Other ORAS OU Viability Ranking Thread V2 - Check Post #2500 PG. 100

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I was on the fence about Starmie too but no priority is kind of a weird reason when it's really fast. Yeah, choice scarfers revenge kill a lot of shit. Yes Bisharp is a problem, but at least you don't give it a defiant boost like the Latis, and Hydro Pump is actually capable of OHKOing it if it goes for a Knock Off (which many do, expecting a switch).

Ultimately I decided that I agree with Starmie's move up because it's the best spinner IMO since Exca is sorta slow outside of sand and its Choice Scarf set is sorta shitty in a lot of ways. Also LO Analytic hits pretty damn hard and Starmie has a nice movepool. Although it has a bit of 4MSS it's great on HO, bulky offense and balance alike, that speed tier is just really legit. Natural Cure makes the less offensive versions of Starmie one of the best Keldeo counters too
reflect type starmie is a great answer to bisharp and ferrothorn as well giving it even more utility and making starmie super unpredictable and thats one of the bigger reason for me why starmie should go to A
 
reflect type starmie is a great answer to bisharp and ferrothorn as well giving it even more utility and making starmie super unpredictable and thats one of the bigger reason for me why starmie should go to A

trouble is reflect type starmie can't beat subcm keldeo
 
After having tried out MAero for a bit I and could definitely see it dropping to B+. Honestly the big problem with it is the same problem with Lando-T atm : the metagame is bulkier than it used to be, and MAero does not appreciate being in a bulky metagame. It is very good against offensive teams, both as an offensive powerhouse and a check to scary stuff like Lopunny, Talonflame, Tornadus-T and Pinsir, but Offense isn't really common at the moment compared to bulkier teams that easily handle. There's just a lot of bulky stuff that can take its hits pretty well running around atm. Belence is pretty much the dominant playstyle atm, and it's one MAero struggles a lot against.

And yes, there is the Taunt+Roost set which puts in work against bulkier teams but that set lacks so much coverage it hurts. Really, any set that runs Roost is going to lack pretty crucial coverage, and I feel like 4 Attacks is just better in this metagame, even if it does mean Aero doesn't check the stuff it's supposed to as consistently. Then there's the fact that it needs to have MEvoed to actually check Lopunny, otherwise it gets outsped and takes way too much from HJK. There's a lot of stuff MAero can't mega against safely, and it doesn't help that a good number of them are great partners to Lopunny (Jirachi, Phys Def Garchomp, Ferrothorn). That being said, it's a good answer to 2 very threatening Pokemon for balanced teams, Gliscor and Landorus if running Ice Fang (even Aqua Tail OHKOs Landorus after SR). But when you put it in the same rank as Tornadus-T, who manages to be effective against multiple playstyles, it doesn't seem that good in comparison.


Concerning MTTar, the problem with it isn't necessarily its effectiveness but how much competition it has for its role. Specifically from Mega Altaria, Charizard X and Mega Gyarados. Mega Tyranitar does have its perks over these like setting up on Latis, not being revenged by Talonflame, and other neat stuff but overall it's harder to build around, harder to fit on teams, and harder to sweep with, mainly because of its 4MSS and its main STAB having bad accuracy which, for a sweeper, is a huge problem. As a result, it's really hard to justify using as your mega at all unless you're specifically building around it. Even though in a vaccum it may not seem inferior to MSharpedo and MHoundoom, I can assure you that I have seen far more good MSharpedo teams than good MTTar teams, mainly because MSharpedo is a lot more friendly to teambuilding and, in practice, actually manages to pull off a sweep more often. As for MHoundoom, the offensive and defensive synergy it brings to teams makes it a pretty neat fit on a lot of teams and a nice Pokemon to build around. Mega TTar on the other hand, doesn't really bring that much actual support to a team, especially when compared to band/scarf/smooth rock TTar. It's just a tricky Pokemon to use not because of its stats or even its typing but because the metagame that surrounds it is really unfriendly towards it.


Also I'd like to nominate Kyurem-B for A-. Kyu-B really seems better than everything else in B+ to me. It's particularly strong against balanced teams which often employ ice-weak cores like Celebi+Gliscor. It's very versatile and can pretty much decide to break past what it wants depending on the team, which enables it to lure certain Pokemon, for example HP Fire lures Ferrothorn/Scizor for a potential Diancie sweep, and Iron Head is a legitimate option for luring Clefable which can help out a ton of stuff. It does struggle against offensive teams, but it can still run a Scarf set which can clean weakened teams thanks to Outrage. I find it to be on par with Mamoswine overall, and better than Diggersby.
 
i never said it could beat subcm keld, i was just saying reflect type is another very viable set you can run on starmie making it unpredictable. starmie can be tailored to fit every common play style in the game.

Trouble is it can't do all that stuff at once. Yes it has the option too, which is very nice, but being beatedn by very common things based on its set holds it back from moving up imo
 
Trouble is it can't do all that stuff at once. Yes it has the option too, which is very nice, but being beatedn by very common things based on its set holds it back from moving up imo
megagross is beaten by a lot of common walls if it's not using the right set so i dont understand how losing to certain mons with certain sets should matter
 
I second Albacore's suggestion of moving Kyurem-B from B+ to A-. Teams I have met in small OU tours and on the ladder have shown to be quite weak to Kyurem-B's wide coverage and rather large attacking stats. Paired with some quite decent bulk, this pokemon is a monster on the field.
One of its biggest claims to fame in the current meta for me is its destruction of many defensive cores, as it has the ability to beat Ferrothorn (HP Fire), Rotom-W (Resists moves/Sub/Teravolt means Earth Power hits for supereffective damage), Heatran (Earth Power), Skarmory (Fusion Bolt), Chansey (Outrage), Clefable (Iron Head)... the list goes on and on in options. The main thing that Kyurem-B has trouble with is speed, but it can take HO on with a scarf slapped onto it. All-in-all a very good mon.
 
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Rotom-Wash is beaten by Earth Power because Teravolt negates Levitate.
I agree that Kyurem-B is a very good wallbreaker at the moment. I used a wallbreaker core of him + Mega Diancie + Ferrothorn/Jirachi/Scizor lure on a few teams and LO Kyurem-B did a lot of work, whether it is because of the longetivity with Roost, the extra coverage with 4 attacks or anti hazards with substitutes, all options worked out pretty well. However, I don't think it is on the same level as Hippowdon, Tornadus-T and Starmie because Kyurem-B has a few flaws that leaves him pressured pretty easily with either faster mons, speed control or just a solid switchin.
 
Well Starmie and Hippow are probably going to move up to A rank so Kyurem doesn't need to be on their level to be in A-.

I am for it moving up. It doesn't have the greatest matchup against HO, but the metagame is trending toward bulky offense and balance both of which Kyurem-B has a field day against.
 
Dragalge -> B

Dragalge is a fantastic Pokemon in the current OU metagame, specifically with its specially defensive Toxic Spikes set. This set is able to go toe-to-toe with a number of powerful special attackers, including Life Orb Gengar, Thundurus, Mega Manectric, Keldeo, and offensive Heatran. Furthermore, it still has a ton of firepower, even without Special Attack investment, in its Adaptability-boosted Sludge Bombs, as well as access to Dragon Tail in order to shuffle the opposing team, spreading hazard damage and allowing Dragalge to potentially cause Pokemon that the foe did not want poisoned to be inflicted with the status. Moreover, Toxic Spikes are extremely good in the current metagame, putting teams of all kinds on a timer, whether it be making offensive threats easier to stall out or defensive threats easier to break down (which provides incredibly useful support for many top offensive threats). The combination of Dragalge's exceptional special bulk, decent power, and access to Toxic Spikes make it a solid Pokemon at the moment that is definitely on the level of the likes of Conkeldurr, Togekiss, and Weavile in terms of overall effectiveness.
 
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==> A+ After getting back into the meta after a while, a mon I feel needs to move up is Excadrill. Im not sure why it moved down in the first place but it's just as effective now in oras as it was back in xy. With sand balance coming back into the picture and hazard control still being close to a necessity, excadrill is able to find it's way onto even more teams as both a cleaner and as hazard support. Drill also beats some of the more prevalent mons, notably the increasingly common fairies and steels. While it does have some issues breaking through certain mons a LO and in some cases sandstorm damage will make even those mons are 2hkoed on the switch with the right move. A is underselling it a tad, I get that since ttar is A then should be A as well but the utility it brings I feel pushes it over. Move driller from A to A+ pls
 
I think it moved down because non scarfed variants get outclassed in the speed tier. Mega lopunny, mega gallade and mega diance (if running earth power) beat it. It also can't really do much to mega slowbro.

I don't believe it should go down, because of the rise in sand balance, but I don't believe it should rise either.
 
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I think it moved down because non scarfed variants get outclassed in the speed tier. Mega lopunny, mega gallade and mega diance (if running earth power) beat it. It also can't really do much to mega slowbro.

Well, considering Excadrill does an entirely different thing than those three, I don't feel as though that is the reason. Though, Mega Slowbro is definitely a problem for it. Other than that, I really have no idea why it dropped.
 
+2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 232+ Def Slowbro: 329-387 (83.5 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock <-- RIP Slowbro

+2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 80+ Def Mega Slowbro: 247-292 (62.6 - 74.1%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage

And we're talking about sand rush excadrill, which outspeeds all of the aforementioned. I'm gonna support Excadrill to A+ because weather got real prominent, the rise of spdef excadrill also screws sableye over, not to mention the incredible power it brings to the table especially after an SD.
Oh yeah, why did it move down anyway? Because lando-t?
 
I'd like to make a nomination for a pokemon which have recently been getting a lot of attention.

Gliscor for S Rank

This may seem a bit out there but I truly think that gliscor deserves to be S. It has recently been getting a lot of attention for it's swords dance set, but it also has extremely viable taunt, toxic, and sub protect sets. Let me talk about the swords dance set first. This is typically a spdf spread with roost swords dance earthquake and knock off or facade. It has the ability to setup on so many pokemon such as klefki, hippodown, landorus-t, landorus-i (without hp-ice), sableye, ferrothorn, and many more. Once it get's a swords dance up it will be extremely hard to switch into as most pokemon don't want to switch into either a +2 knock off or a +2 earthquake. Some of the pokemon that do want to do this are crippled and whittled with taunt/knock off, so you can replace earthquake with taunt if you would like to. It's also a great switchin to the pokemon listed above as well as various other pokemon. It has the ability to stop volt switch with it's ground type and scare out electrics with earthquake since hp ice cant OHKO, while being able to roost stall rotom-w. Taunt is another viable option over swords dance if you want to stop slower defoggers, or if you want to stop slower pokemon from setting up. I feel like the only thing stopping gliscor from being S is that quite a few viable pokemon take advantage of it. However, I do think it has enough positives to make up for these few problems that it have.
252 SpA Life Orb Gengar Shadow Ball vs. 244 HP / 192+ SpD Gliscor: 156-185 (44.3 - 52.5%) -- guaranteed 3HKO after Poison Heal
252 SpA Life Orb Sheer Force Landorus Psychic vs. 244 HP / 192+ SpD Gliscor: 139-165 (39.4 - 46.8%) -- 88.7% chance to 3HKO after Poison Heal
0 SpA Rotom-W Hydro Pump vs. 244 HP / 192+ SpD Gliscor: 228-270 (64.7 - 76.7%) -- guaranteed 2HKO after Poison Heal
252 Atk Landorus-T Stone Edge vs. 244 HP / 0 Def Gliscor: 98-116 (27.8 - 32.9%) -- possible 5HKO after Poison Heal
252 SpA Raikou Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 224-264 (63.6 - 75%) -- guaranteed 2HKO after Poison Heal
252 SpA Mega Manectric Hidden Power Ice vs. 244 HP / 192+ SpD Gliscor: 248-296 (70.4 - 84%) -- guaranteed 2HKO after Poison Heal

I'd also like to agree with Albacore's suggestion with kyurem-b for A- rank.

Kube, in my opionion, is the most underated pokemon in this current metagame. It has the coverage moves and the stats to rip apart any common balance team. A lot of people are spamming this standard heatran + rotomw + gliscor cores and kube can absolutely demolish these. If you're weak to a certain pokemon such as clefable or ferrothorn and want to lure it in for a different pokemon you can easily do it with the coverage iron head, hidden power fire. A lot of people complain about the speed which I don't feel is that big of a deal as you can just slap a choice scarf on it. Also, it already has the speed for most of balance teams so it isn't that big of a deal. It can run a sub set if you want to take advantage of some pokemon like rotomw or heatran and constantly force your opponent to make risky switches. It's a great stop to volt turn as well being able to resist volt switch and not taking much from u turn.
 
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I agree, I've been using KyuB and it is really putting in work. I'm using the LO mixed special set which utterly wrecks several FWG cores, or Gliscor. The nice thing about this set is that you don't have to worry about being burned as much, cause Earth Power OHKOs Rotom-W's consistently, and is still fast enough to wreck Heatran and Bisharp. It's particularly brutal with Healing Wish support as KyuB can cause so much more carnage when you don't have to worry about status or rock damage as much. I can frequently get a kill, cripple something else, and then be fully restored all over again. Unfortunately there are plenty of faster threats that just happen to have the right SE STABS like Keldeo, Latios, Garchomp, M-Metagross, M-Lopunny, M-Gardevoir, etc. But it's uncompromising in mixed raw damage, with relative low opportunity cost. A-
 
I agree, I've been using KyuB and it is really putting in work. I'm using the LO mixed special set which utterly wrecks several FWG cores, or Gliscor. The nice thing about this set is that you don't have to worry about being burned as much, cause Earth Power OHKOs Rotom-W's consistently, and is still fast enough to wreck Heatran and Bisharp. It's particularly brutal with Healing Wish support as KyuB can cause so much more carnage when you don't have to worry about status or rock damage as much. I can frequently get a kill, cripple something else, and then be fully restored all over again. Unfortunately there are plenty of faster threats that just happen to have the right SE STABS like Keldeo, Latios, Garchomp, M-Metagross, M-Lopunny, M-Gardevoir, etc. But it's uncompromising in mixed raw damage, with relative low opportunity cost. A-

I agree 100% with kyub moving up, but I just wanted to point out that rotom-w doesn't get ohkod (Although it gets harshly crippled).

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 0 SpD Rotom-W: 250-296 (82.5 - 97.6%) -- guaranteed 2HKO after Leftovers recovery
 
I agree 100% with kyub moving up, but I just wanted to point out that rotom-w doesn't get ohkod (Although it gets harshly crippled).

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 0 SpD Rotom-W: 250-296 (82.5 - 97.6%) -- guaranteed 2HKO after Leftovers recovery
Looking at this specific calc, it seems Rotom-W has a decent chance of being OHKOed after SR damage. Just throwing that out there, since SR support is extremely commonplace and a necessity to some attackers, as Kyu-B proves here. All the more reason to promote it, though.
 
There's something telling me that Gliscor to S is a really ridiculous rank. He seems like more of an annoyance than anything. Then there is another side of me thinking that its meh. Sadly i just dont think Glisc is on the same level as any of the S ranks. IMO Gliscor is about as good as Heatran, but Glisc is obviously a bit better.

Agreeing with Excadrill to A+, easily the best sand abuser and one of the strongest Offensive wallbreakers in the meta. Having 2 flinch moves and EQ with Rapid Spin/SD, its really expendable. Its the prime example of an offensive spinner, and is easily one of the best (behind starmie)

It struggles against MBro, but every pokemon struggles with another mon (or itself, see Lando T) and it just destroys HO and BO.
 
I'm just saying that Kyurem-B has a huge chance of OHKOing after rocks. I',m going to post a wall of calcs.

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 0 SpD Rotom-W: 250-296 (82.5 - 97.6%) -- 62.5% chance to OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Mega Charizard X: 304-359 (102.3 - 120.8%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Mega Altaria: 382-452 (107.9 - 127.6%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 200 SpD Amoonguss: 382-452 (88.4 - 104.6%) -- guaranteed OHKO after Stealth Rock

56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 240 HP / 0 Def Azumarill: 372-439 (92.7 - 109.4%) -- guaranteed OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 252+ SpD Breloom: 393-463 (121.2 - 142.9%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 115 SpD Celebi: 354-421 (87.6 - 104.2%) -- guaranteed OHKO after Stealth Rock

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Clefable: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 0- SpD Mega Diancie: 273-322 (113.2 - 133.6%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Excadrill: 377-445 (104.4 - 123.2%) -- guaranteed OHKO

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 240 HP / 80+ SpD Yache Berry Garchomp: 377-447 (90.4 - 107.1%) -- 81.3% chance to OHKO after Stealth Rock

56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 4 Def Gengar: 231-273 (89.1 - 105.4%) -- guaranteed OHKO after Stealth Rock

More calcs will be added later.
 
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If I haven't spewed enough crap here already, I'm going to be that guy and ask why Mega Shiny-eyeballs is S rank? This thing easily takes the cake as the most overrated Pokemon I've ever seen; by no stretch is it bad, but S is blowing that thing completely out of proportion. Shiny-peepers is a wall above anything so I'm not going to go on a rant about how easy it is to counter because I know that's not the point, but for a wall its pretty easy to break. Being weak to one of the most potent offensive typings in the game hurts it severely, and having jack shit to touch Fire types with is also a great hindrance to it, it's essentially fucked raw by a lot of common wallbreakers like Zard-Y, Syleon, Talonflame, Mega Diancie, Mega Gardevoir, and such. The pre-Mega Evo Prankster doesn't do much for it either, it's a really effective way of getting a priority Burn on some things that mught try to break through it, but the things that threaten Sableye don't really give much of a shit about Burn, Mega Diancie's immune, so are Zard and Talonflame (Clef too if Magic Guard), and Sylveon, Garde and Unaware Clef aren't hurt to any crippling extent; Burn helps against other physical breakers that could try and shatter it, but I can't see any things that truly threaten it being notably affected besides Azu. Prankster Will-O pre Mega is great, but once again overhyped. Magic Bounce I'll give it the benefit of being a nightmare against more passive teams which rely on hazards and status to wear teams down, but with similar teams generally packing Taunt and various Scald users it's not impossible to status and hold off from recovering the damage, it can be worn down and cracked. The rise of Toxic Spikes Dragalge give Mega Sparkly-squinters the shivers too, and Stallbreaker/Bulk Up Talonflame can put him in a coma. Essentially, I think it's overblown and fails to excel; it has become the face of stall, that is true, but I don't think that coupled with good but unspectacular qualities warrants it its current reputation. I'd head to dropping it down to A, but I'm gonna take baby steps and just suggest A+ for now since I'm sure there is a good reason it's getting all the hype it has besides any I stated previously.
 
What do you guys think about Feraligatr? Sheer Force Feraligatr has been legal for a few days so I would say it's been enough time for us to have a general idea of its rank in mind. Unfortunately, I haven't had any time to play on Showdown recently so I wouldn't really know where it belongs, however, based off of complete theorymon, I think C/C+/B- would be appropriate for now.

Edit: I am not advocating to put Feraligatr in C/C+/B-, I am simply stating what I feel like wouldnt be ridiculous placement and you can take my opinion for a grain of salt because it is just theorymon
 
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