you may have noticed that Scald is a hot topic.
HA
you may have noticed that Scald is a hot topic.
Alright, I guess the weirdest thing to me is that UU is the meta game that decided to look into scald first, because, of all the meta games I've played, it is the easiest to fit a dedicated response to scald on any given team (maybe barring Suicune, but I'll get into that latter). There are a huge number of Pokemon in the UU meta game that absolutely don't care about switching into scald, and some number that even punish the scald user for using it too liberally. Meta relevant threats that fall into this category include Heracross (guts), Machamp (guts), Vaporeon (water absorb), Toxicroak (water absorb), Shaymin (grass-type, natural cure), Roserade (grass-type, natural cure), and Reuniclus (magic guard). That list includes things that benefit from or don't care about scald burns, and doesn't even account for Special attacking water resists (such as Hydreigon or Rotom-C) that while they don't appreciate the residual burn damage, they appreciate the chance to switch in and fire off nukes. Given the fact that there is such a diverse selection of Pokemon fitting on every play style from Stall to Hyper Offense (and that doesn't even include clerics that can fit on the bulkier playstyles), it is pretty clear, at least imo, that scald is not broken in UU.
Nick420 said:Well, in any case if scald were to be banned so would Entei (most likely).
Sorry, i've forgotten the meta a lot. Probably a sign i should stay off smogon threads lolUmmm how would an increased prevalence of stronger water moves improve Entei? Enti isnt exactly mourning all the sweeps it has lost to scald burns
A lot of the Pokemon you listed, (Toxicroak, Machamp) might be great switch-ins to a Pokemon that runs Scald as a mono-attacking move, such as CroCune. However, Scald has a large variety of different users, and each of those users are capable of running a variety of different sets. So, while Toxicroak can freely switch into CroCune, it definitely cannot switch into Swampert. This is why Scald is much more difficult to prepare for than a move like Sacred Fire, which only one Pokemon in the entire tier can learn. And while Scald can make an appearance on dozens of potential sets, Entei has a grand total of 3 different sets, each with the same moves.
To illustrate my point, here are some of the mentioned Scald checks and corresponding Pokemon they can't switch into:
So, while these Pokemon are generally good answers to Scald, you can't just add them to your team and expect all your Scald problems to go away. And unless you want to carry two or more of the above listed Pokemon, the only real way to deal with Scald is to either A) run a cleric or B) accept the fact that one of your Pokemon has a strong chance of getting burned in every match. That might not sound like a big deal for a special attacker such as Hydreigion, but between burn damage and stealth rock alone a burned Hydreigon will lose a quarter of its health for the simple act of switching in. Add to that the damage taken from life orb recoil and resisted hits that it switches into and it gets worn down quickly. As a matter of fact, if a Hydreigon switches into say, Swampert's scald, gets burned, and stays in to fire off a Draco nuke, it can lose up to half of its health. Math:
- Heracross- Slowking OHKO's with psyshock. Mega Blastoise 2HKO's Heracross with dragon pulse, while guts Heracross cannot OHKO back unless it's both burned and wearing a choice band.
- Machamp- Slowking OHKO's. Also, if it's assault vest (as opposed to Choice Band), Jellicent can beat Machamp by landing a burn and spamming recover as he slowly dies.
- Vaporeon- It's pretty non-productive to discuss Vaporeon as an answer to Scald when it's one of the move's biggest perpetrators. Regardless, Vaporeon loses to CroCune as pressure will stall out Vaporeon's pp before Suicune's. Also, Vaporeon typically can't accomplish much if it switches into Tentacruel, as it just gives Tentacruel free turns to set up toxic spikes, rapid spin, etc.
- Toxicroak- Dies to slowking. Dies to Swampert, Seismitoad, and Quagsire. Gets 2hko'd by Mega Blastoise's dragon pulse while failing to OHKO back, and thus can't switch into Mega Blastoise either.
- Shaymin- Tentacruel almost always 2hko's with sludge bomb, while shaymin struggles to 2hko back. Grass is also a very easy weakness to cover due to all of its' resists.
- Roserade- Slowking. Choice Band Swampert OHKO's the specially defensive set, while physically defensive Swampert does between 51-60%, forcing Roserade to recover pretty much every time it switches into an Earthquake. Mega Blastoise's ice beam does similar damage. Also struggles with Tentacruel sometimes depending on the set.
- Reuniclus- This Pokemon can switch into most bulky waters safely, but if the bulky water in question is carrying a phazing move then Reuniclus can't really do anything. For instance, if it's a Vaporeon running roar it won't be able to set-up, and unboosted psychics can be easily recovered.
- Scald damage: 0 SpA Swampert Scald vs. 0 HP / 0 SpD Hydreigon: 42-49 (12.9 - 15%) -- possible 6HKO after Stealth Rock
- Stealth rock: 12.5%
- Burn damage (two turns worth): 25%
- Life orb recoil: 10%
- Total (assuming minimum damage from scald): 60.4%, That's a hefty chunk of HP and thus shouldn't be considered a solution to Scald.
No. Scald is in no way "too good". Scald is being evaluated because it has the ability to force gamebreaking luck in a way no other move does. In that sense, distribution does matter - if Lava Plume burns / not burns became sole difference in multiple high-leverage battles, then they would be looked at as well. Degree matters; Swagger was banned, but Confuse Ray is still allowed, due to the former's greater omnipresence as well as the difference in mechanics (I consider the +2 attack boost with Swagger comparable to the fact Scald gets super-effective damage on the sole type which cannot be burned). I don't like the arguments "you cant ban a move!" and "hax is part of pokemon!"; both are false. Moves have been banned, particularly when they cause gamebreaking luck. What makes Scald interesting is using it reflects a conscious decision on the part of the player to attempt to garner hax. Nearly all (all?) Pokemon with Scald get Surf, a move with similarly perfect accuracy and higher base power. There's no reason to use Scald over Surf aside from the chance to burn. Therefore, I think it's appropriate to view Scald as an inherently luck-based move - it's only value is found in the 30% burn chance. From that standpoint, the question needs to be: "Does Scald force an unreasonable number of game-deciding luck scenarios?" This factors in the entire spectrum of the move: which mons use it, which mons are unaffected by it, which (and how common are) situations would a Scald burn constitutes an undue factor of luck (that decides the outcome) in a UU game. Someone can correct me if I'm wrong btw but it just seems to me people are arguing over the validity of even looking at Scald, instead of examining / debating if the move itself is uncompetitive due to luck.
Zartres said:The fact is, a lot of pokemon is based on luck. You say that scald is used for the burn chance. It is. Just like stone edge, fire blast, and focus blast are used, just to name a few, for their higher power. High jump kick, a move that every fighting pokemon that has it carries, has a crippling chance to miss. So much of pokemon is based on the roll of the dice, you can't really single out scald. Any one of those moves landing that I mentioned could decide a game just as easily as a burn.
That's why trying to counter a move is stupid, but I think its pretty obvious that I (or a competent opponent) is not going to be switching a Toxicroak into a Swampert, maybe barring when Swampert is in KO range from an attack and you are predicting scald, and only if its a necessary risk. So that pretty much invalidates your entire list of situations, not that some of them weren't pretty ridiculous anyways (ie SpD Roserade vs CB Swampert, lol...). On top of that, the flaw with your second situation is that it assumes the worst scenario, not the best one as you imply, you are assuming 1) Scald burns (30% chance), 2) Rocks are up (this is standard in calcs I know, but you say minimum scald damage and then add shit like rocks as if the scald burn damage is from rocks) 3) ignore the fact that if Hydreigon has LO it can also run roost. If your point was that scald is broken, your post doesn't do a very good job making your point, if your point was Pokemon using the move scald can run other moves, no shit, lol. The thing is most people pushing for a ban have been saying scald isn't broken, its uncompetitive, which is a different argument and I addressed later in my post.
That's what's happening right now? ?_?We should compromise. One ladder with scald and another w/o should satisfy.
Yeah we should just deal with it.If Scald gets banned in RU and UU, Ill probably jump from RU to UU and run SD and DD sets all day while my NU and PU team is relatively uncaring about it.
But really banning Scald? Just keep it as a side ladder. This isn't funny nor should this be up for debate. This game has elements of luck. Deal with it.
Really? Scald is in no way equivalent to OHKO moves and evasion hax... If this thread is going to derail into comparing scald with Sheer Cold and it's like...Yeah we should just deal with it.
Y'know.
Just like how we just deal with OHKO moves and evasion.
feel free. no ones gonna miss you here and no ones gonna notice you there n_n
would just like to say that some of the arguments being used against the POTENTIAL suspecting of scald (this isn't even a suspect test for fucks sake), are really disappointing. I mean I guess I should have expected it since I have always been strongly against letting everyone and their mother decide what happens with our tiering but Jesus christ why are people saying jackassery such as "pokemon involves luck just deal with it" when scald is clearly fucking different ?_?
I have been so busy lately I haven't even had a chance to get one game on the scaldless ladder but I for one can't want to fucking try it. Thank you based lord for finally granting me with worthy successors that have some semblance of what we in my country call COJONES
So from what I've observed from this thread is that while scald is definitely not broke, opinions of scald range from it being mildly annoying to it being uncompetitive. But what makes something ban or even suspect worthy? From what I've noticed is that most pokemon or moves get banned if it is deemed overcentralizing or broken. Is scald overcentralizing? Does it force teams to run a "scald counter" as such or simply a bulky water counter in general? While I admittedly have not played much of No Scald ladder so I cannot say what a scaldless metagame is like, I can say that Suicune is really the only main abuser of scald. I would even say that scald acts as a balancing acts for other water types like Vaporeon or Empoleon. Suicune is overcentralizng because it can abuse scald effectively, scald is not overcentralizing itself. A person using Suicune is more inclined to hit the scald button considering it can take hits extremely well and can afford the no burn on scald for the most part. Suicune is what is forcing people to have an answer to water types and therefore scald. Not the other way around.
Let's take an example of a 1v1 situation with DD non-lum berry Haxorus. Against a Vaporeon for example, Haxorus can DD and OHKO the next turn with minimal prior damage on Vaporeon. The Vaporeon user, if he chooses to risk attempting a burn on scald is under a lot of pressure because if that 30% chance fails he's about to get swept.
But let's say that pokemon was Suicune instead. Suicune can freely scald under no pressure because the user knows that it has two chances to get the burn because even after a DD Outrage merely 2hkos. Not many people will take a 30% chance of not getting swept. But if people have the luxury of 2 or even 3 scald attempts depending on the opposing sweeper then scald will indeed appear overpowered.
My opinion is that scald is not inherently overcentralizing or uncompetive but rather Suicune makes it so.
As for the points that say even special attackers don't like scald as residual damage is annoying as hazards+scald damage+ LO+ burn damage, I personally would not consider it overcentralizing. Painful? maybe. But not enough to say that scald is overcentralizing.
So from what I've observed from this thread is that while scald is definitely not broke, opinions of scald range from it being mildly annoying to it being uncompetitive. But what makes something ban or even suspect worthy? From what I've noticed is that most pokemon or moves get banned if it is deemed overcentralizing or broken. Is scald overcentralizing? Does it force teams to run a "scald counter" as such or simply a bulky water counter in general?
Hi! I don't play UU at all anymore, but apparently I beat Suicune! Go me!Specs Mowtom