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Resource Ask a simple question, get a simple answer: NU Edition

I was wondering how good Curse Muk is. The only set posted in the strategy dex is AV. I was thinking the set would look something like this:

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Muk @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 80 Atk / 176 SpD
Careful Nature
- Poison Jab
- Ice Punch
- Curse
- Shadow Sneak
Probably there's a better EV spread, but this hits a jump point with the nature while still giving it decent power. Poison Jab is the main STAB and has a ~51% chance to poison (i think) due to Poison Touch. Ice Punch hits ground types and hax are fun with that due to freeze and Poison Touch. Curse is obviously there for setting up. Shadow Sneak is for priority to hit fast, frail threats like Jynx. Obviously you need to remove steel types and other threatening mons like Sash Kadabra before attempting a sweep, but it seems like it could be pretty effective.
 
muk bus is cool guy, i've been wanting to build with him for a while now. Idk what an optimal EV spread or moveset is, and it probably depends on your specific team so try out weird things if they work. Only issue I see with running Muk in this meta is that if you don't need the spdef, then Arbok is a much cooler guy that deals with Rhydon and Camerupt better. I'll probably build with Muk/Arbok this weekend and let you know if i find anything particularily optimal/cool.
 
Regarding focus sash mechanics (specifically with archeops)...
If a sash saves archeops from a 1-hit ko from full hp, it is completely used and acrobatics is doubled. What happens when the sash is not fully used, like archeops only takes half? is the sash "used" and will acrobatics do double? Also, let's say archeops is able to roost back to full health after taking damage. Will a sash ever become intact again after either saving the user from a ko or simply taking damage but not being saved? sorry if this is confusing.
 
Regarding focus sash mechanics (specifically with archeops)...
If a sash saves archeops from a 1-hit ko from full hp, it is completely used and acrobatics is doubled. What happens when the sash is not fully used, like archeops only takes half? is the sash "used" and will acrobatics do double? Also, let's say archeops is able to roost back to full health after taking damage. Will a sash ever become intact again after either saving the user from a ko or simply taking damage but not being saved? sorry if this is confusing.
If the sash doesn't break by having Archeops survive at 1HP, Acrobatics won't be full power. Once the sash is used up, it can never be gained back except for Recycle lol, even if you Roost to max health. Acrobatics is not the best choice is what I'm assuming is lead Archeops, however, and offensive Archeops with sash is counter productive because of Defeatist :[
 
Regarding focus sash mechanics (specifically with archeops)...
If a sash saves archeops from a 1-hit ko from full hp, it is completely used and acrobatics is doubled. What happens when the sash is not fully used, like archeops only takes half? is the sash "used" and will acrobatics do double? Also, let's say archeops is able to roost back to full health after taking damage. Will a sash ever become intact again after either saving the user from a ko or simply taking damage but not being saved? sorry if this is confusing.

Once a focus sash has been activated it is gone for good. Even if you roost back up to full after being knocked down to 1 HP from full (which activates the sash) it is not coming back. Only exception to my knowledge is if you use Recycle.

Acrobatics does double damage when the user has no item so if the focus sash hasn't been consumed or activated it will only do half regardless. Just so you know when it comes to the focus sash there is no "not fully used" there are really only three states with a focus sash it has either been consumed via being hit to 1 HP from full and thus is gone, wasn't activated like you were hit to half so it wasn't consumed and thus won't ever activate assuming you can't heal in some way, or it is still intact meaning you are at full health with the focus sash still equipped.

Regarding your scenario if your archeops was hit to 50% HP with a focus sash equipped it would not activate and would still be on Archeops meaning acrobatics would do half and defeatist would activate. Then say the following turn you roost up back to full and then the next turn you are hit with Typlosion's eruption knocking you down 1 HP your focus sash would activate because it wasn't previously activated.

Edit: Sniped :_;
 
question!!@!!!!@
so vivilion is kind of a monster
i was just wondering does it have any counters assuming its in with focus sash still intact
like since it has sleep powder, if you want to "counter"(action) it would you need two of its said "counters" (pokemon)?
I'm aware of like checks like scarf/priority and stuff, i was just wondering about counters
 
question!!@!!!!@
so vivilion is kind of a monster
i was just wondering does it have any counters assuming its in with focus sash still intact
like since it has sleep powder, if you want to "counter"(action) it would you need two of its said "counters" (pokemon)?
I'm aware of like checks like scarf/priority and stuff, i was just wondering about counters

Probopass is the probably the best counter we have but its not that good right now. Sp.def Regirock does pretty well vs Vivillion (energy ball only does around 30%) while also checking a lot of top tier threats like Sneasel, fire types, burds, normals etc.
 
Assault Vest Magmortar would probably be your best bet due to Vital Spirit.

Probopass is the probably the best counter we have but its not that good right now. Sp.def Regirock does pretty well vs Vivillion (energy ball only does around 30%) while also checking a lot of top tier threats like Sneasel, fire types, burds, normals etc.

ah tyty. av mag actually sounds like a solid counter lol cool. and i kinda want to try out regirock on a team lol

What is a good counter to scarfed sawk?

^defensive weezing is a pretty good switch in, although mold breaker would wreck with eq. Uxie is a good close combat switch in but gets crippled by knock off. Also maybe defensive fairy types or something. sawk's coverage is pretty good though so I can't really think of much lol

also one more question
pros and cons of av kekleon and av hariyama?
like in terms of fake-outing, fighting stab av mons?
 
ah tyty. av mag actually sounds like a solid counter lol cool. and i kinda want to try out regirock on a team lol

What is a good counter to scarfed sawk?

^defensive weezing is a pretty good switch in, although mold breaker would wreck with eq. Uxie is a good close combat switch in but gets crippled by knock off. Also maybe defensive fairy types or something. sawk's coverage is pretty good though so I can't really think of much lol

also one more question
pros and cons of av kekleon and av hariyama?
like in terms of fake-outing, fighting stab av mons?
you answered your own question lol.
Granbull is another solid fighting check while having some offensive prowess. I haven't really used av keckleon so I can't say their pros and cons.
 
you answered your own question lol.
Granbull is another solid fighting check while having some offensive prowess. I haven't really used av keckleon so I can't say their pros and cons.
nah lol i was answering datlag's question but i just didn't quote it lol
 
ah tyty. av mag actually sounds like a solid counter lol cool. and i kinda want to try out regirock on a team lol

What is a good counter to scarfed sawk?

^defensive weezing is a pretty good switch in, although mold breaker would wreck with eq. Uxie is a good close combat switch in but gets crippled by knock off. Also maybe defensive fairy types or something. sawk's coverage is pretty good though so I can't really think of much lol

also one more question
pros and cons of av kekleon and av hariyama?
like in terms of fake-outing, fighting stab av mons?

Hariyama is probably the better user of Assault Vest because of Thick Fat and how ubiquitous Fire spam is right now. They both boast priorities, albeit Kecleon is stronger due to Protean. Hariyama also boast a stronger Fighting STAB, Close Combat, while Kecleon has Drain Punch (although the recovery is nice). So if you want an AV user that can act as a fire check, Hariyama is better, while if you want your AV user to have stronger priority user, Kecleon is your man/woman/chameleon
 
Hariyama is probably the better user of Assault Vest because of Thick Fat and how ubiquitous Fire spam is right now. They both boast priorities, albeit Kecleon is stronger due to Protean. Hariyama also boast a stronger Fighting STAB, Close Combat, while Kecleon has Drain Punch (although the recovery is nice). So if you want an AV user that can act as a fire check, Hariyama is better, while if you want your AV user to have stronger priority user, Kecleon is your man/woman/chameleon

ah thanks that'll help a lot :D
 
Can someone give me examples of good Hariyama lures?
Hariyama lures:
-low kick sneasel
-extrasensory / will-o Typh
-will-o pyroar
-psychic aurorus
-knock off cryogonal
-dazzling gleam mismagius
-ninetales + psyshock
-anything that hariyama likes to switch into but with physical coverage / s.e coverage
-gunk shot frogadier
-low kick mixed special attackers

That's all I can think of atm, will add if I can remember any more
 
Hariyama lures:
-low kick sneasel
-extrasensory / will-o Typh
-will-o pyroar
-psychic aurorus
-knock off cryogonal
-dazzling gleam mismagius
-ninetales + psyshock
-anything that hariyama likes to switch into but with physical coverage / s.e coverage
-gunk shot frogadier
-low kick mixed special attackers

That's all I can think of atm, will add if I can remember any more

Special Cacturne with destiny bond is a beautiful one ty hjad :]
 
Is there a way to build balance without losing to Zangoose?
Faster Ghosts or a Rock/Steel type that can take a CC like Regirock or Rhydon punish it for spamming Facade and can force it out/KO it. Defensive Mawile's a counter, if you're looking for one
 
Is there a way to build balance without losing to Zangoose?
Much like Pokedots said, Ghost+rock/steel is a great deterrent for Zangoose, of course you will have to play a few mind games or 50/50s, but that is your best bet.
 
When reading the NU Usage Stats, what does it mean when a page is titled "nu-0" or "nu-1760"? Also, is there one best page to use for this thing? (Here's the link to the March stats in case it helps: http://www.smogon.com/stats/2015-03/)
nu-0 and nu-1760(and others for that matter) are usage stats above the given elo level e.g. nu-0 gives usage stats for the complete ladder, while nu-1760 gives usage stat for elo of 1760 or greater.
 
Is a Rock Polish Rampardos set any good? Sure, it would miss out on outspeeding some scarfers and dies to like any priority, but it seems like it could put a lot of pressure on people if those threats are eliminated and maybe even sweep late-game, especially with Life Orb Sheer Force. I was thinking something like this:

Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive / Naughty Nature
- Rock Polish
- Rock Slide
- Fire Punch
- Ice Beam / Thunder Punch / Iron Head / whatever coverage you want

There's probably a more ideal spread and movepool, but this is the general idea.
 
Is a Rock Polish Rampardos set any good? Sure, it would miss out on outspeeding some scarfers and dies to like any priority, but it seems like it could put a lot of pressure on people if those threats are eliminated and maybe even sweep late-game, especially with Life Orb Sheer Force. I was thinking something like this:

Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive / Naughty Nature
- Rock Polish
- Rock Slide
- Fire Punch
- Ice Beam / Thunder Punch / Iron Head / whatever coverage you want

There's probably a more ideal spread and movepool, but this is the general idea.
To be honest, rock polish rampardos hits like a truck but if I were going to use a rock type settup sweeper, I would just go with Double Dance Rhydon. Its bulkier, and gets oppurtuinity to SD more often than rampardos gets to rock polish. Rampardos, initially, hits harder though.
 
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