np: ORAS OU Suspect Process, Round 3 - Wandering Ghosts [Aegislash remains in Ubers]

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shadow ball would still maim gardevoir if aegi gets wisped, also aegislash seems slower than starmie in any way to me so idk how analytic would be useful there. and if it's faster then that just means your starmie dies. and why can't aegislash come in on a u-turn or firepunch from jirachi? maybe i'm totally wrong but? all of these mons in some way or another aren't safe 1v1. i'm not saying they can't do anything against it but it seems a bit of a stretch to me.

Starmie would get the Analytic boost if Aegislash switched into it to attempt to block a spin or maybe with the goal of Pursuit trapping it and it took a Hydro Pump to the face. Not saying it beats Aegi but it can't afford to take too many of them.

Overall I find Aegi a kind of sticking plaster to the metagame, I've disliked the OU meta for a while now but I'm not sure reintroducing a mon which will be on almost every single team due to its ability to compress a literal ton of roles is conducive to making a more enjoyable metagame, regardless of whether KS is banned or not. If it's accepted the reasoning for the meta being pretty poor at the moment is that there's too many threats, then I think we should start looking at those threats themselves, rather than trying fixes which overall degrade the quality of the metagame.
 
Damn, can we move on with the making other pokemon unviable argument; here are so facts.

Aegislash will make certain pokemon less viable

Aegislash will increase usage of certain pokemon

Aegislash is a mere check to most of these pokemon, they can't outright kill it but they can either damage it or cripple it

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Pokemon in OU are all so diverse, that's what makes them so good. They all(most) have ways to go around their counters, for example;

Gardevoir has access to Will o wisp and shadow ball, both are via le ways to deal with aegislash.

Celebi has access to Thunder wave, Earth power or Baton pass all of which are viable ways to cripple or damage aegislash.

Starmie has access to Analytic Lo boosted Hydro pumps, which will be dealing good damage.

Jirachi has the most ways to cripple Aegislash, it has access to: trick, u-turn, fire punch and thunder wave. Aegislash doesn't want to come in on any of these attacks and they're all viable.

Let's move on from these atleast for the moment, rather focus on its gamebreaking stats, unpredictability and 50/50s it will probably strengthen your argument more.


252+ SpA Celebi Earth Power vs. 248 HP / 4 SpD Aegislash-Shield: 126-150 (39 - 46.4%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Mega Gardevoir Shadow Ball vs. 248 HP / 4 SpD Aegislash-Shield: 146-174 (45.2 - 53.8%) -- 2.3% chance to 2HKO after Leftovers recovery

252 SpA Life Orb Analytic Starmie Hydro Pump vs. 248 HP / 4 SpD Aegislash-Shield : 204-242 (63.1 - 74.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Jirachi Fire Punch vs. 248 HP / 0 Def Aegislash-Shield: 106-126 (32.8 - 39%) -- 6.1% chance to 3HKO after Leftovers recovery

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252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Celebi: 320-378 (79.2 - 93.5%) -- guaranteed 2HKO

252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 248-294 (89.5 - 106.1%) -- 37.5% chance to OHKO

252+ SpA Aegislash-Blade Shadow Ball vs. 4 HP / 0 SpD Starmie: 366-432 (139.6 - 164.8%) -- guaranteed OHKO

252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Jirachi: 320-378 (93.8 - 110.8%) -- 62.5% chance to OHKO

And afterwards Aegislash finishes the job with Shadow Sneak. Again, these situations seem only possible when Aegislash is coming in as a switch-in, not a 1v1 situation.
 
In many of the arguments Aegislash as depicted as a switch in, which I believe it's not. If Aegislash is wisped it would struggle to power through many of its other checks, as well as making King shield a wasted turn (somewhat). It would, for example, make it unable to muscle past Chansey. I repeat If you use Aegislash as a switch. Aegislash will switch in, get crippled, and these pokemon can switch out again in a check that can handle it better.

Oh, and U-turn is generally for momentum, as you can switch out to your designated offensive check. Fire punch has a burn chance, which again is horrible for Aegislash. Shadow bal & Earth power also has a chance of dropping sp.def if you didn't forget, I only believe you shouldn't use Aegislash as your designated switch in to these pokemon as they have way around it.
 
In many of the arguments Aegislash as depicted as a switch in, which I believe it's not. If Aegislash is wisped it would struggle to power through many of its other checks, as well as making King shield a wasted turn (somewhat). It would, for example, make it unable to muscle past Chansey. I repeat If you use Aegislash as a switch. Aegislash will switch in, get crippled, and these pokemon can switch out again in a check that can handle it better.

Oh, and U-turn is generally for momentum, as you can switch out to your designated offensive check. Fire punch has a burn chance, which again is horrible for Aegislash. Shadow bal & Earth power also has a chance of dropping sp.def if you didn't forget, I only believe you shouldn't use Aegislash as your designated switch in to these pokemon as they have way around it.

Switching out implies Aegislash won't be carrying Pursuit, which while maybe not the most common choice, is still seen often enough as it provides fantastic support to a ton of threats in OU right now, some examples could be Lando-I, Keldeo and Mega Charizard Y. For example, all 3 of these pokemon love Lati@s being removed / weakened and with the right spread and Pursuit, Aegislash is very efficient at doing just that. After an Aegi Pursuit, Celebi is going to struggle to check Keldeo efficiently, particularly with its vulnerability to hazards, same with Starmie which is going to be even more plagued by hazards seeing as it's commonly used to remove them for the teams it's on. Not trying to discredit your post, but as much as Aegislash can to an extent be troubled by these mons(this is disregarding the fact they're running coverage for it which in itself could be used as an argument for over-centralisation) it can also adapt itself to removing them. I've been using a spread of 252 HP / 96+ SpD with Pursuit on one of my Zard Y teams, which guarantees Aegi will never be 2HKOed by a Latios Shadow Ball(I've only seen this once, but removing Lati often makes the game so much easier for me it's worth it), allowing me in most circumstances to remove it and pave the way for my Zard to go ham.
 
Switching out implies Aegislash won't be carrying Pursuit, which while maybe not the most common choice, is still seen often enough as it provides fantastic support to a ton of threats in OU right now, some examples could be Lando-I, Keldeo and Mega Charizard Y. For example, all 3 of these pokemon love Lati@s being removed / weakened and with the right spread and Pursuit, Aegislash is very efficient at doing just that. After an Aegi Pursuit, Celebi is going to struggle to check Keldeo efficiently, particularly with its vulnerability to hazards, same with Starmie which is going to be even more plagued by hazards seeing as it's commonly used to remove them for the teams it's on. Not trying to discredit your post, but as much as Aegislash can to an extent be troubled by these mons(this is disregarding the fact they're running coverage for it which in itself could be used as an argument for over-centralisation) it can also adapt itself to removing them. I've been using a spread of 252 HP / 96+ SpD with Pursuit on one of my Zard Y teams, which guarantees Aegi will never be 2HKOed by a Latios Shadow Ball(I've only seen this once, but removing Lati often makes the game so much easier for me it's worth it), allowing me in most circumstances to remove it and pave the way for my Zard to go ham.

So I get that aegi can pursuit trap celebi and latios and so on pretty effectively, and that helps zard-y. I understand that much. What I don't understand is how does that make him any different from ttar, who can swap into those same threats, has a much more powerful pursuit, and provides sand support on top of all of that?

Pursuit is a strong move, but aegi is hardly the only viable mon who gets it, and pursuit trapping is nothing new to this meta. I don't see how the ability to pursuit trap psychics makes aegi any more broken then ttar or scizor (who are, obviously, not even remotely broken).
 
You're exaggerating the loss of one of Char-X's best sets when anybody who plays OU or understand the meta will tell you that the usage of M-Sableye has dropped significantly and that this set you're talking about, the Will-O-Wisp variant, is still perfectly legitimate. You're sort of missing the point that Aegislash created this offensive frenzy that amplified the effects of some of the top tier threats in the meta, which it's doing right now btw and Hippowdon benefits itself from a more balanced tier, the bulky offense you're speaking of. Thundurus and the majority of offensive power houses were enormous threats because of Aegislash and its pivoting abilities in the tier for these Hyper Offensive builds that lacked reliable switch ins. So yeh Thundurus gets better in the way Aegislash dictates the meta-game because Aegislash will create a faster meta-game where it has enough support traits to benefit so much more than you would think and you're sort of under selling it a this point.

Sableye dropped because of the increased usage of Altaria and stallbreakers that could deal with it like Gliscor and Talonflame because people realized that Metagross isn't the only great mega out there. I never said that the bulky CharX set is unviable, but it is undeniably less viable than before.
You forgot to mention that during that time we had Deoxys, Landorus-I and Mawile still in the tier which were all staples on hyper-offensive teams. 2 of them are already banned and if Landorus follows, then this playstyle has only Bisharp and Aegislash as staples, and this combination is not broken or overpowered at all. I agree that Aegislash was a big part in these HO-teams but don't forget the others that literally made these teams a pain to face.
It is hard to predict if we will return to a HO-meta, but seeing as (soon) 3 very important Pokemon are gone I highly doubt that this will be the case.

So why are we going to reintroduce an element that makes stuff even more broken that realistically aren't? Isn't that sort of hypocritical to the whole premise of banning as little as possible to create a stable metagame? No focusing on its impact in amplifying threats that most of the community know aren't ban worthy in the first place is pretty important. We ban to create a healthier meta-game not go backwards and try to fix something in the completely wrong way. Talonflames influence is in no way on the level of Aegislash when you take into account its typing, offensive and defensive capabilities, the legitimate answers to it, and all the effective variants involved. It's sort of silly people are assuming Talonflame creates the same amount of team-building constraint that Aegislash does to the point where it has me worried on the communities understanding of a meta.

How is banning non-broken Pokemon to reduce the threats not contradictionary to the phrase "banning as little as possible"? Metagross failed, Landorus-I (hopefully) not, but then? We still have Altaria, Diancie, Charizard X/Y, Metagross, Keldeo, Slowbro and more! They are not broken imo, but still difficult to handle all in one team. To balance this shit out we would have to go as far as banning non-broken Pokemon just to balance the tier out in some sort of way and then try to explain how it was unhealthy for the metagame. After reintroducing Aegislash, only Landorus-I and if I follow your logic now Thundurus would be banworthy, which is WAY less than banning half of the tier. You are still downplaying the issues the current metagame has.
I agree that Talonflame doesn't do it to the extent of Aegislash, otherwise it would have been suspected long ago. It is still a very defining threat and it makes certain Pokemon more or less viable. I just mentioned it so often because people seem to assume Aegislash is the only one who can do that.

These pursuit trappers don't come with a ton of variants and need to pick their poison more wisely due to their linearity while Aegislash has much more potential due to its mixed offensive and defensive traits, more much easily spammable STAB move in Shadow Ball. You're putting too much focus on Aegislash's pursuit capabilities and using that as the justification that this support is equal to that of Tyranitar while not taking into account the entirety of what offensive and defensive support it can provide. Serperior isn't exactly an Aegislash answer and Idk how it's a relevant point when it still doesn't change the fact it's pressuring so much starting from team-builder in the way it creates this warped team-building that unfortunately is hard to tell on such a terrible ladder with people spamming shitty ladder teams that unfortunately gives so little understanding.

Aegislash offers different support than Tyranitar, that is true, but in regards of trapping not much different than it. Many were saying that Charizard Y and Keldeo would be OP in this meta because of Pursuit, but this is nothing really new that Aegislash offers. Aegislash offers more important stuff like checking certain threats, therefore this whole point is meaningless. This was the fact that I wanted to explain.
I never said Serperior was an answer to Aegislash. I said Aegislash can't tank everything at once because it lacks recovery. People overestimated its abilities to check half the meta, and I replied to that.

Scouting an Aegislash set is waaaaay harder than you're actually making it out to be. You have to dance around the fact it has the capabilities for various lures to punish would be checks and counters just by being an offensive threat. Subtoxic can realistically be slapped on a defensive backbone and can be called a day lol. You just incorporated something that will provide a pivoting tool, a defensive spinblocker, enhancing your hazards and giving you one of the most consistent spinblockers in the tier with the option of mega and other partners still left.

It is not, I'm sorry. The only thing you really never know for sure is if it has fighting or steel-coverage and if you call that unpredictable I can't help it. Lures are not difficult to detect on team-preview and in the heat of battle as they vary in items and EV-spreads.
SubToxic is easy to wear down without Wish, has no coverage and its only tools are Toxic and a Protect that doesn't shield from status. I used SubToxic quite a bit back in the days and it was never overwhelming, and definitely not splashable. Like I said, this set is a bit overhyped.
Spinblocking is not important anymore thanks to Defog, so I would scratch that point (especially since Excadrill, Starmie and Blastoise can beat it anyway), but it is a great pivot. And we don't have much of them anymore, so I take that as an anti-ban argument.

I think the whole idea that if Aegislash comes back and we find more broken stuff that we'll ban it is really just silly when these aren't even all broken or overbearing without Aegislash in the tier. So now it's a bit ironic people who want Aegislash in the tier to balance the tier out yet just create broken elements that wouldn't even all be broken if it's not here in the first place.

I already covered that. We have way more problems without Aegislash than we have with him, if you want to look at it that way. Having too many non-broken Pokemon that we can not justify to ban is worse than having clearly broken stuff that we just remove to make the tier better.
 
So I get that aegi can pursuit trap celebi and latios and so on pretty effectively, and that helps zard-y. I understand that much. What I don't understand is how does that make him any different from ttar, who can swap into those same threats, has a much more powerful pursuit, and provides sand support on top of all of that?

Pursuit is a strong move, but aegi is hardly the only viable mon who gets it, and pursuit trapping is nothing new to this meta. I don't see how the ability to pursuit trap psychics makes aegi any more broken then ttar or scizor (who are, obviously, not even remotely broken).

A) I never said anywhere in my post that Aegi was broken on the basis of its Pursuit trapping ability so I don't see why you've made that the whole basis of your post. My post was simply made to show that you can't just hope to handle it by hitting it with x coverage move then just switching out, as well as the phenomenal support it provides to already huge threats in the metagame, helping them become even better.

B) It's just one of many roles Aegi can perform for its team, alongside checking a whole slew of threats that are otherwise very difficult to deal with. They've been mentioned often enough in this thread so I won't go over them again. The other Pursuit trappers you've mentioned are no doubt fine and viable in the metagame, it's just that alongside Pursuit trapping Aegi insures your team against a whole bunch of things at least once, causes stupid amounts of mind games based on what set it could be running etc. and is almost always beneficial to have on your team. The last point is the most important imo, in that there is very little reason not to run Aegislash on your team at the moment because it just compresses so many roles and covers so many threats that it's useful in pretty much every game you play, something which I believe alongside all of its other positive traits, make it an undesirable presence in the metagame.
 
Argh, I know this is a really short post, but nevermind.

When we talk about Aegi, the variety of sets it can use is really understated: SD KS (derided, but can clean up weakened teams efficiently) SD 3 attacks (a monster), crumbler, sub toxic, autonomize... the list goes on.

I just had a game where as I could see no item (lefties/life orb) I assumed it was a spooky plate set, calced accordingly, set up RP with last-mon Diancie, with only a 30%, burned Aegislash in my way, that can't KO with shadow sneak. Game over, search for another... but wait!

King's Shield, then..... CUSTAP DESTINY BOND.

:v4:

My general feeling before the start of this test was that Aegi hasn't really received any more checks to counter balance it any more than its last stint in OU, and it's even lost some (i.e Greninja). I still haven't seen any good arguments to convince me otherwise.
 
So I get that aegi can pursuit trap celebi and latios and so on pretty effectively, and that helps zard-y. I understand that much. What I don't understand is how does that make him any different from ttar, who can swap into those same threats, has a much more powerful pursuit, and provides sand support on top of all of that?

Pursuit is a strong move, but aegi is hardly the only viable mon who gets it, and pursuit trapping is nothing new to this meta. I don't see how the ability to pursuit trap psychics makes aegi any more broken then ttar or scizor (who are, obviously, not even remotely broken).


pursuit is not aeigs main function or why its amazing, its like gravy or a cherry on top. Unlike ttar it can serve so many other rolls, while not being 4 X weak to anythingalso KS is just nice
 
How is banning non-broken Pokemon to reduce the threats not contradiction to the phrase "banning as little as possible"? Metagross failed, Landorus-I (hopefully) not, but then? We still have Altaria, Diancie, Charizard X/Y, Metagross, Keldeo, Slowbro and more! They are not broken imo, but still difficult to handle all in one team. To balance this shit out we would have to go as far as banning non-broken Pokemon just to balance the tier out in some sort of way and then try to explain how it was unhealthy for the metagame. After reintroducing Aegislash, only Landorus-I and if I follow your logic now Thundurus would be banworthy, which is WAY less than banning half of the tier. You are still downplaying the issues the current metagame has.
I agree that Talonflame doesn't do it to the extent of Aegislash, otherwise it would have been suspected long ago. It is still a very defining threat and it makes certain Pokemon more or less viable. I just mentioned it so often because people seem to assume Aegislash is the only one who can do that.

The problem is that bans take place when a single Pokemon, move, or ability is what's warping the tier. If there's no threats in the metagame that a suspect test deems broken enough to ban, then I think at that point we should just swallow the pill and accept the metagame we have right now, see where things go with people innovating sets and such. Maybe the metagame's not ideal, but if the metagame is populated with enough threats that match-up is that much of a problem, undesireable or not, the game's not centralized or wrapped around anything in particular enough to ban.

Aegislash offers different support than Tyranitar, that is true, but in regards of trapping not much different than it. Many were saying that Charizard Y and Keldeo would be OP in this meta because of Pursuit, but this is nothing really new that Aegislash offers. Aegislash offers more important stuff like checking certain threats, therefore this whole point is meaningless. This was the fact that I wanted to explain.
I never said Serperior was an answer to Aegislash. I said Aegislash can't tank everything at once because it lacks recovery. People overestimated its abilities to check half the meta, and I replied to that.

The fact that Aegislash offers so much defensive or offensive utility ON TOP of potential to Pursuit Trap is what makes him more effective as a trapper. If I see an Aegislash and a Bisharp on the opposing team, feasible since the latter benefits from Aegislash's presence, that's at least two potential Pursuit trappers on the opposing team that I have to walk on eggshells with in using my Slowbro or Latias. One, both, or neither could trap my Latias, but I need her prepared for, say, Keldeo or Zard Y. The reason they become OP is because Aegislash makes Pursuit trapping easier to pull off, or even just to bluff.

Yes, Aegislash can't check "half the meta" as everyone puts it without recovery. However, Aegislash is only ever going up against 6 of the 50-100 threats in the meta, and for a decent teambuilder, he needs to check 3 things at the absolute worst by himself. Considering the kind of utility he offers beyond natural defensive backbone, I think he can reasonably pull that off, since he checks a lot of Pokemon just by virtue of making them harder to use to their fullest. Say my team is Mega Gardevoir weak, so I slap Aegislash on. Aegislash is working double time because on top of checking Gardevoir that I go up against, he also reduces Gardevoir's effectiveness by existing in the meta such that I'll see fewer for him to deal with in the first place.

It is not, I'm sorry. The only thing you really never know for sure is if it has fighting or steel-coverage and if you call that unpredictable I can't help it. Lures are not difficult to detect on team-preview and in the heat of battle as they vary in items and EV-spreads.
SubToxic is easy to wear down without Wish, has no coverage and its only tools are Toxic and a Protect that doesn't shield from status. I used SubToxic quite a bit back in the days and it was never overwhelming, and definitely not splashable. Like I said, this set is a bit overhyped.
Spinblocking is not important anymore thanks to Defog, so I would scratch that point (especially since Excadrill, Starmie and Blastoise can beat it anyway), but it is a great pivot. And we don't have much of them anymore, so I take that as an anti-ban argument.
The problem with detecting Lure Aegislash sets compared to others is because of Aegis' splashability. Normally Lures are put onto a team with something sharing checks/counters to their standard set, so they can be picked out on team preview or from certain EV behaviors because its suspicious to stack a weakness to something so powerful you'd need a Lure for it in the first place.

Aegislash can fit on a team anyway without significantly compounding his weakness to anything, because the closest answers he has (Hippowdon, Mandibuzz, Chesnaught) aren't influential enough to require Lures in their own right the majority of the time. Eliminating these is Aegislash luring them for himself to get one more kill/benefit that he wouldn't otherwise. The other problem is that Aegislash usually only has to change 2 moveslots to completely alter how his set functions. Lure Aegislash isn't easily detectable because there's virtually no team for which there is a better option for its slot, in turn meaning there's no team on which its presence over something else should raise an eyebrow.

You're underestimating the kind of effect SubToxic can have on the tier. There's virtually no Pokemon in the tier resistant/immune to both Shadow Ball and Toxic bar Bisharp, so Aegislash isn't constrained significantly by lack of coverage. Aegislash functions as a blanket check, so he's forcing switches naturally, giving him turns to Sub. Once he Subs, the handicap of "a Protect that doesn't shield from status" is negated and turned into a more powerful option. Now the opponent runs a serious risk if they predict wrong: on top of not breaking the Sub (meaning Lefties for Aegislash, potential Toxic for them), it could weaken their offenses, making the Sub even harder to break on the subsequent turn. The other thing is that SubToxic's defensive oriented nature means Aegislash spends much more time with his Shield form bulk and is less pressured to King's Shield often. SubToxic was a boon for Stall teams because it took Aegislash's defensive utility even further while adding the ability to spread some of the most effective passive damage means in the game.

Excadrill I can grant, but Starmie is dancing around Aegislash if he wants to beat it and Spin. Starmie HAS to get Aegislash on the switch turn with Hydro Pump's Analytic boost, meaning on the turn Aegislash is off the field, he can't spin. If he uses Hydro Pump and the switch wasn't Aegislash, he wasted the Spin Chance. If he spins and the switch is Aegislash, wasted the turn and he now risks Pursuit Trapping or a Shadow Ball. Unlike Excadrill, Starmie doesn't win against Aegislash easily or consistently, so Aegislash does make his job harder, even if it's not to the extent some make it out to be. Also, Starmie's interesting Bulky/Reflect Type set takes a hit since his new typing is still weak to both Shadow Ball and Pursuit while lacking the power to beat Aegislash in any situation. And Blastoise was barely viable during Aegislash's era, only to now be met with even more power creep and Mega Slot competition.

And Aegislash was important for spinblocking because he also indirectly made Defog much harder to use. Aegislash beat 2-3 of the most common Defog users (Latis and Skarmory)
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Skarmory: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO

The only particularly common Defogger was Mandibuzz (though Zapdos might pick up as well), who could also take Aegislash on. But what else got popular in an Aegislash meta? Bisharp, a mon that penalizes Defog as much if not more than Spinblocking. Whereas a spinblocker eats momentum, if Bisharp gets Defogged, he is in a position to give you more trouble than if he'd switched in dry. Bisharp's greater prominence made Defogging harder to do, while Aegislash made spinning tricky. Excadrill became the premier hazard removal besides Mandibuzz because he was the only one that could beat both of these two "anti-removal" mons. And that ease of keeping hazards intact is another way Aegislash supports teams, in this case that being Hyper Offense alongside Bisharp, and hazard stacking balance as well.
 
We should look at King's Shield less Aegislash more. I believe KSless Aegi is easier to deal with as it essentially removes what makes Aegi aids with the constant 50/50s required to kill it. Not to forget that it can't really take hits from anything in blade form. Essentially making it a slow tank that can fire once before it crumbles to anything. It also becomes incredibly susceptible to pursuit users such as Ttar, Scizor, Bisharp and other Aegislash.

KSless Aegi is already spammed on the ladder anyways but you will never know if it has KS or not until it reveals. It's also arguably the best set to use on HO teams anyways.

Aegislash @ Life Orb
Ability: Stance Change
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- Flash Cannon

Great coverage and power and with rocks up it becomes an excellent stall breaker.

252 SpA Life Orb Aegislash-Blade Flash Cannon vs. 248 HP / 108 SpD Mandibuzz: 175-208 (41.3 - 49.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 112 SpD Hippowdon: 214-253 (50.9 - 60.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

It forces these two to go almost fully Spdef to even bother trying to defend against it. However Aegi can go modest or tech a toxic over sneak if it really wants to stallbreak.(Pretty useless except vs mandi though)

4 Atk Life Orb Aegislash-Blade Sacred Sword vs. 4 HP / 252+ Def Eviolite Chansey: 320-377 (49.8 - 58.7%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Aegislash-Blade Flash Cannon vs. 252 HP / 252+ SpD Mega Sableye: 125-148 (41.1 - 48.6%) -- 72.3% chance to 2HKO after Stealth Rock

Sableye is probably the best switch after spdef mandibuzz as it keeps rocks off by itself but it HAS to go fully spdef to have a chance.

Stall is almost required to have a pursuit trapper but that isn't a bad solution at all because Tyranitar has always been around to trap Gengar who is annoying to stall anyways. And its not exactly hard to bait a Shadow Ball with a skarmory and switch into a pursuit user that isntantly removes aegi.(I get that prediction goes both ways)

Those calcs are vs stall who will still be able to adapt no doubt(pursuit aegi on stall?)

By no means does it become bad without King's Shield,(still an S rank threat) it just becomes easier to deal with and requires less bullshit with the 50/50s. Besides it getting a kill means it is incredibly easily revenge killed by almost any scarfer and having a pursuit user, (which is incredibly common) means it just dies. Honestly it can barely afford to go for shadow ball if the opponent has a TTar or Bisharp on their team or else it does no damage and just dies after. Even clicking sacred sword or flash cannon is risky if the opponent has their own Aegislash.(Speed ties though)

Basically this set requires the opponent to run a pursuit user to be minimally hindered. Is that considered overcentralizing? When pursuit is common anyways for pokemon like Lati@s, Gengar, Starmie, jirachi, celebi, etc.
 
Ok I'm just going to get to the point as I have seen a lot of posts saying that King's Shield being banned would make Aegislash not ruin the metagame.

King's Shield is not broken. It does not make Aegislash borked, and trust me when I say that it isn't hard to outplay a King's Shield Aegislash. Something which I saw a lot in the lobby during the old Aegi meta was people who clearly had no idea how to play the game moaning about how King's Shield made Aegislash broken and (and someone actually said this word-for-word) "impossible to beat." Now not only is this complete and utter horsecrap, but it is also ignoring the main principle of the game and proving that he was just spamming contact moves and hoping that his opponents wouldn't use King's Shield. The fact of the matter is this: every King's Shield is risking the user's defeat. Sure it has very good utility, but it gives your opponent a free turn if you predict incorrectly. Now, before you get bogged down in the "but saying you can predict is a bad argument because it goes both ways" argument, I am not using prediction to add any meaning to my point other than by saying that it leaves Aegislash's team completely open if you use the move poorly.

In addition to this, many of the more successful Aegislashes were the ones which didn't utilise King's Shield. This is because it gave them an extra coverage/utility move while also allowing the player to keep the threat of a King's Shield in their opponent's mind. While this seems like all the more reason to ban it in order to remove that sense of uncertainty when playing vs. Aegislash, consider that there is uncertainty on an almost turnly basis in a battle - with or without Aegislash on the field. It is why scouts exist: to lure out a moveset to reduce this uncertainty. If you know which of Thunderbolt, HP Fire, EQ or Surf your opponent's Life Orb Latios is carrying, you are in a better position than if you don't know; the same principle applies to Aegislash with King's Shield. Take a look at SD Aegi; if you are running it, you'd be out of your mind to run King's Shield as it needs all the coverage/offensive utility options (chiefly priority) it can get, and you are also almost guaranteed to be running max speed on it in order to outpace uninvested base 80s - what the set is designed to lure and beat. If you can lure SD out, you can be 99% sure that they do not carry King's Shield. Also, if you see that they are not carrying much bulk, you know that they are more offensively inclined and, as such, most likely are not carrying King's Shield. It is a part of the game that simply can't be ignored, and it means that there many ways that you can work out a lack of King's Shield just by looking at damage or the other moves it is carrying.

I am not denying the fact that King's Shield has many benefits for its user: it reverts you to shield form, protects you from attacks and cripples contact users not called Bisharp. Great. Now consider that there are alternative ways that all of these (aside from the protect) can be done: switching reverts you to shield form, Will-O-Wisp/Intimidate (the latter doesn't apply to Bisharp for obvious reasons) cripples all contact users, as well as crippling physical attackers which don't use contact moves - namely EQ users. King's Shield isn't central to Aegislash's gameplay due to this, with it primarily acting as a wallbreaker. Really, the only set where it is pivotal to its gameplay is SubToxic, which is instantly made obvious by the use of the latter move (Toxic). Therefore, you instantly know that you do need to be concerned for the King's Shield, and it allows you to play more optimally without worrying about luring King's Shield out. It allows you to think more clearly without the uncertainty factor affecting you: King's Shield can give hints to the set which is being used, and it can be discovered with relative ease. This brings me nicely to a summary.

Summary of points on the topic of King's Shield:
  • King's Shield is not a problem.
  • King's Shield Aegislash is not overly hard to play around.
  • A mistimed King's Shield can very easily leave the entirity of the user's team open in the same way Protect can.
  • A large number of the more successful Aegislashes did not carry King's Shield as it allows for extra coverage/utility that isn't available when it is used.
  • It is not hard to scout for the King's Shield after certain moves are used or after you see the damage from an attack.
  • Many of its benefits can be utilised without King's Shield.
  • King's Shield is not what Aegislash's gameplay revolves around, and the only set which it is totally pivotal to the success of (SubToxic) makes it very obvious that the move is present without even needing to use it.
Definitely do not consider banning King's Shield, as the move simply isn't broken/problematic.

Now, while my points above do lean towards allowing Aegislash (as IMO it is not broken), it doesn't mean that I am pro-Aegislash when it comes to the OU metagame. I have covered basically all of it in my last post, so I will just quote that to save me typing it all again.
I don't like the idea of banning King's Shield. It isn't the main contributing factor to why it is even ban worthy in the first place, and it certainly doesn't negate the only reason that Aegislash should stay banned imo: overcentralisation.

Take a look back on the XY meta for a minute. Here are the patterns that I saw:

Pre-Ban:
  • Very few Psychic-types are viable, and any which are are in B rank or below
  • Anything reliant on HJK for a STAB was significantly hindered
  • EQ was practically required coverage for any physical attacker that couldn't hit it super effectively with a non-contact move
  • Rapid Spin is inviable on anything other than Exca (due to Ground typing)
Post-Ban:
  • Psychic-types flourish
  • HJK users flourish
  • EQ's usage significantly drops
  • Rapid Spin users become usable
As you can see, Aegislash's ban had a very big, positive effect on the metagame. I was actually against its ban at the time, but as the metagame flourished without it there to make so much of the currently A ranked Pokemon inviable, I have come to love playing more than I did at any time with Aegislash legal. It has opened up so many different options to use, and tbh I don't want to go back to a meta where anything which can't beat it is bad tbh. Basically, here is the jist of my opinion on Aegislash/King's Shield:
  • Aegislash is not broken, and never was broken
  • King's Shield is not something which makes it broken, and never was something which makes it broken
  • Aegislash's psuedo-720 BST is not an issue
  • Aegislash is not too versatile/unpredictable for the meta
  • Aegislash is overcentralising
  • Aegislash is unhealthy for the metagame
  • The metagame is more fun without Aegislash
With those points in mind, I feel that Aegislash should stay banned, but only on the basis of it being overcentralising and making too many Pokémon inviable. In addition, the greater range of options that are worth using makes the metagame as it is now more diverse and fun - allowing more Pokémon and playstyles to flourish - giving us less reason to release it from the uber tier IMO.

Man... I never thought I'd make a post supporting the Aegislash ban...
 
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A) I never said anywhere in my post that Aegi was broken on the basis of its Pursuit trapping ability so I don't see why you've made that the whole basis of your post. My post was simply made to show that you can't just hope to handle it by hitting it with x coverage move then just switching out, as well as the phenomenal support it provides to already huge threats in the metagame, helping them become even better.

B) It's just one of many roles Aegi can perform for its team, alongside checking a whole slew of threats that are otherwise very difficult to deal with. They've been mentioned often enough in this thread so I won't go over them again. The other Pursuit trappers you've mentioned are no doubt fine and viable in the metagame, it's just that alongside Pursuit trapping Aegi insures your team against a whole bunch of things at least once, causes stupid amounts of mind games based on what set it could be running etc. and is almost always beneficial to have on your team. The last point is the most important imo, in that there is very little reason not to run Aegislash on your team at the moment because it just compresses so many roles and covers so many threats that it's useful in pretty much every game you play, something which I believe alongside all of its other positive traits, make it an undesirable presence in the metagame.


A). Then I misconstrued your argument and I apologize for that.

B). It is true that aegi is a phenomenal mon that will likely see usage approaching that of lando-t, perhaps even surpassing it. However, I've laddered to 1.4K elo today on the suspect ladder, and I've found that aegi is only on ~half the teams I bump into, and those are often times my easier matchups just because they all seem to think that mindlessly attacking latios with him is a great idea. I mean, Heatran compresses a bunch of roles into one and he's not remotely broken (bulky special attacker, lure, SR setter, stallbreaker, etc).

I just don't see how something that is very good but not phenomenal in a wide variety of roles is broken. It certainly is enough to make him great, even one of the top OU mons, but I'm not seeing broken.
 
FFS, why is almost every post wanting Aegi back in OU acting like the aegi player is dumb and the opponent a god? Seriously, when people say Aegi is a check to M.Voir, M.Diancie etc, it is 'cause it switches in on every move bar the SE coverage move (or if air balloon can still screw Diancie). It's not a counter, and people are exaggerating when the say "blanket counter", but then again, the argument goes both ways. Any special mon can technically not be countered by every mon without extremely good special bulk if it carries a weird hidden power. Does that mean in practicality it's not a counter? No, not really. Also, please stop saying "Chansey/Slowbro/another mon that loses to Aegi can T-Wave it", Aegi is slow af, and gives no shits about T-Wave unless it's one of those max speed LO variants.

If Aegi on it's own is a big enough threat to make M.Voir run shadow ball and leave itself walled by Tran, Ferro etc, it's pretty much overcentilising IMO, considering how common they are. Not to mention taunt + pursuit trapper can stop Aegi from beating a M.Voir unless the Aegi user predicts the Bish/TTar switchin and sacred swords, or does some other prediction that lets it live, but we insist on saying it will decide to use subpar coverage.

Edit: This post is not directed at everyone, many users are bringing up good points, but I'm seriously sick of reading posts saying stuff along the lines of M.Voir has a 2. something chance to 2HKO, Aegi doesn't check.
 
Well I'm up, and would like to just add some thoughts about judging Aegislash on the basis that it is a metagame 'solution.' Personally, I feel this is the wrong way to look at things.

Burdening one mon with the responsibility of returning to OU and turning the meta into a stable metagame is a completely unfair expectation of him imo. There are still mons like Lando-I that haven't at the very least been suspected. It is not Aegi's fault that it makes a potent pairing with a mon that is already ridiculously tough to answer, and Aegi shouldn't be judged for that, Lando-I should.

Furthermore, Lando-I can be tested afterwards if he's that ridiculous, so unless Aegi pairs with many other mons to tier breaking levels, this point should be dropped in my opinion.

I've always looked at tests as whether or not a mon is broken, and even some of the pro-ban side seem to acknowledge that Aegislash isn't. If that's the case, why are we using the fact that he doesn't fix OU as a reason to keep him Uber, if he isn't actually Uber? If he's not broken, he should be allowed back down even if he doesn't perfectly fix things (and he won't because as I say in practise he's not the deity people accuse him of being).

All of this talk about the ideal metagame is subjective, and I do think it's fair to say Talonflame has a similar effect of greatly reducing the potential viability of many mons. Why is a mon like a Talon not subject to the same criticism, especially when like Aegi it's diverse and can respond to its own checks? I know Aegi is even more diverse but there are gaping flaws to sets like Head Smash (dies in about 4 seconds to take out 1 usual-counter), and as Synchronation higlighted, offensive sets lose many of Aegi's attractive qualities.

Synchro summed my thoughts up perfectly imo and that is exactly why I'm going to try find the time to get reqs and save it.
The reason we're judging Aegislash as a metagame 'solution' is because that's how the entire suspect test has been presented.

"The current OU metagame is characterized by the presence of incredibly powerful attackers, such as Mega-Metagross, Mega-Diancie, Mega-Gardevoir and so on. We believe that a Pokémon like Aegislash, while being potentially overcentralizing, could provide a reliable and all-round check to many of the aforementioned threats, thus giving some stability to a tier that's currently heavily influenced by the match up component of the game."

I'm not necessarily against Aegislash ever being in OU, but because it doesn't solve certain metagame problems, I don't think it should drop down now. I think we should address issues that actually improve the metagame first, like removing pokemon that are potentially broken. If we remove/don't remove several potential suspects and the metagame hits a point where we are unsure of the next step, then I would be far more open to the Aegislash retest. However there is a big problem with testing it now. There are potential broken pokemon running around, so it will be harder to judge if Aegislash is broken because these mons may be 'broken checking broken' and this also applies to Aegislash potentially masking the brokenness of other pokemon currently residing in the tier.

Also as mentioned a few times before, the definitions regarding what makes a pokemon broken are pretty linear and don't necessarily encompass all pokemon that are broken. While for example, a pokemon like Landorus-I may (or may not, depending on your opinion) fit the description of broken under offensive criteria, what do we do with pokemon like Mega Altaria? It's absolutely a powerhouse in all 3 categories -- offense, defense and support -- but while it isn't necessarily outwardly broken in any one individually it may (or may not, once again) be broken due to a combination of all 3. I feel like Aegislash is pretty similar in this respect.

Because of the state the current metagame is in, I think it is difficult to judge whether Aegislash is truly broken or not. I am very cautious about dropping it down because it may end up warping the metagame into a worse state than it is already in, and I suspect that it will do this based on the games I've played on the suspect ladder. I mean we want to reduce matchup problem to a degree but with Aegislash almost all the teams are HO or BO: sure stall was already rare but now it has LO 4 Attacks Aegislash to deal with and balance builds are becoming pretty invalidated too. There should be some validity in different playstyles and the rise of Mega Lopunny and Bisharp really speaks to how offensively dominated the metagame is with Aegislash in it.

I don't really think Talonflame is a solid comparison. We can agree to disagree there if you want.

As for the subjectivity of the ideal metagame; I completely agree. In fact I was beating this point to death during the Metagross suspect. Basically what it comes down to is that if two people already have strong opposing viewpoints regarding these subjects then their arguments aren't really going to lead anywhere between each other although they may sway those who haven't formed as strong opinions. All I can say is that those who get reqs will vote in a fashion that they believe will benefit the tier most.
 
Banning KS doen't make sense imo.
Greninja was banned from OU because Protean made him broken. The other Protean user, Kecleon, has no impact on the metagame. So why did Smogon ban Greninja instead Protean ? Because Protean isn't a broken ability, Protean is a broken ability on Greninja.
Now let's apply this reasoning to Aegislash and King's Shield. KS makes Aegislash borderline broken and forces 50/50. The other KS user, Smeargle, never runs this move and is very uncommon in OU. KS isn't a broken move, KS is a broken move on Aegislash.

To see Aegislash back in OU would be cool and I'd like to, but banning the move King's Shield wouldn't make sense. I don't know if Aegislash deserves to comeback in OU because he seems borderline broken.
 
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KS is a broken move on Aegislash.
King's Shield isn't broken on Aegislash though. When it is used, there is the potiential for it to be taken advantage of. It is the same reason that Protect isn't overly common outside of stall and WishTect: it gives your opponent a turn to do what they want with the correct prediction. While the prediction goes both ways, a bad prediction with the move can very easily make you lose your Aegislash or, potentially, a large chunk of your team. Additionally, many successful Aegislash forgo the move altogether, making your statement even less true as it is shown that Aegislash often performs better without the move. While I am not for Aegislash being released from behind bars, I just feel the need to say that King's Shield is not problematic in the slightest.

My next point is unrelated, but it is regarding the reasoning behind the retest. The premise behind this suspect test is kinda ridiculous tbh. Un-banning an unhealthy Pokémon in order to make other ones balanced is a false economy: it doesn't work. Similarly to how carrying everything you have needed for school since the start of the academic year with you in a rucksack to never forget anything only hinders you both when it comes to rate of packing/unpacking and when you need to revise, allowing an unhealthy Pokémon for the sake of checking otherwise broken Pokémon is not a worthwhile trade-off, regardless of how logical it may seem in theory. The principle is flawed on so many levels that it just doesn't work when put into practice, and in this case it just results in the OU metagame becoming sh*t and boring to play, with a shocking lack of diversity in the choices of Pokémon that people make. All teams being "the same" is a common complaint about OU that, at the moment, is false; however, if Aegislash were to be unbanned, that complaint would be a genuinely legitimate one and I personally don't want the metagame to reach such a point.
 
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FFS, why is almost every post wanting Aegi back in OU acting like the aegi player is dumb and the opponent a god? Seriously, when people say Aegi is a check to M.Voir, M.Diancie etc, it is 'cause it switches in on every move bar the SE coverage move (or if air balloon can still screw Diancie). It's not a counter, and people are exaggerating when the say "blanket counter", but then again, the argument goes both ways. Any special mon can technically not be countered by every mon without extremely good special bulk if it carries a weird hidden power. Does that mean in practicality it's not a counter? No, not really. Also, please stop saying "Chansey/Slowbro/another mon that loses to Aegi can T-Wave it", Aegi is slow af, and gives no shits about T-Wave unless it's one of those max speed LO variants.
I don't know what world you're living in, but Aegislash definitely minds being paralyzed. You gotta be joking in saying that the only thing it does it slow Aegi down when it's already slow. After an attacking move paralysis makes Aegi a lot more likely to king's shield which might not even work so it is either more free to set up on and it's easier to get damage on, especially with a lack of reliable recovery. Also if Aegi tries to shadow sneak, it can get paralyzed and be left to take the attack in sword form, which is very weak if you didn't know that either.
 
The problem is that bans take place when a single Pokemon, move, or ability is what's warping the tier. If there's no threats in the metagame that a suspect test deems broken enough to ban, then I think at that point we should just swallow the pill and accept the metagame we have right now, see where things go with people innovating sets and such. Maybe the metagame's not ideal, but if the metagame is populated with enough threats that match-up is that much of a problem, undesireable or not, the game's not centralized or wrapped around anything in particular enough to ban.

I respect your opinion, but not everybody wants to swallow this pill. This game is created for 4vs4 Doubles (known as VGC), but we try to play 6vs6 Single. It is obvious that this game will be unbalanced and that we should try to fix it. If you would rather sit and "enjoy" this meta I can't help it, but many others like me don't accept that. If there is nothing broken enough to ban and the metagame is still not healthy then the meta itself is broken. Doing nothing doesn't fix that.

The fact that Aegislash offers so much defensive or offensive utility ON TOP of potential to Pursuit Trap is what makes him more effective as a trapper. If I see an Aegislash and a Bisharp on the opposing team, feasible since the latter benefits from Aegislash's presence, that's at least two potential Pursuit trappers on the opposing team that I have to walk on eggshells with in using my Slowbro or Latias. One, both, or neither could trap my Latias, but I need her prepared for, say, Keldeo or Zard Y. The reason they become OP is because Aegislash makes Pursuit trapping easier to pull off, or even just to bluff.

It's not like you can't do that now, you know? I already faced teams with Bisharp + Tyranitar or Tyranitar + Scizor and I had to guess who is the trapper. Pokemon is a game of luck, prediction and guessing and I don't see how Aegislash will change that much. Pursuit-trapping is already easy as it is.

Yes, Aegislash can't check "half the meta" as everyone puts it without recovery. However, Aegislash is only ever going up against 6 of the 50-100 threats in the meta, and for a decent teambuilder, he needs to check 3 things at the absolute worst by himself. Considering the kind of utility he offers beyond natural defensive backbone, I think he can reasonably pull that off, since he checks a lot of Pokemon just by virtue of making them harder to use to their fullest. Say my team is Mega Gardevoir weak, so I slap Aegislash on. Aegislash is working double time because on top of checking Gardevoir that I go up against, he also reduces Gardevoir's effectiveness by existing in the meta such that I'll see fewer for him to deal with in the first place.


3 things can be really hard for it to handle.

252+ SpA Mega Gardevoir Shadow Ball vs. 252 HP / 0 SpD Aegislash-Shield: 162-192 (50 - 59.2%) -- 78.5% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 0 SpD Aegislash-Shield: 66-79 (20.3 - 24.3%) -- possible 6HKO after Leftovers recovery

If I may expand my example from earlier, Aegislash might be able to handle one threat, but 2 are already pretty difficult to deal with for it. As you can see, it will be hard pressured enough to just keep Gardevoir in check that Serperior, who is normally checked by Aegislash, just breaks through and gets free boosts on it.
I agree that Gardevoir will be less effective, this is to expect. But it will not go entirely useless, it even has the tools to deal with it.

The problem with detecting Lure Aegislash sets compared to others is because of Aegis' splashability. Normally Lures are put onto a team with something sharing checks/counters to their standard set, so they can be picked out on team preview or from certain EV behaviors because its suspicious to stack a weakness to something so powerful you'd need a Lure for it in the first place.

Aegislash can fit on a team anyway without significantly compounding his weakness to anything, because the closest answers he has (Hippowdon, Mandibuzz, Chesnaught) aren't influential enough to require Lures in their own right the majority of the time. Eliminating these is Aegislash luring them for himself to get one more kill/benefit that he wouldn't otherwise. The other problem is that Aegislash usually only has to change 2 moveslots to completely alter how his set functions. Lure Aegislash isn't easily detectable because there's virtually no team for which there is a better option for its slot, in turn meaning there's no team on which its presence over something else should raise an eyebrow.

Lure-Aegislash stacks weaknesses too, just from a different point of view. That's why it is so special.
You already explained how you can detect a normal lure. So how do you do it with Aegislash?
Aegislash only lures in the mentioned Pokemon, so instead of looking at the weaknesses you should look which Pokemon would give this team the most trouble without considering lure-Aegislash. If your opponent has only one or even no reliable way to handle Mandibuzz, you should expect the lure. You noticed how the team is walled by Hippowdon without any answer to it? Scout for SubToxic. Just because Aegislash is common doesn't mean you can't analyse the team before battling. A normal lure doesn't neccessarily have to stack weakness (otherwise it would become too obvious) but due to the nature of Aegislash he sacrifices all of its good trades just to lure in, so they are easier to detect and have a higher opportunity cost than some people think.
And like I already mentioned, after taking only one hit it becomes clear as day what kind of set it is.

You're underestimating the kind of effect SubToxic can have on the tier. There's virtually no Pokemon in the tier resistant/immune to both Shadow Ball and Toxic bar Bisharp, so Aegislash isn't constrained significantly by lack of coverage. Aegislash functions as a blanket check, so he's forcing switches naturally, giving him turns to Sub. Once he Subs, the handicap of "a Protect that doesn't shield from status" is negated and turned into a more powerful option. Now the opponent runs a serious risk if they predict wrong: on top of not breaking the Sub (meaning Lefties for Aegislash, potential Toxic for them), it could weaken their offenses, making the Sub even harder to break on the subsequent turn. The other thing is that SubToxic's defensive oriented nature means Aegislash spends much more time with his Shield form bulk and is less pressured to King's Shield often. SubToxic was a boon for Stall teams because it took Aegislash's defensive utility even further while adding the ability to spread some of the most effective passive damage means in the game.

Gliscor doesn't need to resist Shadow Ball, it wins anyway.
And you don't have to explain how the SubToxic-set works, I know that. Aegislash is still prone to offensive pressure because it looses 1/4 health while using Sub and has no recovery. It may have some sort of surprise effect on some people, but after seeing it they usually adapt to it during battle and deal with it. I didn't say SubToxic is a bad set, but it is overhyped and not as godlike as some people try to make it. You even mentioned it yourself that it was a great addition to stall, which was the playstyle in which 90% of all SubToxic-sets were used because of their access to Wish.

Excadrill I can grant, but Starmie is dancing around Aegislash if he wants to beat it and Spin. Starmie HAS to get Aegislash on the switch turn with Hydro Pump's Analytic boost, meaning on the turn Aegislash is off the field, he can't spin. If he uses Hydro Pump and the switch wasn't Aegislash, he wasted the Spin Chance. If he spins and the switch is Aegislash, wasted the turn and he now risks Pursuit Trapping or a Shadow Ball. Unlike Excadrill, Starmie doesn't win against Aegislash easily or consistently, so Aegislash does make his job harder, even if it's not to the extent some make it out to be. Also, Starmie's interesting Bulky/Reflect Type set takes a hit since his new typing is still weak to both Shadow Ball and Pursuit while lacking the power to beat Aegislash in any situation. And Blastoise was barely viable during Aegislash's era, only to now be met with even more power creep and Mega Slot competition.

And Aegislash was important for spinblocking because he also indirectly made Defog much harder to use. Aegislash beat 2-3 of the most common Defog users (Latis and Skarmory)
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Skarmory: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO

The only particularly common Defogger was Mandibuzz (though Zapdos might pick up as well), who could also take Aegislash on. But what else got popular in an Aegislash meta? Bisharp, a mon that penalizes Defog as much if not more than Spinblocking. Whereas a spinblocker eats momentum, if Bisharp gets Defogged, he is in a position to give you more trouble than if he'd switched in dry. Bisharp's greater prominence made Defogging harder to do, while Aegislash made spinning tricky. Excadrill became the premier hazard removal besides Mandibuzz because he was the only one that could beat both of these two "anti-removal" mons. And that ease of keeping hazards intact is another way Aegislash supports teams, in this case that being Hyper Offense alongside Bisharp, and hazard stacking balance as well.

Starmie will definitely get hurt by Aegislash's presence, nobody denies that. I just wanted to say that it doesn't make it unviable, which you admitted, so we agree on this one.
I mentioned Blastoise because everybody was complaining how it spinblocks everything while only Tentacruel really suffers from it. There are not many viable spinners anyway and besides this one Pokemon every other can get past Aegislash regardless.

Banning KS doen't make sense imo.
Greninja was banned from OU because Protean made him broken. The other Protean user, Kecleon, has no impact on the metagame. So why did Smogon ban Greninja instead Protean ? Because Protean isn't a broken ability, Protean is a broken ability on Greninja.
Now let's apply this reasoning to Aegislash and King's Shield. KS makes Aegislash borderline broken and forces 50/50. The other KS user, Smeargle, never runs this move and is very uncommon in OU. KS isn't a broken move, KS is a broken move on Aegislash.

To see Aegislash back in OU would be cool and I'd like to, but banning the move King's Shield wouldn't make sense. I don't know if Aegislash deserves to comeback in OU because he seems borderline broken.

The question here is if King's Shield is really a broken move. Protean was obviously not broken since Froakie wasn't too powerful, but King's Shield issues are not the weak 50/50 arguments, it is the fact that a normally hopeless situation can be turned into your favor which shouldn't be possible.
If you are about to get swept by a Mega-Sharpedo, then your GHOST-type can stop the sweep. This is ridiculous.
Now imagine Gliscor would get King's Shield. I could half the attack of an Azumarill, toxic-stall and protect myself from damage. After that, I can wall a strong water-Pokemon with a ground-Pokemon. This is the aspect which is arguably broken on King's Shield and I think it deserves a test too.
 
The question here is if King's Shield is really a broken move. Protean was obviously not broken since Froakie wasn't too powerful, but King's Shield issues are not the weak 50/50 arguments, it is the fact that a normally hopeless situation can be turned into your favor which shouldn't be possible.
If you are about to get swept by a Mega-Sharpedo, then your GHOST-type can stop the sweep. This is ridiculous.
Now imagine Gliscor would get King's Shield. I could half the attack of an Azumarill, toxic-stall and protect myself from damage. After that, I can wall a strong water-Pokemon with a ground-Pokemon. This is the aspect which is arguably broken on King's Shield and I think it deserves a test too.
I'm not entirely sure what you're trying to prove with your example; this would just be an example of an already-good Pokémon getting better with what is obviously a good move - and funnily enough Gliscor through Poison Heal doesn't care about status, the one problem with King's Shield. This is just showing that Gliscor + KS would be broken. I might as well try and say "If Keldeo got Protean it would be broken, therefore Protean is broken". Again, this doesn't prove a thing. While Protean would - assumedly - push Keldeo off the edge, it's not the one thing that makes it broken; it would be that plus Keldeo's already amazing traits which just about anyone who has played OU knows of by now. So let's backtrack a little; and let's give King's Shield to, say... Mega Banette. It'd probably make Banette viable, but I don't think anyone would be calling the broken card in any case.
I apologize if I completely misinterpreted your last point here, but if I did interpret it correctly I really don't know what you're saying.
 
I don't know what world you're living in, but Aegislash definitely minds being paralyzed. You gotta be joking in saying that the only thing it does it slow Aegi down when it's already slow. After an attacking move paralysis makes Aegi a lot more likely to king's shield which might not even work so it is either more free to set up on and it's easier to get damage on, especially with a lack of reliable recovery. Also if Aegi tries to shadow sneak, it can get paralyzed and be left to take the attack in sword form, which is very weak if you didn't know that either.

You change to shield form when you KS even if you can't move due to paralysis. Chansey is walled to hell and back even if it para's Aegi, and while against anything slower than it a para kinda screws it a bit, it's so slow against anything but stall (or very slow balance teams) a para doesn't harm it very much. If something outspeeds it and it's in blade form, it's setup bait or ded no matter if it's para'd or not, all that changes is it has a chance of not moving (which screws all mons tbh) and slower mons can hit it in blade form. So what if Ferrothorn can hit it in blade form? Just look!

0 Atk Ferrothorn Gyro Ball (70 BP) vs. 252 HP / 0 Def Aegislash-Blade: 62-73 (19.1 - 22.5%) -- possible 6HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Aegislash-Blade: 106-126 (32.7 - 38.8%) -- 6.1% chance to 3HKO after Leftovers recovery
-2 0 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Aegislash-Blade: 54-63 (16.6 - 19.4%) -- possible 8HKO after Leftovers recovery

It's still better off leech seeding in case of KS. You shouldn't even stay in on Ferro unless SD though, as it sets up spikes while you 3HKO it, this is just an example of a mon who is still not going to do much to Aegi in blade form (it hits in blade even if you attack when not para'd too unless it dies, so...)

Edit at below: There is a way you can test this: Do a few custom battles with standard OU teams and mons with KS. That way, you can determine if the move is completely broken, partially broken, or not broken at all. I still view it as a way to unban Aegislash by nerfing it instead of just banning it, which is basically against our philosophy.
 
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I'm not entirely sure what you're trying to prove with your example; this would just be an example of an already-good Pokémon getting better with what is obviously a good move - and funnily enough Gliscor through Poison Heal doesn't care about status, the one problem with King's Shield. This is just showing that Gliscor + KS would be broken. I might as well try and say "If Keldeo got Protean it would be broken, therefore Protean is broken". Again, this doesn't prove a thing. While Protean would - assumedly - push Keldeo off the edge, it's not the one thing that makes it broken; it would be that plus Keldeo's already amazing traits which just about anyone who has played OU knows of by now. So let's backtrack a little; and let's give King's Shield to, say... Mega Banette. It'd probably make Banette viable, but I don't think anyone would be calling the broken card in any case.
I apologize if I completely misinterpreted your last point here, but if I did interpret it correctly I really don't know what you're saying.

The point I was trying to say is that since Aegislash is the ONLY abuser of this move (Smeargle has other things to do) it is difficult to determine if King's Shield is broken or not. I made this example to show that other users could be broken with it too to the extent that Pokemon are able to wall others despite being in a complete disadvantage. You are right that Gliscor would be a potentially broken user of this move but this was just a fast example I came up with.
If you want to know my opinion on this matter: I don't think it is broken, but I think we should look more into it since everything we say here is theorymon. It is hard to detect a broken move if there is only one abuser of it.
 
The point I was trying to say is that since Aegislash is the ONLY abuser of this move (Smeargle has other things to do) it is difficult to determine if King's Shield is broken or not. I made this example to show that other users could be broken with it too to the extent that Pokemon are able to wall others despite being in a complete disadvantage. You are right that Gliscor would be a potentially broken user of this move but this was just a fast example I came up with.
If you want to know my opinion on this matter: I don't think it is broken, but I think we should look more into it since everything we say here is theorymon. It is hard to detect a broken move if there is only one abuser of it.
Regardless, if our only notable case for the move is Aegislash, and we can't determine if Aegislash makes the move broken, the move makes him broken, or it's just the two in tandem, we can't ban King's Shield if we can't conclusively decide it is the culprit.

Banning King's Shield has the collateral damage of Smeargle and any future user being barred (hypothetically). Banning Aegislash minimizes collateral damage because the problematic element of Aegislash w/ King's Shield is still out of OU.
 
Regardless, if our only notable case for the move is Aegislash, and we can't determine if Aegislash makes the move broken, the move makes him broken, or it's just the two in tandem, we can't ban King's Shield if we can't conclusively decide it is the culprit.

Banning King's Shield has the collateral damage of Smeargle and any future user being barred (hypothetically). Banning Aegislash minimizes collateral damage because the problematic element of Aegislash w/ King's Shield is still out of OU.
It's pretty easy to see if Aegislash is the one that makes the move broken or not, look at Stabmons. I don't think king shield is broken there, just very good. Aegislash's ability to change between its form it what makes King Shield so broken.
 
You change to shield form when you KS even if you can't move due to paralysis. Chansey is walled to hell and back even if it para's Aegi, and while against anything slower than it a para kinda screws it a bit, it's so slow against anything but stall (or very slow balance teams) a para doesn't harm it very much. If something outspeeds it and it's in blade form, it's setup bait or ded no matter if it's para'd or not, all that changes is it has a chance of not moving (which screws all mons tbh) and slower mons can hit it in blade form. So what if Ferrothorn can hit it in blade form? Just look!

0 Atk Ferrothorn Gyro Ball (70 BP) vs. 252 HP / 0 Def Aegislash-Blade: 62-73 (19.1 - 22.5%) -- possible 6HKO after Leftovers recovery
0 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Aegislash-Blade: 106-126 (32.7 - 38.8%) -- 6.1% chance to 3HKO after Leftovers recovery
-2 0 Atk Ferrothorn Power Whip vs. 252 HP / 0 Def Aegislash-Blade: 54-63 (16.6 - 19.4%) -- possible 8HKO after Leftovers recovery

It's still better off leech seeding in case of KS. You shouldn't even stay in on Ferro unless SD though, as it sets up spikes while you 3HKO it, this is just an example of a mon who is still not going to do much to Aegi in blade form (it hits in blade even if you attack when not para'd too unless it dies, so...)

Edit at below: There is a way you can test this: Do a few custom battles with standard OU teams and mons with KS. That way, you can determine if the move is completely broken, partially broken, or not broken at all. I still view it as a way to unban Aegislash by nerfing it instead of just banning it, which is basically against our philosophy.
You are completely missing the point. Of course a Chansey wouldn't stay in, especially if aegislash is already paralyzed, and who would use Ferrothorn to try to take it out the way you suggested? I'm not saying anything about the speed which is completely irrelevant. I'm talking about the chance of paralysis. I know that it still switches to shield even when paralyzed. It's not invincible in shield form if you didn't know. It will still take a chunk of damage from a SE hit. And possibly taken out with the second. Anytime it's paralyzed whether KS or shadow sneaking or another attack, it still has the chance of getting paralyzed, which cripples Aegi especially if it's SD sweeper.
 
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