Other ORAS OU Viability Ranking Thread V2 - Check Post #2500 PG. 100

Status
Not open for further replies.
I agree with Albacore's proposal to demote Lando-T to A rank. It's defensive set is just not as effective in the current meta as it was in early ORAS. Now that the meta rewards more balanced playstyles, it becomes somewhat of a liability and can't be played as recklessly as before due to the prevalence of bulky sweepers who aren't fazed by anything Lando-T does and can proceed to set up all over it. I believe it is best used as a pivot rather than a main answer to physical attackers as Intimidate + slow u-turn is still a phenomenal asset no matter which way you look at it.

Scarf Lando-T is even more exploited than its defensive set and can rarely afford to click EQ to do its job in checking stuff as that means dangerous mons like Lando, Hawlucha, Talon, SD Gliscor, etc. come in and wreck a large portion of your team.

Nominating Skarmory for A-
227.png

B+ ---> A-

I think Skarmory is deserving of A- thanks to it's Custap lead set. A simple set consisting of Stealth Rock / Brave Bird or Iron Head / Spikes / Taunt goes a long way. It's almost always guaranteed to get up Stealth Rock thanks to Sturdy, and most of the time it can get up a layer or two of Spikes, thanks to Custap berry. Taunt allows it to shut down Pokemon such as Ferrothorn that try to stack hazards beside it. Brave Bird is also nice, as it allows Skarmory to kill itself, stopping Defog and Rapid Spin, while also gaining momentum, allowing a sweeper to come in for free. Custap Skarm is almost a necessity on HO teams. It's one of the premier hazard stackers, almost always being able to get up SR and 1 layer of Spikes, and can oftentimes prevent other, slower, hazard stackers from doing the same.

Defensive sets are also decent, being able to check many physical attackers such as Mega Metagross, Jolly Mega Lopunny, and Mega Pinsir. It has a stellar Steel / Flying defensive typing, leaving it with only 2 weaknesses to Fire and Electric. It also can offer defog support, and has reliable recovery in roost.

Thanks to Custap berry, Skarmory is now a great hazard stacker and suicide lead for HO teams, being able to almost always get up SR and 1 layer of spikes, while still being a top notch hazard remover and physical wall, capable of countering many physical attackers such as mega metagross, mega lopunny, and mega pinsir.

I think Skarm is fine in B+. Custap skarm is really matchup-reliant being how common M-Sableye is in the meta which prevent it from doing its only job, thus making it absolutely useless. It's also very predictable and easy to to play around its custap berry by using a weaker move in tandem with a KO move in order to allow it to only get up one hazard.

Lead skarm+ Bisharp is a common strategy to deal with defoggers but Keldeo (particularly sub+CM) becoming more and more common hurts that strategy significantly.

I just don't find it all that effective and a reason that warrants Skarm to rise a rank.
 
Mega Sableye prevents almost every suicide lead from doing their job, it's not just just custap Skarm. At the best, Azelf forces a 50/50 with skill swap, and even then, it's not guaranteed it can get up rocks. Besides, Mega Sableye leads are fairly easy to predict, and you can lead accordingly, such as leading with diancie, and then double switching back into skarmory. It's definitely predictable, but it's still so effective at doing it's job. As long as Skarmory is facing a team without mega sableye, it can get up hazards easily. One pokemon stopping it's set shouldn't be reason for it to not rise, considering fairies have been on the rise, and it's not like mega sableye is super super common. Using a weaker move and then a KO move is a strategy to stop it from getting up 2 hazards, but getting up SR is still nice; many other suicide leads such as aerodactyl and azelf can only get up 1 hazard too.
 
Last edited:
My issue with Lando-T going to A is that you're implying it's not some sort of real threat in the meta for A+ based on the usage of Lando-I when its offensive sets are actually pretty brutal to face in the first place. Also what exactly is setting up on Lando-T to the point that the meta has gone totally against it warranting a drop cause I haven't actually seen it. SD sets and offensive SR sets are extremely solid and takes very little support to actually get them going. Not really buying that the cons being exaggerated are enough to push it down to A.
 
yeah, agreein with AM here.
not sure as to what exactly brought on lando-t raising. Its more solidly planted in its position than ever before, with new shit such as mmeta and mlop to check. I mean these two mons crap on offense and lando-t is practically the best answer offense has to both of them, why in the world would you drop such a valuable check to such prominent mons?

As far as drop in performance of the scarf sets go, that I think just has to account for the drop in prevalence of sand; the style it was strongest against. It doesn't seem as great now that its not wrecking sand offense but its still fantastic because of the amazing blanket check it is. (it's easy to handle with a little bit of creativity but the fact remains its a good blanket check).

The double dance sets, i have no idea what people are complaining about. Once you have proper teammates to actually pressure or lure its counters, its fucking golden. Sd blows apart balance and Rock Polish cleans up offense. Now this is common knowledge, but what separates lando-t from other potential double dancers are three main things
1) natural power
145 base attack with a 100 base power stab move with no drawbacks is just yum
2) good coverage with just two moves
ground+rock coverage in eq+edge is solid, honestly ground+dark also works fairly well with knock off>stone edge
3) bulk
this is the most important part
Not only is it a win con, its a check to sand offense, and it has more than enough bulk to actually set up both even vs some offense (its mostly getting up only 1 vs competent players tho lol).
Its versatility of roles as both a win con and a blanket check makes it pretty easy to fit onto teams, making a beautiful set overall.

Offensive SD sets are pretty good because they apply a solid amount of pressure to sableye and have a decently good matchup vs. garchomp. the surprising power behind adamant earth plate eq is enough to catch pokemon like clefable off guard, easily 2hko'ing it. It's a solid optoin for a style that is dying to have rock setters that can beat teh dreaded jewel-bitch.
Seriously mega sableye is a cumshitting fuckstain. That aside

As a pivot, lando-t once again blanket checks fucktons of physical attackers (although its kinda easy to overload (well blanket checks are)) and its slow u-turn is great for bringing in teammates safely. yeah ok you guys know what defensive set does but the point is its a really great asset for balanced and even semi-stall teams, always a top pick for a teamslot.

Lando-t as a whole is a pretty independet mon, its usually the one providing the support and double dance sets are really the only sets that need support (they're a win con duh). It pretty much always carries its weight and can succeed vs any playstyle depending on its set, making a gigantic impact on the metagame. Its definitely one of the first things that need to be accounted for when teambuilding. Keep A+
 
Yea, Lando T to A is silly... It may not be overcentralizing, but its still that annoying little bug thats always in our hair.

Putting it in the same rank as Celebi, MMan, Rotom W, etc. is really underestimating it. Not only does it sit on 145 attack, but with its ability Intimidate, it can threaten physical attackers. Now, add a great movepool with a good offensive and defensive type. Yea...

Its Offensive sets pivot and gives chunks of damage to Offense. Its Defensive set has nearly unmatchable bulk (physical bulk that is) and sets up rocks. It can also run the rare Dub D set but i dont really know much about that.

How about being the same glue it always was and will be to offensive teams? Seriously, it may have a bit of competition with Lando I, but it still forms great with cores (especially voltturn) and gives momentum for its team. Few things accomplish this with ease, in fact i think Lando T is the best U-Turner in the meta.

With its functionalities as a Bulky Rocks setter to an offensive pivot, this thing does a lot for a single mon. Tell me a pivot mon that can set up rocks with a semi fast speed tier and great attack. I dont think there is one.

A+ easily.

I'm gonna make another nom, but im savin it for tomorrow because im too lazy.
 
Rotom-H: D -> C-

Alright so I'm not gonna pretend like I use this thing a whole lot but I've used it some and I just see it as better than stuff like Froslass and Doublade. So the obvious comparison is with Rotom-Wash, which is hands down the better pokemon in the OU metagame sporting only one weakness and a multitude of resistances. The way the 2 forms differ is the STAB move and defensive typing. Now defensively Rotom-W has a better typing however Rotom-H actually sports more resistances which allows it to act as a hard wall to Serperior, Charizard Y (if spdef), non Lum Volcarona if you run T-Wave, and any Altaria really outside of Substitute since Will-O-Wisp has more PP than Heal Bell. It's also a really strong check to Celebi and is immune to burns so it is a little harder to wear down that way although being weak to rocks makes it easier to wear down in a simpler way. Its typing also lets it resist electric type attacks so it hard walls Manectric, and better checks Thundurus and Raikou. I would say it is actually probably better used as a Specially Defensive tank than a Defensive one based on the things that it can switch into and check.

Offensively STAB Overheat is very threatening to pokemon like Bisharp, Scizor and Mega Metagross. I think it is better as a Choice Scarfer/offensive presence than Rotom-W because fire is such a great attacking type and it's actually harder to find switch-ins to as long as you slap on HP Ice for ground types.

Obviously its major weaknesses in comparison to the Wash form are being walled by Heatran, being less threatening to grounds like Landorus-T and Hippowdon and having a love/hate relationship with water types and that pesky SR weakness. Overall I don't think it's a great mon by any means and while it may see next to no usage I believe D is underselling its capabilities a bit since it has a really awesome typing (8 resistances and 2 weaknesses) with some notable resistances over Rotom-W including Fairy and Grass and a scarier STAB move (albeit with its own downside).
 
If you want to post a replay of a good usage of Kyurem, please post one that isn't against an opposing team where four out of six Pokemon were weak against its best STAB attack.

There was a simlar discussion in ubers concerning Kyu-W and I'll reiterate my point here: Ice is such a good offensive type because most *good* teams are inherently weak to it, especially offensive ones. Attempting to cover an ice weakness usually comes with a high opportunity cost since the types that resist ice happen to be slow, defensive pokemon with poor offensive synergy together. There is nothing arong about having a team that has a weakness to ice, and that's why it's so great offensively.
 
There was a simlar discussion in ubers concerning Kyu-W and I'll reiterate my point here: Ice is such a good offensive type because most *goodwill* teams are inherently weak to it, especially offensive ones. Attempting to cover an ice weakness usually comes with a high opportunity cost since the types that resist ice happen to be slow, defensive pokemon with poor offensive synergy together. There is nothing arong about having a team that has a weakness to ice, and that's why it's so great offensively.
That's bad teambuilding, that team was ice weak and should of had something to counter or check ice, mamoswine who is in A- would have beat that team with little effort as well and if you aren't preparing for the likes of him then you deserve to get swept.

Av azumarill, scizor, keldeo could have served as good checks to ice but the problem was he stacked the ice weakness so that 4 of them was weak to it and the other two didn't enjoy dealing with a stab ice attack either.
 
Entei from c-b-

Entei is an amazing powerhouse in ou, with m sabl being its greatest new tool. Cb entei hits hard but has always had a crippling rocks weakness, because he requires prediction switches too use effectively. Now, with m sabl, there are many more ways i can deal with that flaw, and also set entei up for big hits by forcing out mons with the threat of setup and switching into entei. Here's some calcs
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Mega Sableye: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO

252+ Atk Choice Band Entei Sacred Fire vs. 244 HP / 0 Def Gliscor: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Poison Heal

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 160 Def Clefable: 262-309 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Entei Stone Edge vs. 64 HP / 0 Def Mega Altaria: 152-179 (49.5 - 58.3%) -- 98.4% chance to 2HKO
Altaria is a dd mega set

As you can see, eneti definitely hits hard, and has extreme speed to boot. Now, does entei deserve s or a rank? No. It does require support (a defogger and m sabl) and it isn't going to 2hko everything, (im looking at you, lando) although everything risks that burn
Tl;Dr:entei hits hard and can really shine with support, but still only deserves b- for predictability and no answer to bulky water or ground types.
 
Last edited:
Entei from c-b-

Entei is an amazing powerhouse in ou, with m sabl being its greatest new tool. Cb entei hits hard but has always had a crippling rocks weakness, because he requires prediction switches too use effectively. Now, with m sabl, there are many more ways i can deal with that flaw, and also set entei up for big hits by forcing out mons with the threat of setup and switching into entei. Here's some calcs
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Mega Sableye: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO

252+ Atk Choice Band Entei Sacred Fire vs. 244 HP / 0 Def Gliscor: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Poison Heal

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 160 Def Clefable: 262-309 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Entei Stone Edge vs. 64 HP / 0 Def Altaria: 360-424 (117.2 - 138.1%) -- guaranteed OHKO
Altaria is a dd mega set

As you can see, eneti definitely hits hard, and has extreme speed to boot. Now, does entei deserve s or a rank? No. It does require support (a defogger and m sabl) and it isn't going to 2hko everything, (im looking at you, lando) although everything risks that burn
Tl;Dr:entei hits hard and can really shine with support, but still only deserves b- for predictability and no answer to bulky water or ground types.
You forgot to change Altaria to it's Mega Form.

252+ Atk Choice Band Entei Stone Edge vs. 64 HP / 0 Def Mega Altaria: 152-179 (49.5 - 58.3%) -- 98.4% chance to 2HKO
 
well, if you can catch Altralia on the switch you could OHKO. I think that Entei is a perfectly reasonable candidate for moving up due to his excellent coverage and strong priority. however, maybe just c+ though. will back this up in a bit.
 
Maybe this isn't necessarily the most relevant thing to discuss atm, but why is Tornadus-T still BL when it's A-Rank in an OU Viability thread? I agree completely with his ranking, but it just seems silly that he isn't OU at this point.

On a second note, I don't agree with Dragonite in B+ Rank. It has one of the most impressive abilities in the game which allows it to set up 9 out of 10 times. It's extremely versatile and has an amazing typing to back it up. Many bring up the Stealth Rock argument, but this same argument applies to Volcarona and Kyurem-B, two pokemon with the same dilemna. At this point i'm sure I don't need to go into much detail about how destructive Dragonite can be in OU. It just doesn't make sense to me that it's B+, especially when Volcarona (with a much worse SR problem) is a rank above it.
 
Dragonit
Maybe this isn't necessarily the most relevant thing to discuss atm, but why is Tornadus-T still BL when it's A-Rank in an OU Viability thread? I agree completely with his ranking, but it just seems silly that he isn't OU at this point.

On a second note, I don't agree with Dragonite in B+ Rank. It has one of the most impressive abilities in the game which allows it to set up 9 out of 10 times. It's extremely versatile and has an amazing typing to back it up. Many bring up the Stealth Rock argument, but this same argument applies to Volcarona and Kyurem-B, two pokemon with the same dilemna. At this point i'm sure I don't need to go into much detail about how destructive Dragonite can be in OU. It just doesn't make sense to me that it's B+, especially when Volcarona (with a much worse SR problem) is a rank above it.


Dragonite just isn't very good in a lot of ways, sr Weaknesses, x4 ice weakness (ice is already really good rn) and in general just not worth using as a sweeper with fairies Running about
B or b+
 
As an avid user of Entei, I absolutely agree on Entei moving up, but B- is a bit high. C+ seems about right for it. Entei does have a lot of flaws. It's Speed, while decent, is brought down due to the fact that is has to run an Adamant nature to abuse Extreme Speed. Entei also has no reliable recovery and a weakness to every form of entry hazard. It's also a fairly team-specific 'Mon, as not every team can use it to its best extent. It's typing is also quite mediocre defensively, being weak to common attacking types such as Ground and Water. However, Sacred Fire is an incredibly spam-able move. Common would-be switch-ins are, such as Landorus-Therain, Rotom-W, Hippodown and Mega Altaria, are unable to switch in due to the fear of the Burn chance. Heatran is lured in with Bulldoze that can easily KO after Stealth Rock. Even common checks are worn down with Burn damage and possible entry hazard damage. Even on defensive walls and resisted hits, Sacred Fire is pretty powerful in combination of STAB and a pretty good Attack stat as well. It pretty much tears apart Skarmory / Chansey cores as well, as it beats both of them very handily. Entei's bulk is actually pretty deceiving as well, and it takes hits better than you think it would. Late game, Extreme Speed KOs pretty much every weakened offensive threat, and it's actually a fantastic late game cleaner. Honestly, its positives completely outweigh its negatives, and, in practice, it's extremely hard to try to play around and it can leave massive dents in teams.

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252 Def Sableye: 172-204 (56.5 - 67.1%) -- guaranteed 2HKO

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Diancie: 114-134 (47.3 - 55.6%) -- guaranteed 2HKO after burn damage

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 4 Def Mega Aerodactyl: 140-165 (46.5 - 54.8%) -- 65.2% chance to 2HKO

252+ Atk Choice Band Entei Sacred Fire vs. 244 HP / 0 Def Gliscor: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Poison Heal

252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 4 Def Mega Gyarados: 114-135 (34.4 - 40.7%) -- guaranteed 3HKO
I'm on mobile so I'm sorry about how short this was. I'll expand a bit later.

Edit: Have a drinking game. Every time I say "as well", take a shot
 
Last edited:
Just a quick update I removed all the hyperlinks for each mon in the rankings cause the links would be all over the place and there was no point in linking people to old analysis anyways. A link for sets is under the rankings under the subject "SETS" so if looking for some two links are provided to the relevant areas which you would find them and can use.
 
Im going to nominated Tornadus-T for a plus and before you guys call me crazy (which im sure some of you will anyway) let me explain myself
Tornadus-T is one of the most versatile pokemon in the game atm
It can run many sets such as assault vest and life orb both providing great coverage with moves like u turn, knock off, focus blast, taunt, superpower, focus blast, heat wave sludge wave just to name a few
its 121 is EXTREMELY useful in the meta out speeding the vast majority of it and its 110 special attack combined with its 100 attack makes it a great antimeta poke.. not to mention its ability Regenerator which makes sr a non issue (ever thou most teams carry spinners/defoggers now)






 
Im going to nominated Tornadus-T for a plus and before you guys call me crazy (which im sure some of you will anyway) let me explain myself
Tornadus-T is one of the most versatile pokemon in the game atm
It can run many sets such as assault vest and life orb both providing great coverage with moves like u turn, knock off, focus blast, taunt, superpower, focus blast, heat wave sludge wave just to name a few
its 121 is EXTREMELY useful in the meta out speeding the vast majority of it and its 110 special attack combined with its 100 attack makes it a great antimeta poke.. not to mention its ability Regenerator which makes sr a non issue (ever thou most teams carry spinners/defoggers now)




The thing is, with Torn-T you NEED hazard removal to use it to its full potential. If you use AV, you want to pivot with Regenerator and be able to switch into special attacks, with the SR up, you get worn down much more easily. It's LO set is a crisp wallbreaker, and while I agree that it should be ranked up I think you need to give better reasoning for it.
Also Hurricane miss is shitty af. Second thing, two sets isn't that versatile. Look at Talonflame, it has like 5 different sets. While the interchangeable moves of Torn are very good only having two different sets that basically do the same thing despite your move choices isn't that versatile imo.
I'm at school atm, I'll elaborate later when I get on my home computer.
 
You actually don't need hazard removal with Torny-T. Tornadus appreciates it sure, but regenerator negates it's SR weakness, especially with U-Turn pivoting. I feel the real reason Tornadus is at it's rank (and will probably stay there) is because of Hurricanemiss. In Rain Torny is an absolute monster but with the prominence of rain dying down since Gen 5, it's not the same beast it was that shot it up to Ubers.
 
You actually don't need hazard removal with Torny-T. Tornadus appreciates it sure, but regenerator negates it's SR weakness, especially with U-Turn pivoting. I feel the real reason Tornadus is at it's rank (and will probably stay there) is because of Hurricanemiss. In Rain Torny is an absolute monster but with the prominence of rain dying down since Gen 5, it's not the same beast it was that shot it up to Ubers.
With the AV set it does like it so it can sponge up more hits though tbf. Sorry for the one liner.
 
This is my first post on these forums so I hope it goes well, anyways here we go:

528.png

Nominating Swoobat for D Rank, or C-.

Swoobat can be a handful to deal with at times, largely due to its ability to abuse Calm Mind + Simple. Swoobat can also learn a wide variety of moves: Giga Drain, Psyshock, Heat Wave, Stored Power, Air Slash, Signal Beam, Roost to name a few. Got some calculations for you guys:

+2 252+ SpA Swoobat Giga Drain vs. 252 HP / 0 SpD Mega Slowbro: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO
With 2 Calm Minds this becomes:
+3 252+ SpA Swoobat Giga Drain vs. 252 HP / 0 SpD Mega Slowbro: 382-450 (96.9 - 114.2%) -- 81.3% chance to OHKO

+2 252+ SpA Swoobat Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 268-316 (41.7 - 49.2%) -- guaranteed 3HKO

+2 252+ SpA Swoobat Giga Drain vs. 248 HP / 0 SpD Rotom-W: 240-284 (79.2 - 93.7%) -- guaranteed 2HKO after Leftovers recovery
With 2 Calm Minds this becomes:
+3 252+ SpA Swoobat Giga Drain vs. 248 HP / 0 SpD Rotom-W: 300-354 (99 - 116.8%) -- 93.8% chance to OHKO

+2 252+ SpA Swoobat Heat Wave vs. 0 HP / 4 SpD Mega Metagross: 294-348 (97.6 - 115.6%) -- 87.5% chance to OHKO

+2 252+ SpA Swoobat Psyshock vs. 0 HP / 0 Def Keldeo: 440-522 (136.2 - 161.6%) -- guaranteed OHKO

Albeit it does have its weaknesses, but I believe due to its medium-highh speed, and its ability to get a quick calm mind or two set up it can become incredibly dangerous.



609.png

Also nominating Chandelure from D to C- or C.

Chandelure is an incredible choice scarf abuser, it has a wide movepool that can often catch the opponent off guard. With a choice scarf its speed becomes approximately 375, outspeeding almost everything in ou, baarring priority and speed boosts. Flash fire also allows it to play a similar roll to Heatran. Good moves for it include: Energy Ball, Flamethrower, Shadow Ball, Psychic, Hidden Power Ice/Ground/Fighting and Overheat to name a few. Here are some damage calcs for y'all:

252+ SpA Chandelure Shadow Ball vs. 252 HP / 0 SpD Mega Slowbro: 374-444 (94.9 - 112.6%) -- 68.8% chance to OHKO
252+ SpA Chandelure Flamethrower vs. 0 HP / 4 SpD Mega Metagross: 320-380 (106.3 - 126.2%) -- guaranteed OHKO
252+ SpA Chandelure Flamethrower vs. 252 HP / 4 SpD Skarmory: 468-552 (140.1 - 165.2%) -- guaranteed OHKO
252+ SpA Chandelure Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 372-440 (97.3 - 115.1%) -- 81.3% chance to OHKO
252+ SpA Chandelure Hidden Power Ice vs. 0 HP / 0 SpD Landorus: 376-444 (117.8 - 139.1%) -- guaranteed OHKO
252+ SpA Chandelure Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 396-468 (111.8 - 132.2%) -- guaranteed OHKO
252+ SpA Chandelure Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 360-424 (100.5 - 118.4%) -- guaranteed OHKO
252+ SpA Chandelure Flamethrower vs. 0 HP / 0 SpD Excadrill: 498-588 (137.9 - 162.8%) -- guaranteed OHKO
252+ SpA Chandelure Energy Ball vs. 96 HP / 0 SpD Manaphy: 234-276 (64.1 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Chandelure Flamethrower vs. 4 HP / 0 SpD Bisharp: 470-554 (172.7 - 203.6%) -- guaranteed OHKO (If Bisharp isn't running Sucker Punch)
252+ SpA Chandelure Flamethrower vs. 0 HP / 0 SpD Weavile: 402-474 (143 - 168.6%) -- guaranteed OHKO
252+ SpA Chandelure Energy Ball vs. 0 HP / 0- SpD Mamoswine: 394-464 (109.7 - 129.2%) -- guaranteed OHKO
252+ SpA Chandelure Shadow Ball vs. 0 HP / 0 SpD Mega Charizard X: 178-211 (59.9 - 71%) -- guaranteed 2HKO
252+ SpA Chandelure Flamethrower vs. 248 HP / 176 SpD Mega Scizor: 592-700 (172.5 - 204%) -- guaranteed OHKO

What do you guys think?

~SSword.
 
Swoobat sucks. It really needs a boost to inflict any type of significant damage, and stored power / psyshock is really weak right off the bat due to swoobat's pathetic base 77 special attack. Swoobat is also extremely frail, with paper thin 67 / 55 / 55 defenses. It literally has no switch in opportunities due to it's SR weakness and how frail it is. It's easily picked off by priority moves such as Bullet Punch, Ice Shard, and Brave Bird, while also being walled by multiple common Pokemon in OU such as Chansey, Heatran, and Tyranitar. As long as your opponent is a decent player, swoobat can easily be stopped. Any competent player will not allow swoobat to set up easily, without making it take heavy damage in the process or get statused or crippled.
 
Last edited:
Also adding on to what firehusky said a lot of those calcs aren't impressive. Like +2 modest Giga Drain can't OHKO a Mega Slowbro. +3 isn't even guaranteed without any prior damage, which while it isn't hard to get that, its not that impressive. Also some calcs for Chandelure (or actually maybe all) are kind of biased because they're all against super effective targets.

Sorry for kind of short post, on my phone
 
Swoobat is pathetic in OU. Your calc had it being a role to KO Slowbro uninvested in Special Defense with a Super Effective move at +3 Special Attack. That's ridiculous. You're implying this thing can live hits with its pathetic bulk, and set up on things. It's weak to rocks, gets 100% walled by Heatran. Anything can do decent damage at +3 with Super Effective hits, but 77 Special Attack is disgustingly low for a set up sweeper. It's got alright speed but a whole load of megas are faster and a fair few non megas as well. It can't set up on anything in OU barring something choice locked into Earthquake or something along those lines. Even really weak walls can do a lot of damage to this thing with its pitiful defenses.
 
Status
Not open for further replies.
Back
Top