Mix-and-Mega — Now with Primals!

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252+ SpA Pidgoetite Lucario Focus Blast vs. 4 HP / 252+ SpD Slowbronite Blissey: 320-380 (49 - 58.2%) -- 98% chance to 2HKO

no unboosted non-crit can break slowbronite bliss on the special side 100% of the time. calc relevant because hardest bliss can be hit on special side by an unboosted move.
 
Here's something, though: would the decreased prevalence of Knock Off due to almost everything having a stone actually help Chansey? If Knock Off isn't doing the increased damage because stones can't be knocked off, Eviolite users don't have as much to fear.
 
i think there's an error with how the stats are being calculated.
http://replay.pokemonshowdown.com/aqua-mixandmega-419
on turn 37, +0 bisharp does 35.1% with night slash, the actual calc should be:

252+ Atk Bisharp-Latiosite Night Slash vs. 248 HP / 252+ Def Skarmory: 78-93 (23.4 - 27.9%) -- possible 5HKO after Leftovers recovery
well obviously intimidate skarm isn't gonna have max def

252+ Atk Latiosite Bisharp Night Slash vs. 252 HP / 4 Def Manectite Skarmory: 100-118 (29.9 - 35.3%) -- guaranteed 4HKO after Leftovers recovery
 
mine did tho (i admit it's not an efficient spread, but i know what i put in teambuilder lol). also the preview thing listed its speed at 306, which is obviously wrong
 
mine did tho (i admit it's not an efficient spread, but i know what i put in teambuilder lol). also the preview thing listed its speed at 306, which is obviously wrong
It seems like it might be giving you manectrics stats? Maybe? I'm not sure about defense, but 306 is megamans speed w/ 31 ivs, 0 evs and a neutral nature. I'm not sure what's going on w/ the defense tho. Maybe it just left it as is because Skarm has higher defense than megaman. I'm not gonna take the time to do the calcs, but it sounds like it could be the answer, as 160 isn't really that much different from 140, relatively. I'm not sure though, and Im not going to try to do calcs rn since I'm on mobile, but I bet it's not that far off.
 
Diancite On Landorus Therain= 89/205/50/165/40/151
Sableye's Stone on Aegislash Blade= 60/160/100/170/100/30

Heracrossite on Cloyster= 50/155/220/85/55/60

Glalite on Victini= 100/140/100/140/100/120
Pidgeotite on Exploud 104/91/68/156/83/88 (Not Really fast tho)
Slowbroite on Magnezone 70/70/185/160/90/60
Charizardite X on Mamoswine = Dragon with Tough Claw 110/176/113/91/60/80
Lopunnite on Terrakion= 91/199/100/72/90/138
Kyurem with Abomanite= 125/170/120/170/110/65
 
I'm pretty interested in Archeops with Charizardite X. You lose your Flying-type to get STAB Outrage, Dragon Claw, and Dragon Pulse. Also base 186 Attack boosted by Tough Claws and a boosted Special Attack (I wanna say it hits 133). Not as dynamic an Attack increase as something like Loppunite would offer, but the Ability and typing are more useful for Archeops' moveset.

252 Atk Tough Claws Archeops Head Smash vs. 252 HP / 252+ Def Mega Slowbro: 201-237 (51 - 60.1%) -- guaranteed 2HKO

On paper you can even afford to suicide fairly effectively with STAB Head Smash since you no longer have to worry about Defeatist. There are some minor bulk increases you get, but the draw here is Tough Claws, extra Attack, and abusing newly STAB Dragon moves.
 
Ok, can we please talk about banning slowbronite for the absolutely unreal bulk it provides? Adamant Diancite Terrakion. Reaches 189 attack.
252+ Atk Terrakion Close Combat vs. 252 HP / 252+ Def Blissey: 474-560 (66.3 - 78.4%) -- guaranteed 2HKO
Not even close. This shit has to go. I think blissey should be banned because anything with significant defense increases makes it broken (also chansey), and slowbronite should also be banned because it provides a ton of excess bulk that makes it extremely hard to break stall teams. When you have to hit mons with super powerful SE stabs just to try to kill them, you have a problem.
 
Ok, can we please talk about banning slowbronite for the absolutely unreal bulk it provides? Adamant Diancite Terrakion. Reaches 189 attack.
252+ Atk Terrakion Close Combat vs. 252 HP / 252+ Def Blissey: 474-560 (66.3 - 78.4%) -- guaranteed 2HKO
Not even close. This shit has to go. I think blissey should be banned because anything with significant defense increases makes it broken (also chansey), and slowbronite should also be banned because it provides a ton of excess bulk that makes it extremely hard to break stall teams. When you have to hit mons with super powerful SE stabs just to try to kill them, you have a problem.
Just a heads up, Chansey can't Mega evolve because it is a NFE.
 
I actually believe Ghoul King that mono types are still programmed as (for example) Electric/Electric, but don't quote me on that. I seem to remember the community freaking out when they saw Ice/Ice M-Glalie in the ORAS Demo code before realizing this.

Also, what is the best moveset for Mega Ray Smeargle? A neat fact is that it gains pseudo-resistances to Electric, Ice and Rock, which is cool I guess.
 
I actually believe Ghoul King that mono types are still programmed as (for example) Electric/Electric, but don't quote me on that. I seem to remember the community freaking out when they saw Ice/Ice M-Glalie in the ORAS Demo code before realizing this.

Also, what is the best moveset for Mega Ray Smeargle? A neat fact is that it gains pseudo-resistances to Electric, Ice and Rock, which is cool I guess.
it does not as strong winds only removes weaknesses from flying types and does not affect type chart in any other way. best set for it tho is

Filler @ Filler
Filler
-Filler
-Filler
-Filler
-Filler

basically use any viable pokemon with any viable set.
 
To put Sablenite Blissey in context, let's do some number crunching!

Chansey has a base Defense of 5. After taking into account EVs, IVs, the bonus +5 to everything other than HP/+10 to HP every Pokemon has, Chansey (or indeed any Pokemon with any non-HP stat that you fully invest in) can be said to have 49 and 1/2 extra base Defense. This puts Chansey at effectively 54 and a half, +50% from Eviolite. (So slightly over 80)

Blissey has a base Defense of 10. Sablenite adds 50 Defense to that, in addition to the 49 and a half I've already covered as a given -placing Sablenite Blissey at just short of 110. That's a roughly 25% increase in Physical bulk over Eviolite Chansey!

This also means that Mega Evolving nearly doubles Blissey's Physical bulk, so be really careful about switching it in on anything that could plausibly smack it with Superpower or whatever before you've actually Mega Evolved it, or else it's gonna hurt.

Ok, can we please talk about banning slowbronite for the absolutely unreal bulk it provides? Adamant Diancite Terrakion. Reaches 189 attack.
252+ Atk Terrakion Close Combat vs. 252 HP / 252+ Def Blissey: 474-560 (66.3 - 78.4%) -- guaranteed 2HKO
Not even close. This shit has to go. I think blissey should be banned because anything with significant defense increases makes it broken (also chansey), and slowbronite should also be banned because it provides a ton of excess bulk that makes it extremely hard to break stall teams. When you have to hit mons with super powerful SE stabs just to try to kill them, you have a problem.

I'm not as concerned about Slowbronite Blissey as I am about Sablenite Blissey, as Magic Bounce protects it from non-Mold Breaker Toxic. (Which is admittedly two different Mega Stones) Slowbronite Blissey can, of course, use Heal Bell to cure Toxic, but Heal Bell runs out of PP well before Toxic does, so the lack of protection from Toxic severely impairs it.

Also Diancite is not the best example to use for Pokemon that already have high Attack. Have some better calcs!

252+ Atk Tough Claws (Aerodactylite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 554-654 (77.5 - 91.5%) -- guaranteed 2HKO

252+ Atk Adaptability (Lucarionite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 568-672 (79.5 - 94.1%) -- guaranteed 2HKO

Gosh, if Blissey runs Slowbronite and maxes its HP for some bizarre reason it can reliably avoid the OHKO. (Without maxed HP, presumably maxing Special Defense, OHKOs become a possibility) Not even getting into hazards support or any other form of residual damage. Why is this a problem, exactly?

I'm also unwilling to get into any bans until the meta has more fully formed. Sablenite/Slowbronite Blissey are both amazing, but so many offensive threats are completely obnoxious too, with many solid Pokemon from OU effectively supplanting their usual, meh Mega Evolution with a much better one (Aerodactyl can run Pinsirite or Salamencite and have a real Flying STAB, instead of having Tough Claws provide almost no benefit), and many already amazing Pokemon getting a Mega Evolution of their choice that is +100 to their BST, possibly tailoring their typing, and letting them pick their Ability.

I actually believe Ghoul King that mono types are still programmed as (for example) Electric/Electric, but don't quote me on that. I seem to remember the community freaking out when they saw Ice/Ice M-Glalie in the ORAS Demo code before realizing this.

Also, what is the best moveset for Mega Ray Smeargle? A neat fact is that it gains pseudo-resistances to Electric, Ice and Rock, which is cool I guess.

I have been digging around all over the place, but nobody seems to care about the internal mechanics of Pokemon type designation in a readily google-able format. :(

And Delta Stream only removes Flying type vulnerabilities. Smeargle gets nothing out of Delta Stream except the ability to override other weathers. It has surprisingly decent offense, though, when backed by a Shell Smash, STAB or no, and since you're using a moveslot rather than an item slot you can actually take a Focus Sash to live on turn! And you get STAB Extreme Speed!

I'd probably run something like Dragon Ascent/Extreme Speed/coverage or support (Spore, V-Create, etc)/Shell Smash while holding a Focus Sash if I want to run Dragon Ascent Smeargle. A more traditional Smeargle build -one Baton Passing or the like rather than attacking- is probably better off with Banettite (Prankster, though there's so many things that will want that) or Sablenite. (Huge boosts to its awful defenses and Magic Bounce) Audinite could also be OK for the added Fairy typing and good defensive boosts, if you desperately want Sablenite on something else, or just want to eliminate your Fighting weakness.
 
To put Sablenite Blissey in context, let's do some number crunching!

Chansey has a base Defense of 5. After taking into account EVs, IVs, the bonus +5 to everything other than HP/+10 to HP every Pokemon has, Chansey (or indeed any Pokemon with any non-HP stat that you fully invest in) can be said to have 49 and 1/2 extra base Defense. This puts Chansey at effectively 54 and a half, +50% from Eviolite. (So slightly over 80)

Blissey has a base Defense of 10. Sablenite adds 50 Defense to that, in addition to the 49 and a half I've already covered as a given -placing Sablenite Blissey at just short of 110. That's a roughly 25% increase in Physical bulk over Eviolite Chansey!

This also means that Mega Evolving nearly doubles Blissey's Physical bulk, so be really careful about switching it in on anything that could plausibly smack it with Superpower or whatever before you've actually Mega Evolved it, or else it's gonna hurt.



I'm not as concerned about Slowbronite Blissey as I am about Sablenite Blissey, as Magic Bounce protects it from non-Mold Breaker Toxic. (Which is admittedly two different Mega Stones) Slowbronite Blissey can, of course, use Heal Bell to cure Toxic, but Heal Bell runs out of PP well before Toxic does, so the lack of protection from Toxic severely impairs it.

Also Diancite is not the best example to use for Pokemon that already have high Attack. Have some better calcs!

252+ Atk Tough Claws (Aerodactylite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 554-654 (77.5 - 91.5%) -- guaranteed 2HKO

252+ Atk Adaptability (Lucarionite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 568-672 (79.5 - 94.1%) -- guaranteed 2HKO

Gosh, if Blissey runs Slowbronite and maxes its HP for some bizarre reason it can reliably avoid the OHKO. (Without maxed HP, presumably maxing Special Defense, OHKOs become a possibility) Not even getting into hazards support or any other form of residual damage. Why is this a problem, exactly?

I'm also unwilling to get into any bans until the meta has more fully formed. Sablenite/Slowbronite Blissey are both amazing, but so many offensive threats are completely obnoxious too, with many solid Pokemon from OU effectively supplanting their usual, meh Mega Evolution with a much better one (Aerodactyl can run Pinsirite or Salamencite and have a real Flying STAB, instead of having Tough Claws provide almost no benefit), and many already amazing Pokemon getting a Mega Evolution of their choice that is +100 to their BST, possibly tailoring their typing, and letting them pick their Ability.



I have been digging around all over the place, but nobody seems to care about the internal mechanics of Pokemon type designation in a readily google-able format. :(

And Delta Stream only removes Flying type vulnerabilities. Smeargle gets nothing out of Delta Stream except the ability to override other weathers. It has surprisingly decent offense, though, when backed by a Shell Smash, STAB or no, and since you're using a moveslot rather than an item slot you can actually take a Focus Sash to live on turn! And you get STAB Extreme Speed!

I'd probably run something like Dragon Ascent/Extreme Speed/coverage or support (Spore, V-Create, etc)/Shell Smash while holding a Focus Sash if I want to run Dragon Ascent Smeargle. A more traditional Smeargle build -one Baton Passing or the like rather than attacking- is probably better off with Banettite (Prankster, though there's so many things that will want that) or Sablenite. (Huge boosts to its awful defenses and Magic Bounce) Audinite could also be OK for the added Fairy typing and good defensive boosts, if you desperately want Sablenite on something else, or just want to eliminate your Fighting weakness.
Oh, so lets all just run aerodactylite terrakion to beat blissey. The reason I ran diancite is because it had a reasonable chance against the rest of stall teams, having magic bounce, whereas tough claws hits damn hard but leaves it crippled if it cannot OHKO. I honestly haven't seen anything reliably beating slowbronite/sablenite blissey, and I think all 3 should be banned eventually. If you want to let the meta develop, thats OK, but in the meantime its nigh unplayable without a stall team.
 
It seems like it might be giving you manectrics stats? Maybe? I'm not sure about defense, but 306 is megamans speed w/ 31 ivs, 0 evs and a neutral nature. I'm not sure what's going on w/ the defense tho. Maybe it just left it as is because Skarm has higher defense than megaman. I'm not gonna take the time to do the calcs, but it sounds like it could be the answer, as 160 isn't really that much different from 140, relatively. I'm not sure though, and Im not going to try to do calcs rn since I'm on mobile, but I bet it's not that far off.
looking over the replay again, i'm pretty sure this was happening for every pokemon. uninvested zapdos should have taken more than 25%ish from bish if bish was doing more than that to impish skarm with a lower bp move. blissey should have taken more than 24% at the end from that cc, too.
 
Ok, can we please talk about banning slowbronite for the absolutely unreal bulk it provides? Adamant Diancite Terrakion. Reaches 189 attack.
252+ Atk Terrakion Close Combat vs. 252 HP / 252+ Def Blissey: 474-560 (66.3 - 78.4%) -- guaranteed 2HKO
Not even close. This shit has to go. I think blissey should be banned because anything with significant defense increases makes it broken (also chansey), and slowbronite should also be banned because it provides a ton of excess bulk that makes it extremely hard to break stall teams. When you have to hit mons with super powerful SE stabs just to try to kill them, you have a problem.
I think blissey is the real issue here. It can run sablenite too, aggronite if it wants, basically any phys. def boosting item. But yeah it has to go. ghoul showed how good it was, and offensive stuff in this meta is good i guess, but diancite i think also has to go. It's just such a massive change...
 
To put Sablenite Blissey in context, let's do some number crunching!

Chansey has a base Defense of 5. After taking into account EVs, IVs, the bonus +5 to everything other than HP/+10 to HP every Pokemon has, Chansey (or indeed any Pokemon with any non-HP stat that you fully invest in) can be said to have 49 and 1/2 extra base Defense. This puts Chansey at effectively 54 and a half, +50% from Eviolite. (So slightly over 80)

Blissey has a base Defense of 10. Sablenite adds 50 Defense to that, in addition to the 49 and a half I've already covered as a given -placing Sablenite Blissey at just short of 110. That's a roughly 25% increase in Physical bulk over Eviolite Chansey!

This also means that Mega Evolving nearly doubles Blissey's Physical bulk, so be really careful about switching it in on anything that could plausibly smack it with Superpower or whatever before you've actually Mega Evolved it, or else it's gonna hurt.



I'm not as concerned about Slowbronite Blissey as I am about Sablenite Blissey, as Magic Bounce protects it from non-Mold Breaker Toxic. (Which is admittedly two different Mega Stones) Slowbronite Blissey can, of course, use Heal Bell to cure Toxic, but Heal Bell runs out of PP well before Toxic does, so the lack of protection from Toxic severely impairs it.

Also Diancite is not the best example to use for Pokemon that already have high Attack. Have some better calcs!

252+ Atk Tough Claws (Aerodactylite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 554-654 (77.5 - 91.5%) -- guaranteed 2HKO

252+ Atk Adaptability (Lucarionite) Terrakion Close Combat vs. 252 HP / 252+ Def (Slowbronite) Blissey: 568-672 (79.5 - 94.1%) -- guaranteed 2HKO

Gosh, if Blissey runs Slowbronite and maxes its HP for some bizarre reason it can reliably avoid the OHKO. (Without maxed HP, presumably maxing Special Defense, OHKOs become a possibility) Not even getting into hazards support or any other form of residual damage. Why is this a problem, exactly?

I'm also unwilling to get into any bans until the meta has more fully formed. Sablenite/Slowbronite Blissey are both amazing, but so many offensive threats are completely obnoxious too, with many solid Pokemon from OU effectively supplanting their usual, meh Mega Evolution with a much better one (Aerodactyl can run Pinsirite or Salamencite and have a real Flying STAB, instead of having Tough Claws provide almost no benefit), and many already amazing Pokemon getting a Mega Evolution of their choice that is +100 to their BST, possibly tailoring their typing, and letting them pick their Ability.



I have been digging around all over the place, but nobody seems to care about the internal mechanics of Pokemon type designation in a readily google-able format. :(

And Delta Stream only removes Flying type vulnerabilities. Smeargle gets nothing out of Delta Stream except the ability to override other weathers. It has surprisingly decent offense, though, when backed by a Shell Smash, STAB or no, and since you're using a moveslot rather than an item slot you can actually take a Focus Sash to live on turn! And you get STAB Extreme Speed!

I'd probably run something like Dragon Ascent/Extreme Speed/coverage or support (Spore, V-Create, etc)/Shell Smash while holding a Focus Sash if I want to run Dragon Ascent Smeargle. A more traditional Smeargle build -one Baton Passing or the like rather than attacking- is probably better off with Banettite (Prankster, though there's so many things that will want that) or Sablenite. (Huge boosts to its awful defenses and Magic Bounce) Audinite could also be OK for the added Fairy typing and good defensive boosts, if you desperately want Sablenite on something else, or just want to eliminate your Fighting weakness.

imo smeargle isn't really capable of a sweeping role, it's pretty weak even after boosting with no STAB or boosting ability/item
+2 252+ Atk Smeargle Dragon Ascent vs. 0 HP / 0 Def Mew: 159-188 (46.6 - 55.1%) -- 69.5% chance to 2HKO

of course, as it stands now smeargle seems to get mega ray's 180 base attack, so it looks like this:
+2 252+ Atk Smeargle Dragon Ascent vs. 0 HP / 0 Def Mew: 367-432 (107.6 - 126.6%) -- guaranteed OHKO

sorry if i'm harping on this point but i really think it should be addressed, as it is you can have mons with 120+ base hp and recovery with the other stats of ubers and it's kind of absurd


just to prove what i'm talking about with a real example:

http://replay.pokemonshowdown.com/aqua-mixandmega-399
turn 11, smearg does 100% to zapper at +1
with 50 base atk (what it should be, stop me if i'm wrong there)
+1 252+ Atk Smeargle V-create vs. 0 HP / 0 Def Zapdos: 215-254 (66.9 - 79.1%) -- guaranteed 2HKO
with 180
+1 252+ Atk Smeargle V-create vs. 248 HP / 8 Def Zapdos: 492-579 (128.4 - 151.1%) -- guaranteed OHKO
 
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Okay, how would you stop this without random Water Absorb pokes?

Suicune @ Sablenite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Scald

With stats of 110/85/165/110/165/55, how would you break this? The possibly hardest hit is from Heracronite Breloom, which has 190 Atk and Skill Link.

252+ Atk Heracronite Breloom Bullet Seed (5 hits) vs. 252 HP / 252+ Def Sablenite Suicune: 310-370 (76.7 - 91.5%) -- guaranteed 2HKO

It doesn't even 1HKO. Magic Bounce means it can't be Taunted or phazed unless you have Mold Breaker. Also don't forget Scald, a very stupid move that induces burn.

It can be stopped by Red Orb pokes though, but its a threat I think.
 
True, let's not forget we have Ubers to work with (and also Red Orb mons). I think it's good we have plenty of defensive pokes; I thought this was going to be Hyper Offense: The Metagame, but clearly I was wrong.
 
imo smeargle isn't really capable of a sweeping role, it's pretty weak even after boosting with no STAB or boosting ability/item
+2 252+ Atk Smeargle Dragon Ascent vs. 0 HP / 0 Def Mew: 159-188 (46.6 - 55.1%) -- 69.5% chance to 2HKO

of course, as it stands now smeargle seems to get mega ray's 180 base attack, so it looks like this:
+2 252+ Atk Smeargle Dragon Ascent vs. 0 HP / 0 Def Mew: 367-432 (107.6 - 126.6%) -- guaranteed OHKO

sorry if i'm harping on this point but i really think it should be addressed, as it is you can have mons with 120+ base hp and recovery with the other stats of ubers and it's kind of absurd


just to prove what i'm talking about with a real example:

http://replay.pokemonshowdown.com/aqua-mixandmega-399
turn 11, smearg does 100% to zapper at +1
with 50 base atk (what it should be, stop me if i'm wrong there)
+1 252+ Atk Smeargle V-create vs. 0 HP / 0 Def Zapdos: 215-254 (66.9 - 79.1%) -- guaranteed 2HKO
with 180
+1 252+ Atk Smeargle V-create vs. 248 HP / 8 Def Zapdos: 492-579 (128.4 - 151.1%) -- guaranteed OHKO

Watching the replay and calcing something else, yeah, stats aren't behaving correctly.

What should have happened when Altarianite Dragonite attacked Pinsirite Lucario:

252+ Atk Pixilate Dragonite Extreme Speed vs. 0 HP / 0 Def Lucario: 510-600 (181.4 - 213.5%) -- guaranteed OHKO

Even if I generously assume it's Physically Defensive, that gives

252+ Atk Pixilate Dragonite Extreme Speed vs. 252 HP / 252+ Def Lucario: 360-426 (104.6 - 123.8%) -- guaranteed OHKO

So apparently something is up with stats. I'm not even sure what -here's what I get if I calc using Mega Altaria and Mega Pinsir, and give Mega Pinsir Fighting typing.

252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Mega Pinsir: 212-252 (63.4 - 75.4%) -- guaranteed 2HKO

This is within the range of what actually happened in the match, though really I don't think my opponent was running Physically Defensive Lucario... and if it's just max HP, the minimum damage is above what actually happened.

252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 0 Def Mega Pinsir: 284-336 (85 - 100.5%) -- 6.3% chance to OHKO

So I'm not sure what is happening, other than being incorrect behavior.

Tagging Pikachuun. Stats is broke. :(

Okay, how would you stop this without random Water Absorb pokes?

Suicune @ Sablenite
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Sleep Talk
- Calm Mind
- Scald

With stats of 110/85/165/110/165/55, how would you break this? The possibly hardest hit is from Heracronite Breloom, which has 190 Atk and Skill Link.

252+ Atk Heracronite Breloom Bullet Seed (5 hits) vs. 252 HP / 252+ Def Sablenite Suicune: 310-370 (76.7 - 91.5%) -- guaranteed 2HKO

It doesn't even 1HKO. Magic Bounce means it can't be Taunted or phazed unless you have Mold Breaker. Also don't forget Scald, a very stupid move that induces burn.

It can be stopped by Red Orb pokes though, but its a threat I think.

I would like to point out that Burn immune Pokemon, or non-Burn-immune Pokemon running Rest/Refresh/Heal Bell/Aromatherapy can Swords Dance and kill it fairly effortlessly. Also yeah Red Orb is a hard stop to that specific build.

Also, conveniently enough, one of the Mold Breaker possibilities adds Dragon typing, which resists Scald.

I also think there's something of a waste going on in using Sablenite for this build anyway. A big part of Magic Bounce's utility is stopping most attempts to status the user -this is especially why Sablenite is a fantastic stallmon option in general- but if you're just going to Rest off Toxic and so on anyway, the utility drops down primarily to making you not Taunt bait... which isn't even reliably true, since there's Gyaradosite and Ampharosite Taunters available.

True, let's not forget we have Ubers to work with (and also Red Orb mons). I think it's good we have plenty of defensive pokes; I thought this was going to be Hyper Offense: The Metagame, but clearly I was wrong.

Most of the choices people are coming up with are Sablenite and thus mutually exclusive. Sablenite Suicune can be run alongside Slowbronite Blissey, of course, but you can't run it with any of the other excellent Sablenite choices. Amazing stallmons that can't be run with each other=not a stall team.

Oh, so lets all just run aerodactylite terrakion to beat blissey. The reason I ran diancite is because it had a reasonable chance against the rest of stall teams, having magic bounce, whereas tough claws hits damn hard but leaves it crippled if it cannot OHKO. I honestly haven't seen anything reliably beating slowbronite/sablenite blissey, and I think all 3 should be banned eventually. If you want to let the meta develop, thats OK, but in the meantime its nigh unplayable without a stall team.

That wasn't really my point. You hadn't named a specific reason why Diancite Terrakion was your choice, I made my best guess ("Diancite=high damage") based in part on you emphasizing the high Attack Terrakion gets to with Diancite, and I one-upped the damage output. And note that my calcs show that Slowbronite Blissey can potentially be OHKOed after hazards (Or Sandstorm, or Hail, or prior chipping damage...), and in turn implies that Sablenite Blissey can be OHKOed without even needing that stuff.

Plus right now stats are broken so matches are not accurately representative. :(

EDIT: Oh hey 1,000th post.
 
Most of the choices people are coming up with are Sablenite and thus mutually exclusive. Sablenite Suicune can be run alongside Slowbronite Blissey, of course, but you can't run it with any of the other excellent Sablenite choices. Amazing stallmons that can't be run with each other=not a stall team.

Well, I could certainly see some good balance or bulky offense teams. Sablenite and Slowbronite could be great for a defensive core.
 
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