but yeah.
 
Using deffensive lando-t doesn't mean you lost momentum you can always play mind games with its set and slow u-turns so your sweepers can come safetly after lando taking the hit. Also your team is weak to priority hard hitters like talon and azuma as i said before. With deffensive lando you can take on talon and take choice banded azumas aqua jet. Also if you want that scarfer you can change jirachi and go with latios scarf with trick to break down walls and be able to hit +1 char x and mega gyara with stab draco.

This are just recomendations to help you with your team, you have test it so you have more experience with it, i just give you ideas base on your team structure and data from the actual meta.
 
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