Can I get y'all's opinion on my Doubles TR team? It's been working very well on Smogon Doubles.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Tri Attack
- Recover
TR setter and a pretty good tank. I picked Ice beam over T-bolt for Dragon or Ground types, and Tri-attack for STAB. I was thinking of replacing Ice beam with T-bolt tho because of my weakness to Rain Teams.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Ancient Power
Super tanky and gives awesome coverage over grass, electric, flying, etc. Heat wave for double attacking, Earth power for STAB, Ancient Power for Flying types. Really good in a TR team cause it has 40 speed.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Scald
- Earth Power
- Ice Beam
- Protect
Gives me some decent coverage over
Sylveon @ Life Orb
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Hyper Voice
- Hidden Power [Fire]
- Shadow Ball
- Protect
Tanky, pretty slow. HP Fire gives steel type coverage (and usually 1HKOs Scizor), Hyper voice for obvious reasons, protect for obvious reasons, and Shadow ball for Psychic/ghost coverage.
Kecleon @ Focus Sash
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Rock Slide
- Protect
- Ice Punch
A SERIOUS tank who should definitely see more play time. I usually start off with Porygon2 and Kecleon unless theres another Poke that would give Porygon more coverage so it can set up TR. Knock off for decent base power and item loss, rock slide for double coverage and flinch possibility, Ice punch for more coverage.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Pretty good fit (at least, I feel it is) for my team and takes out Umbreons and Lucarios relatively well. Drain Punch for some recovery, Mach Punch for priority, Knock off for more coverage over Psychic, and Ice Punch cause I couldn't run Protect with Assault Vest.
So that's my team. Go easy on me, it's my first real TR team. Thanks!
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Tri Attack
- Recover
TR setter and a pretty good tank. I picked Ice beam over T-bolt for Dragon or Ground types, and Tri-attack for STAB. I was thinking of replacing Ice beam with T-bolt tho because of my weakness to Rain Teams.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Ancient Power
Super tanky and gives awesome coverage over grass, electric, flying, etc. Heat wave for double attacking, Earth power for STAB, Ancient Power for Flying types. Really good in a TR team cause it has 40 speed.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Scald
- Earth Power
- Ice Beam
- Protect
Gives me some decent coverage over
Sylveon @ Life Orb
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Hyper Voice
- Hidden Power [Fire]
- Shadow Ball
- Protect
Tanky, pretty slow. HP Fire gives steel type coverage (and usually 1HKOs Scizor), Hyper voice for obvious reasons, protect for obvious reasons, and Shadow ball for Psychic/ghost coverage.
Kecleon @ Focus Sash
Ability: Protean
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Rock Slide
- Protect
- Ice Punch
A SERIOUS tank who should definitely see more play time. I usually start off with Porygon2 and Kecleon unless theres another Poke that would give Porygon more coverage so it can set up TR. Knock off for decent base power and item loss, rock slide for double coverage and flinch possibility, Ice punch for more coverage.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Pretty good fit (at least, I feel it is) for my team and takes out Umbreons and Lucarios relatively well. Drain Punch for some recovery, Mach Punch for priority, Knock off for more coverage over Psychic, and Ice Punch cause I couldn't run Protect with Assault Vest.
So that's my team. Go easy on me, it's my first real TR team. Thanks!