eh. it's still a pretty bad mon. it has a stealth rock weakness, only pseudo-bulk bc of intimidate, lack of reliable recovery, and set up fodder for popular threats, like lando and keld. beating one mon isn't really a good use of a teamslot.
The idea of removing Arcanine was established before the M-Gross suspect during the lower ranking clean ups. It's a bad Pokemon and doesn't warrant a ranking.
Oh ok. I just wanted to mention it. I didn't know that was the case. I just thought that the way I was using it made it viable. Um, I'll just explain how I was using Arcanine, but nobody really has to consider it to change the rankings. I just think it would help other Arcanine users like me.
Analysis:
Alkaline (Arcanine) (M) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
IVs: 0 SpA
- Morning Sun
- Will-O-Wisp
- Iron Head
- Bulldoze
Morning Sun mainly kept it alive, Will-o-Wisp is what tamed offense, Iron head mainly checked fairy types, especially ones that healed status, and bulldoze checked Entei, Darm, Victini, and predicted Heatran. 20 EV on Speed was the magic number that out-sped Jolly Crawdaunt, and outsped Terrakion switching in on a predicted bulldoze. 248 EV on HP was the highest health under Stealth Rocks. The rest went on Defense. 0 IV on Spa because dumb things like Power Swap (same concept with 0 IV on Atk and Foul Play only much less relevant).
Role:
Metagross is back. And it wrecks the game after mega evolving. It's highly considered that Arcanine comes in on an all ready Mega'd Metagross; Pre-mega has Clear Body which negates Intimidate. Will-o-wisp+Morning Sun to keep it at full.
-1 252 Atk Mega Metagross Earthquake vs. 248 HP / 240+ Def Arcanine: 134-158 (34.9 - 41.2%) -- guaranteed 3HKO
Lopunny being the greatest hit & runner often chips away at teams. With the help of Arcanine, it can come in and Intimidate Loppuny and +damage with Rocky Helmet. Whether it hits and hits, or hits and runs, Arcanine is almost certain to regain health right after.
-1 252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 240+ Def Arcanine: 123-145 (32.1 - 37.8%) -- 94.6% chance to 3HKO
Controversies:
Diancie as we all know of lately, has been scouting a lot of things with the use of
Protect, which makes it viable in leading the team. I know it makes Arcanine look awful to use, but the way I've been using it was to check Diancie for
Protect upon mega evolving. Arcanine being faster than Pre-Mega Diancie:
0 Atk Arcanine Iron Head vs. 0 HP / 0 Def Mega Diancie: 232-276 (96.2 - 114.5%) -- 75% chance to OHKO
This might be one of the very few reasons Diancie will never let go of using Protect.
Gardevoir is also a very popular stallbreaker, which by the way, Arcanine is a staller. In the case of the Arcanine I use, unless Gardevoir is Modest, with any decent player Arcanine should be able to burn stall Gardevoir.
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Arcanine: 138-162 (36 - 42.2%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Psyshock vs. 248 HP / 240+ Def Arcanine: 132-156 (34.4 - 40.7%) -- guaranteed 3HKO
In conclusion I think Arcanine definitely knows how to adapt to today's metagame. I would love to have this back in D rank, which makes a fun partner to Sableye-Mega, but I really only posted this so you guys don't black list Arcanine.