Introduction:
helped by Meloetta<3
Hi welcome to my RMT called Sandy Days in Overused. I wanted to create a Sandstorm-based team to find out if weather is still viable in todays metagame. I also like to use Sandstorm because it damages many opponents helping to wear down teams. I tried to create an all-round team that is balanced which does not get damaged by the Sand itself but I also tried to not make the team too dependant on the sand. Sandstorm also helps making Rock-types bulkier because it raises their Special Defense which is helpful.
Teambuilding Process:
While building a Sand team the first Pokemon you're choosing is obviously a Sand Stream user. I wanted to use a Pokemon that could set up sand, but is also good at setting hazards. Hippowdon and Tyranitar both fitted this role, however I preferred to use two Sand Stream users to help the weather stay active longer. Hippowdon became my wall, and Tyranitar became my Choice Scarf sweeper.
I then needed to go for a Pokémon that hits big threats hard and can act as a pivot while still being immune to the sand. Scizor fitted this role perfectly, as due to it's offensive capabilities it's a strong Pokemon.
I then wanted a Magic Bounce user because I did not want to run Defog, considering it erases the Stealth Rock I obviously wanted to set up. Diancie was the only Pokemon that fitted this role, due to its Rock-type. I also needed a Mega-Pokemon, because every team obviously runs that. Fairy was also a type I wanted to use on my team because it can hit many things hard.
I then wanted a revenge killer. I figured Alakazam could fit this role perfectly with its Magic Guard ability, making it immune to Sandstorm damage. Also, its high speed and special attack allow it to hit hard.
As many teams do, mine needed a wallbreaker and a Defog user, even though I actually did not want to use one I stil needed it. I chose Mandibuzz because it is bulky, has a recovering move and I didn't want to use too many Rock-type Pokemon, to avoid being incredibly weak to Ground-type moves, Water-type moves, etcetera.
Because my team had a great weakness to Water-types I replaced Alakazam with Latios. Latios can still act as a revenge killer and cripple walls using Trick.
Tyranitar seemed the weakest link on my team. Scizor, Latios and Diancie already fulfilled its role and its Sand giving is already done by Hippowdon. Tyranitar switches in mostly when the Sand is already up meaning it doesn't add anything new. I decided to replace it with Excadrill because it hits really hard and is extremely fast in the turns when Sand is up. Using Excadrill my team is less weak to Grass and it can also damage water types hard after a Swords Dance
The team:
Hippowdon
Hippowdon (F) @ Leftovers
Ability: Sand Stream
Shiney: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Hippowdon is mainly there to set up Stealth Rock and being bulky. It sets up sand which helps damaging opponents. With this spread it can survive a lot of things making it my mixed wall, it is able to survive a Close Combat from Terrakion, and HP Ice from Life Orb Thundurus, Mega-Manectric and Raikou. Earthquake is to do decent damage. Stealth Rock as my hazards. Slack Off is to make sure it survives long. And finallyWhirlwind to get rid of set-up sweepers and other threats as well as to get hazard damage. Leftovers are used so that the Pokémon has more survivability.
Excadrill
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill can do amazing amounts of damage. Earthquake is its most powerful STAB move. Iron Head can be used against Fairy-types, especially because Scizor's Bullet Punch is not able to OHKO all of them like Azumarill. Rock Slide is for coverage so it is not walled by Talonflame and Charizard. The Adamant Nature is to hit as hard as possible. The Air Balloon gives it a free switch-in on Earthquake locked Pokémon like Choice Scarf and Choice Band Landorus-Therian and Garchomp. Sand Rush makes it fast in the few turns that Sand is up. But even after that Excadrill can still wreck some teams so make sure it kills the most dangerous threats in the few turns of sandy weather.
Scizor
Scizor (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor can do some huge damage. Bullet Punch is it's priority move tackling Fairies. U-turn is for pivotting properties as well as damaging. Superpower is mainly as coverage versus Dark-types and Pursuit to trap. The spread is to make it bulky and hit hard as well as to outspeed a few other Pokemon, mainly with the same base speed. Choice Band is to make the Pokemon's attack stat 1.5x higher.
Diancie
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Heal Bell
Diancie is a hard hitting pokemon. Its Mega-Ability Magic Bounce helps a lot versus opponent hazard setters and wall Pokemon that use moves like Thunder Wave and Will-o-Wisp. Calm Mind is to make it hit harder. Moonblast is its mainattacking move hitting Fighting-, Dragon- and Dark types and hitting hard to anything that does not resist it. Diamond Storm and Earth Power are for coverage hitting Pokemon like Heatran, Charizard and Talonflame hard which would wall Moonblast. Diamond Storm is also to hit special walls that have a relatively low physical defense like Chansey. Heal Bell helps clean up annoying status effects and also cleans up any status Diancie might have gotten before it Mega-Evolved. The spread is to outspeed Pokemons with 100 Base Speed, mainly being Jirachi, Celebi, Charizard, Zapdos, Victini and Volcarona. The maximumSpecial Attack is for maximum damage with Moonblast. The Attack EVs is to hit things harder with Diamond Storm. Diancite is used to make the Pokémon Mega-evolve.
Latios
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Latios is my revenge killer. Max speed makes sure it outspeeds other 110 base Speed Pokémon. Draco Meteor is to hit anything hard that is not fairy or steel. Psyshock is to hit Fighting types like Keldeo and Terrakion. Thunderbolt is to hit Water-Types hard and Flying types such as Gyarados, Skarmory, Talonflame and Mandibuzz. Roost helps it to stay alive longer especially since I use it on a sand team. Life Orb makes Latios hit really hard because it makes its attacks 30% stronger.
Mandibuzz
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Defog
Mandibuzz is a wall breaker as well as being annoying. Its Ability makes it immune to Hail and Sandstorm damage as well as Spore. The spread is to survive several threats as well as to outspeed certain Pokemon such as Heatran and Skarmory. Foul Play is to damage opponents. Roost is to make sure it stays alive. Taunt is to break walls such as Heatran and Skarmory because it stops them from using moves such as Protect, Roost, Substitute, Stealth Rock, Roar, Whirlwind. Defog is a helpful move that is almost becoming a standard on teams. The 0 Atk IVs and the Bold Nature is to lower damage taken from confusion and Foul Play. Leftovers helps its survivability.
The end
Thanks for checking it, please leave suggestions in the replies!
helped by Meloetta<3
Hi welcome to my RMT called Sandy Days in Overused. I wanted to create a Sandstorm-based team to find out if weather is still viable in todays metagame. I also like to use Sandstorm because it damages many opponents helping to wear down teams. I tried to create an all-round team that is balanced which does not get damaged by the Sand itself but I also tried to not make the team too dependant on the sand. Sandstorm also helps making Rock-types bulkier because it raises their Special Defense which is helpful.
Teambuilding Process:
While building a Sand team the first Pokemon you're choosing is obviously a Sand Stream user. I wanted to use a Pokemon that could set up sand, but is also good at setting hazards. Hippowdon and Tyranitar both fitted this role, however I preferred to use two Sand Stream users to help the weather stay active longer. Hippowdon became my wall, and Tyranitar became my Choice Scarf sweeper.
I then needed to go for a Pokémon that hits big threats hard and can act as a pivot while still being immune to the sand. Scizor fitted this role perfectly, as due to it's offensive capabilities it's a strong Pokemon.
I then wanted a Magic Bounce user because I did not want to run Defog, considering it erases the Stealth Rock I obviously wanted to set up. Diancie was the only Pokemon that fitted this role, due to its Rock-type. I also needed a Mega-Pokemon, because every team obviously runs that. Fairy was also a type I wanted to use on my team because it can hit many things hard.
I then wanted a revenge killer. I figured Alakazam could fit this role perfectly with its Magic Guard ability, making it immune to Sandstorm damage. Also, its high speed and special attack allow it to hit hard.
As many teams do, mine needed a wallbreaker and a Defog user, even though I actually did not want to use one I stil needed it. I chose Mandibuzz because it is bulky, has a recovering move and I didn't want to use too many Rock-type Pokemon, to avoid being incredibly weak to Ground-type moves, Water-type moves, etcetera.
Because my team had a great weakness to Water-types I replaced Alakazam with Latios. Latios can still act as a revenge killer and cripple walls using Trick.
Tyranitar seemed the weakest link on my team. Scizor, Latios and Diancie already fulfilled its role and its Sand giving is already done by Hippowdon. Tyranitar switches in mostly when the Sand is already up meaning it doesn't add anything new. I decided to replace it with Excadrill because it hits really hard and is extremely fast in the turns when Sand is up. Using Excadrill my team is less weak to Grass and it can also damage water types hard after a Swords Dance
Hippowdon
Hippowdon (F) @ Leftovers
Ability: Sand Stream
Shiney: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Hippowdon is mainly there to set up Stealth Rock and being bulky. It sets up sand which helps damaging opponents. With this spread it can survive a lot of things making it my mixed wall, it is able to survive a Close Combat from Terrakion, and HP Ice from Life Orb Thundurus, Mega-Manectric and Raikou. Earthquake is to do decent damage. Stealth Rock as my hazards. Slack Off is to make sure it survives long. And finallyWhirlwind to get rid of set-up sweepers and other threats as well as to get hazard damage. Leftovers are used so that the Pokémon has more survivability.
Excadrill
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill can do amazing amounts of damage. Earthquake is its most powerful STAB move. Iron Head can be used against Fairy-types, especially because Scizor's Bullet Punch is not able to OHKO all of them like Azumarill. Rock Slide is for coverage so it is not walled by Talonflame and Charizard. The Adamant Nature is to hit as hard as possible. The Air Balloon gives it a free switch-in on Earthquake locked Pokémon like Choice Scarf and Choice Band Landorus-Therian and Garchomp. Sand Rush makes it fast in the few turns that Sand is up. But even after that Excadrill can still wreck some teams so make sure it kills the most dangerous threats in the few turns of sandy weather.
Scizor
Scizor (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor can do some huge damage. Bullet Punch is it's priority move tackling Fairies. U-turn is for pivotting properties as well as damaging. Superpower is mainly as coverage versus Dark-types and Pursuit to trap. The spread is to make it bulky and hit hard as well as to outspeed a few other Pokemon, mainly with the same base speed. Choice Band is to make the Pokemon's attack stat 1.5x higher.
Diancie
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Heal Bell
Diancie is a hard hitting pokemon. Its Mega-Ability Magic Bounce helps a lot versus opponent hazard setters and wall Pokemon that use moves like Thunder Wave and Will-o-Wisp. Calm Mind is to make it hit harder. Moonblast is its mainattacking move hitting Fighting-, Dragon- and Dark types and hitting hard to anything that does not resist it. Diamond Storm and Earth Power are for coverage hitting Pokemon like Heatran, Charizard and Talonflame hard which would wall Moonblast. Diamond Storm is also to hit special walls that have a relatively low physical defense like Chansey. Heal Bell helps clean up annoying status effects and also cleans up any status Diancie might have gotten before it Mega-Evolved. The spread is to outspeed Pokemons with 100 Base Speed, mainly being Jirachi, Celebi, Charizard, Zapdos, Victini and Volcarona. The maximumSpecial Attack is for maximum damage with Moonblast. The Attack EVs is to hit things harder with Diamond Storm. Diancite is used to make the Pokémon Mega-evolve.
Latios
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Latios is my revenge killer. Max speed makes sure it outspeeds other 110 base Speed Pokémon. Draco Meteor is to hit anything hard that is not fairy or steel. Psyshock is to hit Fighting types like Keldeo and Terrakion. Thunderbolt is to hit Water-Types hard and Flying types such as Gyarados, Skarmory, Talonflame and Mandibuzz. Roost helps it to stay alive longer especially since I use it on a sand team. Life Orb makes Latios hit really hard because it makes its attacks 30% stronger.
Mandibuzz
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Taunt
- Defog
Mandibuzz is a wall breaker as well as being annoying. Its Ability makes it immune to Hail and Sandstorm damage as well as Spore. The spread is to survive several threats as well as to outspeed certain Pokemon such as Heatran and Skarmory. Foul Play is to damage opponents. Roost is to make sure it stays alive. Taunt is to break walls such as Heatran and Skarmory because it stops them from using moves such as Protect, Roost, Substitute, Stealth Rock, Roar, Whirlwind. Defog is a helpful move that is almost becoming a standard on teams. The 0 Atk IVs and the Bold Nature is to lower damage taken from confusion and Foul Play. Leftovers helps its survivability.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Scizor (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Heal Bell
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: null Atk
- Foul Play
- Roost
- Taunt
- Defog
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Scizor (M) @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Heal Bell
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: null Atk
- Foul Play
- Roost
- Taunt
- Defog
The end
Thanks for checking it, please leave suggestions in the replies!
Last edited: