Not that far away from reqs now so I might as well make a post now.
As it is now, I have nothing against Aegislash in OU. Its typing is still amazing, making it a good check to Pokemon such as Mega Gardevoir, Mega Heracross, and Lati@s, but none of the relevant newly introduced ORAS Mega Evolutions have a particularly hard time with Aegislash. Mega Altaria has Earthquake and Fire Blast, Metagross has Earthquake (RIP Hammer Arm), Lopunny has Scrappy High Jump Kick, Mega Sableye actually walls most variants, Mega Diancie has Earth Power, etc. Most of them can 2HKO Aegislash, so it's most definitely not making them less viable. I also do not believe that Aegislash is 'broken' as in being overpowered. Sure it has lots of sets with different counters, but they all come with their own faults. For example, the fast Life Orb sets are hard to counter for balanced and stall teams, but are not hard at all to revenge kill by faster threats because of the bulk loss. Honestly I feel like people are exaggerating how hard it is to deal with Aegislash. You don't need to specifically put two Aegislash checks in your team (unless it's like stall preparing for fast Swords Dance Aegislash but even then you don't need two checks). If you have a well built team than you should by default have two Pokemon that hit it very hard because of Aegislash's weakness to common Dark, Fire, and Ground moves. I'm not saying that it's the players fault for being bad teambuilders, but Aegislash's ability to rip through teams is grossly exaggerated. You could argue that Aegislash's overcentralization is enough to push it back into ubers, but its overcentralization is not even that bad for OU as it makes the tier less matchup dependant. I used to be against an overcentralized metagame based around Aegislash, but I'm a decent enough teambuilder at this point that I know how hard it is to deal with all of the threats in ORAS OU. That said, I tend to change my mind a lot and OU with Aegislash might turn out to be too boring for me, so I might end up voting ban anyway.
As it is now, I have nothing against Aegislash in OU. Its typing is still amazing, making it a good check to Pokemon such as Mega Gardevoir, Mega Heracross, and Lati@s, but none of the relevant newly introduced ORAS Mega Evolutions have a particularly hard time with Aegislash. Mega Altaria has Earthquake and Fire Blast, Metagross has Earthquake (RIP Hammer Arm), Lopunny has Scrappy High Jump Kick, Mega Sableye actually walls most variants, Mega Diancie has Earth Power, etc. Most of them can 2HKO Aegislash, so it's most definitely not making them less viable. I also do not believe that Aegislash is 'broken' as in being overpowered. Sure it has lots of sets with different counters, but they all come with their own faults. For example, the fast Life Orb sets are hard to counter for balanced and stall teams, but are not hard at all to revenge kill by faster threats because of the bulk loss. Honestly I feel like people are exaggerating how hard it is to deal with Aegislash. You don't need to specifically put two Aegislash checks in your team (unless it's like stall preparing for fast Swords Dance Aegislash but even then you don't need two checks). If you have a well built team than you should by default have two Pokemon that hit it very hard because of Aegislash's weakness to common Dark, Fire, and Ground moves. I'm not saying that it's the players fault for being bad teambuilders, but Aegislash's ability to rip through teams is grossly exaggerated. You could argue that Aegislash's overcentralization is enough to push it back into ubers, but its overcentralization is not even that bad for OU as it makes the tier less matchup dependant. I used to be against an overcentralized metagame based around Aegislash, but I'm a decent enough teambuilder at this point that I know how hard it is to deal with all of the threats in ORAS OU. That said, I tend to change my mind a lot and OU with Aegislash might turn out to be too boring for me, so I might end up voting ban anyway.