ORAS OU Blitzkrieg (OU Offense) Peak 1650

Would you use this team?


  • Total voters
    18
Hello all! This is my first post here, and I'm very excited. I've been wanting for a while to become active on Smogon forums and whatnot, and now I'm finally kicking that off with a RMT! The team is offensively based, originally built around Rock Polish Landorus-I, but some tweaks here and there have simply created a synergistic offensive team. Let me know what you think and feel free to leave suggestions! :]

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Hidden Power [Ice]

So, as previously mentioned, I built this team around Landorus-I, but after realizing I needed a dedicated Stealth Rock setter, I found that Lando was better suited for this role. I adore Landorus-I right now. It forces switches out the wazoo, so setting up rocks is easy. Not to mention that life orb + Sheer Force is a dangerously powerful combination, and Lando is one of the best wallbreakers in the tier because of it. I run rocks because... Well, rocks. Earth Power for obligatory STAB. Sludge Wave for annoying fairies like Sylvan or Clef, and Hidden Power Ice to round out the coverage, hitting things that the above two moves can't touch, like Landorus forms, Gliscor, etc. This mon has most trouble with Skarmory and Rotom-W and Sp. Def Ferrothorn, as well as others niche mons like Air Ballon Heatran. But we'll get there. ;) Also, standard EV spread to outspeed base 100s like Gardevoir and Medicham.

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Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot

Ah, nothing like two Incarnate forms to really piss off an opponent. I love this thing. It's fantastic on offensive teams because, as we all know, offense's biggest threat is other offense. If nothing else, Thundurus can drop a T-Wave on opposing sweepers and stop them then and there. Otherwise, the goal of this set is to set up a Nasty Plot and rek things mid-game. I've thought about swapping out Nasty Plot for Taunt or maybe coverage like Focus Blast, but for now I'll stick with NP. Thundurus is the Pokemon I'm most willing to give up however, so if anyone has a good suggestion as to what I can replace him with, I'm all ears! Max speed and special attack for maximum offensive capability.

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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
This thing should have went to Ubers. But I'm glad it didn't, because it's a total powerhouse in OU. Absurd stats, solid offensive and defensive typing backed with an expansive movepool AND a sick ability to boot? Dude. Megagross is power. He's also great for hitting things that the Incarnates can't hurt much, like Mega Venusaur, AV Conk, etc. I have Bullet Punch for priority, but I've considered adding Stealth Rocks so that I can use RP Lando like I want to. Either way, this thing is a monster. Dual STAB and Hammer Arm for steel coverage (mostly just Ferrothorn) is sick too. This thing dumps on balance, and lots of offensive teams. And it kills fairies. I LOVE THIS POKEMON. Standard EV spread.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Superpower
- Play Rough

Now that I've calmed down, let's talk about a Pokemon that has had my heart lately. Azumarill. This thing is fantastic. An amazing typing coupled with awesome bulk and an absurd attack stat thanks to its ability Huge Power. Assault Vest just makes it even bulkier. It's moves are standard, Superpower is to hit incoming Ferrothorn (I really hate Ferro) and dual STAB + STAB priority rounds this little water-bunny-thing out. Not to mention, Azumarill is a great switch in to Keldeo, which this team has trouble with otherwise. 16 Speed EVs to speed creep other Azumarill, the rest into attack and HP.

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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

I was hesitant at first to use Scarf-Tar. I always wanted to, but I've never found a good spot for it on a team. Well, now I have. I wanted something that could get rid of the most common defoggers in OU, the Lati twins, as well as Starmie, so that I can keep my hazards on the field so I'm always applying pressure. T-Tar does it like no other. He's able to switch in, set up sand, take a hit, and Pursuit trap. Works 60% of the time, every time. Not to mention, Sand is a valuable asset in wearing down the opponent. I run max speed so that with a scarf, I can outspeed positive-natured base 115's, and max attack for big big damage. Pursuit to trap, Stone Edge and Crunch for strong stab, and EQ to round out my coverage and hit things like Bisharp for SE damage. Also, he's a great Talonflame switch-in, which aside from the shaky Thundurus, I don't have. Synergy wise, he may not be the best. But he has a job and he does it well, so I'm content with leaving him.

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Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Giga Drain

Last but not least, the true threat. I was so skeptical to Serperior in OU. I thought the abundance of Talonflame and Heatran would make it near impossible to pilot effectively, but boy was I wrong. Serperior is a late-game monster, capable of running through teams with it's JUST good enough coverage. With an awesome 113 base speed, he's able to outspeed the majority of fast threats like Latios/Latias, Mega Diancie, Mega Gallade, Mega Metagross, and others. With a life orb, you basically just spam a 140 BP STAB move while gaining +2 special attack. He's sick. He does more than just blow teams back though - he's a relatively safe switch in to Rotom-W, something this team cannot handle well. Also, he beats Ferrothorn 1v1 most of the time, because of HP fire (I TOLD YOU I HATE FERROTHORN). I debated between Celebi, Breloom, and Serperior for this spot, but I'm very happy that I chose Serp. Max Sp. Atk and speed to outspeed pesky 110s and smack 'em with leaf storm. Moveset wise, I chose Leaf Storm because... Well duh. HP Fire for Ferrothorn and Scizor. Dragon Pulse for Latias/Latios, and Giga Drain to get some HP back in a pinch. Glare also works, but I like Giga Drain for now.



So that's the team! I've had success, but I hope to improve it if possible. Let me know what you think. Thanks for reading guys. :]
 

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Great team! You could try out AV Serperior and see if the extra bulk helps you out or not, it also gets rid of the lo recoil but you do lose a bit of power. For Ttar I was thinking that you could run Fire Blast so you can get rid of Skarms and Ferrothorns, instead of Crunch. That would mean probably running something other than Jolly.
 
Great team! You could try out AV Serperior and see if the extra bulk helps you out or not, it also gets rid of the lo recoil but you do lose a bit of power. For Ttar I was thinking that you could run Fire Blast so you can get rid of Skarms and Ferrothorns, instead of Crunch. That would mean probably running something other than Jolly.

Hey man, thank you for the reply! :] I've considered AV Serp actually, but I find that typically, the extra power is far better in most scenarios. Also I considered the Fire Blast option, and I will keep it as an option if I still feel as though Ferrothorn is too much of a problem, but for now I think I can handle most Ferrothorn that come my way. I appreciate the suggestions however and I'd be certain to consider them, thanks again! :]
 
If you want to replace thundy then you might want to use latias, atleast that's what is coming to my mind right now. It can defog to get rid of entry hazards from your side, hit hard with draco meteor, fry ferro with hp fire and use healing wish to give your sweepers another chance to run rampant.
 
Hey man, thank you for the reply! :] I've considered AV Serp actually, but I find that typically, the extra power is far better in most scenarios. Also I considered the Fire Blast option, and I will keep it as an option if I still feel as though Ferrothorn is too much of a problem, but for now I think I can handle most Ferrothorn that come my way. I appreciate the suggestions however and I'd be certain to consider them, thanks again! :]
No problem at all :) That's absolutely understandable. Hope I helped!
 
If you want to replace thundy then you might want to use latias, atleast that's what is coming to my mind right now. It can defog to get rid of entry hazards from your side, hit hard with draco meteor, fry ferro with hp fire and use healing wish to give your sweepers another chance to run rampant.

I've considered that also, and while I do love the idea of it, I don't think I want defog or rapid spin support on this team. Straying from it allows me to keep my focus on constant offensive pressure as opposed to worrying about clearing hazards. I find that I play much better that way, but it's just a personal thing :p
 
I've considered that also, and while I do love the idea of it, I don't think I want defog or rapid spin support on this team. Straying from it allows me to keep my focus on constant offensive pressure as opposed to worrying about clearing hazards. I find that I play much better that way, but it's just a personal thing :p
Haha yeah, I know what you mean :P
 
Looks like a solid team! One suggestion I do have from experience is Substitute on Mega Metagross. I hesitated the 1st time I saw that, but trust me, its extremely helpful. It allows you to avoid will o wisp from rotom, and allows you to hit Bisharp after they go for Sucker Punch (which breaks the sub instead of killing you). It can allow you to stay in a turn after using hammer arm and get you another attack while the opponent tries breaking the sub. Personally, I use Iron Head now because Meteor Mash missed way too much, and Iron Head flinches a ton, so I lost a little power, and gained accuracy and hax (very worth it). On Thundurus, I think Life Orb is the preferred item so you can hit as hard as possible. Nasty plot will put you in range to basically 1 or 2HKO everything. You could also try out the mixed set for Thundurus that uses Knock Off, Superpower, HP Ice, and Thunderbolt. The ev spread is 76 Attack, 180 Special Attack, 252 Speed, Naive Nature. This set allows you to 1HKO Latios after stealth rocks damage, something that can be helpful if Tyranitar is burned or weakened. Again, everything I mentioned are just some suggestions, that you don't necessarily need, but they might help you if you are looking for something new. I can't name any threats at the moment, but I feel like Weavile does a bit of damage once Metagross and Azumarill are gone, as Ice Shard and Icicle Crash get rid of Lando, Thundurus, and Serp, and low kick gets rid of Tyranitar (you actually get outsped). Besides that I'd say your team is amazing and I'd love to try it out! Nice work.
 
Looks like a solid team! One suggestion I do have from experience is Substitute on Mega Metagross. I hesitated the 1st time I saw that, but trust me, its extremely helpful. It allows you to avoid will o wisp from rotom, and allows you to hit Bisharp after they go for Sucker Punch (which breaks the sub instead of killing you). It can allow you to stay in a turn after using hammer arm and get you another attack while the opponent tries breaking the sub. Personally, I use Iron Head now because Meteor Mash missed way too much, and Iron Head flinches a ton, so I lost a little power, and gained accuracy and hax (very worth it). On Thundurus, I think Life Orb is the preferred item so you can hit as hard as possible. Nasty plot will put you in range to basically 1 or 2HKO everything. You could also try out the mixed set for Thundurus that uses Knock Off, Superpower, HP Ice, and Thunderbolt. The ev spread is 76 Attack, 180 Special Attack, 252 Speed, Naive Nature. This set allows you to 1HKO Latios after stealth rocks damage, something that can be helpful if Tyranitar is burned or weakened. Again, everything I mentioned are just some suggestions, that you don't necessarily need, but they might help you if you are looking for something new. I can't name any threats at the moment, but I feel like Weavile does a bit of damage once Metagross and Azumarill are gone, as Ice Shard and Icicle Crash get rid of Lando, Thundurus, and Serp, and low kick gets rid of Tyranitar (you actually get outsped). Besides that I'd say your team is amazing and I'd love to try it out! Nice work.

Thank you for the reply! I like all of these suggestions, especially sub Metagross (which I will consider), but for now I feel as though Megagross's moveset fits my team best. I'm going to leave leftovers on Thundurus, just to give me a bit more leeway with switching in and out with him. I agree that Weavile is a threat, I'll have to be wary of it, but I think I can beat it with both Azumarill and Metagross. But thank you for the suggestions, I appreciate it! :]
 
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Looks Solid and yes I would even use it. :] I would make serperior hold a miracle seed and make it have glare over giga drain. Reason: life orb takes much damage from serperior and serperior likes to have its HP. and this also allows you to have a different move on thundururs. Not much of an suggestion but looks good.
 
Looks Solid and yes I would even use it. :] I would make serperior hold a miracle seed and make it have glare over giga drain. Reason: life orb takes much damage from serperior and serperior likes to have its HP. and this also allows you to have a different move on thundururs. Not much of an suggestion but looks good.

Thank you for the reply, I'll definitely consider your suggestions :]
 
Glare can be useful because Tornadus-T comes on Serperior, and Tornadus-T can destroy a part of the team rather easily, you really do not have a check for him, I would advise you to leave Glare above you have enough sweeper to make big damage!
 
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