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Thanks a million! After I posted it I immediately questioned why I'd use SD over BU on Talonflame - SD started because BU was walled by MSableye IIRC, but I'm okay against Sableye I think. I prefer BU generally anyway.
Any specific reason for Pain Split? Or is it preferred if I'm not running Heal Bell on Clefable?
Once Rotom-W gets worn down, which happens all the time with Rest / Chesto, you pretty much just lose to Talonflame and every bird or flying reliant mon in existence. Sort of needs longevity on this team. I was thinking more M-Scizor with BU than M-Sableye honestly. Serp and fairy already handle m-sableye.
How can I make this team less prone to being stalled out by Skarmory?
It's entirely preliminary and theorymon at the moment so I don't mind changes. For ANY reason - not just stopping Skarmory! I'd just like to keep Serperior as a sweeper and have two win conditions, and be relatively balanced.
Serp - Usual set, HP Fire + Gigadrain, LO
Talonflame - Sp.Def set, SD/Acrobatics (preference, but w/e)/Roost/Taunt
Rotom-W - Defensive, VoltSwitch/HPump/WoW/Rest + Chesto
Mamoswine - (not really sure whether to go lead or offensive, but SR is still needed at this point.)
[some combination of Fairy + Steel and Hazard control, clerics are also handy since Rotom and Serp tend to attract status - considering EQ MAltaria or SR Clefable]
MScizor - bulky Defog set (may replace a move with Knock Off for utility, but hard to find space. Might go entirely offensive and just slap Defog on later. Defog clashes with Mamoswine's SR.)
Sylveon - not sure of EVs or item yet. Probably modest, max HP. But 3 moves + Heal Bell (Hyper Voice/Psyshock/HP Ground).
I've got HP Fire and Volt Switch for Skarmory, but HP Fire is weak until Serperior has boosted and it can't boost in front of Skarmory. And Volt Switch comes with the obvious pivoting problem. Taunt shuts Skarmory down but I can't do anything else to it, besides pivot into Serperior as Skarmory (hopefully) switches out and take advantage of whatever Talonflame counter they're using. I also have a fairly nasty Heatran problem...
Not sure if this is the best change, but you could replace defog scizor with a more offensive set or use another steel-type mega and maybe use Rocks+Spin Excadrill over Mamoswine so that your hazard removal doesn't conflict with your hazards, but it is not mandatory. Clefable with Focus Blast/flamethrower, wish/softboiled, heal bell, and moonblast maybe holding a LO (but lefties are more standard) can catch Heatran or Skarmory off-guard and kill it. Resto Chesto is decent if you keep the Cleric Clefable set, but pain split is generally more reliable (interestingly enough).
(keep in mind you can pick and choose which changes you want to make)
Not sure if this is the best change, but you could replace defog scizor with a more offensive set or use another steel-type mega and maybe use Rocks+Spin Excadrill over Mamoswine so that your hazard removal doesn't conflict with your hazards, but it is not mandatory. Clefable with Focus Blast/flamethrower, wish/softboiled, heal bell, and moonblast maybe holding a LO (but lefties are more standard) can catch Heatran or Skarmory off-guard and kill it. Resto Chesto is decent if you keep the Cleric Clefable set, but pain split is generally more reliable (interestingly enough).
(keep in mind you can pick and choose which changes you want to make)
Thanks - I did think about Excadrill a LOT. But that's probably because Excadrill combines a lot of possible team roles into a fairly compact package; I feel Exca does best when it specialises and I've always been somewhat disappointed with its SR sets. Rapid Spin, not so much! I keep defaulting to Scarf most of the time for access to a quick and powerful EQ/RS/Iron Head/Coverage - but rarely do I have the opportunity to get SR *and* spin successfully in a game with the same Excadrill, scarf or not. But there's not an awful lot more spinners/defoggers to consider, either :/ If I'd used Excadrill for SR and Spinning I probably would have scrapped Scizor and Mamoswine and instead used MAltaria, with a single slot for filler. Something pivoty maybe. Plausibly even another Scizor, only sans Defog. Band maybe. Or a SR Heatran...? *bouncing ideas off the wall*
Thanks - I did think about Excadrill a LOT. But that's probably because Excadrill combines a lot of possible team roles into a fairly compact package; I feel Exca does best when it specialises and I've always been somewhat disappointed with its SR sets. Rapid Spin, not so much! I keep defaulting to Scarf most of the time for access to a quick and powerful EQ/RS/Iron Head/Coverage - but rarely do I have the opportunity to get SR *and* spin successfully in a game with the same Excadrill, scarf or not. But there's not an awful lot more spinners/defoggers to consider, either :/ If I'd used Excadrill for SR and Spinning I probably would have scrapped Scizor and Mamoswine and instead used MAltaria, with a single slot for filler. Something pivoty maybe. Plausibly even another Scizor, only sans Defog. Band maybe. Or a SR Heatran...? *bouncing ideas off the wall*
Have you tried using specially defensive Excadrill? It is actually quite bulky and gets a ton of opportunities to spin and set up rocks if they are removed.
Have you tried using specially defensive Excadrill? It is actually quite bulky and gets a ton of opportunities to spin and set up rocks if they are removed.
Only with AV, and AV can't get Rocks up - maybe Specially Defensive is better currently, though I was under the impression it required AV and had got worse during ORAS. I didn't think Specially Defensive Excadrill could even function without AV; isn't one of the benchmarks being able to take a Rotom-W's Hydro Pump in order to Spin and retaliate with EQ? Idk what Excadrill even does nowadays, it changes so much with trends :| I'll look into it though, thanks!
Only with AV, and AV can't get Rocks up - maybe Specially Defensive is better currently, though I was under the impression it required AV and had got worse during ORAS. I didn't think Specially Defensive Excadrill could even function without AV; isn't one of the benchmarks being able to take a Rotom-W's Hydro Pump in order to Spin and retaliate with EQ? Idk what Excadrill even does nowadays, it changes so much with trends :| I'll look into it though, thanks!
Have you tried the Sheer Force Conkeldurr set? It's surprisingly good and pairs well with Talonflame / Mega Charizard-X who can take out Fairy-types and Mega Sableye who gives it trouble.
EDIT: I haven't tested it myself but I've heard that Mega Diancie is also a good partner for Conkeldurr (as an alternative to Zard-X)
Have you tried the Sheer Force Conkeldurr set? It's surprisingly good and pairs well with Talonflame / Mega Charizard-X who can take out Fairy-types and Mega Sableye who gives it trouble.
EDIT: I haven't tested it myself but I've heard that Mega Diancie is also a good partner for Conkeldurr (as an alternative to Zard-X)
Sheer Force not only negates the Life Orb recoil, since that set uses Life Orb over Assault Vest, but powers up a whole bunch of its moves and gives it insane power. It's less situational than Guts and works better with that particular set since a lot of its moves, aka Thunder Punch, Poison Jab, Ice Punch, are backed up by the Sheer Force + Life Orb combo. Guts should be used with the Assault Vest set.
Sheer Force not only negates the Life Orb recoil, since that set uses Life Orb over Assault Vest, but powers up a whole bunch of its moves and gives it insane power. It's less situational than Guts and works better with that particular set since a lot of its moves, aka Thunder Punch, Poison Jab, Ice Punch, are backed up by the Sheer Force + Life Orb combo. Guts should be used with the Assault Vest set.
SF Conk runs Drain Punch / Superpower for the main Fighting STAB. The point of SF is to lure in Conk's checks and hit them hard with coverage moves such as Ice Punch (Garchomp, Lando, Lati@s), Thunder Punch (Waters, Skarmory), Fire Punch (Mega Scizor, Skarmory) and Poison Jab (Fairies)
Is this for an in-game set? Honestly, just about every set uses either Bolt Strike (physical sets) or Blue Flare and Glaciate (special sets). While you never need all three, you usually need one or the other.
Not sure about most common, but Mega Scizor usually runs either a bulky Swords Dance or offensive Swords Dance, and Scizor most commonly runs Choice Band.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Thanks a lot. I am very new to the OU metagame, and I don't really know what the best sets for all the pokemon are. Really want to try out Scizor, and wanted some advice on how to run it.
Thanks a lot. I am very new to the OU metagame, and I don't really know what the best sets for all the pokemon are. Really want to try out Scizor, and wanted some advice on how to run it.
Why is normal metagross that down on the viability ranking list?. I mean i kind of see him usseable has stealrth rok nice defenses insane attack and quite a good offensive typing so why ? only because its outclassed ?
Why is normal metagross that down on the viability ranking list?. I mean i kind of see him usseable has stealrth rok nice defenses insane attack and quite a good offensive typing so why ? only because its outclassed ?
It's completely outclassed as a threat in almost every sense of the word; it can't keep up with the Gen 5 and 6 power/speed creep. It's only real use is basically using it sort of like a Jirachi with Pursuit iirc.
Why is normal metagross that down on the viability ranking list?. I mean i kind of see him usseable has stealrth rok nice defenses insane attack and quite a good offensive typing so why ? only because its outclassed ?
To expand on Kurona's explanation, Metagross's speed is incredibly low for an offensive threat without a reliable way to compensate (Bisharp has STAB Sucker Punch and SD, for example), and the power creep cuts into Metagross's survivability against neutral hits without recovery.
Base Metagross's main niche is as an AV Pursuit Trapper, but despite resilience it faces competition as a Pursuit trapper from both Tyranitar and Bisharp (granted they handle PT-ing differently) and from Jirachi as a defensive tank with said typing.
Kuronapika pal but conk is slower and has less special bulk and stikl runs AV yes ita supposed to be eating scalds but metagross has better defensive stats overall and its faster putting in risk several special attackers... also can run stealth rock (of course Avless)... im not good enough to actually prove on the ladder if it is good buttheorymoning looks pretty C to me