Inheritance [Prime Council Elected]

Can I just ask how to build an Inheritance team on Showdown? Like, how do you choose the two Pokemon you want to put together?
 
Can I just ask how to build an Inheritance team on Showdown? Like, how do you choose the two Pokemon you want to put together?

Simple method:
Basically choose the Pokemon you want to inherit from. Give it all the items, moves, EVs etc.
131cbd7de9c9e373bb8ac339589ab226.png

Then click on the Import/Export button.
Change the Pokemon's name to whatever you want.
 
Hawlucha only has 92 base attack. Wouldn't Mienshao, Infernape or Terrakion be better options? Also, wouldn't SD be better than Bulk Up for maximum damage?
Machamp @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Copycat
- Swords Dance
- High Jump Kick
- Ice Punch

i've been trying out the same set with machamp and it works a lot better to take hits get a hjk off and then proceed to spam it with copycat plus it has more attack than terrakion, infernape or mienshao.
also gonna try it with conkeldurr since more bulk and attack
 
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If we missed something either in sets or in ranks, let us know.​

I don't see Dragonite listed anywhere? This is a set I've been using:
dragonite-3.gif

Dragonite @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Swords Dance
- Taunt
- Roost

If you want a Gale Wings-User, but for some reason Lando-T doesn't really fit in your team, maybe Dragonite does? It's exactly what you think it is: A bulkier, but less hardhitting Lando-T, looking at it stats: 91-89 / 134-145 / 95-90 / 100-105 / 100-80 / 80-91. A lot of you are probably gonna say he is totally outclassed by Lando-T, but I think Dragonite can really see some use if a more bulky Gale Wings set is preferred. Althought Dragonite's typing gives him more weaknesses, he also gains a lot more resistances which makes it easier to set-up on particular mons.

I'm not saying Dragonite is as good as Lando-T because... well, he isn't. But I think he totally deserves a place in the viability rankings. Maybe somewhere around B? Or maybe A-? Tell me your thoughts. ;)

PS: I guess D-nite could also run a set with aerilite, but I haven't test that one out yet.
 
I don't see Dragonite listed anywhere? This is a set I've been using:
dragonite-3.gif

Dragonite @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Swords Dance
- Taunt
- Roost

If you want a Gale Wings-User, but for some reason Lando-T doesn't really fit in your team, maybe Dragonite does? It's exactly what you think it is: A bulkier, but less hardhitting Lando-T, looking at it stats: 91-89 / 134-145 / 95-90 / 100-105 / 100-80 / 80-91. A lot of you are probably gonna say he is totally outclassed by Lando-T, but I think Dragonite can really see some use if a more bulky Gale Wings set is preferred. Althought Dragonite's typing gives him more weaknesses, he also gains a lot more resistances which makes it easier to set-up on particular mons.

I'm not saying Dragonite is as good as Lando-T because... well, he isn't. But I think he totally deserves a place in the viability rankings. Maybe somewhere around B? Or maybe A-? Tell me your thoughts. ;)

PS: I guess D-nite could also run a set with aerilite, but I haven't test that one out yet.
there are better aerilate users than dnite such as pinsir landot because pinsir gets extreme speed and landot is more powerful.
 
You should add Nidoking, Sheer Force plus that movepool makes it an excellent option for bulkier pokemon that appreciate the extra power but dislike the kind of mandatory Life Orb recoil that comes from Protean.

Porygon-Z is also something that looks interesting thanks to Adaptability, BoltBeam and 2 very nice set-up moves in Nasty Plot and Agility.

Added Nidoking. Idk any good recipients for Porygon-Z besides Rotom-F for the obvious Adaptability boltbeam though.
 
some people actually forget about rampardos i think it's like a better nidoking getting sheer force plus a huge movepool for physical and special spectrum.
 
Alright, so I feel like the main focus is on the inheritors (and understandably so) but I feel like there are a bunch of Pokemon that are excellent donors, for more than one Pokemon, so I've decided to highlight some of them in this post. Understand please, that most of these WILL be offensive Pokemon, as I am mostly an offensive player. Feel free to suggest others.
Maybe we should have a viability ranking for donors as well to give newer players an idea of who is good to inherit from to get them started? Anyway, I hope you found this useful, and feel free to recommend any corrections/additions. Cheers n_n

for gale wings, you should list both dragonite and salamence. mega ray add pinsir(doesn't get its ability to abuse sadly, but gets v-create and earthquake) and altaria, for mega lucario add ursaring(its espeed is stronger then pinsirs!), and possibly braviary, and stout. for kec add landorus therian. for primordial seas add raikou and greninja-which completely outclasses starmie.

I don't see Dragonite listed anywhere? This is a set I've been using:
dragonite-3.gif

Dragonite @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Brave Bird
- Swords Dance
- Taunt
- Roost

If you want a Gale Wings-User, but for some reason Lando-T doesn't really fit in your team, maybe Dragonite does? It's exactly what you think it is: A bulkier, but less hardhitting Lando-T, looking at it stats: 91-89 / 134-145 / 95-90 / 100-105 / 100-80 / 80-91. A lot of you are probably gonna say he is totally outclassed by Lando-T, but I think Dragonite can really see some use if a more bulky Gale Wings set is preferred. Althought Dragonite's typing gives him more weaknesses, he also gains a lot more resistances which makes it easier to set-up on particular mons.

I'm not saying Dragonite is as good as Lando-T because... well, he isn't. But I think he totally deserves a place in the viability rankings. Maybe somewhere around B? Or maybe A-? Tell me your thoughts. ;)

PS: I guess D-nite could also run a set with aerilite, but I haven't test that one out yet.
i agree, when i use protean lando t(lmao lurin checks all day long) usually dnite/mence are my two side options. both outclassing braviary of all things.
 
Has anyone tried this yet?

registeel.gif
umbreon.gif

Registeel/Umbreon @ Flame Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power

Inherited From ->
sigilyph.gif
Sigilyph




And this...

garchomp-3.gif

Garchomp @ Focus Sash/Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Extreme Speed

Inherited From ->
dragonite.gif
Dragonite
 
Has anyone tried this yet?

registeel.gif
umbreon.gif

Registeel/Umbreon @ Flame Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power

Inherited From ->
sigilyph.gif
Sigilyph




And this...

garchomp-3.gif
Garchomp @ Focus Sash
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Extreme Speed

Inherited From ->
dragonite.gif
Dragonite

Can't say I've tried either, but I'd use Lum on that Garchomp set, i find Multiscale+Sash to be very conflicting.
 
Has anyone tried this yet?

registeel.gif
umbreon.gif

Registeel/Umbreon @ Flame Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power

Inherited From ->
sigilyph.gif
Sigilyph




And this...

garchomp-3.gif

Garchomp @ Focus Sash
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Extreme Speed

Inherited From ->
dragonite.gif
Dragonite

Question is why ice punch when a stab dragon claw/outrage is better
 
Has anyone tried this yet?

registeel.gif
umbreon.gif

Registeel/Umbreon @ Flame Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Roost
- Psycho Shift
- Stored Power

Inherited From ->
sigilyph.gif
Sigilyph




And this...

garchomp-3.gif
Garchomp @ Focus Sash
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Ice Punch
- Extreme Speed

Inherited From ->
dragonite.gif
Dragonite
I'm not sure that'd be the best chomp set- even inheriting from Dnite. Ice punch seems like it wouldn't be the best option, and focus sash is kinda redundant w/ Multiscale. Lum berry or lefties would be better. But I've definitely considered that before- chomp and skybarney are two of my all time favorites.
 
I feel like Skarmory should be higher, mostly from inheriting from Talonflame. We already know how fearsome Gale Wings skarm is in AAA...in Inheritance, it still gets a nice priority brave bird with swords dances. After a single swords dance setup, I've found skarmory able to sweep entire teams. Substitute helps, too.

and...about Assist...
http://replay.pokemonshowdown.com/inheritance-222729757

I was watching Assist Ban tear up the lower ladder with a team he admitted he made in less than 5 minutes, and I wanted to see how my not-very-good offense team without any dedicated counters(primal sea or flash fire) does against a (in my opinion) poorly made Assist team. The fact that I barely even won shows how broken this is. If Assist Ban had bothered to run any pranksters, then Lando-T would have died and I would have been unable to win. I'll be voting to ban Assist should it ever be suspected.
This is pretty true...I ran an Assist team within one week of the creation of Inheritance, and it has still remained undefeated; however, it does run pranksters, as well as my porygon-z set listed above, a chatter spammer, and a shadow force user; the only thing i've seen the team struggle against was a Flash Fire Aegislash, which banette managed to kill eventually.
Yesterday, in the OM Room-*something* along these lines: Grurk: honestly, I dont think Thousand Arrows will be too much use
Grurk: I mean, it depends on the pokemon that gets it,which is probably Zygarde
Grurk: Because,I mean,it will have to get Aura Break,and with things like GW and primsea running around...

Assist,please
 
I'm not sure that'd be the best chomp set- even inheriting from Dnite. Ice punch seems like it wouldn't be the best option, and focus sash is kinda redundant w/ Multiscale. Lum berry or lefties would be better. But I've definitely considered that before- chomp and skybarney are two of my all time favorites.
Focus Sash is great too because it gives the user a better chance to set up when it can.

Also, just so it doesn't get ohko'd by moves like Ice Beam.
 
Focus Sash is great too because it gives the user a better chance to set up when it can.

Also, just so it doesn't get ohko'd by moves like Ice Beam.
but then,it'd probably be forced to be a lead...because both Multiscale and Sash will be broken by rocks or spikes.
and also,I ran that registeel set on Day4 of Inheritance's existence.
 
but then,it'd probably be forced to be a lead...because both Multiscale and Sash will be broken by rocks or spikes.
and also,I ran that registeel set on Day4 of Inheritance's existence.
Defog/Rapid spinners can support it, along with Safeguard/Lum berry

Edit: Nothing can be by itself in a team :p
 
Manectric @ Manectite
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Ice Beam
- Grass Knot

OK so I wanted to try some sets for some more under-appreciated megas in this format, and Manectric looked cool as a check to Gale Wings Lando-T and Pinsir. The idea behind this is supposed to be a Volt Switch abuser capable of scaring every single Ground type in the game away meaning it can effortlessly keep momentum while having a strong damage output at the same time. Sadly it's still 2HKOed by Lando's Brave Bird but eh, what's remotely offensive that isn't? Inherited from Mew.
 
My first thoughts are that this is as close as one can get to BH without making it a variation of BH. That being said I absolutely love it. I'll edit this later so the post isn't just taking up space in the thread.

Edit:
At first I immediately thought that this meta would be extremely offensively oriented, especially with such sets as included in the OP(Read: Mega-Pinsir). However, this change also distributes some of the most incredible abilities and movepools defensively to pokemon that can actually utilize them.

Examples:

Cresselia (F) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Recover
- Calm Mind
- Psyshock
- Substitute/Dazzling Gleam/Shadow Ball/Thunder Wave

The thing about this set is it's simply an upgrade from it's levitate CM set. It loses out on ice beam but becomes so much harder to bring down; being immune to status. Granted, the offensive buffs in this meta are sure to even things out, but the utility that Cresselia gains from Magic Bounce is enormous.

Aggron @ Aggronite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Recover
- Knock Off
- Seismic Toss

This monster with any form of recovery has been proven an incredibly difficult beast to take down. I'm personally not even sure if Sableye is the best donor (that's what I'll call it) for Maggron, as most anything can do (seriously, type /ds recovery in chat right now, do it I'm telling you) but prankster wisp seemed invaluable on it's first turn as it megas.

Umbreon @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Roost
- Stealth Rock
- Toxic
Note: U-turn and Taunt are options as well

Gen V for me at least, brought one of the coolest abilities to OM stall. Poison Heal not only provides recovery, but an immunity to status. The best donor for this wondrous ability in my opinion - even though Breloom gets Leech Seed and Spore - is Gliscor, just for the one advantage of having Roost instead of passive recovery. Umbreon is what appealed to me most in making this set because of the limited offensive choices Gliscor can offer its recipients. Other options could be Hippowdon (O.o), Tyranitar, or Swampert.

The other incredible abilities that every mon can now have that provide stall an enormous buff are Unaware, Magic Guard, Solid Rock/Filter, abilities that provide type-immunities, Thick Fat, Multiscale, Marvel Scale, Intimidate, Rough Skin/Iron Barbs, Sturdy, Regenerator, and (*winks*) Fur Coat.

Overall this promises to be a very balanced and fun meta. It's only problem, in my opinion is shared with Tier Shift, in that there are just so many viable mons from the looks of it. Good job though, keep up the good work!

Breloom can use Synthesis, and sun isn't that uncommon, so I think it's still a good choice. Also, your Cresselia set isn't possible.
 
Suicune @ Leftovers/Light Clay
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Recover
- Heal Bell
- Light Screen
- Reflect

Inherited From ->
celebi.gif
Celebi


Is this an ok Celebi set for Suicune or what fixing would it need?

This suicune is basically a supporter of teammates with some healing left for itself.

Light Screen to half the Special attacks
Reflect to half the Physical Attacks
Heal Bell to heal teams from status
 
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Oh and also, I've been testing Regenvest Regirock with slight success...only problem is poor movesets from donors.
Ho-oh: Sacred Fire (not much else to do...)
Alomomola: Scald,K-off (okay,but not the best...)
Amoonguss: Foul play,clear smog (pretty useless)
Reuniclus: Infestation,K-off (outclassed by others)
Slowbro/King: Foul Play,Scald,dragon tail (foul play and dragon tail not too useful)
Tangrowth: K-off,infestation (see reuniclus)
Audino: K-off (outclassed by others...)
Mienshao: Fake Out,Uturn,K-off (one of the ones I use)
Corsola: STAB Head Smash, S-punch,mirror coat,scald (I use this one too)
Tornadus-T: K-off,foul play,Uturn (this works okay, but mienshao is better)
 
Suicune @ Leftovers/Lum Berry
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Recover
- Heal Bell
- Light Screen
- Reflect

Inherited From ->
celebi.gif
Celebi


Is this an ok Celebi set for Suicune or what fixing would it need?

This suicune is basically a supporter of teammates with some healing left for itself.

Light Screen to half the Special attacks
Reflect to half the Physical Attacks
Heal Bell to heal teams from status
maybe give it light clay to extend light screen/reflect? and lum berry isn't too useful with natural cure there.
 
These are both valid sets. Ninetales provides Drought and Fire Blast/Dark Pulse/Solar Beam/Nasty Plot to Houndoom, while Politoed/Kyogre provides Drizzle and Waterfall/Earthquake/Ice Punch/Superpower to Swampert. The fact that they lose the ability upon mega-evolution changes nothing.

What I want to know, though, is why the hell Swampert would run a Quiet nature (+SpA -Spe) with no special attacks and whose only serious niche is in going fast. The recommended EV spread in standard singles for a sweeping role is 252 Atk / 252 Spe with Adamant or Jolly nature, and I see no reason to deviate from this. Maybe a bulky spread if you were using it for anything besides sweeping, but you're not, so.
Didn't know those moves were valid on Ninetales and Politoed, LOL
I should check before my post. Thanks.
 
A nice mindfuck duo :

Gengar @ Focus Sash
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Nasty Plot
- Taunt
Aggron @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Spe
Impish Nature
- Stone Edge
- Earthquake
- Rapid Spin
- Stealth Rock
 
I feel like Skarmory should be higher, mostly from inheriting from Talonflame. We already know how fearsome Gale Wings skarm is in AAA...in Inheritance, it still gets a nice priority brave bird with swords dances. After a single swords dance setup, I've found skarmory able to sweep entire teams. Substitute helps, too.
I have a good idea of how good skarm is because I sometimes use it, and while it is good in this metagame, there are two factors it lacks that make it nowhere near as good in this metagame than it is in AAA.

1. One of the biggest perks for offense running GW SD Skamory was the fact that it was birdspam while providing a birdspam check, and therefore took up two teamslots and could sweep other offensive teams efficiently. Here, however, most of the Gale Wings users pack flare blitz for coverage, and in doing so, skarm no longer walls them, especially if they are not choiced (i.e. setup lan-t). This is one of the biggest reasons it was so good in AAA. It countered birdspam while sweeping offense, providing defog support, etc. In this meta, it can't really fill as many roles.
2. GW skarm benefits in AAA from Skarm's versatility, there are several sets it can run and they all retain the movepool so useful to it (hazards, support, counter, etc.). In Inheritance, we have to inherit the movepool of the mon donating to Skarm, meaning you can't spam strong winds / FF skarm and keep its amazing movepool. This means its significantly less versatile. I found most good opponents able to predict what set skarm was running, especially when I was using it on offensive teams; its actually predictable for the most part in this metagame, unlike AAA.

Skarm is great on the ladder I would imagine, but experienced players and tournament play would suggest that GW skarm is actually mediocre in the metagame because of these substantial flaws.

A nice mindfuck duo :

Gengar @ Focus Sash
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Nasty Plot
- Taunt
Aggron @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Spe
Impish Nature
- Stone Edge
- Earthquake
- Rapid Spin
- Stealth Rock
I saw this yesterday (with gengar) where the opponent was using a pinsir. Yeah, that caught me a little off guard. I actually think that Pinsir with Gengar Imposter is a great idea, gengar can punch a few holes so that pinsir can clean up later. Pinsir is great at cleaning teams.



Minor Changes:

248.png
Tyranitar: A ---> A-
The metagame isn't so kind to it, and while it hits absurdly hard, it sometimes will lose momentum and can be detrimental. Things like terrakion get free turns off of it, and as a result its not as good as it was. Its a great wallbreaker for offensive teams, but needs a bit too much support to be up there with things like alt-mega and thundurus.

658.png
Greninja: B ---> B+
After seeing it for a while, the push got to me. Its versatility throws everything completely out of the water, and every time I see it its causing problems for the other team. Its just a good mon. The versatility is almost retarded, as the speed allows it to run all kinds of sets. Protean sets have use because of both the extra speed and the fact that most people look for ogre or crawdaunt. Its becoming better and better. Greninja Manaphy is great as well as a few other donors like it. The only thing it doesn't have going for it is the momentum it loses (without sucker punch), due to lant getting a free turn to rk. Very good, nonetheless.

243.png
Raikou: B- ---> B
Again, Seeing it in action really began to convince me. Its a good lan-t check, but the main perk is that its so unpredictable, making it hard for offense to handle. Besides the sets listed, I have seen protean, levitate, sheer force, and a couple others I still didn't figure out. Because of the unpredictability and high speed, it is moving up for the same reason greninja is; its very difficult for offense to handle.

142-m.png
Aerodactyl-Mega: Unranked ---> B+
After the ladder began, I began to realize how good this thing's speed tier makes it. The set posted a few pages back from staraptor is a great set, being able to run all over offensive teams while resisting a good portion of priority mons. That set hits VERY hard offensively, and has a ton of utility with intimidate. Its basically like scarf lando in OU, but harder hitting and with the ability to switch moves. Another set I am seeing is Mega Ray, which has a nuke in dragon ascent (and v-create) as well as extremespeed, swords dance, and a ton of coverage moves as well as strong winds. Strong winds further shields aerodactyl from priority, and allows it to check all 3 -ate users unboosted (and all but altaria boosted, altaria being the easiest to check in general).

217.png
Ursaring: Unranked ---> B-
I know this is Lcass' thing, but looking at the calcs its impossible to ignore how powerful it is inheriting from mega lucario. Swords dance adaptability espeeds, as well as banded ones, really HURT. There are a couple other donors when we made the viability rankings to begin with (it was in the unfinished C rank), but after looking at it I think its more than worthy of B-, and after we use it the possibility exists for it to go higher.

Edit: that Aero-Mega set (staraptor) should run 40 HP Evs rather than Speed, there is no point in having the extra speed and 216+ outspeeds weavile pre-mega, which is the most relevant mon you want to outspeed pre-mega with that speed tier. You can also invest much more in bulk in general to better counter the -ates.
 
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This set inherits from Jellicent.

Camerupt @ Cameruptite
Ability: Water Absorb -> Sheer Force
Quiet Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
-Trick Room
-Ice Beam
-Sludge Wave
-Hydro Pump
 
I just played an almost 4 hours battle in Inheritance. I just... Fuck
http://replay.pokemonshowdown.com/inheritance-222887683
the replay crashed after 234 turns, lmao. Good job crashing showdown.
This set inherits from Jellicent.

Camerupt @ Cameruptite
Ability: Water Absorb -> Sheer Force
Quiet Nature
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
-Trick Room
-Ice Beam
-Sludge Wave
-Hydro Pump
Doing /ds trick room, fire blast, earth power garners this result: Arceus, Dialga, Mew, Palkia, Smeargle, Solrock

Interesting options for mega camerupt. Trick room's viability is limited by the omnipresent priority spam, however.
 
I'd suggest using Scald over Hydro Pump on that set, but I agree with ShatteredSummers that no STAB looks extremely detrimental outside surprise factor. Scald gets the Sheer Force boosts and hits at 104 BP Damage, while Hydro Pump is only a little more at 110, however it does get 20% more accuracy and is thus way more reliable. Either way, I feel like that if Volcanion is able to be inheriting from on the ladder. (I'm not sure if it is right now :/), then it'd be a better Pokemon to inherit from. It gets Fire Blast or Flamethrower, Steam Eruption and Sludge Wave, so you only lack Trick Room, but in return you gain a STAB and Steam Eruption is extremely strong at 143 BP.

If you don't need a Water immune ability that much since you'll mega evolve anyone and they're not too common, I'd advice using Slowking or Slowbro. They get Trick Room, a decent pre-mega ability in Regenerator to negate SR damage if you have to switch out immediately, a STAB for Camerupt in Fire Blast or Flamethrower and enough coverage options like Scald, Ice Beam and Psychic. If you want, it can even inherit Nasty Plot from Slowking if you really want to demolish stall. (Kind of like a double dance set). Even better is Palkia, who gets the same moves but also Earth Power, and coverage like Thunder / Thunderbolt. Palkia even gets Trick Room surprisingly and you only lose a good pre-mega ability and Nasty Plot. You can also run Mew for the same reasons, depending on what coverage you want exactly.
 
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