Balanced Offence
Hi! I'm GrayFX and this is my team! I have been playing Pokemon since DPP now but didn't get into the competitive seen until the last couple weeks when I discovered Showdown. Since then I've been addicted, mainly to OU and UU. For that reason my team is made up of 3 OU mons and 3 UU mons. Enjoy! :D
Team Building Process
So, my first thought when building this team was that I wanted to build a team with great coverage and strong firepower. I started by taking Starmie, my favourite Pokemon.
Next I added Whimsicott another favourite of mine. Now the only weaknesses to the team were Flying, Poison, Bug and Ghost.
At this point I realized Bisharp was the perfect option for this core so he became the third member of the team.
I didn't have a hazard setter yet and I felt like it could be very useful to the team, so I chose Hippowdon. My other option was Azelf for double screens as well but I prefer Hippowdon for it's offensive presence in mid game.
With only two slots left I decided it would be nice to have a complete Fire, Water, Grass core for good coverage so I stuck in Victini, my favourite Gen V mon.
With one more slot on the team I decided to go for Mega Altaria which when played correctly can hit hard on a lot of Pokemon.
After testing with the team for a while I found that Whimsicott just wasn't pulling it's weight on the team compared to the others. It may have just been the set I was running, but I wasn't a huge fan of it. I replaced it with another strong UU mon, Shaymin.
So that's it! That's how my team came to life! Now on to the sets.
A Closer Look
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock/Rapid Spin
- Thunderbolt/Rapid Spin
This set is pretty standard, except for the fact that I am running both Psyshock and Thunderbolt. Most sets run a single one and then Rapid Spin, but I found running Thunderbolt makes me feel a lot safer when I'm up against other water types and Shaymin is low. Sometimes Rapid Spin could come in handy which is why if you run this set I would experiment first. Zero attack IVs are for minimal confusion damage and rest is self explanatory.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Rest
Another Life Orb mon (I know :P) Seed Flare is the second strongest move Shaymin can learn and it's STAB. I chose it over Leaf Storm because I hate the -2 SpA that Leaf Storm gives the user. Dazzling Gleam is great coverage for when my opponent switches a Dragon type onto Shaymin. Earth power is coverage for Poison and Fire and Rest is great recovery since Shaymin can switch out to wake up. Zero attack IVs for same reason as Starmie.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 216 Atk / 100 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
This set is kind of interesting, most sets would run Pursuit instead of Night Slash, but I find that Night Slash works great for reliability. I run Sucker Punch for priority, Knock Off for getting rid of Leftovers and Iron Head for STAB and Fairy counter. Pretty simple.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
This time 100% standard, nothing special. The only debatable thing is Sand Force > Sand Stream. I prefer it because It makes Hippo the perfect Tyranitar counter being able to 1HKO it with EQ.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Ahh, Victini. I love this thing. V-Create is monstrous doing mass amounts of damage even if the opponent resists. Bolt Strike is great coverage for water types. Zen Headbutt is secondary STAB. and U-Turn is for scouting. I went for Jolly over adamant to outspeed other base 100 mons. and since I'm already running Choice Band Adamant isn't really needed.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Finally, M-Altaria the star of the team, it is such fun to play with. Dragon Dance for Speed and Attack boost (obviously). Return because Pixilate makes it Fairy type and 102 power Fairy kills dragons. Earthquake to get rid of Poison and Steel types and Roost for recovery.
Final Notes
Thank you all for reading I hope you enjoy as I spent a lot of time making this thread look as pleasing as possible. I am 100% open to suggestions as well.
Importable
Replays
http://replay.pokemonshowdown.com/ou-230036673
http://replay.pokemonshowdown.com/ou-230037675
Hi! I'm GrayFX and this is my team! I have been playing Pokemon since DPP now but didn't get into the competitive seen until the last couple weeks when I discovered Showdown. Since then I've been addicted, mainly to OU and UU. For that reason my team is made up of 3 OU mons and 3 UU mons. Enjoy! :D
Team Building Process
So, my first thought when building this team was that I wanted to build a team with great coverage and strong firepower. I started by taking Starmie, my favourite Pokemon.

Next I added Whimsicott another favourite of mine. Now the only weaknesses to the team were Flying, Poison, Bug and Ghost.


At this point I realized Bisharp was the perfect option for this core so he became the third member of the team.



I didn't have a hazard setter yet and I felt like it could be very useful to the team, so I chose Hippowdon. My other option was Azelf for double screens as well but I prefer Hippowdon for it's offensive presence in mid game.




With only two slots left I decided it would be nice to have a complete Fire, Water, Grass core for good coverage so I stuck in Victini, my favourite Gen V mon.





With one more slot on the team I decided to go for Mega Altaria which when played correctly can hit hard on a lot of Pokemon.






After testing with the team for a while I found that Whimsicott just wasn't pulling it's weight on the team compared to the others. It may have just been the set I was running, but I wasn't a huge fan of it. I replaced it with another strong UU mon, Shaymin.






So that's it! That's how my team came to life! Now on to the sets.
A Closer Look

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock/Rapid Spin
- Thunderbolt/Rapid Spin
This set is pretty standard, except for the fact that I am running both Psyshock and Thunderbolt. Most sets run a single one and then Rapid Spin, but I found running Thunderbolt makes me feel a lot safer when I'm up against other water types and Shaymin is low. Sometimes Rapid Spin could come in handy which is why if you run this set I would experiment first. Zero attack IVs are for minimal confusion damage and rest is self explanatory.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Rest
Another Life Orb mon (I know :P) Seed Flare is the second strongest move Shaymin can learn and it's STAB. I chose it over Leaf Storm because I hate the -2 SpA that Leaf Storm gives the user. Dazzling Gleam is great coverage for when my opponent switches a Dragon type onto Shaymin. Earth power is coverage for Poison and Fire and Rest is great recovery since Shaymin can switch out to wake up. Zero attack IVs for same reason as Starmie.

Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 216 Atk / 100 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
This set is kind of interesting, most sets would run Pursuit instead of Night Slash, but I find that Night Slash works great for reliability. I run Sucker Punch for priority, Knock Off for getting rid of Leftovers and Iron Head for STAB and Fairy counter. Pretty simple.

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
This time 100% standard, nothing special. The only debatable thing is Sand Force > Sand Stream. I prefer it because It makes Hippo the perfect Tyranitar counter being able to 1HKO it with EQ.

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn
Ahh, Victini. I love this thing. V-Create is monstrous doing mass amounts of damage even if the opponent resists. Bolt Strike is great coverage for water types. Zen Headbutt is secondary STAB. and U-Turn is for scouting. I went for Jolly over adamant to outspeed other base 100 mons. and since I'm already running Choice Band Adamant isn't really needed.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost
Finally, M-Altaria the star of the team, it is such fun to play with. Dragon Dance for Speed and Attack boost (obviously). Return because Pixilate makes it Fairy type and 102 power Fairy kills dragons. Earthquake to get rid of Poison and Steel types and Roost for recovery.
Final Notes
Thank you all for reading I hope you enjoy as I spent a lot of time making this thread look as pleasing as possible. I am 100% open to suggestions as well.
Importable
Replays
http://replay.pokemonshowdown.com/ou-230036673
http://replay.pokemonshowdown.com/ou-230037675
Last edited: