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C+ -> B-
Id say Bronzong deserves a slight raise atm due to its ability to check a lot of common mons in one slot. Mega Altaria, Lando-I, Mega Metagross, Mega Diancie, Lando-T, Latios, Excadrill (Sand Rush) , Mega Gardy, Latias, etc are all checked by Bronzong. Ive been using it recently in the non-aegi meta on a balance team using a spdef set consisting of SR/Gyro Ball/HP Ice/EQ and I definitely feel its better than a lot of other mons in C+ like Heracross and Thundy-T.
Let me start this off by saying this is a 100% serious post (because this kind of nomination ordinarily attracts a "stop trolling" response). Also, I haven't seen anyone else use this in OU and tbh i haven't seen it anywhere outside of randbats (because i don't play NU/RU or whatever tier this is actually in) so i'll try and be thorough with my explanation.
Basically, Guts Facade (210 BP after STAB) + a base 125 speed tier is what Swellow is all about. This allows Swellow to outspeed most of OU (save for few things such as Mega Lop/Zam/Beedrill/Scep, Scarf Lan-t/Keld etc) and then proceed to OHKO them with rocks up and if not, 2HKO a good chunk of the remaining fatter portion.
Notable Calcs:
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 75.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 168-198 (42.6 - 50.2%) -- 39.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Mega Diancie: 118-140 (48.9 - 58%) -- guaranteed 2HKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 72 HP / 0 Def Latias: 280-331 (87.7 - 103.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Quagsire: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Keldeo: 280-331 (86.6 - 102.4%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 248 HP / 216+ Def Rotom-W: 181-214 (59.7 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 92 HP / 0 Def Azumarill: 309-364 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Brave Bird vs. 252 HP / 88+ Def Ferrothorn: 148-175 (42 - 49.7%) -- 89.1% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery (dat recoil tho)
Scarf Tyranitar takes between 80.9-95.7% from a combination of switching into Guts Facade + being handily outsped and hit by Guts U-turn which is a range of 93.4-108.2% after SR damage. i.e. a 55% chance to 2HKO with SR up
The beauty of Guts Facade is that you only end up taking around 18% recoil over 2 turns (6%+12%) which actually gives Swellow some level of survivability though i'll concede that taking 25% SR damage on a switch isn't ideal. On otherhand, it hits harder than Mega Pinsir. Facade + Brave Bird actually has really good coverage and hits everything bar Steels and Rocks which it can easily outspeed and U-turn out of. That being said, Guts Facade actually hits Steel/Rock resists quite hard such that Guts Facade followed by U-turn on 252HP Heatran allows you to 2HKO it with SR next time you switch in for example and as explained above, Guts Facade + U-turn + SR can take out Scarf Ttar 55% of the time. Mega Diancie is similarly 2HKOd by Guts Facade as above.
The things holding Swellow back (and why i'm hesitant to nom any higher than D-rank) are its garbage bulk (60/60/50 lol) which makes it extremely vulnerable to priority in a tier flooded with priority and a SR weakness. Swellow's incredible speed tier on the other hand gives it a good chance to kill most things before they actually have an opportunity to touch it if they lack priority. Despite this, it needs Toxic Orb to be active to actually inflict any kind of damage with its pitiful base 85 Atk. Ferrothorn + Rocky Helmet Garchomp being extremely common doesn't really help out Swellow (but tbh all OU birds are somewhat held back by this).
While Swellow threatens the OHKO on pokemon such as Lati@s, Gengar and Starmie, they can all switch out of Swellow and then force Swellow to take recoil from something like Ferrothorn or Rocky Helmet Garchomp. However, running Pursuit alleviates this issue and allows Swellow to trap and eliminate them and thereby not be completely useless: (for the following calcs, Crunch replaces a Pursuit trap, i.e. 80 BP Pursuit)
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Latios: 238-280 (79.5 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Crunch vs. 4 HP / 0 Def Gengar: 296-350 (112.9 - 133.5%) -- guaranteed OHKO
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Starmie: 226-266 (86.5 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
Another cool thing to take note of is that once Toxic Orb is active, Swellow can't be shutdown by status such as Prankster T-wave from Thundurus-i like most of the other birds.
In experimenting with Swellow in OU, i've found Rotom-w to be a really good partner in that it takes most priority that Swellow despises such as Bullet Punch and Aqua Jet and also provides a slow volt switch to bring in Swellow safely and allow Toxic Orb to activate.
I'll admit that i originally tried out Swellow as a joke just to troll a friend but over the past few days it's actually put in a ridiculous amount of work. However, like a complete idiot, i forgot to save replays of Swellow in action so i will update this post when i remember to save some.
tl;dr Swellow hits like a truck with Guts Facade and outspeeds the majority of the tier with base 125 spe. There's a bunch of random crap currently in D-rank and i believe Swellow is actually more usable than most of them.
On a side note, this is also encouragement for everyone to get out there and try new stuff. As much as everyone rags on ORAS OU, it's extremely diverse and a lot of fun and overlooked Pokemon are actually usable.
Also, shoutouts Tom Bus for believing in the power.
Let me start this off by saying this is a 100% serious post (because this kind of nomination ordinarily attracts a "stop trolling" response). Also, I haven't seen anyone else use this in OU and tbh i haven't seen it anywhere outside of randbats (because i don't play NU/RU or whatever tier this is actually in) so i'll try and be thorough with my explanation.
Basically, Guts Facade (210 BP after STAB) + a base 125 speed tier is what Swellow is all about. This allows Swellow to outspeed most of OU (save for few things such as Mega Lop/Zam/Beedrill/Scep, Scarf Lan-t/Keld etc) and then proceed to OHKO them with rocks up and if not, 2HKO a good chunk of the remaining fatter portion.
Notable Calcs:
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 75.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 168-198 (42.6 - 50.2%) -- 39.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Mega Diancie: 118-140 (48.9 - 58%) -- guaranteed 2HKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 72 HP / 0 Def Latias: 280-331 (87.7 - 103.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Quagsire: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Keldeo: 280-331 (86.6 - 102.4%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 248 HP / 216+ Def Rotom-W: 181-214 (59.7 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 92 HP / 0 Def Azumarill: 309-364 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Brave Bird vs. 252 HP / 88+ Def Ferrothorn: 148-175 (42 - 49.7%) -- 89.1% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery (dat recoil tho)
Scarf Tyranitar takes between 80.9-95.7% from a combination of switching into Guts Facade + being handily outsped and hit by Guts U-turn which is a range of 93.4-108.2% after SR damage. i.e. a 55% chance to 2HKO with SR up
The beauty of Guts Facade is that you only end up taking around 18% recoil over 2 turns (6%+12%) which actually gives Swellow some level of survivability though i'll concede that taking 25% SR damage on a switch isn't ideal. On otherhand, it hits harder than Mega Pinsir. Facade + Brave Bird actually has really good coverage and hits everything bar Steels and Rocks which it can easily outspeed and U-turn out of. That being said, Guts Facade actually hits Steel/Rock resists quite hard such that Guts Facade followed by U-turn on 252HP Heatran allows you to 2HKO it with SR next time you switch in for example and as explained above, Guts Facade + U-turn + SR can take out Scarf Ttar 55% of the time. Mega Diancie is similarly 2HKOd by Guts Facade as above.
The things holding Swellow back (and why i'm hesitant to nom any higher than D-rank) is because it has garbage bulk (60/60/50 lol) which makes it extremely vulnerable to priority in a tier flooded with priority and a SR weakness. Swellow's incredible speed tier on the other hand gives it a good chance to kill most things before they actually have an opportunity to touch it if they lack priority. Despite this, it needs Toxic Orb to be active to actually inflict any kind of damage with its pitiful base 85 Atk. Ferrothorn + Rocky Helmet Garchomp being extremely common doesn't really help out Swellow (but tbh all OU birds are somewhat held back by this).
While Swellow threatens the OHKO on pokemon such as Lati@s, Gengar and Starmie, they can all switch out of Swellow and then force Swellow to take recoil from something like Ferrothorn or Rocky Helmet Garchomp. However, running Pursuit alleviates this issue and allows Swellow to trap and eliminate them and thereby not be completely useless: (for the following calcs, Crunch replaces a Pursuit trap, i.e. 80 BP Pursuit)
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Latios: 238-280 (79.5 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Crunch vs. 4 HP / 0 Def Gengar: 296-350 (112.9 - 133.5%) -- guaranteed OHKO
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Starmie: 226-266 (86.5 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
In experimenting with Swellow in OU, i've found Rotom-w to be a really good partner in that it takes most priority that Swellow despises such as Bullet Punch and Aqua Jet and also provides a slow volt switch to bring in Swellow safely and allow Toxic Orb to activate.
I'll admit that i originally tried out Swellow as a joke just to troll a friend but over the past few days it's actually put in a ridiculous amount of work. However, like a complete idiot, i forgot to save replays of Swellow in action so i will update this post when i remember to save some.
tl;dr Swellow hits like a truck with Guts Facade and outspeeds the majority of the tier with base 125 spe. There's a bunch of random crap currently in D-rank and i believe Swellow is actually more usable than most of them.
On a side note, this is also encouragement for everyone to get out there and try new stuff. As much as everyone rags on ORAS OU, it's extremely diverse and a lot of fun and overlooked Pokemon are actually usable.
Also, shoutouts Tom Bus for believing in the power.
Hey man I'm no ranking member and great post but I have to ask, what does swallow have over staraptor, besides the 25 extra speed, which I admit is a good niche, but staraptor can run scarf (it only runs band or scarf) which kinda defeats the purpose of the extra speed. I'm on mobile so I can't calc but these two both share the same typing and similar coverage. I'll probably calc in the morning, but if scarf reckless double edge does around the same as guts facade, is there a point to run this over staraptor. I won't say "swellows on a timer with guts" cause that's another comparison I draw, they both kill themselves fairly quickly, but (hopefully) kill 1-2 Pokemon before going down. Pursuit is a cool niche, considering it outspeeds the stuff it's trying to trap. I won't knock this post without because it was an elaborate post you clearly put thought into, but if you could elaborate what this does over scarf raptor, I can/will get behind this.
Let me start this off by saying this is a 100% serious post (because this kind of nomination ordinarily attracts a "stop trolling" response). Also, I haven't seen anyone else use this in OU and tbh i haven't seen it anywhere outside of randbats (because i don't play NU/RU or whatever tier this is actually in) so i'll try and be thorough with my explanation.
Basically, Guts Facade (210 BP after STAB) + a base 125 speed tier is what Swellow is all about. This allows Swellow to outspeed most of OU (save for few things such as Mega Lop/Zam/Beedrill/Scep, Scarf Lan-t/Keld etc) and then proceed to OHKO them with rocks up and if not, 2HKO a good chunk of the remaining fatter portion.
Notable Calcs:
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 75.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 168-198 (42.6 - 50.2%) -- 39.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Mega Diancie: 118-140 (48.9 - 58%) -- guaranteed 2HKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 72 HP / 0 Def Latias: 280-331 (87.7 - 103.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Quagsire: 205-243 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Keldeo: 280-331 (86.6 - 102.4%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Facade (140 BP) vs. 248 HP / 216+ Def Rotom-W: 181-214 (59.7 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 92 HP / 0 Def Azumarill: 309-364 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Brave Bird vs. 252 HP / 88+ Def Ferrothorn: 148-175 (42 - 49.7%) -- 89.1% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery (dat recoil tho)
Scarf Tyranitar takes between 80.9-95.7% from a combination of switching into Guts Facade + being handily outsped and hit by Guts U-turn which is a range of 93.4-108.2% after SR damage. i.e. a 55% chance to 2HKO with SR up
The beauty of Guts Facade is that you only end up taking around 18% recoil over 2 turns (6%+12%) which actually gives Swellow some level of survivability though i'll concede that taking 25% SR damage on a switch isn't ideal. On otherhand, it hits harder than Mega Pinsir. Facade + Brave Bird actually has really good coverage and hits everything bar Steels and Rocks which it can easily outspeed and U-turn out of. That being said, Guts Facade actually hits Steel/Rock resists quite hard such that Guts Facade followed by U-turn on 252HP Heatran allows you to 2HKO it with SR next time you switch in for example and as explained above, Guts Facade + U-turn + SR can take out Scarf Ttar 55% of the time. Mega Diancie is similarly 2HKOd by Guts Facade as above.
The things holding Swellow back (and why i'm hesitant to nom any higher than D-rank) is because it has garbage bulk (60/60/50 lol) which makes it extremely vulnerable to priority in a tier flooded with priority and a SR weakness. Swellow's incredible speed tier on the other hand gives it a good chance to kill most things before they actually have an opportunity to touch it if they lack priority. Despite this, it needs Toxic Orb to be active to actually inflict any kind of damage with its pitiful base 85 Atk. Ferrothorn + Rocky Helmet Garchomp being extremely common doesn't really help out Swellow (but tbh all OU birds are somewhat held back by this).
While Swellow threatens the OHKO on pokemon such as Lati@s, Gengar and Starmie, they can all switch out of Swellow and then force Swellow to take recoil from something like Ferrothorn or Rocky Helmet Garchomp. However, running Pursuit alleviates this issue and allows Swellow to trap and eliminate them and thereby not be completely useless: (for the following calcs, Crunch replaces a Pursuit trap, i.e. 80 BP Pursuit)
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Latios: 238-280 (79.5 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock
252 Atk Guts Swellow Crunch vs. 4 HP / 0 Def Gengar: 296-350 (112.9 - 133.5%) -- guaranteed OHKO
252 Atk Guts Swellow Crunch vs. 0 HP / 0 Def Starmie: 226-266 (86.5 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
In experimenting with Swellow in OU, i've found Rotom-w to be a really good partner in that it takes most priority that Swellow despises such as Bullet Punch and Aqua Jet and also provides a slow volt switch to bring in Swellow safely and allow Toxic Orb to activate.
I'll admit that i originally tried out Swellow as a joke just to troll a friend but over the past few days it's actually put in a ridiculous amount of work. However, like a complete idiot, i forgot to save replays of Swellow in action so i will update this post when i remember to save some.
tl;dr Swellow hits like a truck with Guts Facade and outspeeds the majority of the tier with base 125 spe. There's a bunch of random crap currently in D-rank and i believe Swellow is actually more usable than most of them.
On a side note, this is also encouragement for everyone to get out there and try new stuff. As much as everyone rags on ORAS OU, it's extremely diverse and a lot of fun and overlooked Pokemon are actually usable.
Also, shoutouts Tom Bus for believing in the power.
There is zero reason to use this over Talonflame. Talonflame's BB hits nearly as hard, it can take on any Steel bar Heatran, it has WoW to wear down counters, and it can easily boost and sweep with Bulk Up and Swords Dance. Remember, Guts is just a Choice Band with different benefits and drawbacks.
EDIT: Calcs for Master B8's post.
252 Atk Reckless Staraptor Brave Bird vs. 8 HP / 0- Def Abomasnow: 626-740 (193.8 - 229.1%) -- guaranteed OHKO
252 Atk Guts Swellow Brave Bird vs. 8 HP / 0- Def Abomasnow: 624-734 (193.1 - 227.2%) -- guaranteed OHKO
Guts Swellow hits exactly as hard as Scarf Staraptor, a Pokemon that isn't that great in OU to begin with. At least its Boomburst set isn't actually outclassed by anything.
^ swellow lacks a 4x sr weakness compared to talonflame, has comparable speed, and can get past electric types such as rotom and mega mane. it also has a coolness factor that talon could only dream of achieving.
compared to staraptor, it has more speed than the band set and has the same power while still retaining enough speed compared to raptors scarf set. it can also switch moves.
now im not saying swellow is a great mon but i trust dafts judgement and d rank doesnt really seem all that farfetch'd, especially when you consider that garbage mons like chandelure, froslass, haxorus, and salamence reside there. id rather use swellow than one of those tbh.
AM EDIT: I'm doing this cause I can, hehe, but being status'd stops it from being Prankster Paralysis fodder from the likes of Whimsicott, Thundurus, and Klefki. This is actually something people overlook with Swellow, which I've used in the past so it's definitely ok the merits daft has explained do hold weight. We'll see if it gets ranked though as we're focusing on other aspects.
There is zero reason to use this over Talonflame. Talonflame's BB hits nearly as hard, it can take on any Steel bar Heatran, it has WoW to wear down counters, and it can easily boost and sweep with Bulk Up and Swords Dance. Remember, Guts is just a Choice Band with different benefits and drawbacks.
EDIT: Calcs for Master B8's post.
252 Atk Reckless Staraptor Brave Bird vs. 8 HP / 0- Def Abomasnow: 626-740 (193.8 - 229.1%) -- guaranteed OHKO
252 Atk Guts Swellow Brave Bird vs. 8 HP / 0- Def Abomasnow: 624-734 (193.1 - 227.2%) -- guaranteed OHKO
Guts Swellow hits exactly as hard as Scarf Staraptor, a Pokemon that isn't that great in OU to begin with. At least its Boomburst set isn't actually outclassed by anything.
Without commenting on whether or not they warrant its use, I do think there are a few differences between the two that can be brought up.
The most obvious is that Swellow can switch moves because it isn't actually Choiced to reach that level of power. It also grants it an immunity to other status conditions, while Talonflame can be hindered by Paralysis forcing it to rely even more heavily on BB, or Poison cutting its already short life even shorter that it should be; Swellow uses Toxic as well, but the main move for its set doesn't deal recoil so it doesn't stack up quite as quickly.
Swellow also lacks the same degree of SR weakness as Talonflame can net it the chance for an extra kill switching in. Also, the primary move for the set appears to be Facade over Brave Bird, so I'd focus on this comparison
252 Atk Guts Swellow Facade (140 BP) vs. 0 HP / 0 Def Mew: 256-303 (75 - 88.8%) -- guaranteed 2HKO
252 Atk Reckless Staraptor Brave Bird vs. 0 HP / 0 Def Mew: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mew: 235-277 (68.9 - 81.2%) -- guaranteed 2HKO
So a bit more of a power gap on the main move it vs Scarfraptor would be spamming, and it does still outdamage CB Adamant Talonflame without an Adamant nature of its own. If Talonflame is running an Adamant nature, it's outsped by Positive Thundurus and up. Swellow at least achieves a decently comparable power level without sacrificing its extremely high speed tier.
Not saying I'm onboard yet or not, but there are things Swellow legitimately has over Talonflame. Some semblance of Pursuit trapping ability is also a neat footnote, alongside OO type moves like Endeavor which Swellow could use to cripple a Steel type after wearing itself out before a sac.
Hey man I'm no ranking member and great post but I have to ask, what does swallow have over staraptor, besides the 25 extra speed, which I admit is a good niche, but staraptor can run scarf (it only runs band or scarf) which kinda defeats the purpose of the extra speed. I'm on mobile so I can't calc but these two both share the same typing and similar coverage. I'll probably calc in the morning, but if scarf reckless double edge does around the same as guts facade, is there a point to run this over staraptor. I won't say "swellows on a timer with guts" cause that's another comparison I draw, they both kill themselves fairly quickly, but (hopefully) kill 1-2 Pokemon before going down. Pursuit is a cool niche, considering it outspeeds the stuff it's trying to trap. I won't knock this post without because it was an elaborate post you clearly put thought into, but if you could elaborate what this does over scarf raptor, I can/will get behind this.
Scarf Raptor gets locked into one move and doesn't hit as hard even with an Adamant nature (which in turn means Scarf Raptor gets outsped by Scarf Lan-t which in itself is suboptimal):
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 75.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Slowbro: 165-195 (41.8 - 49.4%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Slowbro: 151-178 (38.3 - 45.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
And like you mentioned, Pursuit is really handy as you actually get to KO things before they simply switch out into something like Tank Chomp/Ferrothorn.
There is zero reason to use this over Talonflame. Talonflame's BB hits nearly as hard, it can take on any Steel bar Heatran, it has WoW to wear down counters, and it can easily boost and sweep with Bulk Up and Swords Dance. Remember, Guts is just a Choice Band with different benefits and drawbacks.
EDIT: Calcs for Master B8's post.
252 Atk Reckless Staraptor Brave Bird vs. 8 HP / 0- Def Abomasnow: 626-740 (193.8 - 229.1%) -- guaranteed OHKO
252 Atk Guts Swellow Brave Bird vs. 8 HP / 0- Def Abomasnow: 624-734 (193.1 - 227.2%) -- guaranteed OHKO
Guts Swellow hits exactly as hard as Scarf Staraptor, a Pokemon that isn't that great in OU to begin with. At least its Boomburst set isn't actually outclassed by anything.
Refer to my calc above. Guts Facade>Reckless Brave Bird
Like Clone mentioned, Talon is 4x weak to SR and can't get past pokemon such as Scarf Tyranitar, Rotom-w, Zapdos, Slowbro and Mega Diancie as effortlessly as Guts Swellow does.
Guts Facade is better than Adamant Band Brave Bird purely in terms of wallbreaking (though obviously Gale Wings priority makes it more useful overall):
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Slowbro: 159-187 (40.3 - 47.4%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 252+ Def Slowbro: 174-205 (44.1 - 52%) -- 75.8% chance to 2HKO after Stealth Rock and Leftovers recovery
Another cool thing i forgot to mention earlier is that once Swellow has Toxic Orb activated, it can't be shutdown by something like Prankster Twave from Thundurus.
Edit: I've been mostly ninja'd by the post above and Clone's but yeah, Swellow has a niche over both Scarf Raptor + Talon. Also spelling etc.
On the topic of Swellow I support its rise wholeheartedly having used it extensively in the Greninja meta (where it had a major niche in outspeeding and easily KOing Greninja). It boasts decent power, esepcially with two powerful STABs, U-turn and a really useful Endeavour as well as an excellent speed tier. However the biggest flaw Swellow has is its inability to touch steels who resist everything he can throw at them without resorting to unviable special moves (Endeavour can damage the steels significantly in some situations but this usually results in Swellow's death).
Mega Gyarados: A > A+
Manaphy: A > A+
Infernape: C > C+
Hydreigon: B > B+
Scizor: Stays in B
Mega Ampharos: Stays in C
Mega Houndoom: Stays in B-
Mega Pidgeot: Stays in C+
Chansey: B+ > B
So after some discussion formulated from here and by ranking team these past several days here are the decisions we've decided upon. So now to the get to the main point of our current discussion.
As of right now ranking team is leaning towards S rank for Clefable. Reading points from here as well as discussion from OU room hasn't convinced the majority of the team that Clefable should stay A+. Right now we're looking at Clefable from the perspective as a support Pokemon in terms of what it's capable of and the possibilities and traits that it can provide as a team asset in the current meta-game as of right now. What the focus has been in response to Clefable to going to S has mainly been its power output when used as a comparison amongst both the A+ and S rank Pokemon. Realize that a Pokemon's placement is also dependent on the utility it can provide for a team in regards to threat control, a team's overall effectiveness as either a defensive or offensive asset, as well as the effectiveness of the Pokemon itself. As such for the next few days the focus of discussion will be solely on whether Clefable should be S rank or should stay A+. Points of discussion we'll be looking at are these as well as anything pertinent to reflect Clefable's placement.
A) Magic Guard:
In regards to the meta-game how does the Magic Guard variant fair when taking into account the relevant meta-game trends that pre-dominately are the focus of OU?
What counter-play is effective in mitigating the Magic Guard variant when taking into account all variants of not only Magic Guard Clefable but the counter-play against Magic Guard Clefable? Are the means of counter-play fully reliable? If so, in what manner when taking into account the current meta-game do the counter plays come into fruition in a reliable manner and or setting? If not explain in depth as to why the counter-play to the Magic Guard Clefable variant can prove ineffective.
Provide detail of Magic Guard Clefable's synergy to the tier and teams as to what it can supplement, the threat control it can provide, and explain Magic Guard Clefable's impact on the tier in terms of meta trends that are influenced by its presence.
B) Unaware:
In regards to the meta-game how does the Unaware variant fair when taking into account the relevant meta-game trends that pre-dominately are the focus of OU?
What counter-play is effective in mitigating the Unaware variant when taking into account all variants of not only Unaware Clefable but the counter-play against Unaware Clefable? Are the means of counter-play fully reliable? If so, in what manner when taking into account the current meta-game do the counter plays come into fruition in a reliable manner and or setting? If not explain in depth as to why the counter-play to the Unaware Clefable variant can prove ineffective.
Provide detail of Unaware Clefable's synergy to the tier and teams as to what it can supplement, the threat control it can provide, and explain Unaware Clefable's impact on the tier in terms of meta trends that are influenced by its presence.
C) Miscellaneous Aspects:
Provide details of the legitimate pros and cons of Clefable while providing yourself counter-arguments to both aspects, allowing yourself and others to compare and contrast while taking into perspective this thought process that ranking team uses as a metaphorical template when discussing placements.
Back up relevant points, either for or against Clefable going to S, with high level replays including high ladder play and high level Tournament play (Smogtour, OST, etc.). The more legitimate while supplementing your points the better. By legitimate the basic understanding that both players show competency in the game as to where the focus can be considered high level play.
Relevant information to these points of discussion to further your claim regardless of your position that hasn't been mentioned in this post alone.
So with that finally said let's get to it and let's see some good posts. Convince us on your stance and feel free to use this as a template. The more concrete evidence the better.
There is zero reason to use this over Talonflame. Talonflame's BB hits nearly as hard, it can take on any Steel bar Heatran, it has WoW to wear down counters, and it can easily boost and sweep with Bulk Up and Swords Dance. Remember, Guts is just a Choice Band with different benefits and drawbacks.
EDIT: Calcs for Master B8's post.
252 Atk Reckless Staraptor Brave Bird vs. 8 HP / 0- Def Abomasnow: 626-740 (193.8 - 229.1%) -- guaranteed OHKO
252 Atk Guts Swellow Brave Bird vs. 8 HP / 0- Def Abomasnow: 624-734 (193.1 - 227.2%) -- guaranteed OHKO
Guts Swellow hits exactly as hard as Scarf Staraptor, a Pokemon that isn't that great in OU to begin with. At least its Boomburst set isn't actually outclassed by anything.
I know I've been doing a lot of one liners lately, but it IS outclassed. Exploud does the Boomburst job better, the only reason Specs Swellow is used in NU is because Exploud is RU by usage and Swellow is like the only other thing besides Chatot and some other stuff that gets it, flying STAB is an argument but tbh Exploud pulls off the bewmbarst set much better than Swellow can dream. Although I could see a rise for it with the Guts Facade set, working as a fast pivot with an excellent speed tier and Guts boosted attack, yeah, it's strong, frailty is a problem and as with the case of 75% of all physical birds, it dies to recoil fast.
Edit: Actually even with Specs Swellow still can utilize U-Turn, but other than that it's outclassed bar Air Slash STAB all the flinchhax doh
My biggest worry with Clefable is that the opponent can see what ability it has when it switches into stealth rock and they can exploit it accordingly. Fire types with decent bulk can set up on the magic guard set with impunity and can have a field day after they get set up. The unaware set can be quickly worn down by residual damage methods like toxic, stealth rock, weather, and hazard stacking+shufflers teams can really wear down Clefable. Clefable also has a crippling weakness to steel type moves, which are some of the most common mons in OU. Also, many mons in OU carry poison or steel type coverage moves because of the introduction of fairy types. Examples include: Landorus, Gengar, Venusaur, Kyurem-B, Thundurus (abeit rarely), Excadrill, Scizor, Metagross, Dragonite, Skarmory, Heatran, Magnezone, Jirachi, Bisharp, Ferrothorn, Gyarados (uncommon), and Garchomp. Clefable beats maybe 3-4 of these 1v1, and only in select situations with the right moves and spread for said mons. Clefable is a great mon, but it can be exploited fairly easily if you know how to because of its typing and lack of offensive presence without offensive boosts.
I know I've been doing a lot of one liners lately, but it IS outclassed. Exploud does the Boomburst job better, the only reason Specs Swellow is used in NU is because Exploud is RU by usage and Swellow is like the only other thing besides Chatot and some other stuff that gets it, flying STAB is an argument but tbh Exploud pulls off the bewmbarst set much better than Swellow can dream. Although I could see a rise for it with the Guts Facade set, working as a fast pivot with an excellent speed tier and Guts boosted attack, yeah, it's strong, frailty is a problem and as with the case of 75% of all physical birds, it dies to recoil fast.
Edit: Actually even with Specs Swellow still can utilize U-Turn, but other than that it's outclassed bar Air Slash STAB all the flinchhax doh
Swellow's Boomburst set does have an RU analysis, and outspeeding even +1 Exploud is pretty impressive.
As for the Guts set, I completely forgot it carried Pursuit. The cool thing about it is that most Pursuit targets would rather switch out than eat a Facade/Brave Bird. That gives it something over Staraptor.
My biggest worry with Clefable is that the opponent can see what ability it has when it switches into stealth rock and they can exploit it accordingly. Fire types with decent bulk can set up on the magic guard set with impunity and can have a field day after they get set up. The unaware set can be quickly worn down by residual damage methods like toxic, stealth rock, weather, and hazard stacking+shufflers teams can really wear down Clefable. Clefable also has a crippling weakness to steel type moves, which are some of the most common mons in OU. Also, many mons in OU carry poison or steel type coverage moves because of the introduction of fairy types. Examples include: Landorus, Gengar, Venusaur, Kyurem-B, Thundurus (abeit rarely), Excadrill, Scizor, Metagross, Dragonite, Skarmory, Heatran, Magnezone, Jirachi, Bisharp, Ferrothorn, Gyarados (uncommon), and Garchomp. Clefable beats maybe 3-4 of these 1v1, and only in select situations with the right moves and spread for said mons. Clefable is a great mon, but it can be exploited fairly easily if you know how to because of its typing and lack of offensive presence without offensive boosts.
Another thing to note is that Clefable's low defensive stats can be exploited easily. It doesn't have the bulk to take on powerful physical AND special attacks at the same time.
I actually agree with having Swellow in D. It can fill Talonflame or Staraptor's role rather well on teams that are weak to paralysis but struggle to fit an Electric-type(/Limber user I guess, but that is only relevant for pre-mega Loppuny). It is a lot like a lot of other Pokemon in D tbh as it is an amazing status absorber. Really, I can see both Flame Orb and Toxic Orb having amazing utility on this thing as Flame Orb is well suited to attacking sets w/ Pursuit and Toxic Orb is well suited if you are using it for hit-and run with U-turn.
Actually, scrap the part about Flame Orb. Swellow won't ever stay in for more than three turns, making Toxic orb more efficient.
As for the discussion about the special set, there is literally zero point using it in OU. Swellow's main niche is as an offensive Flying-type status absorber, and the special set in lower tiers is used as a lure - not a wallbreaker/momentum grabber. Swellow won't be acting as a lure in OU as it can't reliably beat most of what it lures due to not luring in Electric-types in fear of the Facade and luring in Rock- and Steel-types who don't take jack-shit from Boomburst anyway - as well as its cover being easily blown before other physical walls even coming in (with it being much harder to scout this thing's set in RU/NU due to it being significantly harder to switch into). Also it is completely outclassed by Pidgeot and Tornadus-T in the role of special Flying-type nuke anyway due to them actually having special attack stats.
tl;dr: Swellow should be D rank due to its physical status absorber set (below - not that you don't already know what it is XD)
Just gonna let you guys know right now we're really just going to be focusing on clefable. I know someone is just gonna bring up a random nom here or there and I think I can speak for ranking team in saying that we're not concerned with that right now. I held off on ranking clefable so that team can read some legitimate counter arguments as to why clefable shouldnt be S as such why the focus is solely on clefable.
I have had mixed feelings about this nomination ever since it was brought up. So I've decided to try to go in depth. I started by analyzing some of the more prevalent metagame trends and how they impact Clefable's usefulness.
Rise of Torn-T: I believe that this trend is beneficial to Clefable. While it doesn't necessarily beat Torn-T (AV sets yes, LO not necessarily), they actually make great partners. Torn checks stuff like Mega Metagross, Gengar, Serperior and Mega Venusaur while also being able to weaken things like Heatran for Clefable. Clefable's typing/ability allows Magic Guard variants to check most Electric and Ice types for Tornadus-T.
Rise of Alakazam (both forms): This is a mixed bag in my opinion. So Clefable is one of the few things that can actually take on Alakazam in terms of damage output, but so many of them run Encore.
Rise of Serperior: This kinda hurts Clefable IMO. Unaware sets cannot reliably check Serperior after SR because they run physical bulk and Magic Guard gets steamrolled.
Rise of Reuniclus: I would argue that this actually hurts Clefable somewhat. Competition from another bulky Magic Guard Calm Mind setup sweeper (of course Clefable doesn't have to run this set) is not beneficial. Granted they are actually decent partners unless you go up against a Bisharp.
Rise of Rocky Helmet Garchomp: No brainer this helps Clefable. Dragon Tail can't phaze it out and it walls Garchomp regardless of Unaware or Magic Guard.
Rise of Manaphy: Once again a bit of a mixed bag but I would argue this is beneficial to Clefable. Unaware Clefable is one of the few balance mons that can actually take on Manaphy.
Rise of SpDef Talonflame: Easily detrimental to Clefable no matter how you look at it. Taunt shuts it down and combined with Will-O-Wisp can cripple Unaware variants while Magic Guard is hard pressed to do anything. +0 Thunderbolt does well under half to fat Talonflames and Knocking Off the Leftovers is an annoyance but doesn't cripple Talon.
Rise of Mega Latias: This is also beneficial to Clefable. While Stored Power theoretically could break through Unaware Clefable it needs a ton of boosts first and there's practically no reason not to switch in Clefable early on. Clefable is also a great partner, since it can deal with many of the Dark types Mega Latias does not like.
Honestly I probably missed some stuff (I mean I did list only rises) but I think overall it shows that Clefable has gotten a bit better in the current metagame. I don't really consider Heracross and Gallade dropping to be that detrimental so I didn't list those
I would say that if Clefable rises to S rank it would be based on people starting to utilize its full movepool. It can muscle past certain "counters" like Gliscor with Ice Beam, cripple Heatran switch-ins with Knock Off and even has Encore to troll setup sweepers that would otherwise beat Magic Guard variants. It's already been difficult to switch into for typical checks with moves like Flamethrower/Fire Blast for steel types and Thunder Wave for fast mons like Gengar.
I think being able to beat your own checks and counters is a pretty S rank thing. I mean Landorus started running Rock Slide and Altaria is just a bitch to check because you don't know what it's running. Both Metagross and Keldeo can heavily dent their counters with secondary move effects - attack raises, flinches, and burns - while still applying immense pressure to these counters to stay fully healthy even without the hax.
Clefable is very splashable and checks a large portion of the metagame with a fair amount of versatility allowing you to choose the checks and counters to a degree.
If there is one downside that could keep Clefable out of S rank I would argue it's the fact that it must be kept very healthy at all times to function effectively as a check. Ok so this is kind of true of anything that checks something else, but in Clefable's case because it is slow it often has to go for a Softboiled/Moonlight/Wish/Protect on a predicted attack or after being damaged which can allow a free switch-in. Once again this is universally true but if you consider the other pokemon that this is true of, none are S rank (bar bulky Altaria I suppose which is kind of a stall mon) and are mostly considered momentum killers like Hippowdon. A lot of Clefable's utility comes from the fact that it is actually somewhat threatening to switch into for a potential check or counter, so getting the free switch-in is sort of a big deal. Granted you don't always have something in that can force Clefable to heal up that quickly, allowing it either to set up or definitely be able to attack a switch-in (Moonblast after Wish, for example).
I'm currently leaning towards supporting a rise but I don't think I've covered everything and I am keeping an open mind. I look forward to seeing other posts on the matter.
Imo, if there has been a time where clef was S rank worthy it would have been late XY or early oras where non Gunk Shot Greninja (late xy), Sableeye and Gallade (early Oras) were common threats that Clef could deal with very well.
Right now i find Clef to be not that useful, at least not defensive wise, because its incredibly hard pressed in the current meta. Offensive Altaria, Lando-I, Metagross and Specs Keldeo all beat it. Azu isnt running AV anymore so Clefable cant hope to check it anymore, Bisharp has always been a problem, same for both Zards. Gengar, Scizor, Heatran and Talonflame are also big problems for Clef i could go on like that but i think the point is clear, right now there are to many threats running rampant that are hard for Clef to handle or can even take advantage of it. Clef can certainly run moves to deal with all of them, Focus Blast, Ice Beam, Thunderbolt, Flamethrower, Clef gets them all but its still outrun by all the mentioned threats and risks taking heavy damage or getting ohkoed so it can only use them on the switch in many cases. It also can only run one of those moves most of the time since there is rarely room for more than 1 coverage move so it will always be walled/helpless against a bunch of things.
I've played around with a LO CM MG Set lately and found it to be quite effective as the extra power is a nasty suprise for many things that could otherwise switch into it like Quagsire but its still nothing S rank worthy. In general i find that the CM set isnt as much of a threat as its used to be because of all the things that threaten it. You will rarely get a chance to get more than 1 CM boost not to mention to pull of a sweep.
Its support aspects are still there but i feel like it had better times in that regard as well. Its never been a good Wish passer and its abilitys as a rock setter, while still very good, were far more valuable when Sableeye was everywhere. Dunno about Heal Bell since i am rarely using it but the problem i mentioned earlier with lots of things beeing able to pressure it will affect this role as well. Whats more, since Clefs bulk is just barely enough to survive the things it wants to survive its always forced to heal itself and stay at full health, otherwise it quickly finds itself in 2hko range. Not a good thing if you want to use support moves. Same thing applies to its coverage moves, if you switch into something it checks and took damage and know that this Bisharp or whatever will most likely come in now you still have to decide if you want to smack it with a coverage move (given you have the right one) and miss out on the critical self heal leaving you potentially vulnerable for the rest of the match or heal back up and then switch out.
So yeah it has tons of options and utility and is a good check to a bunch of things but there is too much stuff around that gives it trouble to realy shine.
My biggest worry with Clefable is that the opponent can see what ability it has when it switches into stealth rock and they can exploit it accordingly. Fire types with decent bulk can set up on the magic guard set with impunity and can have a field day after they get set up. The unaware set can be quickly worn down by residual damage methods like toxic, stealth rock, weather, and hazard stacking+shufflers teams can really wear down Clefable. Clefable also has a crippling weakness to steel type moves, which are some of the most common mons in OU. Also, many mons in OU carry poison or steel type coverage moves because of the introduction of fairy types. Examples include: Landorus, Gengar, Venusaur, Kyurem-B, Thundurus (abeit rarely), Excadrill, Scizor, Metagross, Dragonite, Skarmory, Heatran, Magnezone, Jirachi, Bisharp, Ferrothorn, Gyarados (uncommon), and Garchomp. Clefable beats maybe 3-4 of these 1v1, and only in select situations with the right moves and spread for said mons. Clefable is a great mon, but it can be exploited fairly easily if you know how to because of its typing and lack of offensive presence without offensive boosts.
I really think this logic isn't good enough to keep Clefable out of S rank. Yes, the opponent can obviously see what ability Clefable is, but this isn't really that important. Magic Guard sets sometimes run Thunder Wave and Fire-types that try to set up on it will just get crippled. Obviously unaware sets can get worn down pretty quickly, but lots of clefable sets run some sort of recovery whether it be moonlight or wish; many clefable (what's the plural of clefable o.O) also run heal bell which is nice to remove status conditions. Hazard stacking and shuffling isn't that big of a problem considering almost all teams pack some kind of hazard removal and being immune to a pretty common phazing move (dragon tail) is also pretty nice for clefable.
About like half of the list of mons you named don't even carry poison or steel moves. Kyu-B doesn't run iron head that much, thundurus never runs poison coverage, dragonite rarely runs steel coverage, clefable isn't beating heatran, gengar, or mega venu no matter what, magnezone has actually dropped in usage, ferrothorn can actually find itself being stalled out of gyro ball PP, while also taking lots of damage from flamethrower, and from almost 3 years of playing pokemon I can tell you that I've never seen a gyarados or chomp run coverage for fairies.
My point is that yes, you can see the ability of clef when it switches in on SR but it's not as easy as you make it out to be to exploit it. Set up mons get crippled by t-wave, and clefable can cure it's own status with heal bell and heal itself with wish or moonlight. The point about steel and poison type coverage moves isn't really fair because you also have to consider that they are often considered two of the worst attacking types, and being weak to coverage isn't bad or anything. There really was never a period of time when poison and steel type moves suddenly became really common unless you consider mega metagross / mega scizor, but even then the mgross hype has died down a bit.
My actual thoughts on clefable:
I'm mostly for clefable going to S rank. However, there are some problems I have with it.
First of all, clefable's stats suck. It's really only saved by it's typing and two abilities. It's bulk is actually not good for a defensive mon. For clefable to be able to switch in to the mons that it beats, it needs to be at full health or near full health. Often times having to take a few stray volt switches or u-turns, or a weak resisted attack can be the difference between clefable being able to safely switch in or being 2HKOed. A simpler way to put it would be that clefable really needs to be at full health to function well. I don't know if anyone else has ever noticed but in many games I just notice myself having to keep spamming softboiled just to keep healthy and often times you'll just be giving away free turns by doing that.
Besides that, I fully support a clefable rise. You can easily slap one on your team as it covers a good portion of the meta and has good synergy with a lot of mons. It can fulfill many roles that other pokemon can't, such as being an SR setter, set up sweeper, cleric, wish passer, and check to a lot of mons. It's versatility, utility, and unpredictability are all great reasons for clefable rising to S rank.
I'm still a little bit on the fence about a clefable rise, but for the most part I support clefable for S rank.
Mega Pidgeot is a poor man's Tornadus-T. Please move this down to C or C- it just wastes a mega stone. I'm not saying it sucks but it, by definition, is outclassed.
Mega Pidgeot is a poor man's Tornadus-T. Please move this down to C or C- it just wastes a mega stone. I'm not saying it sucks but it, by definition, is outclassed.
two words and two moves: no guard, hurricane, heat wave. It's slightly more reliable. I'm not saying it's gr8, as torn t gets knock off and regen, but it has a reason to be used over torn. Plus you could easily use them both as a new age bird spam squad.
two words and two moves: no guard, hurricane, heat wave. It's slightly more reliable. I'm not saying it's gr8, as torn t gets knock off and regen, but it has a reason to be used over torn. Plus you could easily use them both as a new age bird spam squad.
Tornadus-T has Heat Wave. The only thing that Pidgeot gets is No Guard, and it still needs to mega which is hard vs some offensive builds. Pidgeot is no way more reliable than Tornadus-T, due to Regenerator Tornadus-T can actually switch into pokemon.
Mega Pidgeot is a poor man's Tornadus-T. Please move this down to C or C- it just wastes a mega stone. I'm not saying it sucks but it, by definition, is outclassed.
Is it outclassed as a pivot, but as was said above, the fact that it's moves don't miss is a pretty big advantage. It also has Roost, Work Up, and Refresh over Torn-T, so it can perform some different offensive roles. I nominated it for a move up, which was rejected, but it should stay C+ at the very least because it does have some pretty notable advantages over Torn-T.
Is it outclassed as a pivot, but as was said above, the fact that it's moves don't miss is a pretty big advantage. It also has Roost, Work Up, and Refresh over Torn-T, so it can perform some different offensive roles. I nominated it for a move up, which was rejected, but it should stay C+ at the very least because it does have some pretty notable advantages over Torn-T.
Tornadus-T doesn't care about getting statused other than thunder wave (which wont happen) and Regenerator supplements Roost. However, through playing with Pidgeot I have found that it rarely if ever has the opportunity to Roost because you want to play with it very offensively, if you're roosting you're losing momentum which is the main reason to use it. Hurricane that doesn't miss and u-turn on the switch to rock-types.
So basically 2/3 of what you said is irrelevant, the only time I've ever even had my Tornadus-T statused that mattered was a thunder wave switching in on a Celebi. No body is going to let a Klefki paralyze a Tornadus-T. The only argument you added is that it has Work Up. Work Up + No Guard still isn't worth it when you're giving up your mega stone. Work Up is also really really hard to pull off with Tyranitar on so many teams.
looks like everyone's on the fence about clefable. If I had enough experience to vote, I'd say don't move it up. Although it is excellent, it isn't on par with the current S-rank denizens largely due to its average stats. even with its amazing move pool and fantastic typing, I don't think its quite worthy of the shift.
~ksr15
I don't think the mega slot argument is that much of a good one anymore unless there's two or more very similar megas tbh; if your team benefits well from Mega Pidgeot over any other mega, then you're going to use it - it's really as simple as that imo; there's no other Mega you'd rather use in that scenario. In addition, you would not be using Tornadus-Therian for the same reason you'd be using Mega Pidgeot. While on paper they are extremely similar to the point of having the same speed, main STAB move, additional coverage and even general power output, the fact of the matter is that during the teambuilding process if you want a Hurricane spammer - and this is really important as Torn-T is the only other user of special flying STAB in the meta (lol air slash zardy) - you would not choose Torn-T because it cannot spam Hurricanes.
To make things a little clearer, perhaps I should draw an example to another extremely common move of the same power and accuracy commonly used as coverage - Focus Blast. Now, why am I saying Torn-T's base 70 accuracy Hurricane is bad to spam when Focus Blast is a common, almost necessary coverage move on a lot of good OU 'mon such as Mega Gardevoir, Gengar and Mega Charizard Y? Because the crucial difference here is that you do not spam Focus Blast. Most people are only willing to take the risk because it hits a few specific Pokémon, hence you should only need to use it once or twice in a match to not get walled by them. This is the same reason you would never use Tornadus-Therian in place of Mega Pidgeot. Mega Pidgeot's role is quite simply spam Hurricane. That's it's big niche. It works as a late-game cleaner or even sometimes as a stallbreaker due to it's reliability - in contrast, Tornadus-Therian uses Hurricane in a different manner - to Pivot. It can come into certain Pokémon and threaten them out with Hurricane, and the user will feel comfortable in that because A) they don't have to spam it and B) it will force the opponent into a difficult position.
Basically this is a great example of how something is completely different on paper than in practise. You can't honestly look me in the eye, keep a straight face and say you're going to use Tornadus-Therian as a late-game cleaner or stallbreaker, for the simple fact that it's main STAB is far too unreliable. This is why Mega Pidgeot finds a niche.
Clefable going to S is something that is actually I wanted but now I'm thinking it should stay A+. Don't get me wrong it's a amazing glue mom and it's splashable as hell along with having over like 100 variations of it's sets but it has quite a few shortcomings. For one it's stats are shit and bulk for a wall isn't exactly amazing and it can find itself just barely avoiding 2hkos from things it is meant to check. It's special attack unboosted is frustratingly weak as fuck which makes it rather easy to take advantage. As mentioned due to it's below average bulk for a wall it's not hard to power through it. Clefable is amazing in all because it's versatility ,typing ,abilities, and how splashable it is but it's shortcomings prevent it from being S.