I wanted to build a team around mega pinsir. This team is to help mega pinsir sweep
Sting Bettle (Pinsir) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Return
- Quick Attack
The main star of the team. I like mega pinsir and this is the stranded set. He can easily sweep a team or clean up late game after setting up a couple sword dances. I use close combat over earthquake is so i can hit ferrothorn for super effective.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is here to help keep the my side of the field clean for Mega pinsir. It the stander set Latias can hit pretty hard too with life orb Draco and psyshock. healing wish is here to heal any other members of my team. Latias can also eat some hit too.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Flamethrower
- Roar
Heatran is the third member of my team and the team member with stealth rocks. It mainly use to roar out pokemon that try to set up. It can easily wall a lot of stuff while dish a lot of damage. Earth power is to hit other heatrans without air ballon which this set can't touch. He is one half of my core.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt Switch
Rotom-wash is the other half of my core. Rotom can spread around burns to minimize physical attackers. He also provide a voltturn core with ambipom. Hydro pump is it main water STAB.
Ambipom @ Silk Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Return
- Knock Off
Ambipom is a pivit with fake out which can wear down pokemon. It provide a Voltturn core with Rotom. Return is main STAB move and knock off is knock off. It main purpose is to fake out then u-turn out. Silk Scarf is to power up fake out and return. Ambipom is mostly my lead for most teams.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Breloom is the final member of the team. Breloom can put oppenents to sleep with spore then attack with technician boosted moves. Bullet seed and Mach punch are it's main STAB. Mach punch is also proity. Rock Tomb is hit to flying types.
Mega- Metagross is one of the main threats to my team if heatran not around even then it may have earthquake.
Sting Bettle (Pinsir) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Return
- Quick Attack
The main star of the team. I like mega pinsir and this is the stranded set. He can easily sweep a team or clean up late game after setting up a couple sword dances. I use close combat over earthquake is so i can hit ferrothorn for super effective.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is here to help keep the my side of the field clean for Mega pinsir. It the stander set Latias can hit pretty hard too with life orb Draco and psyshock. healing wish is here to heal any other members of my team. Latias can also eat some hit too.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Flamethrower
- Roar
Heatran is the third member of my team and the team member with stealth rocks. It mainly use to roar out pokemon that try to set up. It can easily wall a lot of stuff while dish a lot of damage. Earth power is to hit other heatrans without air ballon which this set can't touch. He is one half of my core.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Pain Split
- Will-O-Wisp
- Volt Switch
Rotom-wash is the other half of my core. Rotom can spread around burns to minimize physical attackers. He also provide a voltturn core with ambipom. Hydro pump is it main water STAB.
Ambipom @ Silk Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Return
- Knock Off
Ambipom is a pivit with fake out which can wear down pokemon. It provide a Voltturn core with Rotom. Return is main STAB move and knock off is knock off. It main purpose is to fake out then u-turn out. Silk Scarf is to power up fake out and return. Ambipom is mostly my lead for most teams.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Breloom is the final member of the team. Breloom can put oppenents to sleep with spore then attack with technician boosted moves. Bullet seed and Mach punch are it's main STAB. Mach punch is also proity. Rock Tomb is hit to flying types.
Mega- Metagross is one of the main threats to my team if heatran not around even then it may have earthquake.