If you're nominating something for a new ranking, you need a hell of a lot more than one throwaway line. At the very least provide a good replay of it in action and at least actually say why you'd use it rather than "secondary sand rusher". Hell, explain why you need a secondary sand rusher.Just gonna throw this out there. Stoutland for D rank. I know it's completely outclassed by Exca but it can serve as a secondary sand rusher on dedicated sand teams.
Just gonna throw this out there. Stoutland for D rank. I know it's completely outclassed by Exca but it can serve as a secondary sand rusher on dedicated sand teams.
To expand on the nomination, Stoutland is a secondary sweeper whos only real purpose is to hit Skarm, rotom, and cress quite a bit harder. To do this effectively, it needs a choice band in my honest opinion or it doesnt get the guaranteed 2HKO on skarm after rocks. Honestly I think there are better options on most teams, but if you are a hyper offensively oriented sand team: having a second sand sweeper with normal, dark, fighting, electric coverage (which I believe is at least perfect neutral) can be very beneficial.If you're nominating something for a new ranking, you need a hell of a lot more than one throwaway line. At the very least provide a good replay of it in action and at least actually say why you'd use it rather than "secondary sand rusher". Hell, explain why you need a secondary sand rusher.
Fine. Doubled Speed in the sand allows Stoutland to outpace most of the meta, (barely gets beaten by base 108 scarfers when running Adamant nature). This combined with a decent Attack stat and respectable movepool including Play Rough, Superpower, Crunch, Fire Fang and Wild Charge makes it a decent revenge killer or late game cleaner. It falls short of Exca in terms of typing, utility, power, Speed and reliable setup. However, it can be a decent partner to sand sweeper Exca, who can severely damage both offensive and bulky teams but can nevertheless be worn down by priority, LO recoil, etc. Sand offense typically relies heavily on Exca to sweep and therefore seeks to keep it healthy until a chance for a sweep arises. Stoutland takes some pressure off Exca as it is able to finish off teams weakened by it.If you're nominating something for a new ranking, you need a hell of a lot more than one throwaway line. At the very least provide a good replay of it in action and at least actually say why you'd use it rather than "secondary sand rusher". Hell, explain why you need a secondary sand rusher.
I don't think he's saying use stoutland over excadrill, but use them togeather. One breaks through teams, while the other cleans. Like rain teams, you have a swift swimmer who breaks mid game, then have another clean up. Yes it does stack weaknesses, but so do swift swimmers, and I think being another sand rush sweeper (the ONLY other one) that can be used in a dual sand rush core, is enough to be placed in D rank.Stoutland requires immense team support in order for it to have any use. The fact that a team needs to put a lot of effort into even getting stoutland the chance to sweep, the fact that it's outclassed by excadrill, and the crippling fact that many physical walls can stop it dead in its track just ruins any chance of even being viable in OU it had.
That's the thing New Light, it doesn't need to, at all. You're trying to compare sand offense and rain offense, apples and oranges, a core and a team, when the only thing similar is the seed that can be considered the fact they utilize weather cleaners. That last point is the only true comparison you and everyone else should take into account and with that being said if it's bad, it's simply bad, so there's no point in putting Stoutland on the rankings.Stoutland's pretty bad and should only be used as a partner for Exca but sand doesn't have access to a plethora of great abusers like rain does.
I don't think this will work out. Stoutland is pretty good in lower tiers with Hippopotas, but as Kurona noted there's really not a good reason to have a secondary Sand Rush mon. I'm not 100% sure that it is useless, but the burden of proof is on you to show that it's viable, and it really doesn't look like it is intuitively. It stacks a Fighting weakness with both Excadrill and Tyranitar, and isn't that bulky. Its coverage is feh, Normal is not a great STAB, Stoutland doesn't have any priority that I know of, and "dedicated [weather] teams" (I'm guessing you mean a team full of weather abusers) have been pretty hard to build since XY, Rain teams notwithstanding.
Speaking of things that make people wet, let's talk about Starmie (segue of the week). I think the consensus is a rise from A- to A based on
1) Starmie's access to Rapid Spin
2) The re-emergence of 115 as the "really good" speed tier; the banning of Greninja and the introduction of a crowd of 110 Speed Megas are the main reasons for this.
3) Starmie's ability to force painful decisions for the opponent with the combination of Analytic Hydro Pumps, which are more powerful (albeit less bankable) than Greninja's, and Rapid Spin. Analytic constricts switching and creates 50/50s in the Starmie user's favor. If the user switches to a bulky mon that can take the Hydro Pump/Psyshock, it will either give Starmie a free spin, or Starmie will take ~35% off of their Chansey. I know that this is a prediction-dependent argument, but the prediction is generally a win/win for the Starmie user.
4) The Reflect Type/Defensive Spinner set, which can turn Bisharp and Ferrothorn into liabilities/burn bait while avoiding status with Natural Cure.
5) Performance vs. spinblockers bar Scarfgar.
6) Gen 1 Coverage Attack movepool.
I also support Raikou B+ to A- for the sole reason that the 115 speed tier is fantastically important right now and Raikou generally does what it needs to: pivot and revenge kill. Resistance to BirdSpam, although not quite as important as it used to be, is still crucial for Offense. I think someone posted a few pages ago that the response to Raikou is largely dependent on the playstyle you're using; even though it doesn't give Stall or Balance a lot of trouble, it's a really great mon for Offense and against opposing offense.
Cheers!
EDIT: Bolded some things.
I know I might get a significant amount of hate for this, But I belive that Keldeo should be moved from S to A+. Keldeo, of course, is not a bad pokemon, but the prevelance of Checks talonflame, Azumarril, Mega Diancie and Sylveon can make Its job especially hard. Furthermore, many people will find that less powerful, bulkier CM sweepers (Clefable, CroBro etc.) can do the job more reliability. If we talk about the specs set, Keldeo can be locked into an inaccurate hydro pump or a Semi-widely resisted secret sword. Finally, almost all Mega-Venusaur Varients can Counter this thing without breaking a Sweat. While I do agree that Keldeo is a good pokemon, it's base 108 Speed leaves it checked by most Varients of the Lati twins, raikou, Thunderus, mega manectric, and Alakazam and it's Mega Form. So, while Keldeo Is a great pokemon, I don't think is quite deserving of S rank. So, I still stand my my claim. Keldeo from S to A+ rank.
am said:Keldeo's use of Scald which is a no opportunity cost move is found on all of its sets and under the support characteristic in terms of viability the burn chance it has can pretty much make or break games. You can argue that this isn't something exclusive to other Water type users however now we talk about its offensive capabilities such as Sub CM, Scarf, Taunt Life Orb, Specs with its ever changing moveset to accommodate meta trends (think HP Electric for Gyarados, HP Bug for Celebi and Starmie, Icy Wind when the Latis were the primary checks to Keldeo). Being SR resistant is a big factor as it can come in more often than a majority of Pokemon and an offensive behemoth nonetheless, something that holds back such threats like the Zards and Pinsir. Most of your checks and counters you named are simply under the premise that on a good day you're staring at Keldeo 1v1 with nothing prior having occurred yet, which is unrealistic when we take into account factors such as the cores associated with Keldeo, the realistic scenarios that will arise based on team compositions, and the tools that Keldeo and said cores have at their disposal.
Also reiterating Celticprides 2nd point and I brought this up awhile back when ben gay asked me about its ranking at the time (this was before I was on ranking team btw), if you don't have a Keldeo answer or a way to handle it your team is simply not prepared, plain and simple. With all this being said this is why it's S rank. Isn't really a simple answer but you didn't ask a simple question so I guess it's a good read for you and others :p
I agree with him moving up I just wanted to say that tornadus-t does not at all rely on rain to be effective, in fact I would say he is more threatening on a non rain team, because rain has better abusers anyway. I mean sure the accuracy buff is nice, but not at all necessary for him to function. That is like saying mons that rely on focus blast like gardevoir are only viable on gravity teams. But yeah just wanted to say I agree, and the only con you mentioned doesnt seem to be a con at all which even further justifies a raise imo.![]()
Tornadus-T
A- ---> A
Tornadus-T has been getting quite popular ever since the Greninja ban. It is actually quite similar to Greninja in a sense, as it has fantastic coverage, and a blazing speed stat, chilling out at base 121. Tornadus-T also has access to Regenerator, so being weak to Stealth Rock doesn't even matter when it gets back 8% by switching on it. Regenerator + U-Turn + Assault Vest also allows Tornadus-T to be an amazing pivot. A Life Orb set allows Tornadus-T to hit harder, making it a decent mixed attacker. Even though Tornadus-T's offensive stats might seem a bit lackluster, they can be increased with Life Orb, while most of it's moves also have high base power. Tornadus-T's mixed offensive stats are also amazing, so it can fully utilize moves such as U-Turn, Knock Off, and Superpower. Tornadus-T has an amazing movepool. Hurricane is a solid STAB move with a nice confusion chance, although it can be unreliable at times. It has solid coverage options such as Focus Blast (Superpower is generally better as having two 70% accurate moves is just asking for trouble), Superpower, Knock Off, U-Turn, Heat Wave, Grass Knot (hits mons like Rhyperior), and Sludge Wave. Flying is also an amazing offensive typing, and has really good neutral coverage combined with Superpower / Focus Blast.
This goes in tandem with Tornadus-T's wide movepool; it's insanely hard to wall. Skarmory? Bopped by Heat Wave. Chansey? Knock Off takes away Eviolite, and it should be finished by Superpower, Tornadus-T also doesn't even care about Toxic that much thanks to Regenerator. The best answers are probably Zapdos and Rotom-W, which can be handled by a parnter such as Kyu-B.
Tornadus-T does have some cons though. It's quite dependent on Rain, otherwise Hurricane's poor accuracy can become a liability. An AV set doesn't hit hard enough, while Life Orb sets have a hard time switching in, but can do lots of damage once out on the field.
In conclusion, Tornadus-T has fantastic coverage, allowing it to hit a large portion of the metagame for super effective damage, has a blazing speed stat, allowing it to outspeed a large portion of the metagame, has Regenerator one of the best abilities in the game, and combined with Assault Vest allow it to be a great pivot, has solid mixed attacking stats, and the movepool to back it up, and is actually rather hard to wall. Tornadus-T is also dependent on Rain, as otherwise Hurricane's low accuracy can become a problem (although Rain is by no means neccessary). However, Tornadus-T's multiple pros outweigh it's cons, so I think it should be A.
Garchomp
A --> A+
Garchomp is a very versatile Pokemon making it pretty hard to prepare for. Obviously not S anymore because of Gen 6's powercreep with megas, but it (at least imo) looks to be in the same league as those in A+. It can fill a lot of niches and holds some titles that no other Pokemon does such as being the best rocks setter and a very effective stop to Volt-Turn.
Bulky Chomp is a very solid Pokemon, being a great rocks setter on balanced teams. It can check bird-spam really well since they take like 5 million percent just by touching it with recoil, Rough Skin and Rocky Helmet. It also gets Stone Edge / Rock Slide to hit back. All the chip damage and its respectable 130 attack make it a great check or counter to most physical attackers. This include very common things like Mega Lopunny, Mega Metagross which it can Earthquake, and Mega Gyara since it doesn't carry Ice Fang anymore (Crunch). Mega Gallade can also be added. Of course Ice moves on those can get past but they are really rare and generally sub-par. In fact the presence of Chomp, Lando and Gliscor forcing them to forego something else for Ice is a small case of centralisation. It also counters the very common Bisharp and beats sand teams easily, checking both of Tyranitar and Excadrill and is like the best stop out there to Volt-Turn (immune to Volt Switch, does roughly 33% chip damage to U-Turners).
Offensive sets are just as good too. It's a very reliable rocks setter since it beats almost all hazard removers such as Skarmory, Scizor (Fire Blast), Excadrill, Tentacruel, (EQ) and can prevent hazards from being set up by virtue of threatening common hazard setters such as T-Tar and Heatran. Also has a wide movepool with access to things like SD, good dual STABs and good coverage to round it off (Fire Blast, Edge). Paired with Lum Berry or LO it can be a wallbreaker with strong Outrages and EQ.
SD + Lum can break things like Rotom-W and Mega Sableye. Then there is the less common but surprise Scarf, which can revenge things like Zard X, Volc, M-Meta (like the deadliest Pokemon in the tier right now). Being a Ground type is a big perk too since Thundurus can't T-Wave it to cripple its Speed, which makes it a massive threat to most offensive teams that typically rely on Thundurus to check really fast things.
Overall it's a very solid, versatile Pokemon, being able to sport defensive and various offensive sets. Good stats all around, being the best of Dragon-Grounds, and solid bulk make it difficult to remove easily and it can dent most of the defining Pokemon in the tier. It's just never deadweight. Having all these perks and being more versatile than most of the Pokemon in A+ just makes it look worthy of being ranked with them, and it's more difficult to properly prepare for than most on that list.
I agree with him moving up I just wanted to say that tornadus-t does not at all rely on rain to be effective, in fact I would say he is more threatening on a non rain team, because rain has better abusers anyway. I mean sure the accuracy buff is nice, but not at all necessary for him to function. That is like saying mons that rely on focus blast like gardevoir are only viable on gravity teams. But yeah just wanted to say I agree, and the only con you mentioned doesnt seem to be a con at all which even further justifies a raise imo.
Tornadus doesn't run Focus Blast on all of its sets and in a lot of cases you'll see it running Superpower, so this isn't exactly a negative trait either. The AVs set main purpose is to provide a pivoting tool, not to be a heavy hitter so this isn't a big deal either. If you want power, which most people will run anyways, stick to Life Orb. That problem that Hurricane has is offset by the fact that it's ridiculously strong with a 30% confusion rate so the accuracy argument I feel is somewhat of a cop out considering Torn-T's choice of coverage options and realistic efficiency despite that negative aspect.While I agree that Tornadus-T doesn't need rain to function, I think you're underselling how much 70% accuracy blows. Hurricane is Tornadus's main STAB move, and especially on the AV set it's the only one that will really hit hard. Missing with it a little less than a third of the time is a huge detractor to Torn-T's reliability. In addition, comparing the accuracy of Hurricane to Focus Blast isn't entirely fair. Most pokemon who run FB, such as 'Zam, Gengar, or Gardevoir are only running it for specific threats, meaning they are forced to rely on its shoddy accuracy only occasionally while spamming their more acurate STABs. Tornadus doesn't have that luxury, and needs to rely on Hurricane to deal consistent damage. FB is a coverage move while Hurricane is Torn-T's bread and butter, so the accuracy is a bigger deal in the latter case. I'm not necessarily against Torn-T rising, but it's important to not downplay Hurricane's problems.
EDIT: Removed unfinished sentence