ORAS Ubers Darkrai Ubers Team (Need Suggestions)

Hello, everyone. I've been running trials with this Uber team and have reached a point of a standstill. I am without a stealth-rocks or spikes set-up and don't know who to incorporate into the team, nor who should be edited or removed. I am hoping to gain advice from the competitive trainers on the Smogon Forums.
First of all u mighty wanna give Darkrai substitute instead of sludge bomb so u don't get KO'd when the other person's poke wakes up
Here is the primary Pokemon in the team:

(Italicized means it was edited/fixed)

250px-491Darkrai.png


Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Dark Void
- Nasty Plot
- Sludge Bomb

Darkrai is the main component of the team. His existence is a must due to the fact that the team was made from him as the main (Darkrai is also my favorite Pokemon, which adds to it). Darkrai is a fearful opponent because not many Pokemon out-speed him, and those that do (such as Deoxys-S) lack in power (with the exception of scarfers). His combination of Dark Void and Nasty Plot/Dark Pulse make a deadly game of strategies with the opponent. How I use him depends on how the opponent reacts.

717Yveltal_XY_anime.png

Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 24 HP / 48 Atk / 252 SpA / 184 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-Turn


I've returned to an old set and edited it a little. Yveltal is an uncommon pokemon in Ubers (contrary to Xerneas, who is in almost every team). He comes with Dark pulse, boosted by both Life Orb and Dark Aura, giving Dark Pulse a dangerous STAB output even when hitting neutrally. Life Orb drains health the more the user attacks, and that is where Oblivion Wing comes in; by healing back lost health, Yveltal's longevity increases dramatically. Dark Pulse followed by a Sucker Punch usually 2KOs most pokemon, even if they are faster. U-Turn is for Fairy types and allows a quick switch-in with Mega Gengar, rendering them nearly helpless to his whim.

386_speed_by_dude777777-d6i5p8r.png

Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Spikes
- Knock Off


Deoxys-Speed is one of, if not the fastest, Pokemon around. This alone make him an excellent lead, which is appreciated with access to both Stealth Rock and Spikes, as well as Taunt. His naturally speediness will most likely allow him to get off an easy Taunt against suspected hazard-setters (with the exception of a Magic Coat user, but they aren't too common). Knock Off, also paired with his blinding speed, allows him to easily cripple an opponent, such as a choice user.

gengar-mega.jpg

Gengar (M) @ Gengarite
Ability: Levitate
EVs: 200 Def / 56 SpD / 252 Spe
Timid Nature
- Perish Song
- Substitute
- Protect
- Taunt

Been on the team awhile, made a recent adjustment to his moveset. He was originally going to have Taunt, Sludge Wave, Perish Song, and Protect, but it came to my attention that Sludge Wave is an event move whereas Perish Song is a breeding move. I originally had taunt on the moveset but I originally thought that it was banned with Perish Song, which confused me as I saw someone else do the same thing. I have re-incorporated this move, and it should definitely fix the issue.

primal_groudon.png


Groudon
@ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant
Nature
- Rock Polish
- Precipice Blades
- Fire Punch
- Dragon Claw

Primal Groudon belongs on nearly every team; his ability not only strengthens his already powerful STAB Fire type attacks, but nullifies dangerous Water type attacks coming his way. Primal Reversion is almost a must-have due to this ability as well as making his already high stats even higher, with the exception of SpDef and Speed. Great for switch-ins with Primal Kyogre. Dragon Tail hits Dragon types super-effectively and also causes a switch for the opponent. A good prediction of Kyogre switching in causes this move to be very beneficial, and is great for acting as a stall.


kyurem-white.jpg


Kyurem-White @ Choice Scarf
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Draco Meteor
- Fusion Flare
- Sleep Talk

Finally, we have Kyurem-W. Kyurem-W is a very powerful pokemon, with an amazing 170 base SpA. I replaced Kyurem-B with Kyurem-W because Kyurem-B isn't viable in Ubers due to having a 170 base Atk and not having the movepool to be able to support it. Kyurem-W retains his ability to sleep-talk its way around annoying darkrais, as well as revenge kill with Choice Scarf and Draco Meteor.

I appreciate any advice given and thank you all for taking the time to read and rate this team.
 
Last edited:
It seems that you're very new to the competitive Pokemon. The Sample Teams thread should give you a very good place to start and explore the tier: http://www.smogon.com/forums/threads/sample-teams-mega-thread-generations-3-6.3525516/ Judging from your love of Darkrai, you should probably try out Fireburn's Standard Dual Screens Hyper Offense.

But anyway, here are some obvious issues:

You can only have 1 Mega Pokemon. Having 2 mons with Mega stone means you will always waste one item slot in a given match. I will leave you to decide which you want to keep.

Darkrai should be running Life Orb. I can see the appeal of Wide Lens in addressing Dark Void misses, but the power boost Life Orb gives is way too good. If you really hate misses, you can run Focus Sash (although generally not recommended), as it has more utility than Wide Lens.

Salamence should not be running Steel Wing. Earthquake hits everything that you would use Steel Wing for harder except Diancie which dies to Earthquake anyway. Outrage is a dangerous move to lock yourself into, especially with dangerous Fairy types like Xerneas around. Also, thanks to Aerilate, a Normal type move like Return hits harder and is drawback free as a STAB. Also, it should be running Intimidate as it utilizes Mence's great physical bulk to set up on quite a few physical attackers.

With Perish Song, you should be running quite a bit of bulk. You would also want Taunt over Shadow Ball to shut down defensive Pokemon. This set is designed for a very specific purpose and it has no moveslot for a random attack move. An offensive Mega Gengar with max speed and Sp. Atk would run Sludge Wave and Destiny Bond, as well as Focus Blast / Shadow Ball / Hidden Power Fire.

The reason that you can't have Sludge Wave AND Perish Song: Sludge Wave is a move only learnt by Gengar acquired from an event, whereas Perish Song is a move only learnt through breeding. Therefore this move combination is illegal.

Groudon does not need maximum investment in Phys. Def because its base stat is already so high. You probably want either investment in Phys. Atk or Sp. Def. to better deal with special attackers like Primal Kyogre and Xerneas. With your current moves I'm not exactly sure what you're trying to achieve, but generally speaking it should either run a boosting move like Rock Polish and Swords Dance for offense, or Stealth Rock for defense.

Kyurem-Black is not a Ubers viable mon. Also, Quick Claws is a gimmicky trick that has no reliability whatsoever. If you want to fix its middling speed you're much better off with a Choice Scarf.
 
It seems that you're very new to the competitive Pokemon. The Sample Teams thread should give you a very good place to start and explore the tier: http://www.smogon.com/forums/threads/sample-teams-mega-thread-generations-3-6.3525516/ Judging from your love of Darkrai, you should probably try out Fireburn's Standard Dual Screens Hyper Offense.

But anyway, here are some obvious issues:

You can only have 1 Mega Pokemon. Having 2 mons with Mega stone means you will always waste one item slot in a given match. I will leave you to decide which you want to keep.

Darkrai should be running Life Orb. I can see the appeal of Wide Lens in addressing Dark Void misses, but the power boost Life Orb gives is way too good. If you really hate misses, you can run Focus Sash (although generally not recommended), as it has more utility than Wide Lens.

Salamence should not be running Steel Wing. Earthquake hits everything that you would use Steel Wing for harder except Diancie which dies to Earthquake anyway. Outrage is a dangerous move to lock yourself into, especially with dangerous Fairy types like Xerneas around. Also, thanks to Aerilate, a Normal type move like Return hits harder and is drawback free as a STAB. Also, it should be running Intimidate as it utilizes Mence's great physical bulk to set up on quite a few physical attackers.

With Perish Song, you should be running quite a bit of bulk. You would also want Taunt over Shadow Ball to shut down defensive Pokemon. This set is designed for a very specific purpose and it has no moveslot for a random attack move. An offensive Mega Gengar with max speed and Sp. Atk would run Sludge Wave and Destiny Bond, as well as Focus Blast / Shadow Ball / Hidden Power Fire.

The reason that you can't have Sludge Wave AND Perish Song: Sludge Wave is a move only learnt by Gengar acquired from an event, whereas Perish Song is a move only learnt through breeding. Therefore this move combination is illegal.

Groudon does not need maximum investment in Phys. Def because its base stat is already so high. You probably want either investment in Phys. Atk or Sp. Def. to better deal with special attackers like Primal Kyogre and Xerneas. With your current moves I'm not exactly sure what you're trying to achieve, but generally speaking it should either run a boosting move like Rock Polish and Swords Dance for offense, or Stealth Rock for defense.

Kyurem-Black is not a Ubers viable mon. Also, Quick Claws is a gimmicky trick that has no reliability whatsoever. If you want to fix its middling speed you're much better off with a Choice Scarf.
Thank you for the advice, however I am not very new to competitive Pokemon; I just messed with the team so much that I realized a rather large mistake was made, and was unsure of what I should do to fix it (mainly for fear of making it worse), and I didn't feel like throwing the entire team away and starting from scratch. I appreciate the advice on the team; Life Orb Darkrai does seem more viable on the team, and a bulky Groudon was originally what I had, but experimented and has now gone awry. I'm going to re-add Rock Polish in place of Thunder Wave, and see how that works. Anyways, again, thank you for the advice. Now that I have removed Mega Salamence and replaced it with Yveltal, is there anything else you can help me with?
 
Hello and welcome to Smogon. First and foremost, you can only have 1 Mega Pokemon on a team. I'll leave you to fix that before I continue.
Just to let you know, I'm not new to Smogon either. I just made a few incorrect edits and was unsure of how to fix it/what to do next. Also, I have fixed this and replaced Salamence with Yveltal. i have also edited Gengar's moveset.
 
First regarding your Yveltal set:

Big Root is just worse than Life Orb. With Life Orb you hit harder AND recover more health from Oblivion Wing. With Big Root, you only recover more health from Oblivion Wing. Also 56 Atk doesn't make any sense when you don't have any physical move. A standard Life Orb Yveltal looks like this:

Yveltal @ Life Orb | Dark Aura
Rash Nature | 24 HP / 48 Atk / 252 SpA / 184 Spe
Dark Pulse / Oblivion Wing / Sucker Punch / Taunt

Next is the Groudon set: 252 Speed is a huge waste. Also all Primal Groudons in Ubers should run enough bulk to live a +2 Focus Blast from Geomancy Xerneas. RP Groudon looks more like this:

Groudon @ Red Orb | Drought
Adamant Nature | 104 HP / 252 Atk / 96 SpD / 56 Spe
Rock Polish / Precipice Blades / Stone Edge / Fire Punch

56 Spe allows you to outspeed Choice Scarf base 90s after a Rock Polish boost. Scarf base 99s also exist, but they are either rare (Yveltal) or can't do anything to you (Xerneas and Genesect). 104 HP / 96 SpD allows you to survive a +2 Focus Blast from Xerneas after Stealth Rock, and a Precipice Blades from 0 Atk Primal Groudon after Stealth Rock.

Anyway, a LO Yveltal and Darkrai are quite redundant. With your use of Mega Gengar, RP Groudon and Darkrai, this seems to me that you want to play Hyper Offense. Darkrai has a strong synergy with hazard laying offense because it pressures opposing Defoggers: support Arceus, Giratina-O and Latias. Darkrai outspeeds all of them, and can stop them from Defogging with a fast Dark Void. Dark Void also removes material by putting things to sleep (especially if he doesn't have Sleep Talk user), while Mega Gengar is probably the best material remover in the game. This screams "more set up sweepers" because you can remove their checks and counters and let them sweep. GeoXern is a natural choice because Mega Gengar can remove Primal Groudon and Ho-Oh with fast Destiny Bond and Klefki with Taunt and Focus Blast, 3 common Xern checks. As for the other one, you can opt for Ekiller, or for SD Arceus-Ground to better handle Primal Groudon.

Arceus @ Life Orb | Multitype
Jolly Nautre | 252 Atk / 4 Def / 252 Spe
Swords Dance / Extreme Speed / Earthquake / Stone Edge

or

Arceus @ Earth Plate | Multitype
Jolly Nature | 252 Atk / 4 SpD / 252 Spe
Swords Dance / Earthquake / Stone Edge / Recover

Xerneas @ Power Herb | Fairy Aura
Modest Nature | 184 HP / 28 Def / 252 SpA / 44 Spe
Geomancy / Moonblast / Focus Blast / Thunder

And finally, like I said earlier, a hazard layer. There are a few options, but generally:

Deoxys-Speed @ Focus Sash | Pressure
Timid Nature | 252 HP / 4 Def / 252 Spe
Stealth Rock / Taunt / Spikes / Knock Off or Magic Coat or Skill Swap

Skill Swap allows you to get off a layer of hazard against Magic Bouncers like Mega Diancie and Mega Sableye; Knock Off and Magic Coat are less match-up specific.
 
First regarding your Yveltal set:

Big Root is just worse than Life Orb. With Life Orb you hit harder AND recover more health from Oblivion Wing. With Big Root, you only recover more health from Oblivion Wing. Also 56 Atk doesn't make any sense when you don't have any physical move. A standard Life Orb Yveltal looks like this:

Yveltal @ Life Orb | Dark Aura
Rash Nature | 24 HP / 48 Atk / 252 SpA / 184 Spe
Dark Pulse / Oblivion Wing / Sucker Punch / Taunt

Next is the Groudon set: 252 Speed is a huge waste. Also all Primal Groudons in Ubers should run enough bulk to live a +2 Focus Blast from Geomancy Xerneas. RP Groudon looks more like this:

Groudon @ Red Orb | Drought
Adamant Nature | 104 HP / 252 Atk / 96 SpD / 56 Spe
Rock Polish / Precipice Blades / Stone Edge / Fire Punch

56 Spe allows you to outspeed Choice Scarf base 90s after a Rock Polish boost. Scarf base 99s also exist, but they are either rare (Yveltal) or can't do anything to you (Xerneas and Genesect). 104 HP / 96 SpD allows you to survive a +2 Focus Blast from Xerneas after Stealth Rock, and a Precipice Blades from 0 Atk Primal Groudon after Stealth Rock.

Anyway, a LO Yveltal and Darkrai are quite redundant. With your use of Mega Gengar, RP Groudon and Darkrai, this seems to me that you want to play Hyper Offense. Darkrai has a strong synergy with hazard laying offense because it pressures opposing Defoggers: support Arceus, Giratina-O and Latias. Darkrai outspeeds all of them, and can stop them from Defogging with a fast Dark Void. Dark Void also removes material by putting things to sleep (especially if he doesn't have Sleep Talk user), while Mega Gengar is probably the best material remover in the game. This screams "more set up sweepers" because you can remove their checks and counters and let them sweep. GeoXern is a natural choice because Mega Gengar can remove Primal Groudon and Ho-Oh with fast Destiny Bond and Klefki with Taunt and Focus Blast, 3 common Xern checks. As for the other one, you can opt for Ekiller, or for SD Arceus-Ground to better handle Primal Groudon.

Arceus @ Life Orb | Multitype
Jolly Nautre | 252 Atk / 4 Def / 252 Spe
Swords Dance / Extreme Speed / Earthquake / Stone Edge

or

Arceus @ Earth Plate | Multitype
Jolly Nature | 252 Atk / 4 SpD / 252 Spe
Swords Dance / Earthquake / Stone Edge / Recover

Xerneas @ Power Herb | Fairy Aura
Modest Nature | 184 HP / 28 Def / 252 SpA / 44 Spe
Geomancy / Moonblast / Focus Blast / Thunder

And finally, like I said earlier, a hazard layer. There are a few options, but generally:

Deoxys-Speed @ Focus Sash | Pressure
Timid Nature | 252 HP / 4 Def / 252 Spe
Stealth Rock / Taunt / Spikes / Knock Off or Magic Coat or Skill Swap

Skill Swap allows you to get off a layer of hazard against Magic Bouncers like Mega Diancie and Mega Sableye; Knock Off and Magic Coat are less match-up specific.
I appreciate the tips. There's a reason Yveltal had those Ev's in Atk: I was in the middle of editing. Also, I cannot add Xerneas to the team as these teams are being set up for my games, and thus I will only add Pokemon I either have or can obtain. I plan to give Yveltal LO with Dark Pulse, Sucker Punch, U-turn, and Oblivion Wing. U-Turn allows him to stay with fairies and switch to mega Gengar, rendering them helpless. I was also about to update Groudon with Dragon Tail for pesky Dragon Types and giving him the ability to stall. Primal Groudon opponents do give me trouble, so I may remove Dialga for something else, but I am unsure of what to do with him. I may replace him and reinstall a Deoxys-Speed. What are your thoughts on this?
 
I appreciate the tips. There's a reason Yveltal had those Ev's in Atk: I was in the middle of editing. Also, I cannot add Xerneas to the team as these teams are being set up for my games, and thus I will only add Pokemon I either have or can obtain. I plan to give Yveltal LO with Dark Pulse, Sucker Punch, U-turn, and Oblivion Wing. U-Turn allows him to stay with fairies and switch to mega Gengar, rendering them helpless. I was also about to update Groudon with Dragon Tail for pesky Dragon Types and giving him the ability to stall. Primal Groudon opponents do give me trouble, so I may remove Dialga for something else, but I am unsure of what to do with him. I may replace him and reinstall a Deoxys-Speed. What are your thoughts on this?

Well Smogon Ubers is supposed to be a place for the PS! simulator. But if you insist on using Yveltal, then U-turn would be magnificent with Mega Gengar. In this case you might be better off running Dread Plate / Black Glasses, and but the 24 HP into Atk. Deoxys-S works as Specs Dialga has quite a mediocre speed and can be played around once scouted.
 
Well Smogon Ubers is supposed to be a place for the PS! simulator. But if you insist on using Yveltal, then U-turn would be magnificent with Mega Gengar. In this case you might be better off running Dread Plate / Black Glasses, and but the 24 HP into Atk. Deoxys-S works as Specs Dialga has quite a mediocre speed and can be played around once scouted.
I like the way you think. In fact, I had already made that change to Yveltal before you recommended it. U-Turn Yveltal has great synergy with Mega Gengar. I'll add the Dread Plate to Yveltal in place of Life Orb, though; I like that change. I'll also add Deoxys-S.
 
Last edited:
Hello, everyone. I've been running trials with this Uber team and have reached a point of a standstill. I am without a stealth-rocks or spikes set-up and don't know who to incorporate into the team, nor who should be edited or removed. I am hoping to gain advice from the competitive trainers on the Smogon Forums.
First of all u mighty wanna give darkrai substitude instead of sludge bomb so u dnt get KOd when the other dudes poke wakes up
Here is the primary Pokemon in the team:

(Italicized means it was edited/fixed)

21238d1185967391-pokemon-kinofilm-10-dialga-vs-palkia-vs-darkrai-dar_pai1.jpg

Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Dark Void
- Nasty Plot
- Sludge Bomb

Darkrai is the main component of the team. His existence is a must due to the fact that the team was made from him as the main (Darkrai is also my favorite Pokemon, which adds to it). Darkrai is a fearful opponent because not many Pokemon out-speed him, and those that do (such as Deoxys-S) lack in power (with the exception of scarfers). His combination of Dark Void and Nasty Plot/Dark Pulse make a deadly game of strategies with the opponent. How I use him depends on how the opponent reacts.

yveltal_wallpaper_by_link_auditore-d73rkbi.jpg

Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 24 HP / 48 Atk / 252 SpA / 184 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- U-Turn


I've returned to an old set and edited it a little. Yveltal is an uncommon pokemon in Ubers (contrary to Xerneas, who is in almost every team). He comes with Dark pulse, boosted by both Life Orb and Dark Aura, giving Dark Pulse a dangerous STAB output even when hitting neutrally. Life Orb drains health the more the user attacks, and that is where Oblivion Wing comes in; by healing back lost health, Yveltal's longevity increases dramatically. Dark Pulse followed by a Sucker Punch usually 2KOs most pokemon, even if they are faster. U-Turn is for Fairy types and allows a quick switch-in with Mega Gengar, rendering them nearly helpless to his whim.

386___deoxys__speed_forme__by_tails19950-d615sgp.png

Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Spikes
- Knock Off


Deoxys-Speed is one of, if not the fastest, Pokemon around. This alone make him an excellent lead, which is appreciated with access to both Stealth Rock and Spikes, as well as Taunt. His naturally speediness will most likely allow him to get off an easy Taunt against suspected hazard-setters (with the exception of a Magic Coat user, but they aren't too common). Knock Off, also paired with his blinding speed, allows him to easily cripple an opponent, such as a choice user.

EYB4zXo.png

Gengar (M) @ Gengarite
Ability: Levitate
Shiny: Yes
EVs: 200 Def / 56 SpD / 252 Spe
Timid Nature
- Disable
- Taunt
- Perish Song
- Protect

Been on the team awhile, made a recent adjustment to his moveset. He was originally going to have Taunt, Sludge Wave, Perish Song, and Protect, but it came to my attention that Sludge Wave is an event move whereas Perish Song is a breeding move. I originally had taunt on the moveset but I originally thought that it was banned with Perish Song, which confused me as I saw someone else do the same thing. I have re-incorporated this move, and it should definitely fix the issue.

primal_groudon_by_theangryaron-d7hvjdz.png

Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant
Nature
- Rock Polish
- Precipice Blades
- Fire Punch
- Dragon Tail

Primal Groudon belongs on nearly every team; his ability not only strengthens his already powerful STAB Fire type attacks, but nullifies dangerous Water type attacks coming his way. Primal Reversion is almost a must-have due to this ability as well as making his already high stats even higher, with the exception of SpDef and Speed. Great for switch-ins with Primal Kyogre. Dragon Tail hits Dragon types super-effectively and also causes a switch for the opponent. A good prediction of Kyogre switching in causes this move to be very beneficial, and is great for acting as a stall.

black-kyurem-ex-plasma-storm-95-e1359988656208.jpg

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Lonely Nature
- Fusion Bolt
- Ice Beam
- Dragon Claw
- Sleep Talk

Finally, we have Kyurem-B. Kyurem-B goes well with Darkrai, again, for taking out not only Sleep-talk Kyogre, but does it better than Dialga in more ways than one. For example, his signature move, Fusion Bolt, has 30% more acc. than Thunder, and only does 10 pts. less, making it much more reliable. He also deals with enemy Darkrai's with sleep talk, usually getting them either below 50% or OHKO'd if the proper move is used and depending on their EV's. He also comes with the quick claw to make up for his lack of speed, as well as a surprise-factor.

I appreciate any advice given and thank you all for taking the time to read and rate this team.
 
Back
Top