Empoleon: B- > B
I'm not particularly sure about this, but I'm leaning towards yes. Empoleon definitely has a solid typing, and decent bulk, and quite a bit of versatility, from setting up rocks, defogging, phazing, and Scald is such a highly distributed and annoying move that can be considered a point above Heatran, since the only type immune to burns is weak to it. The decline of Magnezone doesn't hurt either, putting less pressure on it. Its bulk may seem rather mediocre, further worsened by no reliable recovery, but it definitely can stomach it's fair share of hits.
Skarmory: B+ > A-
I agree on this as well, in a sense that applies to defensive sets and Custap sets as well. Along with Empoleon, Skarmory benefits from the decline of Magnezone, meaning that Shed Shell is no longer as needed, and it can run items such as Leftovers and Rocky Helmet to help. The recent release of the Custap helps as well, allowing it to fit on playstyles such as HO as a lead that can often set up Stealth Rocks and an layer of Spikes as well as having access to Taunt to keep hazards off its side of the field. However, it's not exactly impossible to play around Custap and limit the layer of hazards to one, which is somewhat of a byproduct of not having a low level Skarmory with Berry Juice, but at the same time, it can actually hit targets and deal damage.
M-Medicham: C+ to B-/B
Yes. While I always believed that Mega Gallade was superior to Mega Medicham from the start of ORAS, I never really thought that it should have been all the way down in the C ranks. STAB Pure Power HJK still hits like a truck, and to put its power into perspective, it has over an eighty percent chance to OHKO Mega Metagross after rocks. Zen Headbutt can hit a few Fighting resists neutrally, and while it does not offer great coverage, it still hits things hard. Personally, I don't really find Bullet Punch all that useful over coverage, but it definitely has its place in a moveslot. Baton Pass is another interesting factor, as dry passing does essentially function as a non-damaging U-turn that escapes Pursuit, which can help it gain momentum provided the opponent does have a counter to Medicham. While Mega Gallade may outclass it in almost every way, MMedi's immediate power is a bigger pro than I think other were making it out to be at early ORAS.
Starmie: A to A+
I nominated Starmie last time to go up to A, but I don't agree with it going up to A+. Defensive sets are quite passive with an uninvested and unboosted base 100 SpA, and have to choose between Reflect Type and Psyshock. Offensive sets tend to be easily worn down and are quite frail as well, so Starmie will get less chances to fire off an Analytic boosted attack, and even then, it often finds itself spinning on a predicted switch.
Tyrantrum: C+ to B-
I personally have not used Tyrantrum at all, but I have faced it and I know how powerful its Head Smash is. Fortunately for me, I happened to carry a Chesnaught at the time, but it still pulled its weight. The only real drawback that it has is the possibility of Head Smash missing, which definitely sucks. It's also a bit more on the versatile side, choice items being viable options, Dragon Dance and Rock Polish work for cleaning, and it gets a few vital resists too, most notably flying. It also possesses enough coverage to hit most things that can wall its STABs, such as Superpower, which makes it even harder to switch into. Definitely deserves B- IMO.
Alakazam: C to C+
I agree with this as well. Its bulk may be paper thin, and it might be rather dependent on the ever unreliable Focus Blast, but it has some other positive traits, such as an excellent ability, a sweet speed tier, and usable power (Which becomes more then a little threatening if its LO). Focus Sash also allows for it to be a safety switch regardless of hazards, thanks to its excellent ability again, which allows it to paralyze or eliminate set-up sweepers. It may have more than its fair share of flaws, but I believe it fits with the likes of Bronzong, Thundurus-T, Magneton, and vanilla Heracross.
I'm not particularly sure about this, but I'm leaning towards yes. Empoleon definitely has a solid typing, and decent bulk, and quite a bit of versatility, from setting up rocks, defogging, phazing, and Scald is such a highly distributed and annoying move that can be considered a point above Heatran, since the only type immune to burns is weak to it. The decline of Magnezone doesn't hurt either, putting less pressure on it. Its bulk may seem rather mediocre, further worsened by no reliable recovery, but it definitely can stomach it's fair share of hits.
Skarmory: B+ > A-
I agree on this as well, in a sense that applies to defensive sets and Custap sets as well. Along with Empoleon, Skarmory benefits from the decline of Magnezone, meaning that Shed Shell is no longer as needed, and it can run items such as Leftovers and Rocky Helmet to help. The recent release of the Custap helps as well, allowing it to fit on playstyles such as HO as a lead that can often set up Stealth Rocks and an layer of Spikes as well as having access to Taunt to keep hazards off its side of the field. However, it's not exactly impossible to play around Custap and limit the layer of hazards to one, which is somewhat of a byproduct of not having a low level Skarmory with Berry Juice, but at the same time, it can actually hit targets and deal damage.
M-Medicham: C+ to B-/B
Yes. While I always believed that Mega Gallade was superior to Mega Medicham from the start of ORAS, I never really thought that it should have been all the way down in the C ranks. STAB Pure Power HJK still hits like a truck, and to put its power into perspective, it has over an eighty percent chance to OHKO Mega Metagross after rocks. Zen Headbutt can hit a few Fighting resists neutrally, and while it does not offer great coverage, it still hits things hard. Personally, I don't really find Bullet Punch all that useful over coverage, but it definitely has its place in a moveslot. Baton Pass is another interesting factor, as dry passing does essentially function as a non-damaging U-turn that escapes Pursuit, which can help it gain momentum provided the opponent does have a counter to Medicham. While Mega Gallade may outclass it in almost every way, MMedi's immediate power is a bigger pro than I think other were making it out to be at early ORAS.
Starmie: A to A+
I nominated Starmie last time to go up to A, but I don't agree with it going up to A+. Defensive sets are quite passive with an uninvested and unboosted base 100 SpA, and have to choose between Reflect Type and Psyshock. Offensive sets tend to be easily worn down and are quite frail as well, so Starmie will get less chances to fire off an Analytic boosted attack, and even then, it often finds itself spinning on a predicted switch.
Tyrantrum: C+ to B-
I personally have not used Tyrantrum at all, but I have faced it and I know how powerful its Head Smash is. Fortunately for me, I happened to carry a Chesnaught at the time, but it still pulled its weight. The only real drawback that it has is the possibility of Head Smash missing, which definitely sucks. It's also a bit more on the versatile side, choice items being viable options, Dragon Dance and Rock Polish work for cleaning, and it gets a few vital resists too, most notably flying. It also possesses enough coverage to hit most things that can wall its STABs, such as Superpower, which makes it even harder to switch into. Definitely deserves B- IMO.
Alakazam: C to C+
I agree with this as well. Its bulk may be paper thin, and it might be rather dependent on the ever unreliable Focus Blast, but it has some other positive traits, such as an excellent ability, a sweet speed tier, and usable power (Which becomes more then a little threatening if its LO). Focus Sash also allows for it to be a safety switch regardless of hazards, thanks to its excellent ability again, which allows it to paralyze or eliminate set-up sweepers. It may have more than its fair share of flaws, but I believe it fits with the likes of Bronzong, Thundurus-T, Magneton, and vanilla Heracross.