ORAS UU The Tang Dynasty [Peaked #31]

Hey guys, and welcome to my second UU RMT. Today I’m bringing you guys a cool team that me and my buddy CallMeBrendannn built around Life Orb Tangrowth! If you guys do enjoy teams like this make sure to check out my youtube :] now onto the squad n stuff

Side Note: I didn’t just ladder from the rank I had during my previous RMT. Due to me playing poorly, I had actually tilted off the ladder and to around 1300, so I wasnt just that lucky guy to win 1 game with a bad team :]

A SICK SONG IS CONTAINED RIGHT HERE

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The first mon that I wanted to build around was Life Orb Tangrowth, as I thought it was a cool set and in my opinion was pretty antimeta.

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With Tangrowth added, Brendan and I figured a Fire/Water/Grass core was the way to go. We added Bulky AV Entei to the team, as it took Fire type attacks pretty well and could also spread status with Sacred Fire.

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For a water type, there was much discussion over whether to add Slowking, Feraligatr, or Suicune here. We wanted a mon that could pivot relatively well, but we also wanted a win condition and Suicune check – Slowking fit the bill.

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Afterwards, we saw we were decimated by Mega Pidgeot and were relatively vulnerable to status, so Offensive Cleric Mega Ampharos seemed to make the cut.

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For the fifth slot, we wanted hazard removal and hazards in the same slot (seeing as we would want a scarfer for the sixth) so I opted for SpDef Forry while Brendan went with Mixed Defensive Donphan. Both have their merits, with Forry providing a steel type while Donphan stops volt switch.

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For the last slot, we again opted for different mons. He went with Scarf Ditto (LOL DITTO) to remedy the weakness to setup sweepers. Meanwhile, I opted for ScarfShao, seeing as it outpaced pretty much every setup sweeper in the tier at +1.

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With the team set in stone, I got a few practice matches under my belt. Obviously, there were quite a few weaknesses (no shit I built it). The primary two problems for the team were Specs Chandelure and Thunderbolt Nidoqueen. Entei served as our Chandelure check, while Nidoqueen could 2hko Slowking with Rocks up and two Sludge Wave rolls. Therefore, I replaced AV Entei with AV Pursuit Snorlax and SpDef Forry with Bulky Defog Crobat. (Side note: here I had two options, Nidoqueen or Crobat. Nidoqueen would give me Stealth Rocks, but no removal, with Crobat fulfilling the opposite roles. I opted for a faster mon (as I’m slow as shit) however I’m not quite sure if I made the right move.

The Squad :[|]

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wee gee (Tangrowth) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Leaf Storm
- Giga Drain Focus Blast
- Hidden Power [Fire] Hidden Power [Ice]
- Sleep Powder

The star of the team, LO tangrowth :] Honestly this is a really fun mon to use at the moment, as it has insanely customizable coverage and does a great job of weakening or crippling switch-ins with LO Leaf Storm and Sleep Powder, respectively. Giga Drain is there for a Grass STAB that doesn’t lower Special Attack, and can also help me take on fat mons as well. Hidden Power Fire makes its way onto the set to stop Forretress, that can otherwise be semi-problematic for my team. Hidden Power Fire has been changed to Ice to take on mence more effectively, while Focus Blast has been added to improve my matchup vs Snorlax while also denting Forretress. Shoutouts to OG_Wanka for the optimized spread :] The EV spread looks a little different from the one on the analysis, mainly because I gave Tangrowth enough speed to outspeed uninvested base 65s, with the rest dumped into bulk. Overall, a really cool mon that really stands out in the current metagame :]]
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department store (Snorlax) @ Assault Vest
Ability: Thick Fat
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Body Slam
- Pursuit
- Earthquake
- Crunch Fire Punch

Snorlax serves as the pseudo fire type on this team, resisting both Fire and Ice and being able to beat Chandelure 1v1. The spread looks wonky, but it’s EVd to avoid the 2hko from LO Alakazam’s Focus Blast most of the time while maximizing the available power by dumping the remaining EVs in Attack. Body Slam is here for obligatory STAB, Pursuit traps Chandy and Alakazam (two major threats), Earthquake donks Empoleon and the Nidos, while Crunch rounds out the moveset by hitting Sash Zam that stays in and Chandy that opts to try and break through me. Crunch was replaced by Fire Punch to limit Mega Abomasnow's switch ins, as well as take on Forry better due to HP Ice being added to Tanga. Shoutouts to YABO for the suggestion :] Lax works pretty well synergy wise, sponging general special attacks for Slowking and Tangrowth, while also resisting Fire and Ice while trapping a multitude of Tanga’s counters.​
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sloking (Slowking) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off

To complete the pseudo Fire/Water/Grass core I put together, I decided to add Slowking as the third mon. Slowking brought a lot to the team – a second Crocune check, a Win Condition, a Water type, and a second Regenerator mon to trouble balance to a certain degree. Slowking serves as my secondary fighting type check and primary Dragon/Fire check. In addition, Slowking takes on some variants of Nidoking and Nidoqueen, removing pressure from Snorlax throughout the battle. The spread that I went with was pretty standard, with the last 8 EVs dumped into speed to beat 4 Speed Slowking. Attack IVs minimized to beat non-toxic Umbreon 1v1, with Scald and Psyshock being the attacking options. I’ve considered running Ice Beam > Psyshock to improve my matchup against Salamence (who is a massive threat to this team), but doing so gives me an automatic loss in CM wars against Cresselia (another threat). Overall, Slowking’s amazing typing and win condition options gave it the third spot on the team.

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lighthouse (Ampharos) @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Heal Bell
- Dragon Pulse
- Focus Blast
- Volt Switch

Next, I needed a counter to Mega Pidgeot, another Fire type check, and a cleric. I knew that it would be difficult to include a Scarfer and Defogger in the last two slots, so I needed to cover as much of those roles in one Pokemon. Ultimately, I decided that Mega Ampharos fit the mold and could provide unmatched team support. Ampharos also fits the Bulky Offense build I was hoping for, as it can weather opposing hits and donk other opposing Pokemon. The spread is pretty standard, with enough Speed EVs to outrun netural base 65s such as Swampert and fire off a Dragon Pulse. Not having Thunderbolt is kinda lame, but Heal Bell is needed to keep Slowking and Snorlax healthy burn and toxic free. I’ve considered dropping Focus Blast, but it increases my already massive weakness to Specially Defensive Umbreon, as well as worsening my matchup against CurseLax.

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x wing (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 112 HP / 116 Atk / 64 Def / 216 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost

Crobat was added to the 5th slot because I usually fall back on standard sets I needed a primary check (CB Hera shits on me otherwise) and a Defogger. Crobat also forms a nice VoltTurn core with Ampharos that can open up free opportunities for Tangrowth and Slowking. The spread looks weird af, but I decided to run 216 speed to outpace the Crobat in dodmen ‘s RMT (adjusted for people running 4 extra speed), with the right HP + Def EVs to comfortably take on Fighting Spam. Finally, I dumped the rest into attack in order to not hit like a wet paper towel. I opted for Black Sludge over Sky Plate for survivability, allowing me to Roost less and U-Turn more to pick up momentum. I would really like to have Rocks in this slot, but adding Nidoqueen over Crobat means I lose to EQ Heracross (while albeit less common, it can make it on the CB set easily) and I get worn down easily by opposing hazards (despite the Regenerator core + Rocks resist in Mienshao). Overall, Crobat offered more to the team than Nidoqueen and managed to sneak into the fifth spot.

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mienshit (Mienshao) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Stone Edge

AKA yung wide left, I added one of my favorite Pokemon, Mienshao in the last slot. Being arguably the best scarfer in the tier, Scarf Mienshao. Mienshao outspeeds DD Mence at +1, giving me a semi reliable way to pick it off. High Jump Kick and U-Turn are used most of the time, but Knock Off and Stone Edge definently have their merits, allowing me to take on Crobat and Doublade, respectively. Mienshao fails to add key resistances (which my team had been more or less predicated on to this point) but gave me solid cleaning potential if Slowking fell short or got picked off at any point in the game. Not much more to say on this, but I’d be open to changing this mon out, as long as the suggested scarfer outsped +1 Mence :]


That’s gonna rap up this RMT, so I hope you had fun reading :] Below this, there should be a threatlist, shoutouts, and importable and proof of peak. If any of those catch your eye, make sure to check em out. Also, if you like teams such as this, check out my YouTube channel, where upload PS Lives :] Anyhow, thanks for reading, and catch you on the flip flop

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Nidoqueen/king: Threatens my team with coverage, but I can usually play around it with a combination of Slowking + Snorlax

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Mega Pidgeot: Can pretty much shit on my entire team, I need to get a CM with Slowking first or weaken it with Snorlax. Ampharos beats it early game, but can get worn down if I don’t play well

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Salamence: If Mence gets to +2, I’m hittin up that x button. Only way to revenge kill mence is to get 30ish% off and revenge it with Shao or keep rocks off the field and threaten it with Slowking, preventing it from DDing.

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Snorlax: Curselax is a problem, I need to limit its setup so I can KO with Scarf HJK from Mienshao or hit two Focus Blasts + Dragon Pulse while Lax is asleep with Ampharos.

CallMeBrendannn ty for making laddering a lot of fun n helping build. still don't know how to play balance 0/10

DMT honestly you taught me a lot about UU in your lives, glad you're back at uploading :^)

YABO lots of fun matches with this team, I think we hit 3 times in the same night lmao. Anyhow glad im getting to know ya a bit better :]

Dolph The Showoff lots of fun watching your lives, taught me a lot about UU as well :]

 

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Hey man, I'm not exactly a UU rater, but what exactly do you do about Mega Abomasnow? It kinda looks like every set just shits all over your team. Seeing as Mega Amphy's purpose is to check Mega Pidgeot and birds in general and hit back hard, I'd consider replacing it with an SD Doublade, which provides a second wincon over Slowking and seems to fit the same role. You'd lose heal bell and volt switch, but I don't know how essential the first one is and Doublade is still a good pivot, plus Doublade is nice for both Mence and Curselax. Or I might just be on the totally wrong track
 
hehe bwoii my name is in that peak haha but uh pretty cool team geo ngl. As for the team I have a suggestion for the tangrowth that I think could help out a bit. I was playing around with its movepool and I really think that you could switch HP ice for giga drain and focus blast for HP fire. So starting off with the giga switch, Tangrowth has regenerator which is good reliable recovery in itself so I kinda see giga being a little redundant with that and mono leaf storm isn't a bad thing as you have probably already figured out its a good nuke. And Hp ice will allow you to handle mence better as tang has good natural physical bulk, just watch out for F blast though. And focus blast allows you to beat steal types even more while sill 2hkoing forretress which I assume is whthp fire is most likely for. This will help you out with your curse lax issue as well as tangrowth can eat body slams and it doesn't mind a para cuz its slow af anyways.


Tangrowth @ Life Orb
Ability: Regenerator
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Leaf Storm
- Hidden Power [Ice]
- Focus Blast
- Sleep Powder

252+ SpA Life Orb Tangrowth Focus Blast vs. 248 HP / 0 SpD Forretress: 251-296 (71.1 - 83.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Tangrowth Focus Blast vs. 144 HP / 176+ SpD Snorlax: 237-281 (47.6 - 56.5%) -- 30.5% chance to 2HKO after Leftovers recovery

0 SpA Salamence Fire Blast vs. 132 HP / 0 SpD Tangrowth: 296-350 (79.1 - 93.5%) -- guaranteed 2HKO

+1 252 Atk Salamence Outrage vs. 132 HP / 0 Def Tangrowth: 249-294 (66.5 - 78.6%) -- guaranteed 2HKO (you can regen that off ez)

252+ SpA Life Orb Tangrowth Hidden Power Ice vs. 0 HP / 0 SpD Salamence: 406-478 (122.6 - 144.4%) -- guaranteed OHKO
 
Slurpuff is a fucking threat it sets up on anything but amp. It literally ohko's everything with rocks being up on your side of the field

+6 252 Atk Slurpuff Play Rough vs. 124 HP / 0 Def Tangrowth: 349-412 (93.8 - 110.7%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Slurpuff Play Rough vs. 248 HP / 252+ Def Slowking: 352-415 (89.5 - 105.5%) -- guaranteed OHKO after Stealth Rock
 
Hey man, I'm not exactly a UU rater, but what exactly do you do about Mega Abomasnow? It kinda looks like every set just shits all over your team. Seeing as Mega Amphy's purpose is to check Mega Pidgeot and birds in general and hit back hard, I'd consider replacing it with an SD Doublade, which provides a second wincon over Slowking and seems to fit the same role. You'd lose heal bell and volt switch, but I don't know how essential the first one is and Doublade is still a good pivot, plus Doublade is nice for both Mence and Curselax. Or I might just be on the totally wrong track

He could probably toss Fire Punch on Snorlax or something. Not gonna give a full rate as I can't rate a team without tearing it apart and building it back up again. Cool team though man n_n
 
I think because your team doesn't have Stealth Rock you should switch Snorlax to a Black Glasses Krookodile. Krookodile can do a lot of what you said Snorlax does for your team. Like Pursuit Chandelure, Earthquake Nidoqueen's and Empoleon's, while also being a pretty big threat to your opponents team and being able to Stealth Rock. It also has Intimidate which is really useful for weakening strong set up sweepers and serves as a backup Lucario check if your Slowking gets weakened or Lucario has Crunch. Krookodile also outspeeds (And can usually) OHKO Entei before it burns you with Sacred Fire. Not only that Krookodile can block your opponent from Volt Switching all over your squad.

The set if you choose to switch Snorlax for Krookodile:
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(Krookodile) @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stealth Rock
 
Why would you invest in Speed for Tangrowth? Base 50 Speed doesn't seem good. Maybe stop Pidgeot with Swampert:

Swampert@Leftovers
Ability: Torrent
EVs: 252 HP, 252 Defense, 4 Attack
Impish Nature
-Stone Edge
-Waterfall
-Earthquake
-(Filler)

Maybe make your Snorlax Physically Defensive to survive some attacks.
 
ok so this is an ok team but i have some suggestions to make it even better. first thing is crobat. why dont u have hazards u uncultured swine? a better mon in this role would be Donphan. donphan adds something to absorb volt-turn a bit better and it also lets you check dragon types slightly better with ice shard or play rough. the next change i would make is change "mienshit" to the superior ditto. scarf ditto is better because you can beat every offensive team in the game while making them feel ashamed of themselves. changes below overall very decent team ur probably just luckE.

MITT ROMNEY (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 72 Def / 100 SpD / 84 Spe
Impish Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard/Play Rough

LOL DITTO (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
- Transform
- Transform
- Transform
 
Hey man, I'm not exactly a UU rater, but what exactly do you do about Mega Abomasnow? It kinda looks like every set just shits all over your team. Seeing as Mega Amphy's purpose is to check Mega Pidgeot and birds in general and hit back hard, I'd consider replacing it with an SD Doublade, which provides a second wincon over Slowking and seems to fit the same role. You'd lose heal bell and volt switch, but I don't know how essential the first one is and Doublade is still a good pivot, plus Doublade is nice for both Mence and Curselax. Or I might just be on the totally wrong track

this is honestly a p good change tbh, but the only issue is that I get walked all over by Pidgeot, but I'll give it a shot. Thanks for the rate buddy :]

hehe bwoii my name is in that peak haha but uh pretty cool team geo ngl. As for the team I have a suggestion for the tangrowth that I think could help out a bit. I was playing around with its movepool and I really think that you could switch HP ice for giga drain and focus blast for HP fire. So starting off with the giga switch, Tangrowth has regenerator which is good reliable recovery in itself so I kinda see giga being a little redundant with that and mono leaf storm isn't a bad thing as you have probably already figured out its a good nuke. And Hp ice will allow you to handle mence better as tang has good natural physical bulk, just watch out for F blast though. And focus blast allows you to beat steal types even more while sill 2hkoing forretress which I assume is whthp fire is most likely for. This will help you out with your curse lax issue as well as tangrowth can eat body slams and it doesn't mind a para cuz its slow af anyways.


Tangrowth @ Life Orb
Ability: Regenerator
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Leaf Storm
- Hidden Power [Ice]
- Focus Blast
- Sleep Powder

252+ SpA Life Orb Tangrowth Focus Blast vs. 248 HP / 0 SpD Forretress: 251-296 (71.1 - 83.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Tangrowth Focus Blast vs. 144 HP / 176+ SpD Snorlax: 237-281 (47.6 - 56.5%) -- 30.5% chance to 2HKO after Leftovers recovery

0 SpA Salamence Fire Blast vs. 132 HP / 0 SpD Tangrowth: 296-350 (79.1 - 93.5%) -- guaranteed 2HKO

+1 252 Atk Salamence Outrage vs. 132 HP / 0 Def Tangrowth: 249-294 (66.5 - 78.6%) -- guaranteed 2HKO (you can regen that off ez)

252+ SpA Life Orb Tangrowth Hidden Power Ice vs. 0 HP / 0 SpD Salamence: 406-478 (122.6 - 144.4%) -- guaranteed OHKO

Hey, thanks for the rate man :] This is a change that I'll probably make as it helps me donk Pidgeot switch ins, as well as allowing me to beat mixmence a lot more easily. I'll probably change up the Speed and HP to still outrun base 65s like pert (them getting up free rocks on a sac really sucks :/), but thanks for the change. Added to the OP now :]

Slurpuff is a fucking threat it sets up on anything but amp. It literally ohko's everything with rocks being up on your side of the field

+6 252 Atk Slurpuff Play Rough vs. 124 HP / 0 Def Tangrowth: 349-412 (93.8 - 110.7%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Slurpuff Play Rough vs. 248 HP / 252+ Def Slowking: 352-415 (89.5 - 105.5%) -- guaranteed OHKO after Stealth Rock

yeah I pretty much lose to Puff but eh what can you do. Replacing Ampharos is probably my best option, but then it leaves me weaker to birds. Guess I've just got to decide to be weaker to certain threats than others lmao

thanks for the rate tho :]

He could probably toss Fire Punch on Snorlax or something. Not gonna give a full rate as I can't rate a team without tearing it apart and building it back up again. Cool team though man n_n

actually a great idea, probably replace Crunch? (also thanks for the rate :])

I think because your team doesn't have Stealth Rock you should switch Snorlax to a Black Glasses Krookodile. Krookodile can do a lot of what you said Snorlax does for your team. Like Pursuit Chandelure, Earthquake Nidoqueen's and Empoleon's, while also being a pretty big threat to your opponents team and being able to Stealth Rock. It also has Intimidate which is really useful for weakening strong set up sweepers and serves as a backup Lucario check if your Slowking gets weakened or Lucario has Crunch. Krookodile also outspeeds (And can usually) OHKO Entei before it burns you with Sacred Fire. Not only that Krookodile can block your opponent from Volt Switching all over your squad.

The set if you choose to switch Snorlax for Krookodile:
krookodile.gif

(Krookodile) @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Stealth Rock

Hey Dad's Dad, thanks for the rate :]

The only problem with me dumping Snorlax is that I literally have zero switch ins for Scarf Chandy or Choiced Hydra, and Lax gives me an excellent switch in to both. Additionally, Krook can't really take on Zam 1v1 (who would be a threat without lax) as it lives in fear of Focus Blast :[ Blocking volt switch is nice ngl, but I feel as if its benefits pale in comparison to its costs :[

252 SpA Chandelure Flamethrower vs. 0 HP / 0 SpD Krookodile: 214-253 (64.6 - 76.4%) -- guaranteed 2HKO

If I get read, im Krook'd (kek)

Why would you invest in Speed for Tangrowth? Base 50 Speed doesn't seem good. Maybe stop Pidgeot with Swampert:

Swampert@Leftovers
Ability: Torrent
EVs: 252 HP, 252 Defense, 4 Attack
Impish Nature
-Stone Edge
-Waterfall
-Earthquake
-(Filler)

Maybe make your Snorlax Physically Defensive to survive some attacks.

Tanga is slow, yes, but even some slow mons benefit from Speed. Outrunning defensive threats as an offensive mon is an amazing trait, and dumping just a little into Speed in return for ez ko's is well worth it. Also, Pert doesn't come close to checking Pidgeot

252 SpA Mega Pidgeot Hurricane vs. 252 HP / 0 SpD Swampert: 202-238 (50 - 58.9%) -- 73.4% chance to 2HKO after Leftovers recovery

Also if you read the description for Snorlax, it explicitly states its supposed to take on Specially oriented mons such as Nidoqueen, Hydreigon, and Alakazam. i don't mean to be a dick, but that's what the desc's are there for :/
 
No rocks.....no rocks.....no rocks....no rocks? Nice team love the synergy but i agree with brendan you gotta squeeze them rocks on the team. offensive tangs a lord. ALso love the mons pics!
 
This team looks like a familiar (a lot like Kokoloko's Strobe from BW2) and effective bulky offense build. The issue of your lack of rocks has been brought up and I think there is quite an easy solution. I would recommend switching mega ampharos to mega-aerodactyl. This gives you most of what you wanted for that slot zans a cleric but instead gives you rocks and more offensive presence. Also, aerodactyl removes your only dragon weakness which is quite important given that you have no steel type to switch into dragon types so this lets you handle salamence better.

Here's the set I would recommend.

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Roost
- Stealth Rock
- Taunt / Aqua Tail

Max speed is useful to beat other mega-aero as you are quite weak to it. Taunt should be on nearly every team as well IMO, I would actually recommend running it on crobat over u-turn as well, aqua tail can be used for better coverage instead however, but your team has ground types covered quite well already.
 
This team looks like a familiar (a lot like Kokoloko's Strobe from BW2) and effective bulky offense build. The issue of your lack of rocks has been brought up and I think there is quite an easy solution. I would recommend switching mega ampharos to mega-aerodactyl. This gives you most of what you wanted for that slot zans a cleric but instead gives you rocks and more offensive presence. Also, aerodactyl removes your only dragon weakness which is quite important given that you have no steel type to switch into dragon types so this lets you handle salamence better.

Here's the set I would recommend.

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Roost
- Stealth Rock
- Taunt / Aqua Tail

Max speed is useful to beat other mega-aero as you are quite weak to it. Taunt should be on nearly every team as well IMO, I would actually recommend running it on crobat over u-turn as well, aqua tail can be used for better coverage instead however, but your team has ground types covered quite well already.
thanks for the reply, will get to testing and give it a shot! my only initial concern is that I don't get a cleric but imo rocks > cleric
 
Snorlax's EVs should be 252 Atk 252 def in order to survive superpowers from Honchkrow and whatnot.
 
Slowking's special attack is adequate without calm mind and considering you do not run TR support it will not easily be sweeping any teams. I suggest Grass Knot>Calm mind as a back-up plan for bulky waters. Especially since all Amp will be doing is Volt Switching into something else to absorb a scald and possibly take a burn. Think about it... If Tangrowth gets taken out early, all you can really do to super effectively hit bulky waters is Volt Switch. It might be wise to have something that can stay in and threaten bulky waters just in case.
 
Slowking's special attack is adequate without calm mind and considering you do not run TR support it will not easily be sweeping any teams. I suggest Grass Knot>Calm mind as a back-up plan for bulky waters. Especially since all Amp will be doing is Volt Switching into something else to absorb a scald and possibly take a burn. Think about it... If Tangrowth gets taken out early, all you can really do to super effectively hit bulky waters is Volt Switch. It might be wise to have something that can stay in and threaten bulky waters just in case.

cm slowking 1v1's other bulky waters that are not roar cune. Grass knot wont help him at all
 
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