ORAS UU Viability Ranking Thread M2

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did you even read his post? he was clearly saying that offensive Galv was Thunder/Buzz/Webs/VSwitch, and pure offensive Galv is just not good, it needs webs to facilitate teammate's sweeps.
Must have misunderstood, but that is no different from the Sash set, but with a Life Orb
 
Must have misunderstood, but that is no different from the Sash set, but with a Life Orb

To be fair, that minor difference means it plays totally differently. LO Galvantula is primarily a revenge killer that drops webs on a predicted switch (but works best on teams that don't require webs so much as appreciate them), as opposed to the suicide lead Galvantula that is more common.
 
To be fair, that minor difference means it plays totally differently. LO Galvantula is primarily a revenge killer that drops webs on a predicted switch (but works best on teams that don't require webs so much as appreciate them), as opposed to the suicide lead Galvantula that is more common.
And i understand that
 
Pure offense is Thunder bug buzz giga drain and webs but there are some better choices instead of webs.HP rock covers bug weaknesses.Atleast for me its uncommon to see galvantula offense with Webs.
 
Mega Sceptile back to A-: It makes me sad how underrated this thing is. Yes, it's true that is has subpar bulk and many exploitable weaknesses, but it's not supposed to take hits very well anyway because that's not what it is designed to do. It's designed to hit hard and fast, have good neutral coverage bar steels (which it always runs coverage for,) and it's very effective in checking slower threats. The Main reason I think mega-sceptile should go to A- is because of it's versatility. It's in no way a one trick pony, and can run many very effective sets. My favorite set is the Sub +3 attacks set because Sceptile is SO good at making other pokemon switch out of it, particularly things that are weak to it's STAB attacks. Since Water, Ground, and Dragon types are everywhere, sceptile is very good at making things switch out of it and has very good revenge killing ability and functions as a good cleaner. Another thing, Sceptile is very anti-meta bc it couldn't give two flying fucks about scald or bulky waters, and just can recover the sub damage and potential burn damage with giga drain because of all the water types in UU. Also, did I mention it beats Crocune?

Another thing, The SD set muscles past its would be checks like florges, and adds even more versatility, making it even more of a threat than it already is. Move it back to A-.
 
Epic there are possible ways to cripple it.Trick room,body slam.Thats just using his speed againts him.Gyro Ball is a thing.And who can learn them trick rooms and gyro balls.The one and the only Bronzong.It needs to watch for HP fire but running Spd can take one.
 
I agree with moving Porygon-Z to A-, While it only has 90 base speed, it more than compensates for that. Adaptability helps out so much as it makes a Tri Attack powerful wallbreaking move, the only things keeping Tri Attack from being spammed effieciently is Chandelure, which isn't a problem unless it is Scarfed, since it has access to dark pulse which gives almost perfect neutral coverage. It can run many sets, all of which are capable of ripping holes in teams. In fact, even some of the bulkiest pokes can be maimed by the Double Dance set.
+2 252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Blissey: 359-424 (50.2 - 59.3%) -- 78.5% chance to 2HKO after Leftovers recovery

+2 252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 0 SpD Suicune: 413-489 (102.2 - 121%) -- guaranteed OHKO

+2 252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 24+ SpD Florges: 286-338 (79.4 - 93.8%) -- 43.8% chance to OHKO after Stealth Rock

+2 252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 240 SpD Aggron: 127-149 (36.9 - 43.3%) -- guaranteed 3HKO after Stealth Rock

+2 252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Cresselia: 369-437 (83.1 - 98.4%) -- 68.8% chance to OHKO after Stealth Rock

There are only a few that can take more than 2 hits from a +2 Tri Attack and don't fear the coverage moves but even they are kept at bay due to how much damage they take (most of which very likely don't have reliable recovery) which allows other sweepers to take advantage of their checks being weakened.

Can any of the fighting types reliably switch in? Not really.
I'll admit they can't switch in securely, but most can switch in and kill.
 
Mega Sceptile back to A-: It makes me sad how underrated this thing is. Yes, it's true that is has subpar bulk and many exploitable weaknesses, but it's not supposed to take hits very well anyway because that's not what it is designed to do. It's designed to hit hard and fast, have good neutral coverage bar steels (which it always runs coverage for,) and it's very effective in checking slower threats. The Main reason I think mega-sceptile should go to A- is because of it's versatility. It's in no way a one trick pony, and can run many very effective sets. My favorite set is the Sub +3 attacks set because Sceptile is SO good at making other pokemon switch out of it, particularly things that are weak to it's STAB attacks. Since Water, Ground, and Dragon types are everywhere, sceptile is very good at making things switch out of it and has very good revenge killing ability and functions as a good cleaner. Another thing, Sceptile is very anti-meta bc it couldn't give two flying fucks about scald or bulky waters, and just can recover the sub damage and potential burn damage with giga drain because of all the water types in UU. Also, did I mention it beats Crocune?

Another thing, The SD set muscles past its would be checks like florges, and adds even more versatility, making it even more of a threat than it already is. Move it back to A-.
Trick Room uses Mega Sceptile's speed against it and theres the fact that Aerodactyl is the Mega of choice on nearly every team.
 
mega scept is an extremely niche mon, idt it should move up; in fact, i actually think it should go down.
vs stall it's pretty bad, it's not really gonna get past florges or blissey.
vs balance there's also the florges issue but there's also mega aero which revenges it.
vs offense i believe it works the best, but it doesnt really have free switches plus it's easy to revenge anyways.
i personally see mega scept as faster shaymin, but much frailer, lacking natural cure and consuming a mega slot.
 
Epic there are possible ways to cripple it.Trick room,body slam.Thats just using his speed againts him.Gyro Ball is a thing.And who can learn them trick rooms and gyro balls.The one and the only Bronzong.It needs to watch for HP fire but running Spd can take one.
Trick room sucks in UU and even if someone wants to use it, Mega Aerodactyl is even worse off because of it's even higher base speed. Trick room doesn't just screw over sceptile, it screws over every single fast pokemon. Lol @ body slam, it's an extremely unviable move except maybe when backed by refrigerate, pixilate, and aerilate. Gyro Ball does more damage to Aerodactyl and is super effective against it as well, so Gyro Ball isn't always the end all be all to it. Also, bronzong's good typing and abilities let's it beat a lot of pokemon, not just sceptile.

Trick Room uses Mega Sceptile's speed against it and theres the fact that Aerodactyl is the Mega of choice on nearly every team.
First off, Trick Room isn't very viable in UU. Second, Mega Aerodactyl is even faster than mega sceptile so the same argument about trick room fucking sceptile over applies for Aerodactyl as well. Also, just because one pokemon is good doesn't mean another pokemon is bad just because of it. There's opportunity cost, yes, but There is opportunity cost for everything. Those two points are moot.

mega scept is an extremely niche mon, idt it should move up; in fact, i actually think it should go down.
vs stall it's pretty bad, it's not really gonna get past florges or blissey.
vs balance there's also the florges issue but there's also mega aero which revenges it.
vs offense i believe it works the best, but it doesnt really have free switches plus it's easy to revenge anyways.
i personally see mega scept as faster shaymin, but much frailer, lacking natural cure and consuming a mega slot.

vs stall the SD set and the substitute set have different checks, The SD set beats both florges and blissey with Leaf Blade and Drain Punch respectively, but can't touch pokemon like Forretress. The Sub set can beat Forretress but has trouble against it's normal checks. It's different sets make it very dangerous against stall, particularly the sub set, bc then it can't get poisoned.
vs balance the SD set can get past florges, but the Substitute set cannot, as I have said. Regular Aero cannot revenge it if Mega Sceptile is already evolved without Dragon Pulse at least doing decent damage.
252 SpA Mega Sceptile Dragon Pulse vs. 0 HP / 0 SpD Mega Aerodactyl: 157-186 (52.1 - 61.7%) -- guaranteed 2HKO
vs offense it does the best against and the Substitute set has a nice free switch in Crocune and is very good at forcing switches itsself. lol @ it's easy to revenge bc it's not.
Shaymin and Sceptile have different roles, so they can't really be compared.
 
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vs stall the SD set and the substitute set have different checks, The SD set beats both florges and blissey with Leaf Blade and Drain Punch respectively, but can't touch pokemon like Forretress.

Except that even at +2, Mega-Sceptile can't OHKO Florges or Blissey, while uninvested Moonblast has a guaranteed OHKO after rocks. Besides, as soon as you SD, your opponent will probably switch to their physical wall. Also, it very much does NOT have a free switch-in to Crocune, unless you want to risk a Scald burn ending your limited ability to do damage.

Physical Mega-Sceptile does less damage than LO Virizion and doesn't even have the benefit of STAB Close Combat. T-Wave immunity is nice, but the set is niche at best in UU.
 
Except that even at +2, it very much does NOT have a free switch-in to Crocune, unless you want to risk a Scald burn ending your limited ability to do damage.

Sorry, I meant the Substitute set is good for switching in to Crocune, Should have cleared that up. (Also the SD set is a good switch-in in the no scald ladder lol)
 
Here is a suggestion I have, Mega Sharpedo A- to A. This thing is a monster. It is one of the best cleaners if not the best one in the entire tier. Crunch can just smash through certain teams along with a really good coverage move in ice fang. It is a really good staple on hyper offense and forms of offensive balance as it really appreciates the hole punching ability of wall breakers in the tier as it provides easier cleans. There are lots of occasions where you'll be down like 4-2 and as long as you've weakened a check which offensive teams are good at doing it can come in and clean up really nicely. It can put lots of work into opposing offensive teams as well as crunch and waterfall can smash through teams. The not good by any means but added bulk with the mega form allows it to take priority moves if it needs to which is nice as well. ex. espeed from luc or entei or a mach punch from nape.
 
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Can we put Scyther at C, if not B- for the moment? It's in a decent speed tier, rivals Lucario in terms of Physical attack and outspeeds it, has use of eviolite if it wants to play bulky, roost, can do a subtoxic role, and a bunch of stuff that might just so off it's viable.
 
Can we put Scyther at C, if not B- for the moment? It's in a decent speed tier, rivals Lucario in terms of Physical attack and outspeeds it, has use of eviolite if it wants to play bulky, roost, can do a subtoxic role, and a bunch of stuff that might just so off it's viable.

I actually agree with this. Scyther is a very underrated mon at the moment, and while it is nowhere near spectacular, the banded set hits rather hard, the scarf set is a great revenge killer, and Eviolite SD/Roost is pretty good as well. SubToxic is a semi-decent set due to Scyther's usable bulk and access to roost, but once again, it is nowhere close to spectacular. It's cost of use is rather high, though with the correct support, it can function decently well. I don't think Scyther is as bad as it looks on paper, and Scyther should be put on here somewhere. Don't get me wrong, this pokemon is not great by any stretch, but at least has enough viability to be Put in C-Rank.
 
Can we put Scyther at C, if not B- for the moment? It's in a decent speed tier, rivals Lucario in terms of Physical attack and outspeeds it, has use of eviolite if it wants to play bulky, roost, can do a subtoxic role, and a bunch of stuff that might just so off it's viable.
Show me some replays pls
Here is a suggestion I have, Mega Sharpedo A- to A. This thing is a monster. It is one of the best cleaners if not the best one in the entire tier. Crunch can just smash through teams along with a really good coverage move in ice fang. It is a really good staple on hyper offense and forms of offensive balance as it really appreciates the hole punching ability of wall breakers in the tier as it provides easier cleans. There are lots of occasions where you'll be down like 4-2 and as long as you've weakened a check which offensive teams are good at doing it can come in and clean up really nicely. It can put lots of work into opposing offensive teams as well as crunch and waterfall can smash through teams. The not good by any means but added bulk with the mega form allows it to take priority moves if it needs to which is nice as well. ex. espeed from luc or entei or a mach punch from nape.
With no way to boost its attack on its own, Sharpedo can be walled pretty easily. You also can get a free turn to switch into your physical wall while sharpedo goes for protect. Once sharpedo uses its mega it can no longer go for speed boosts which makes it in a crappy speed tier (Edit: well 105 isnt so crappy). Mach punch kills. Waterfall does 65% to heracross with adament. Its great late game but its kind of dependent. It can not sweep out of no where unless your opponent has bad team composition. Doesn't work versus stall. Works fine in balance and does ok in HO. Most HO teams have Hera and powerful priority to answer Sharpedo. It hits and dies to your opponents attack. Great late game but thats why its in A- rank. Intimidate is a thing with krook. Here are some common situations calcs

252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Suicune: 150-177 (37.1 - 43.8%) -- 99.7% chance to 3HKO after Leftovers recovery
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Abomasnow: 288-340 (75.1 - 88.7%) -- guaranteed 2HKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 136+ Def Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252+ Atk Mega Sharpedo Waterfall vs. 252 HP / 232 Def Florges: 156-184 (43.3 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Mega Sharpedo Waterfall vs. 0 HP / 0+ Def Krookodile: 222-264 (67 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Mega Sharpedo Waterfall vs. 248 HP / 252+ Def Arcanine: 168-200 (43.8 - 52.2%) -- guaranteed 3HKO after Leftovers recovery
 
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Show me some replays pls

With no way to boost its attack on its own, Sharpedo can be walled pretty easily. You also can get a free turn to switch into your physical wall while sharpedo goes for protect. Once sharpedo uses its mega it can no longer go for speed boosts which makes it in a crappy speed tier. Mach punch kills. Waterfall does 65% to heracross with adament. Its great late game but its kind of dependent. It can not sweep out of no where unless your opponent has bad team composition. Doesn't work versus stall. Works fine in balance and does ok in HO. Most HO teams have Hera and powerful priority to answer Sharpedo. It hits and dies to your opponents attack. Great late game but thats why its in A- rank. Intimidate is a thing with krook. Here are some common situations calcs

252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Suicune: 150-177 (37.1 - 43.8%) -- 99.7% chance to 3HKO after Leftovers recovery
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Abomasnow: 288-340 (75.1 - 88.7%) -- guaranteed 2HKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 136+ Def Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 252+ Def Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252+ Atk Mega Sharpedo Waterfall vs. 252 HP / 232 Def Florges: 156-184 (43.3 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Mega Sharpedo Waterfall vs. 0 HP / 0+ Def Krookodile: 222-264 (67 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Mega Sharpedo Waterfall vs. 248 HP / 252+ Def Arcanine: 168-200 (43.8 - 52.2%) -- guaranteed 3HKO after Leftovers recovery

I didnt say It was an automatic sweep I said when its given checks are weakened and with offensive teams its easier to do that. krook doesnt run +defense nature btw and 252 Atk Life Orb Iron Fist Infernape Mach Punch vs. 0 HP / 4 Def Mega Sharpedo: 234-276 (83.2 - 98.2%) -- guaranteed 2HKO. I understand it cant ohko mons at full thts why a said when they are weakened. The one thing that made sense and I guess that I can agree with is that it is really only good as a cleaner and not much else but read my posts carefully before you put words in my mouth. And I wouldnt be so quick to saying it being able to sweep some teams (not entirely) means that you battled a bad team as thats pretty much saying hyper offense is a bad playstyle which its not. Pedo can potentially put lots of work into hyper offense teams.
 
I didnt say It was an automatic sweep I said when its given checks are weakened and with offensive teams its easier to do that. krook doesnt run +defense nature btw and 252 Atk Life Orb Iron Fist Infernape Mach Punch vs. 0 HP / 4 Def Mega Sharpedo: 234-276 (83.2 - 98.2%) -- guaranteed 2HKO. I understand it cant ohko mons at full thts why a said when they are weakened. The one thing that made sense and I guess that I can agree with is that it is really only good as a cleaner and not much else but read my posts carefully before you put words in my mouth. And I wouldnt be so quick to saying it being able to sweep some teams (not entirely) means that you battled a bad team as thats pretty much saying hyper offense is a bad playstyle which its not. Pedo can potentially put lots of work into hyper offense teams.
I wasnt putting words into your mouth. You were saying why it deserved A rank and I was saying why it did not. Yeah I screwed up krook calc. The point is that its dependent on late game and is walled by most physical walls. A- rank is really respectable for something so dependent on late game outcomes.
 
I wasnt putting words into your mouth. You were saying why it deserved A rank and I was saying why it did not. Yeah I screwed up krook calc. The point is that its dependent on late game and is walled by most physical walls. A- rank is really respectable for something so dependent on late game outcomes.

I would say it's less being dependent on late-game cleaning and more being very good at a specialized role: late-game cleaning. Not all physical attackers can pull off a role like that, and almost none can do it the way Mega Shark does. As for your points and calcs with defensive Pokemon, you're pitting Sharpedo against full-health fat mons with no hazards up, obviously it's not going to break them. Those same walls will be shuddering when it's late in the game and a healthy Sharpedo comes to pick them off after wallbreakers have done their jobs. It's a little weak to priority, but that's where the other 5 Pokemon on your team come in. In return, Sharpedo comes in and picks off their weakened victims to win your game. Because it's very effective in its chosen role, but still requires some support, I agree with A Rank for Mega Sharpedo
 
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