Hello and welcome to my first Rate-My-Team on Smogon, I've been wondering around these forums for quite some time and finally decided to post a RMT. This team is based around the very powerful Mega Charizard X, my 2nd favorite Mega from X&Y.
I began with Bulky DD Mega Charizard X (Now using Jolly max speed for Lando). I loved it's power, great sweeping ability and outstanding offensive pressure on all playstyles. From past experience, Landorus-T, Terrakion, Garchomp, Dragonite, Azumarill, Lati@s, Talomflame and lately Mega Diancie give it some trouble, so checking said Pokémon was important.
Tyranitar was a main contender for it's ability to trap Lati@s and counter Bird Spam, but then HA Tyrantrum came out and I started to experiment with It. just loved how the Banded set ruined a bunch of Pokémon, including 2HKOing many defensive 'mons like Mega Slowbro, Cresselia, etc... with its extremely spammable Head Smash.
To counter Landorus-T and Bird Spam, I added the Washing Machine. I went Physically Defensive to be able to take on Lando' and Talomflame easier.
A friend of mind then recommended Celebi, to be able to check Terrakion and other Fighting types, and Azumarill. He recommended the current set since It had a chance against Bisharp with a bit of Physical Bulk. It also functioned well against Heatran and many others.
To severely injure Fairies, check Rotom-Wash and other Levitate users, and get control hazards, Choice Scarfed Excadrill was added. I never used before and I love how it helped the team.
Finally, I needed to be able to set up Rocks, and be able to stop set-up sweepers like Dragonite. SR Unaware Clefable was chosen. It's a wonderful support 'Mon with Heal Bell keeping the team status free, setting up Rocks and wrecking a bunch of things with STAB Moonblast.
| Without further ado, here's the team:
Volatile (Charizard) @ Charizardite X
Ability: Blaze ~> Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch/Flare Blitz
- Earthquake/Roost
The star of the team and my 2nd favorite Mega from X&Y, It's amazing at sweeping, boasting very few hard counters. Dragon Dance allows it to set up and ruin lives. Dragon Claw and Fire Punch (Flare Blitz if no Roost since recoil really hurts) are his obligatory dual STABs allowing to break past most of the metagame. Lastly Earthquake allows Mega-Zard-X to handle Heatran, which would wall it otherwise, while Roost keeps 'Zard healthy throughout the battle and heal Flare Blitz's recoil. EVs allow Zard to maximize Speed and dish out the most damage, I chose Jolly over Adamant since to Outspeed and OHKO Landorus-T at +1.
Tyrone (Tyrantrum) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Superpower
- Earthquake
Rock Head Banded Tyrantrum is one of my favorite new toys. It was added to the team because I wanted to try it out, and I just loved how it absolutely ruins defensive Pokémon, with the added plus of OHKOing Landorus-T after Rocks on the switch. Head Smash is Tyrantrum's most spamable move doing huge damage to most Pokémon that don't resist it. Dragon Claw, Superpower and Earthquake provide nice secondary coverage to break a wide range of Pokémon. The EV spread allow it to deal the most damage possible with a Adamant nature and max speed allows it to outspeed anything it can, It's also quite useful to speed tie Bisharp and the other base 70's.
Electrolux (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Thunder Wave
- Hydro Pump
- Volt Switch
- Pain Split
I chose Rotom-Wash since it's one of Landorus-T's best counters, It also brings wonderful utility to the team. Hydro Pump allows it to break Ground-types like Hippowdon and Landorus, while Volt Switch allows it to act as a Pivot and form a VoltTurn core with Celebi (below), while countering Bird Spam. Thunder Wave was chosen over Will-O-Wisp since it's ability to slow down threats allow TTrum and 'Zard to sweep easily. Rotom's ability to phaze out Ground types (Bar Mold Breaker Excadrill) also work in it's favor. EVs maximize physical Bulk and and a bit of Special bulk, I'm not running 44 Spe since Azumarill is taking care of by Celebi.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 148 Def / 28 SpA /108 Spe
Calm Nature
- Giga Drain
- Perish Song/Earth Power
- Psychic
- Recover
Celebi is a wonderful 'mon . I chose it since it fills most of the teams lacking roles, and counters some useful Pokémon. Earth Power allows Celebi to handle Heatran, and other Steel Types. Giga Drain is it's obligatory STAB allowing it to deal with Water Types, like Rotom-Wash and many others. Psychic handles Poison Types like Mega Venusaur, which would otherwise really hurt this team, while Perish Song forces out Set-Up Sweepers. Recover inceases Celebi's survivability and help heal back the Life Orb recoil. The EVs ensure Celebi to OHKO a +0 Bisharp after Stealth Rock.
Tungstein (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The one and only Mold Breaker Excadrill. Paired with a Choice Scarf, Excadrill can decimate a plethora of Pokémon. Earthquake with Mold Breaker is by far the most spammable to break through lots of Pokémon like Lati@s, Gengar and Rotom-Wash. Iron Head makes Excadrill a great Fairy killer., while Rock Slide allow it to counter flying types, like Talonflame. Rapid Spin provides the much needed hazard support for Mega-Charizard-X and the rest of the team. EVs allow Excadrill to hit as hard and as fast as possible.
Selena (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Lastly we have Clefable. I chose to include it as it provides great team support keeping all status free. It also is the team's SR setter. Moonblast is Clefable's obligatory fairy STAB, taking care of Dragons, Fighting, and Dark Types. Moonlight increases Clefable suvivabilty. EVs allow Clefable to survive a +2 Waterfall from Mega Gyarados, and maximize bulk.
Thanks for checking out my RMT, Feel free to leave a rate!
P.S. Excuse some bad grammar at places, English is my second language.
EDIT 1: Changed the 'Zard set and slashed Perish Song on Celebi

I began with Bulky DD Mega Charizard X (Now using Jolly max speed for Lando). I loved it's power, great sweeping ability and outstanding offensive pressure on all playstyles. From past experience, Landorus-T, Terrakion, Garchomp, Dragonite, Azumarill, Lati@s, Talomflame and lately Mega Diancie give it some trouble, so checking said Pokémon was important.


Tyranitar was a main contender for it's ability to trap Lati@s and counter Bird Spam, but then HA Tyrantrum came out and I started to experiment with It. just loved how the Banded set ruined a bunch of Pokémon, including 2HKOing many defensive 'mons like Mega Slowbro, Cresselia, etc... with its extremely spammable Head Smash.



To counter Landorus-T and Bird Spam, I added the Washing Machine. I went Physically Defensive to be able to take on Lando' and Talomflame easier.




A friend of mind then recommended Celebi, to be able to check Terrakion and other Fighting types, and Azumarill. He recommended the current set since It had a chance against Bisharp with a bit of Physical Bulk. It also functioned well against Heatran and many others.





To severely injure Fairies, check Rotom-Wash and other Levitate users, and get control hazards, Choice Scarfed Excadrill was added. I never used before and I love how it helped the team.






Finally, I needed to be able to set up Rocks, and be able to stop set-up sweepers like Dragonite. SR Unaware Clefable was chosen. It's a wonderful support 'Mon with Heal Bell keeping the team status free, setting up Rocks and wrecking a bunch of things with STAB Moonblast.

Volatile (Charizard) @ Charizardite X
Ability: Blaze ~> Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch/Flare Blitz
- Earthquake/Roost
The star of the team and my 2nd favorite Mega from X&Y, It's amazing at sweeping, boasting very few hard counters. Dragon Dance allows it to set up and ruin lives. Dragon Claw and Fire Punch (Flare Blitz if no Roost since recoil really hurts) are his obligatory dual STABs allowing to break past most of the metagame. Lastly Earthquake allows Mega-Zard-X to handle Heatran, which would wall it otherwise, while Roost keeps 'Zard healthy throughout the battle and heal Flare Blitz's recoil. EVs allow Zard to maximize Speed and dish out the most damage, I chose Jolly over Adamant since to Outspeed and OHKO Landorus-T at +1.

Tyrone (Tyrantrum) @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Superpower
- Earthquake
Rock Head Banded Tyrantrum is one of my favorite new toys. It was added to the team because I wanted to try it out, and I just loved how it absolutely ruins defensive Pokémon, with the added plus of OHKOing Landorus-T after Rocks on the switch. Head Smash is Tyrantrum's most spamable move doing huge damage to most Pokémon that don't resist it. Dragon Claw, Superpower and Earthquake provide nice secondary coverage to break a wide range of Pokémon. The EV spread allow it to deal the most damage possible with a Adamant nature and max speed allows it to outspeed anything it can, It's also quite useful to speed tie Bisharp and the other base 70's.

Electrolux (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Thunder Wave
- Hydro Pump
- Volt Switch
- Pain Split
I chose Rotom-Wash since it's one of Landorus-T's best counters, It also brings wonderful utility to the team. Hydro Pump allows it to break Ground-types like Hippowdon and Landorus, while Volt Switch allows it to act as a Pivot and form a VoltTurn core with Celebi (below), while countering Bird Spam. Thunder Wave was chosen over Will-O-Wisp since it's ability to slow down threats allow TTrum and 'Zard to sweep easily. Rotom's ability to phaze out Ground types (Bar Mold Breaker Excadrill) also work in it's favor. EVs maximize physical Bulk and and a bit of Special bulk, I'm not running 44 Spe since Azumarill is taking care of by Celebi.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 148 Def / 28 SpA /108 Spe
Calm Nature
- Giga Drain
- Perish Song/Earth Power
- Psychic
- Recover
Celebi is a wonderful 'mon . I chose it since it fills most of the teams lacking roles, and counters some useful Pokémon. Earth Power allows Celebi to handle Heatran, and other Steel Types. Giga Drain is it's obligatory STAB allowing it to deal with Water Types, like Rotom-Wash and many others. Psychic handles Poison Types like Mega Venusaur, which would otherwise really hurt this team, while Perish Song forces out Set-Up Sweepers. Recover inceases Celebi's survivability and help heal back the Life Orb recoil. The EVs ensure Celebi to OHKO a +0 Bisharp after Stealth Rock.

Tungstein (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The one and only Mold Breaker Excadrill. Paired with a Choice Scarf, Excadrill can decimate a plethora of Pokémon. Earthquake with Mold Breaker is by far the most spammable to break through lots of Pokémon like Lati@s, Gengar and Rotom-Wash. Iron Head makes Excadrill a great Fairy killer., while Rock Slide allow it to counter flying types, like Talonflame. Rapid Spin provides the much needed hazard support for Mega-Charizard-X and the rest of the team. EVs allow Excadrill to hit as hard and as fast as possible.

Selena (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Lastly we have Clefable. I chose to include it as it provides great team support keeping all status free. It also is the team's SR setter. Moonblast is Clefable's obligatory fairy STAB, taking care of Dragons, Fighting, and Dark Types. Moonlight increases Clefable suvivabilty. EVs allow Clefable to survive a +2 Waterfall from Mega Gyarados, and maximize bulk.
Thanks for checking out my RMT, Feel free to leave a rate!
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Superpower
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Thunder Wave
- Hydro Pump
- Volt Switch
- Pain Split
Celebi @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 148 Def / 28 SpA / 108 Spe
Calm Nature
- Giga Drain
- Perish Song
- Psychic
- Recover
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Superpower
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
- Thunder Wave
- Hydro Pump
- Volt Switch
- Pain Split
Celebi @ Leftovers
Ability: Natural Cure
EVs: 224 HP / 148 Def / 28 SpA / 108 Spe
Calm Nature
- Giga Drain
- Perish Song
- Psychic
- Recover
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Gengar
| This is the biggest danger to my team, not much can tank a hit and It's annoying, have to sack a 'Mon to Revenge kill with Excadrill. I'm considering Bisharp for T-Trum's position, but I'm not sure since it would deepen a Fighting-Type Weakness.
Mega Metagross
| This thing is just broken, Mega Charizard X can kinda check but it's annoying to take down, Excadrill can also doma bunch with EQ.
| This is the biggest danger to my team, not much can tank a hit and It's annoying, have to sack a 'Mon to Revenge kill with Excadrill. I'm considering Bisharp for T-Trum's position, but I'm not sure since it would deepen a Fighting-Type Weakness.
Mega Metagross
| This thing is just broken, Mega Charizard X can kinda check but it's annoying to take down, Excadrill can also doma bunch with EQ.
EDIT 1: Changed the 'Zard set and slashed Perish Song on Celebi
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