ORAS OU First RMT - Balanced Offence

Balanced Offence

Hi! I'm GrayFX and this is my team! I have been playing Pokemon since DPP now but didn't get into the competitive seen until the last couple weeks when I discovered Showdown. Since then I've been addicted, mainly to OU and UU. For that reason my team is made up of 3 OU mons and 3 UU mons. Enjoy! :D

Team Building Process

So, my first thought when building this team was that I wanted to build a team with great coverage and strong firepower. I started by taking Starmie, my favourite Pokemon.
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Next I added Whimsicott another favourite of mine. Now the only weaknesses to the team were Flying, Poison, Bug and Ghost.
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At this point I realized Bisharp was the perfect option for this core so he became the third member of the team.
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I didn't have a hazard setter yet and I felt like it could be very useful to the team, so I chose Hippowdon. My other option was Azelf for double screens as well but I prefer Hippowdon for it's offensive presence in mid game.
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With only two slots left I decided it would be nice to have a complete Fire, Water, Grass core for good coverage so I stuck in Victini, my favourite Gen V mon.
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With one more slot on the team I decided to go for Mega Altaria which when played correctly can hit hard on a lot of Pokemon.
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After testing with the team for a while I found that Whimsicott just wasn't pulling it's weight on the team compared to the others. It may have just been the set I was running, but I wasn't a huge fan of it. I replaced it with another strong UU mon, Shaymin.
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So that's it! That's how my team came to life! Now on to the sets.

A Closer Look

starmie.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock/Rapid Spin
- Thunderbolt/Rapid Spin

This set is pretty standard, except for the fact that I am running both Psyshock and Thunderbolt. Most sets run a single one and then Rapid Spin, but I found running Thunderbolt makes me feel a lot safer when I'm up against other water types and Shaymin is low. Sometimes Rapid Spin could come in handy which is why if you run this set I would experiment first. Zero attack IVs are for minimal confusion damage and rest is self explanatory.

shaymin.gif

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Rest
Another Life Orb mon (I know :P) Seed Flare is the second strongest move Shaymin can learn and it's STAB. I chose it over Leaf Storm because I hate the -2 SpA that Leaf Storm gives the user. Dazzling Gleam is great coverage for when my opponent switches a Dragon type onto Shaymin. Earth power is coverage for Poison and Fire and Rest is great recovery since Shaymin can switch out to wake up. Zero attack IVs for same reason as Starmie.

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Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 216 Atk / 100 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off

This set is kind of interesting, most sets would run Pursuit instead of Night Slash, but I find that Night Slash works great for reliability. I run Sucker Punch for priority, Knock Off for getting rid of Leftovers and Iron Head for STAB and Fairy counter. Pretty simple.

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Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

This time 100% standard, nothing special. The only debatable thing is Sand Force > Sand Stream. I prefer it because It makes Hippo the perfect Tyranitar counter being able to 1HKO it with EQ.

victini.gif

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

Ahh, Victini. I love this thing. V-Create is monstrous doing mass amounts of damage even if the opponent resists. Bolt Strike is great coverage for water types. Zen Headbutt is secondary STAB. and U-Turn is for scouting. I went for Jolly over adamant to outspeed other base 100 mons. and since I'm already running Choice Band Adamant isn't really needed.

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Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost

Finally, M-Altaria the star of the team, it is such fun to play with. Dragon Dance for Speed and Attack boost (obviously). Return because Pixilate makes it Fairy type and 102 power Fairy kills dragons. Earthquake to get rid of Poison and Steel types and Roost for recovery.



Final Notes

Thank you all for reading I hope you enjoy as I spent a lot of time making this thread look as pleasing as possible. I am 100% open to suggestions as well.

Importable


Replays

http://replay.pokemonshowdown.com/ou-230036673
http://replay.pokemonshowdown.com/ou-230037675
 
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A rather solid team as of now, but I have a few suggestions for optimizations. Night Slash isn't worth it on Bisharp - it only has 5 more base power compared to Knock Off, so there's better options for that moveslot. I would recommend Pursuit over it anyways because it'll help you trap Latis which can deter Shaymin and do massive damage to everything but Mega Altaria who after all, is your win-condition (Not to mention the entire point of AV Bish is to more reliably Pursuit trap). I would also like to add some optimizations to your sets as well. I would recommend 252 HP / 144 Def / 112 SpD on Hippowdon - the standard mixed wall spread. I would also further recommend a spread of 16 HP / 252 Atk / 240 Spe on Mega Altaria - sufficient for it to outspeed base 125s - mainly Weavile. I would also suggest moving the 4 HP EVs on Starmie to a defensive side, and giving both it and Shaymin 29 HP IVs, which grants them a Life Orb number to minimize the damage they take from the item.

On the other hand, Weavile itself is a big threat to your team - outspeeding everything and doing massive damage to everything. And so, I would suggest that you either swap Victini out or run a Scarf > Band.
 
A rather solid team as of now, but I have a few suggestions for optimizations. Night Slash isn't worth it on Bisharp - it only has 5 more base power compared to Knock Off, so there's better options for that moveslot. I would recommend Pursuit over it anyways because it'll help you trap Latis which can deter Shaymin and do massive damage to everything but Mega Altaria who after all, is your win-condition (Not to mention the entire point of AV Bish is to more reliably Pursuit trap). I would also like to add some optimizations to your sets as well. I would recommend 252 HP / 144 Def / 112 SpD on Hippowdon - the standard mixed wall spread. I would also further recommend a spread of 16 HP / 252 Atk / 240 Spe on Mega Altaria - sufficient for it to outspeed base 125s - mainly Weavile. I would also suggest moving the 4 HP EVs on Starmie to a defensive side, and giving both it and Shaymin 29 HP IVs, which grants them a Life Orb number to minimize the damage they take from the item.

On the other hand, Weavile itself is a big threat to your team - outspeeding everything and doing massive damage to everything. And so, I would suggest that you either swap Victini out or run a Scarf > Band.
Thanks for your input! I will have to play around with Pursuit and Scarf but I'll definitely be implementing those EV changes.
 
A rather solid team as of now, but I have a few suggestions for optimizations. Night Slash isn't worth it on Bisharp - it only has 5 more base power compared to Knock Off, so there's better options for that moveslot. I would recommend Pursuit over it anyways because it'll help you trap Latis which can deter Shaymin and do massive damage to everything but Mega Altaria who after all, is your win-condition (Not to mention the entire point of AV Bish is to more reliably Pursuit trap). I would also like to add some optimizations to your sets as well. I would recommend 252 HP / 144 Def / 112 SpD on Hippowdon - the standard mixed wall spread. I would also further recommend a spread of 16 HP / 252 Atk / 240 Spe on Mega Altaria - sufficient for it to outspeed base 125s - mainly Weavile. I would also suggest moving the 4 HP EVs on Starmie to a defensive side, and giving both it and Shaymin 29 HP IVs, which grants them a Life Orb number to minimize the damage they take from the item.

On the other hand, Weavile itself is a big threat to your team - outspeeding everything and doing massive damage to everything. And so, I would suggest that you either swap Victini out or run a Scarf > Band.
Sorry to pull you back to this thread, I just got back from a short holiday, but I just wanted you to give me your opinion on these changes as I can tell you have a fair bit of experience. I did swap Choice Band for Choice Scarf and got this calculation. 252+ Atk Victini V-create vs. 0 HP / 24 Def Weavile: 738-870 (262.6 - 309.6%) -- guaranteed OHKO so that was a good suggestion on your behalf. I don't see any problems with the EV changes on Hippowdon. My only other question is how you determine the optimal Life Orb numbers for Starmie and Shaymin? I will run them for now as I trust your knowledge but it would be nice to know for the future. Thanks.
 
Sorry to pull you back to this thread, I just got back from a short holiday, but I just wanted you to give me your opinion on these changes as I can tell you have a fair bit of experience. I did swap Choice Band for Choice Scarf and got this calculation. 252+ Atk Victini V-create vs. 0 HP / 24 Def Weavile: 738-870 (262.6 - 309.6%) -- guaranteed OHKO so that was a good suggestion on your behalf. I don't see any problems with the EV changes on Hippowdon. My only other question is how you determine the optimal Life Orb numbers for Starmie and Shaymin? I will run them for now as I trust your knowledge but it would be nice to know for the future. Thanks.

Generally, they're HP numbers that end in '9'. I myself am not too sure about what it does other than minimizing Life Orb recoil, and I heard that it supposedly allows a pokemon to use its Life Orb eleven times without fainting, but I don't believe it works, as LO numbers I have tested usually tend to end up in the negatives when I subtract the eleventh time on a calculator.
 
Generally, they're HP numbers that end in '9'. I myself am not too sure about what it does other than minimizing Life Orb recoil, and I heard that it supposedly allows a pokemon to use its Life Orb eleven times without fainting, but I don't believe it works, as LO numbers I have tested usually tend to end up in the negatives when I subtract the eleventh time on a calculator.
Ok thanks for all the help, I've added some replays at the bottom of the op with the updated team and it's working beautifully. <3
 
I like the team, I really enjoy offensive grass types....without stepping on your toes too much here, but perhaps Serperior over Shaymin, better speed tier and such
 
I like the team, I really enjoy offensive grass types....without stepping on your toes too much here, but perhaps Serperior over Shaymin, better speed tier and such
If I was playing with the very best pokemon out there I'd definitely consider it, but this team is as much about my favourite mons as it is the best.
 
Hey man really nice and fun team do u have here, i would like to recommend a better check to Sub CM Keldeo just because i think u struggle against it, Offensive starmie is a great check to keldeo but isnt a switch in either Altaria that fear Scald burns and Shaymin get 2hko by Secret sword. So i suggest u change the starmie set and nature/ev spread of u altaria, here my suggestions:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 12 Def / 12 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin

This check every single keldeo, and provide u a soft switch to metagross as well. Enough speed to outspeed Serperio and at least weaken with psyshock a lil bit.

Altaria-Mega @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 56 HP / 248 Atk / 204 Spe
Jolly Nature
- Earthquake
- Frustration
- Dragon Dance
- Roost

Enough Speed to outrun mega lopunny after +1
hope i help u man gl
 
Hey man really nice and fun team do u have here, i would like to recommend a better check to Sub CM Keldeo just because i think u struggle against it, Offensive starmie is a great check to keldeo but isnt a switch in either Altaria that fear Scald burns and Shaymin get 2hko by Secret sword. So i suggest u change the starmie set and nature/ev spread of u altaria, here my suggestions:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 12 Def / 12 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin

This check every single keldeo, and provide u a soft switch to metagross as well. Enough speed to outspeed Serperio and at least weaken with psyshock a lil bit.

Altaria-Mega @ Altarianite
Ability: Cloud Nine
Happiness: 0
EVs: 56 HP / 248 Atk / 204 Spe
Jolly Nature
- Earthquake
- Frustration
- Dragon Dance
- Roost

Enough Speed to outrun mega lopunny after +1
hope i help u man gl
Oh this team is really outdated, don't use it at all anymore. :P
 
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