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Resource ORAS OU Viability Ranking Thread V3 - Read Post 3451 Page 139

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Things that can ignore bullshit luck from Scald like Heal Bell Altaria, Starmie, Water Absorb anything, Celebi, Magic Guard Clef (even +3 SpDef Keldeo has its Sub broken by unboosted Clef), things like Conkeldurr can actually benefit from Burns, it's straight up set up on by things like altaria, it's generally pretty predictable with its move choices (SCALD SCALD SCALLLLLLLLLLLLDDDDD) and relying on a 30% chance to get hax doesn't seem like that amazing to me, especially when it's weak to Brave Bird, weak to all the fast electrics (Raikou, MMane, Thundurus), weak to Hyper Voice even behind substitute, walled by a fuckton of things and literally just relying on hax to win doesn't seem S to me. Outsped and OHKOed by MegaGross, MDiancie, MZam, MAero, Lati@s, MPidgeot, Torn-T, Talon, Starmie etc. so offense can beat it quite easily (scarf beats some of these and some others with Scald hax, but scarf is set up fodder for a lot of things in offense once it's locked into Secret Sword or something), and defensively (AKA things that are slower and can easily eat up hits) there are checks everywhere- Amoonguss, AV Torn-T, Venusaur, Azumarill, Altaria, Celebi, Defensive Starmie, Slowbro/King, Gyara, DNite, Dragalge, Tentacruel, Gastro, Toxicroak, etc. etc. etc.

Seriously this thing deserved to drop a while ago
 
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I'm with Albacore on the Keldeo drop. Too much stuff counters it. Unaware Clefable beats SubCM, Band Talonflame beats every non-Sash variant (but I like never see Sash anyway so yeah) and Thundurus Prankster T-waves it and proceeds to beat it. It's pretty underwhelming and not worthy of S-rank imo.

Also, no way Manaphy should go to S. It needs to run setup to be good at all, and again, Unaware Clefable beats it. You just need to play cautiously around Manaphy and don't give it setup chances, and you're set.

EDIT: wooooo 500th post

No, unless that unaware Clefable is also CM (It's not rare, i know).
252 SpA Keldeo Scald vs. 252 HP / 44 SpD Unaware Clefable: 135-160 (34.2 - 40.6%) -- 53.5% chance to 3HKO after Leftovers recovery
With the pressure done by scald and his chance to burn, Clefable cannot attack or do heal bell without die in that turn, or surely in the next turns, and is forced to stall his pps with Wish + protect. Keldeo has more advantage in this case as protect can be easily predicted and stalled with moves other than scald. Especially if Keldeo is under sub, Clericfable's chances to win this scenario are pretty low.
 
No, unless that unaware Clefable is also CM (It's not rare, i know).
252 SpA Keldeo Scald vs. 252 HP / 44 SpD Unaware Clefable: 135-160 (34.2 - 40.6%) -- 53.5% chance to 3HKO after Leftovers recovery
With the pressure done by scald and his chance to burn, Clefable cannot attack or do heal bell without die in that turn, or surely in the next turns, and is forced to stall his pps with Wish + protect. Keldeo has more advantage in this case as protect can be easily predicted and stalled with moves other than scald. Especially if Keldeo is under sub, Clericfable's chances to win this scenario are pretty low.
Not factoring in Scald Burns on Unaware Clefable 34-40% is not enough to pressure the Wish set into not attacking. It can throw a wish off the turn after its switch and protect to receive it. After this another wish can be thrown when the next turn is used to attack and deal a massive chunk of damage to the opposing Keldeo. Keldeo is a very hax reliant mon that is starting to fall out of favor with the current meta. Clefable is basically the face of the balanced play style right now (which is the most popular at the moment) and in addition to bulky Mega Altaria the likelihood of one of the two having Heal Bell to ruin what Keldeo wants to do is rather high. Also the minor rise in Gastrodon, while not hugely relevant, is still an issue for the Choiced variants of Keldeo, and even Sub/Cm to a certain extent. When it also comes to counters Torn-T and Alakazam are coming into the light more despite the drop in Mega Manectric. Both of the Lati twins (while they do not enjoy getting burned) can come in somewhat safely on Keldeo and remove any hazards to prevent further pressure and/or drop a Draco Meteor for heavy damage on a non-fairy switch in.

Although Albacore and some of the others are on the fence about dropping it, I, personally, am not. It is a Pokemon that fits well into A+, but has lost its previous ability to "Define the metagame" as S rank proclaims. Almost the entire rest of the S rank beats it, with it serving as set up fodder to one of the most potent current OU sweepers. Keldeo is still certainly a good Pokemon and deserves its position in a high rank, but S seems too generous for the good little water horse right now. Maybe as the meta shifts more Keldeo can rise back to power, but at the moment I support its drop, and see little reason to keep it in S rank aside from sentiment.
 
Not factoring in Scald Burns on Unaware Clefable 34-40% is not enough to pressure the Wish set into not attacking. It can throw a wish off the turn after its switch and protect to receive it. After this another wish can be thrown when the next turn is used to attack and deal a massive chunk of damage to the opposing Keldeo. Keldeo is a very hax reliant mon that is starting to fall out of favor with the current meta. Clefable is basically the face of the balanced play style right now (which is the most popular at the moment) and in addition to bulky Mega Altaria the likelihood of one of the two having Heal Bell to ruin what Keldeo wants to do is rather high. Also the minor rise in Gastrodon, while not hugely relevant, is still an issue for the Choiced variants of Keldeo, and even Sub/Cm to a certain extent. When it also comes to counters Torn-T and Alakazam are coming into the light more despite the drop in Mega Manectric. Both of the Lati twins (while they do not enjoy getting burned) can come in somewhat safely on Keldeo and remove any hazards to prevent further pressure and/or drop a Draco Meteor for heavy damage on a non-fairy switch in.

Although Albacore and some of the others are on the fence about dropping it, I, personally, am not. It is a Pokemon that fits well into A+, but has lost its previous ability to "Define the metagame" as S rank proclaims. Almost the entire rest of the S rank beats it, with it serving as set up fodder to one of the most potent current OU sweepers. Keldeo is still certainly a good Pokemon and deserves its position in a high rank, but S seems too generous for the good little water horse right now. Maybe as the meta shifts more Keldeo can rise back to power, but at the moment I support its drop, and see little reason to keep it in S rank aside from sentiment.
Yes, but only if you take in consideration the check-counter question, otherwise Keldeo has more chances than Clefable on winning in the scenarios. Scald's cursed burn influences a lot in this scenario and in this metagame, as his chance to burn it's 30% (Sometimes people say ironically that is higher, me too sometimes, and we always hate it), which means that is way more common than something like a critical hit, and needs to be taken always in consideration for this scenarios, unless if you're taking in consideration the check-counter question.

Edit: Pika Pal, i'm not protecting Keldeo to the purpose of staying in S rank, just clarified some things in that scenario.
 
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I'm going to support Keldeo to A+. To be frank, I never understood what it was supposed to be that put this thing over S-Rank barrier. While it has decent SpA and a pretty good-if-less-relevant-now Speed tier, Keldeo's movepool is incredibly barren, and besides Hydro Pump, the relatively low BP of its moves offsets that power a bit. S-Rank mons are supposed to be mons that define the meta: you have to prepare for these things or they will run over your team. I'm not sure how true I'd consider Keldeo to fit that criteria just because while it is troublesome for unprepared teams, I have never built an OU team that, intentionally or unintentionally, wasn't prepared for Keldeo. There are at least 20 threats in S through A- rank that can at least check Keldeo (to say nothing of a hard counter or two). A lot of these mons aren't even things I find myself running for Keldeo: Talonflame is the best priority user in OU, Tornadus-T is an amazing pivot, Starmie and the Latis are hazard removers, Slowbro/Slowking are already answers to Mega Metagross, etc. Keldeo doesn't pressure me severely in teambuilding because I don't find myself choosing between mons on the basis of how they match-up to Keldeo.

And one argument that bothers me immensely: I hate the description that Keldeo should be ranked higher because he can wear out his counters with Scald burns. Yes, the burn damage helps against a lot of them, but 30% is not a reliable enough chance to consider it a consistent trait (of Keldeo's in particular at least). That's no more reliable than Focus Blast missing, which doesn't seem like something that holds most mons back when considering them for a rank up, so I don't see why Keldeo deserves to be ranked higher for those same odds.

Regardless of how often it feels like you see it, Scald burns are still hax, and I don't think that should factor into boosting or lowering a mon's rank, certainly not crossing the A+ ->S rank threshold.
 
My thoughts on some nominations that have been made:

Alakazam to B+
Totally agree with this. The Life Orb set hits harder than Mega Alakazam and is extremely splashable assuming your team isn't Pursuit/Prio weak. Zam gets perfect neutral coverage with three moveslots, leaving that handy fourth slot for whatever the hell it wants. Want to screw over Chansey switchins? Knock Off. Want to get a guaranteed OHKO on pretty much any 4x ground resist after rocks? HP Ice. Want to bop Scizor on the switch? HP Fire. There are a ton of other options too - Taunt, Encore, Energy Ball, Dazzling Gleam, Thunder Wave, Torment, Calm Mind... This thing is extremely dangerous for all sorts of team archetypes - especially considering its amazing base 120 speed (which outspeeds ScarfTar). Being so frail is ass, but the revenge killing prowess this thing has means that it is going to be putting in work against every team. Oh, and Magic Guard is fucking fantastic in this hazard centric metagame and helps Zam even more as a revenge killer. The sash set is what it is, but I don't think that is the set Zam should move up on.

Manaphy to S
I will have to disagree on this one. While the 3 attacks + TG set is threatening, Manaphy can only get so much coverage and its speed makes it pretty easy to revenge kill. Plus, Mana is just so terribly weak without a boost, and it can be hard for it to get that boost against more offensive teams. Predicting a TG also isn't that hard, and plenty of stuff can force Manaphy out. Definitely one of the best A+ mons, but not S rank imo.

Keldeo to A+
I disagree completely. Keldeo is still really effective in this metagame, even if certain trends aren't particularly friendly to it. Yeah, Keldeo has its checks, but I can't really think of any sort of hard counter to all of its sets. Choice Specs sets blow past checks like Tornadus and Celebi with the appropriate coverage move or the raw power of specs boosted STAB Hydro Pump, and SubCM is still just effective as ever at dismantling balance/stall. Choice Scarf is a great late game cleaner/revenge killer and performs well against offense, especially considering its juicy base 108 speed tier to begin with. Finally, LO is a decent trade off between easing prediction at the expense of power or speed or longevity. Overall, Keld is still metagame defining - its one of those threats that every good team builder should consider, and even then, you could still find your team having a hard time playing around Keldeo. Keep Keldeo S.

A nomination of my own:

Mamoswine to A-
I know Mamoswine just moved down, but I really think that it is on par with Weavile and Kyu-B. Ice/Ground is just a fantastic offensive typing that threatens so many builds, and while Mamoswine is slower than both of the other two, it does have its advantages. First off, the stealth rock neutrality is huge, especially considering the hazard centric metagame and that all three will be wearing themselves down with Life Orb. Mamo's typing also helps with things like stray Stone Edges, but hurts it against Waters. Second, Mamo is stronger and bulkier than Weavile, and actually has a physical movepool to make use of unlike Kyu-B. Third, Mamo can get past some checks the other two cannot; that is, Mamo can 2HKO Rotom-W/Slowbro/Gyara with Freeze Dry and meager special attack investment, which Weavile can't do, and Mamo can revenge or threaten out many things Kyu-B can't with prio Ice Shard. Finally, it can even run Stealth Rock/Oblivious, though I'm not fond of the offensive rocks set because you have to forgo Freeze Dry, but the sash lead isn't half bad. Ultimately, I think that even though Mamo's usage has dropped it to UU, the tradeoff of using Mamo over Weavile/Kyu-B is not that large, and all three should be A- rank.
 
To add to what pika pal is saying, if a fast Scald is something that makes it threatening, Starmie should be at least as high as Keldeo. While it's defenses are worse, it's faster, surpassing the critical 110 tier, it has Recover, it has Reflect Type, it has screens, it has Rapid Spin, it has Thunder Wave, it can also hit both defensive spectrums with STAB Psyshock, and it doesn't fear status thanks to Natural Cure.

Now don't get me wrong, I know why Keldeo is as high as it is and Starmie isn't. But I'll agree that Keldeo never has felt S rank to me, I think it deserves A+. There are a few reasons why. It has two Water STABs you want to use, Hydro Pump or Scald. Scald helps it wear down would be checks, Hydro Pump powers through slower walls. The problem is the unreliability in these two moves. Hydro Pump misses 20% of the time. Scald doesn't burn 70% of the time. I don't think something is S rank should be susceptible to luck like this to be an optimum threat. It is not the same level of consistency as the other S ranks, who don't need a lucky roll to get past their checks. Its presence alone though is a threat for balance teams though
 
Keldeo in S is something I feel like a lot of people have been split on for a while. I was surprised when it moved up originally but now I'm kinda fine with it.

So S rank is supposed to be metagame defining threats with a low risk high reward opportunity cost that remain incredibly effective despite the prevalence of their checks. I think Keldeo fits this description pretty well but I suppose I'll drop a list of reasons why Keldeo should stay versus why it should drop.

Reasons to stay S:
- One of the best offensive dark type checks out there which is really hard to get
- Despite a small movepool, it has a fair number of sets that do different things. Specs can muscle past weakened counters especially with coverage moves while Scarf revenge kills / cleans and SubCM provides some needed longevity and the ability to set up on toxic users etc
- Fantastic synergy with so many things in the tier including pursuit trappers and other S rank threats like Metagross and Landorus

Reasons to drop to A+:
- Fairies (particularly Alt and Clefa) are better than ever, the rise of Torn-T and competition with Manaphy as a bulky water
- So many hard checks / counters that are common
- Small movepool

Personally I think it should remain S rank and Albacore's nomination of Latios to drop (one of the premier Keldeo checks) is kind of an example of why. So yeah normally you just slap on a Lati or a Starmie and you get both a Keldeo check and a hazard remover in one slot. But that does make the mon forced to do both jobs which can easily be hurt by pairing Keldeo with ScarfTar for example. So people have gotten around to using other Keldeo checks that aren't susceptible to this, but then the problem is you aren't covering hazard removal in the same slot as well. So from a teambuilding perspective you can either go the easy route and be weaker to pursuit trapping (which is very common) or try to check it in a less conventional way but end up having so use more team slots to do so. Now this isn't to say Keldeo puts a major constraint on teambuilding in itself but when you A) pair it with a pursuit trapper and B) consider its ability to muscle past certain checks with coverage moves, it becomes harder to deal with in action than it is when you build your team. Also even if you have 2 really solid checks it isn't like Keldeo is going to be dead weight in the match while other pokemon such as Latios can just end up being useless if they lack the coverage move to muscle past the counter (Tran, Ferro) or if they get trapped by Scarftars / Defog on a Bisharp.
 
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I mean, it's not exactly "relying on hax" when Scald has a relatively decent chance to burn (30% isn't bad) and you're going to be switching in offensive checks such as Lati@s repeatedly into it; it's silly not to take it into account. As for the whole Keldeo to A+ debate, it's hard to justify this based only on the rankings description, but considering that Clefable was moved to S and it's weaker as an S rank, I'm not sure exactly why a Keldeo drop is being proposed. Sure, you have a plethora of checks to it, but stuff like Azumarill and Gyarados hate burns (and yes, this is a factor, you need to check a mon and RNG will be factored in) while others don't really like taking a coverage move (still there are very solid answers in the Latis, Celebi, etc.) But I mean, it can perform Scarf, Specs, and SubCM well, it has great wallbreaking and sweeping potential, and it even has the utility of spreading Scald burns (all of the stuff that made this thing good in the first place). The meta has obviously prepared for Keldeo well but its effectiveness hasn't really dwindled to a point where you'd consider it to be dropped, especially when it's definitely a defining meta mon and a top threat to be prepared for on any team.
 
I think Keldeo should stay S rank.

Choice Specs Keldeo puts a lot of pressure on the opponent as there aren't really that many good answers to this. Pokemon such as Latios, Altaria, and Latias are 2HKOed by Icy Wind after some prior damage; Venusaur is hit by HP Flying; Celebi and Slowbro are hit by HP Bug; HP Electric hits Azumarill and Gyarados. Keldeo can always adjust its 4th moveslot to a coverage move to lure in and take out a specific threat. A lot of teams are unprepared for it and it's one of the tiers premier wallbreakers. Being one of the only special wallbreakers with the ability to break past the premier special wall, Chansey, is definitely really important and is one of the main factors as to why Keldeo is so hard to wall. Many of Keldeo's counters are also really prone to being pursuit trapped. A simple duo of Tyranitar + Keldeo is really annoying to face as switching into Keldeo is already hard enough and then there's Tyranitar in the back that threatens to trap a lot of its counters.

SubCM Keldeo is also really nice. It can set up on a lot of stuff such as Ferrothorn without Power Whip, Heatran, or Gliscor. SubCM Keldeo is great at breaking up balanced teams and is a great late game set up sweeper. Stuff like Heatran that tries to go Protect to scout thinking you're choiced just allows Keldeo to set up a sub. It pairs up amazing well with Pokemon such as Metagross and sets up on a lot of passive Pokemon that use status moves or weak attacks such as Scald to try to slowly wear Keldeo down.

Choice Scarf sets are also decent. Scarf Keldeo brings lots of things to the table. Revenge killing utility, such as revenge killing the omnipresent Mega Lopunny, Mega Diancie, or Dragon Dance Mega Gyarados. It's also a cool late game sweeper that can clean up after everything has been weakened.

Overall, Keldeo is very versatile. Choice specs sets put immense pressure on the opponent, keeping them on their toes guessing what coverage move Keldeo has. SubCM Keldeo makes Keldeo a deadly set up sweeper that can set up on lots of passive walls that rely on status to defeat it, while scarf Keldeo is a nice revenge killer. However, I think there are some things people are underestimating about Keldeo and that is its defensive potential. Now obviously I'm not talking about Keldeo as being a wall or tank or whatever; rather I'm talking about its nice defensive typing which surprisingly allows it to check a lot of mons. Keldeo is a great check / counter to many pokemon in the tier, such as weavile, bisharp, scizor, tyranitar, mega gyarados without earthquake, etc. As well as being a very powerful offensive mon, Keldeo can also simultaneously check many difficult to deal with mons such as mega gyarados and weavile.

Also to the people that think Keldeo relies on hax scald burns to muscle past it's checks and counters: This is true to an extent. But a lot of would be answers such as azumarill aren't even considered good switch ins to keldeo as they hate risking the scald burn and keldeo can just switch out and force them to come in again and risk the scald burn again. Even then 30% isn't really that bad and keldeo muscling past its checks and counters with scald burns isn't like the only reason why it's S rank, that's just a bit of why it's S rank.

To sum it up, Keldeo is very versatile and can fulfill many roles from being a set up sweeper to a wallbreaker to a late game cleaner / revenge killer, pairs amazingly well with lots of pokemon in the tier such as bisharp, tyranitar, landorus, mega metagross, and is actually a great switch in to lots of troubling pokemon such as weavile and bisharp.

Keep Keldeo in S!
 
Hello Kutscher. I have seen some beautiful one liners written by you about Ludicolo and I feel like I should give a response why Ludicolo went unranked.
All things that ludicolo can deal with, have Been raising. There is no reason to drop him.
Pokemon Ludicolo deals with have been raising in usage. I guess you mean pokemon like Hippowdon and Manaphy. Yes, Ludicolo can deal with these pokemon but other rain abusers such as Kingdra, Thundurus and Omastar can do too. There is no reason to use Ludicolo over Kingdra or Raikou when using this argument.

also ludicolo should come back to D rank, he can remove any common rain check, including suicune(witch seismitoad can't), also it's 4x resistence to water is a relly good thing, since almost any rain sweeper recive neutral damage to water, he can also check breloom, witch have a good momentum when the rain stops. i know ludicolo have comebacks(weak to talonflame, and can recive priority t-wave), but he still deserve a spot in D rank
Suicune is the same situation as the other pokemon mentioned: other rain abusers can already break through.
252 SpA Life Orb Thundurus Thunder vs. 252 HP / 0 SpD Suicune: 400-476 (99 - 117.8%) -- 93.8% chance to OHKO
Ludicolo can only switch in against Breloom's Spore, as both Rock Tomb and Mach Punch 2HKO after Stealth Rocks. Yes it has a niche as a Spore switchin, but not being able to switch into any other move makes you a very shaky check.

Ludicolo's niche over other rain abusers is too small to be added to the viability rankings. Decent rain teams should already have reliable ways of beating Ferrothorn and Azumarill and the pokemon who can beat these (Tornadus-T, Thundurus, Toxicroak) also provide other niches to rain such as a way to get past Venusaur, a secondary rain setter and a water move switchin. On the other side, Ludicolo is outclassed as a swift swimmer outside of beating Ferrothorn and Suicune, so why use it over Kingdra / Omastar + a way to beat Ferrothorn / bulky waters. For this reason Ludicolo needs to stay unranked.
 
Well, some things to consider. I know calcs do little to change minds, especially given that the pineapple has only just fallen from grace. Nevertheless, I think we need to look at Ludicolo's matchups versus opposing Rain offense, which is certainly a niche.

252+ SpA Life Orb Ludicolo Giga Drain vs. 0 HP / 0 SpD Mega Swampert: 504-598 (147.8 - 175.3%) -- guaranteed OHKO
252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Ludicolo: 134-158 (44.5 - 52.4%) -- 20.7% chance to 2HKO

252+ SpA Life Orb Ludicolo Giga Drain vs. 0 HP / 0 SpD Omastar: 733-863 (260.8 - 307.1%) -- guaranteed OHKO
252+ SpA Choice Specs Omastar Ice Beam vs. 0 HP / 4 SpD Ludicolo: 147-174 (48.8 - 57.8%) -- 96.1% chance to 2HKO

252+ SpA Life Orb Ludicolo Giga Drain vs. 0 HP / 0 SpD Kabutops: 733-863 (280.8 - 330.6%) -- guaranteed OHKO
252+ Atk Life Orb Kabutops Stone Edge vs. 0 HP / 0 Def Ludicolo: 286-339 (95 - 112.6%) -- 68.8% chance to OHKO

252+ SpA Life Orb Ludicolo Giga Drain vs. 80 HP / 0 SpD Seismitoad: 691-816 (186.2 - 219.9%) -- guaranteed OHKO
252+ SpA Life Orb Seismitoad Sludge Wave vs. 0 HP / 4 SpD Ludicolo: 221-263 (73.4 - 87.3%) -- guaranteed 2HKO

Keep in mind that last one's an SE hit, but Kabutops is rather shaky. Make that very shaky.

For comparison, here is Kingdra's matchup against the above four, using the mixed rain sweeper set:
252+ SpA Life Orb Kingdra Hydro Pump vs. 0 HP / 0 SpD Mega Swampert in Rain: 286-339 (83.8 - 99.4%) -- guaranteed 2HKO
252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Kingdra: 208-246 (71.4 - 84.5%) -- guaranteed 2HKO

252+ SpA Life Orb Kingdra Draco Meteor vs. 0 HP / 0 SpD Omastar: 328-386 (116.7 - 137.3%) -- guaranteed OHKO (Hydro Pump does even more, but Draco is safer because of the higher accuracy)
252+ SpA Choice Specs Omastar Ice Beam vs. 0 HP / 0- SpD Kingdra: 172-203 (59.1 - 69.7%) -- guaranteed 2HKO

252+ SpA Life Orb Kingdra Draco Meteor vs. 0 HP / 0 SpD Kabutops: 328-386 (125.6 - 147.8%) -- guaranteed OHKO (Same deal here)
252+ Atk Life Orb Kabutops Stone Edge vs. 0 HP / 0 Def Kingdra: 224-265 (76.9 - 91%) -- guaranteed 2HKO

252+ SpA Life Orb Kingdra Hydro Pump vs. 80 HP / 0 SpD Seismitoad in Rain: 394-464 (106.1 - 125%) -- guaranteed OHKO
252+ SpA Life Orb Seismitoad Earth Power vs. 0 HP / 0- SpD Kingdra: 183-216 (62.8 - 74.2%) -- guaranteed 2HKO

It's pretty even, with the dragon particularly doing better versus Kabutops. (Given that the entire point of this is specific matchups, that's a very solid point in Kingdra's favor.) Kingdra is nabbing one-shots with 80% and 90% accurate moves, however, and a Hydro Miss or Draco Miss at a key moment is something you have to keep in mind. There are a couple of other mons to keep in mind, though.

252+ SpA Life Orb Ludicolo Giga Drain vs. 96 HP / 0 SpD Manaphy: 273-322 (74.7 - 88.2%) -- guaranteed 2HKO--however, the World's Cutest Wallbreaker happens to be faster than both Ludicolo and 176 EV Kingdra, so it can set up if it so desires, and thus, if it's a TG set:
+3 252+ SpA Manaphy Ice Beam vs. 0 HP / 4 SpD Ludicolo: 223-263 (74 - 87.3%) -- guaranteed 2HKO--waaaaait a second...

252+ SpA Life Orb Kingdra Draco Meteor vs. 96 HP / 0 SpD Manaphy: 243-289 (66.5 - 79.1%) -- guaranteed 2HKO
+3 252+ SpA Manaphy Ice Beam vs. 0 HP / 0- SpD Kingdra: 260-307 (89.3 - 105.4%) -- 37.5% chance to OHKO

252+ SpA Life Orb Ludicolo Giga Drain vs. 252 HP / 0 SpD Suicune: 242-289 (59.9 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Kingdra Draco Meteor vs. 252 HP / 0 SpD Suicune: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO after Leftovers recovery--except not, because it's at -2 after one Draco; -2 252+ SpA Life Orb Kingdra Draco Meteor vs. 252 HP / 0 SpD Suicune: 109-129 (26.9 - 31.9%)

There's definitely reason to use it over Kingdra--in theory. A wall of calcs, even if they demonstrate that yes this Pokemon is capable of pulling its weight in specific, OU-relevant situations, is still just a wall of calcs. If we can see some high-level play where the pineapple does its job and does it well, then that could definitely change some minds. But as much as I like Ludicolo and can see where it can do well, I would have to agree that we need some hard evidence before the ranking team reverses literally its immediately previous decision.

TL;DR Ludicolo matches up well against common opposing rain attackers, particularly Mega Swampert, Seismitoad, and Omastar due to their 4x weaknesses to Grass. However, whatever reasons the ranking team had for dropping it are not likely to fall without hard evidence in the form of high-level replays, of which none have been shown at the moment.
 
I'm definitely against Manaphy to S. A mon should only go up if its the best in its rank and Manaphy isn't the best in A+. I would rather see a rise from Tornadus-Therian and I know many people (mostly offense players cough cough) want to see Mega Lopunny back in S. Personally I think both are fine in A+ as well but just saying I really don't see Manaphy as "better" than either of these mons. Yeah it may be one of the top 3 threats if not the #1 threat when building stall and balance teams but when you build offense you concern yourself more with stuff like Mega Slowbro and just end up covering Manaphy. It's certainly metagame defining but not enough to the point that it deserves S rank in my opinion. I think that if we see Keldeo drop off significantly (rise of more balance, fall of some offense), then Manaphy could replace it in S.
 
I'm gonna take what bludz said and nominate Tornadus-T for S.

Tornadus-T is one of, if not the best pivot in the OU metagame. Flying is just a great type in the metagame atm (it always has been, really.) This thing can run a few sets, too- I could see a Bulk Up + Acrobatics set working, even. It's really splashable on a lot of offense teams, and it snatches momentum easily. This is probably gonna get shot down instantaneously, but I'm just putting it out there.
 
I think Keldeo should stay S rank.

Choice Specs Keldeo puts a lot of pressure on the opponent as there aren't really that many good answers to this. Pokemon such as Latios, Altaria, and Latias are 2HKOed by Icy Wind after some prior damage; Venusaur is hit by HP Flying; Celebi and Slowbro are hit by HP Bug; HP Electric hits Azumarill and Gyarados. Keldeo can always adjust its 4th moveslot to a coverage move to lure in and take out a specific threat. A lot of teams are unprepared for it and it's one of the tiers premier wallbreakers. Being one of the only special wallbreakers with the ability to break past the premier special wall, Chansey, is definitely really important and is one of the main factors as to why Keldeo is so hard to wall. Many of Keldeo's counters are also really prone to being pursuit trapped. A simple duo of Tyranitar + Keldeo is really annoying to face as switching into Keldeo is already hard enough and then there's Tyranitar in the back that threatens to trap a lot of its counters.

SubCM Keldeo is also really nice. It can set up on a lot of stuff such as Ferrothorn without Power Whip, Heatran, or Gliscor. SubCM Keldeo is great at breaking up balanced teams and is a great late game set up sweeper. Stuff like Heatran that tries to go Protect to scout thinking you're choiced just allows Keldeo to set up a sub. It pairs up amazing well with Pokemon such as Metagross and sets up on a lot of passive Pokemon that use status moves or weak attacks such as Scald to try to slowly wear Keldeo down.

Choice Scarf sets are also decent. Scarf Keldeo brings lots of things to the table. Revenge killing utility, such as revenge killing the omnipresent Mega Lopunny, Mega Diancie, or Dragon Dance Mega Gyarados. It's also a cool late game sweeper that can clean up after everything has been weakened.

Overall, Keldeo is very versatile. Choice specs sets put immense pressure on the opponent, keeping them on their toes guessing what coverage move Keldeo has. SubCM Keldeo makes Keldeo a deadly set up sweeper that can set up on lots of passive walls that rely on status to defeat it, while scarf Keldeo is a nice revenge killer. However, I think there are some things people are underestimating about Keldeo and that is its defensive potential. Now obviously I'm not talking about Keldeo as being a wall or tank or whatever; rather I'm talking about its nice defensive typing which surprisingly allows it to check a lot of mons. Keldeo is a great check / counter to many pokemon in the tier, such as weavile, bisharp, scizor, tyranitar, mega gyarados without earthquake, etc. As well as being a very powerful offensive mon, Keldeo can also simultaneously check many difficult to deal with mons such as mega gyarados and weavile.

Also to the people that think Keldeo relies on hax scald burns to muscle past it's checks and counters: This is true to an extent. But a lot of would be answers such as azumarill aren't even considered good switch ins to keldeo as they hate risking the scald burn and keldeo can just switch out and force them to come in again and risk the scald burn again. Even then 30% isn't really that bad and keldeo muscling past its checks and counters with scald burns isn't like the only reason why it's S rank, that's just a bit of why it's S rank.

To sum it up, Keldeo is very versatile and can fulfill many roles from being a set up sweeper to a wallbreaker to a late game cleaner / revenge killer, pairs amazingly well with lots of pokemon in the tier such as bisharp, tyranitar, landorus, mega metagross, and is actually a great switch in to lots of troubling pokemon such as weavile and bisharp.

Keep Keldeo in S!

Sorry, but Keldeo should be A+ instead.

The biggest shift from XY to ORAS, imo, was the increase in the number of quality threats above the 110+ speed level, particularly Mega-Metagross, Mega-Diancie, Mega-Lopunny, Contrary Serperior, and the discovery of Tornadus-T and Analytic LO Starmie. Where Keldeo had a huge advantage in BW was that not only was it the best special attacker in the game, but also it didn't need to worry as much about getting outsped except for Lati@s, which Bisharp and TTar could pursuit out. Not only are these threats faster than Keldeo, but they make stall almost impossible to play with because stall has so many unique and powerful threats to deal with that running stallbreaker sets like the CM set become much less effective.

I find it interesting that players using Keldeo in Smogon Tour matches only won 43.85% of the time, by far the lowest winning percentage of any top mon out there. That may not sound terrible, but the chance of that happening due to random chance alone is much less than 1 percent. Tornadus-T, for instance, helped battlers win matches 57.64 percent of the time, one of the most impressive winning percentages of mons used by more than 5% of players in Smogon Tour matches. To me, that's a clear signal that the rise of Tornadus-T, in particular, is impacting Keldeo's viability. It is definitely a powerful threat, but not a broken one, and I reserve the S tier for broken (suspect test worthy) threats only.

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Mega Garchomp > B/B+ (B+ mainly is what I want)

Yes, Im bringing this up again. No, Im not gonna give up on it. Mega Chomp really needs to move up. In this state of the metagame, you see fat cores everywhere, and mons that can decimate fat cores thrive in this meta -- just look at Manaphy. it went from a niche mon that could TailDance in rain to 6-0 stall (and rly nothing more), to a top tier mon because of its ability to decimate a lot of fat cores thanks to its insane power after a boost, which is only bolstered by its coverage. Back to Chomp, it has those same traits, to an extent. Im not gonna say that Manaphy and Chomp are identical, but they do share the same role in that they break fat cores. Manaphy is obviously better in a lot of ways, but that doesnt mean that Chomp doesnt have its ways of shining. First off, its initial power if pretty fucking insane. Adamant EQ does a shitload to a lot of balance mons. Just look at these calcs:

252+ Atk Mega Garchomp Earthquake vs. 252 HP / 160 Def Clefable: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Mega Garchomp Earthquake vs. 252 HP / 88+ Def Ferrothorn: 148-175 (42 - 49.7%) -- 89.1% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 144+ Def Hippowdon in Sand: 199-235 (47.3 - 55.9%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

252+ Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Slowbro: 148-175 (37.5 - 44.4%) -- 59% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

Keep in mind that none of these calcs use sand (bar Hippo), and at no point is Chomp Boosted. All Chomp needs is simple entry hazard support which is in no way difficult to fit on a team due to the sheer amount of excellent hazard setters that exist. So that covers initial power that doesnt factor in sand. Factor in Sand or an SD, and you have a mon that is simply unrivaled in power:

+2 252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Hippowdon in Sand: 366-432 (87.1 - 102.8%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

Thats a max defense Hippowdon, the most physically bulky (viable) Pokemon that exists in OU (Mega Scizor and Skarmory are both less bulky and do not run max defense ever + they are killed by +2 Fire Fang anyways). And its OHKOed after an SD. I would really like to see some arguments that try and argue against Chomps power because right now I don't see any arguments against it.

The last thing I want to cover before I move on to the replay is Chomp's matchup vs Offense. Srn covered this very well in a post of his a week or two back, which I will quote to save me some time typing:

As far as the revenge killing argument goes, you're also forgetting that nearly as much raw bulk as ferrothorn doesn't make that as easy as you think
252 SpA Choice Specs Keldeo Hydro Pump vs. 0 HP / 0 SpD Mega Garchomp: 280-330 (78.4 - 92.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Raikou Hidden Power Ice vs. 0 HP / 0 SpD Mega Garchomp: 252-300 (70.5 - 84%) -- guaranteed 2HKO after Stealth Rock
252 SpA Mega Manectric Hidden Power Ice vs. 0 HP / 0 SpD Mega Garchomp: 284-336 (79.5 - 94.1%) -- 6.3% chance to OHKO after Stealth Rock
+2 252+ Atk Black Glasses Bisharp Sucker Punch vs. 0 HP / 20 Def Mega Garchomp: 291-343 (81.5 - 96%) -- 18.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 20 Def Mega Garchomp: 204-241 (57.1 - 67.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 20 Def Mega Garchomp: 302-356 (84.5 - 99.7%) -- 37.5% chance to OHKO after Stealth Rock
252 Atk Garchomp Dragon Claw vs. 0 HP / 20 Def Mega Garchomp: 230-272 (64.4 - 76.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 20 Def Mega Garchomp: 208-247 (58.2 - 69.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Gengar Shadow Ball vs. 0 HP / 0 SpD Mega Garchomp: 177-211 (49.5 - 59.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Mega Garchomp: 239-282 (66.9 - 78.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Mega Lopunny Ice Punch vs. 0 HP / 20 Def Mega Garchomp: 296-352 (82.9 - 98.5%) -- 31.3% chance to OHKO after Stealth Rock
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 20 Def Mega Garchomp: 186-219 (52.1 - 61.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Thundurus Hidden Power Ice vs. 0 HP / 0 SpD Mega Garchomp: 268-316 (75 - 88.5%) -- guaranteed 2HKO after Stealth Rock
216 SpA Life Orb Tornadus-T Hurricane vs. 0 HP / 0 SpD Mega Garchomp: 211-250 (59.1 - 70%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Mega Garchomp: 298-355 (83.4 - 99.4%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Starmie Hydro Pump vs. 0 HP / 0 SpD Mega Garchomp: 204-242 (57.1 - 67.7%) -- guaranteed 2HKO after Stealth Rock

Sorry for the wall of text, but you can see the tier's strongest priority users (bisharp is even boosted lol) and relevant hard-hitters that are both faster than mchomp and don't have a super effective move vs it (and even some that do) and it's pretty much living all of them.

Specs hydro from keldeo? Dragon claw from char-x? Ice Punch from mega lopunny? Hp ice from mega man, raikou, or thundurus? You'd like to think these moves can reliably revenge kill the monster right? Not at fucking all.

inb4 "THESE CALCS SHOW MCHOMP AT FULL HEALTH AND VS OFFENSE THAT'S COMPLETELY UNREALISTIC"
Yeah, maybe these calcs are looking at optimal scenarios in which mchomp comes out unscathed vs offense, but don't we HAVE to look at it that way to assess any usability a pokemon has vs offense? We can't say that AV azu is useless vs offense because we assumed that it already took two specs scalds from keldeo, can we? No matter how "realistic" that situation is, it's a flawed way to look at a pokemon's performance.

You could very well pull up the same argument finch did to justify manaphy's performance vs offense: give it a free turn and even your "slow" wallbreaker will be getting a kill or two vs offense. Yeah, lati twins are prevalent and are easy+reliable ways to rk this thing, but you have to remember that almost every team with a mchomp will also have a ttar :] I fail to see how such a resilient and bulky monster isn't "burdening bulky offensive builds whatsoever."

So i think i kinda addressed this with the revenge killing argument but just to be thorough:
Mega garchomp isn't limited to steamrolling stall builds single-handedly because its bulky enough to the point where revenge killing without a super effective move is practically impossible, and even with them its not gauranteed. That's definitely enough to pressure bulky offense builds to the point where they're losing one or two pokemon atleast.

So yeah its bulky making it difficult to revenge kill, and its strong making it impossible to wall, and it doesn't require any support, its just a lot better with it.

Yeah he said it pretty well. Offense ain't OHKOing this. Period. Dot. Don't try and say that Chomp has a bad matchup vs Offense because it gets a guaranteed kill because of its sheer bulk and natural power. It thrives against balance, but it still sure as hell holds its own against offense.

http://replay.pokemonshowdown.com/ou-232510964

Not the greatest showcase of Megachomp, but it was the only decent replay I had after an OU Room tour run (in which I made and would have won (replay was vs my opp) the semis had I not had to do FAFSA stuff). Regardless, it shows how not only is Megachomp not prepared for, but greatly unexpected. Skarm usually laughs in the face of Chomp, so what reason did she not have to roost? Its also easy to see that Chomp wouldve been able to put in more work had Tran not been scarfed, but I digress. If I can find other replays showcasing chomp I will not hesitate to edit them in because you (the ranking team) said replays were the best way to support a nom and not "talk out of your ass."

One last thing. Yes, I would definitely choose this mon over a different mega because it actually has a use in the meta right now and isnt outclassed by another mega because it cant. be. walled.

Really, this thing sitting low in B- is really insulting to such a powerful mon. If you want a tru comparison, you have this thing in B+ called Mega Heracross that is similar to Chomp in many ways, in that theyre both bulky, somewhat slow (not rly) Mega Wallbreakers with insane power and the coverage moves to back it up. Hera Has more power, sure, but it also has a worse typing + is slower + has a worse matchup vs offense due to the fact that many prominent offense mons have SE STABs / coverage against it. But again, I digress. Move Chomp up to B+, or at the very least B where it belongs.

I patiently wait the opposition :toast:
 
Hi, I just want to slip in and say that using win-loss ratio arguments is a fallacy. Winning or losing isn't only determined from the viability of Pokemon, otherwise using Landorus/Mega Metagross/Mega Altaria would result in instant wins, and that is not the case. Winning and losing is determined by the player's prowess at the game, therefore using W/L arguments as a basis for an argument is fallacious. For example, Pikachu has 100% win ratio in SPL because ben gay won with it. That does not mean we should rank Pikachu.
 
toshimelonhead

"It is definitely a powerful threat, but not a broken one, and I reserve the S tier for broken (suspect test worthy) threats only. "

Do you seriously think Altaria and Clefable are broken? lol.

Anyways, addressing the rest of your post. You mentioned that there was an increase of 110+ speed tier pokemon. However, this isn't always a bad thing. Yes there are more threats to deal with that outspeed specs keldeo, but scarf keldeo can still revenge kill pokemon such as mega lopunny, weakened mega metagross, mega diancie.

LO Starmie has always been a thing. During late XY, Keldeo was still S rank. The only reason why starmie wasn't so common back in XY was because half of the time aegislash was allowed which hurt starmie a lot. However, during the end of XY aegis was banned, and LO analytic starmie became a thing; yet keldeo was still S rank.

Btw the win percentage is a bullshit argument because ben gay has a 100% win rate with a pikachu belle.

edit: And torn-t might be able to check keldeo but I really don't see how 1 mon is going to make keldeo drop to A+ rank. Torn-t isn't really a metagame defining mon, yes it's a great mon but not metagame defining like other S rank mons such as altaria and metagross so I really don't see how that's a reason for keldeo to drop to A+.
 
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Regarding individual pokemon win percentage in tournaments: the Pikachu-belle thing is not a perfect comparison because the sample size is ridiculously low compared to Keldeo usage. That said, the sample size of usage in tour matches is also rather small in comparison to the total number of games played (considering that our metagame is not defined solely by tournaments). Granted you can make some arguments that we want to weed out X number of games for quality reasons anyway, but judging win rate by pokemon is kind of weird. I mean it really doesn't take into account team matchup, player skill disparity or hax whatsoever. On top of that it misses out on advanced stats like win rate of pairs (i.e. Keldeo when paired w/ Metagross vs Keldeo without it) or by sets (Specs, Scarf, SubCM). All in all it provides some interesting data but extrapolating that "X is on the decline because the win % is low" is not necessarily true because each data point is a small piece of a larger picture, and you lose information when considering those data points together but without their respective contexts. In short: we shouldn't read into too much from these statistics until the sample size becomes very large and the trends are overwhelmingly obvious.

I don't think we should get too sidetracked by this so I'll respond to Dratios making the Tornadus-T to S nomination. I don't agree with it moving up just because while it is absolutely amazing in the current metagame and super splashable, it has a few very distinct problems that hold it back. Okay so the first is pretty obvious and maybe I'll be tarred and feathered for it but Hurricane's subpar accuracy can be kinda shitty. It's not enough to hold it back from being one of the best mons in the tier but I do think it holds it back from being S rank. On top of that each set has some pretty obvious weaknesses like lack of power on AV and being hit too hard on LO. Also this pokemon absolutely hates being inflicted with status moves (30% chance to burn from Keldeo's Scalds and Poison from Mega Venusaur's Sludge Bombs are real since this is a switch-in to both mons), moreso than many others and its AV set relies more on bulk and tanking neutral hits rather than actually having a lot of resistances. Overall it's a fantastic pivot but I don't see it as S rank right now though I do think my mind could be changed.
 
dude just run Lum Torn-T or Wide Lens smh


btw Hurricane's bad accuracy is kinda offset by the 30% confuse chance so yeah

Also, I'm supporting the Mega Chomp raise. If you're crazy enough to run Sticky Web (scanning for viable setters... scanning for viable setters... none found) Mega Chomp tears teams apart. More later.

EDIT: Remind me never to post when I'm in a hurry. Disregard the Hurricane part of the post. I guess I was devising some weird risk/reward thing.
 
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Rain is the only thing I use so I feel like commenting on it.

I agree with AM that Rain hasn't really gotten worse, it can just sort of change. Yeah when people think of rain they usually think of something like Poli/2x swimmer/prankster dancer/grass/filler, and that works fine but you can also just do Poli/swimmer/4x whatever; like just use Poli/King or Poli/Swamp on whatever team that sort of complements them but doesn't actually take advantage of the Rain. RD Klefki/swimmer and HW+RD Latias/swampert also work, Politoed isn't strictly required in a Rain core but it's usually a good idea (and it's still 100% required if you have more than one member that uses Rain). I don't think any of the Rain staples should drop due to some vague notion that Rain has gotten worse. I mean maybe some certain frameworks don't work very well but the swimmers are still scary as fuck under Rain.

I also agree with Albacore that Kingdra could rise to A-. The only Rain teams I've seen that don't use it are fat ones that just use Swampert. Right now Kingdra is in the same rank as Kabutops and Mega Swampert but it's really a cut above them, because it can outspeed scarfed base 110's, has really good neutral coverage in its STABs; powerful 110, 120, and 130 BP STABs (draco+outrage will KO a lot of usual Rain checks); quad resists water, can spread Scald burns, and has the option to run Ice Beam for Mega Altaria and Signal Beam for Celebi. It pairs well with every swift swimmer because of how generally tough it is to check, every other pairing has some shortcoming (kabu+swamp loses to a lot of physical walls and bulky waters, swamp+oma have speed issues and their checks don't overlap) but when using Kingdra cores, there's really no weaknesses except, like, Rest Manaphy I guess.

About Ludicolo: not once have I ever thought "gosh I want to use Ludicolo". Why would I? If I'm worried about bulky waters I can use Poison Heal Breloom (and also have something that checks Chansey and Ferrothorn) or Latias or Thundurus. Beyond the Grass STAB it's generally inferior to Kingdra, and loses out to Omastar in power (by a *lot*).
 
toshimelonhead

"It is definitely a powerful threat, but not a broken one, and I reserve the S tier for broken (suspect test worthy) threats only. "

Do you seriously think Altaria and Clefable are broken? lol.

Anyways, addressing the rest of your post. You mentioned that there was an increase of 110+ speed tier pokemon. However, this isn't always a bad thing. Yes there are more threats to deal with that outspeed specs keldeo, but scarf keldeo can still revenge kill pokemon such as mega lopunny, weakened mega metagross, mega diancie.

LO Starmie has always been a thing. During late XY, Keldeo was still S rank. The only reason why starmie wasn't so common back in XY was because half of the time aegislash was allowed which hurt starmie a lot. However, during the end of XY aegis was banned, and LO analytic starmie became a thing; yet keldeo was still S rank.

Btw the win percentage is a bullshit argument because ben gay has a 100% win rate with a pikachu belle.

edit: And torn-t might be able to check keldeo but I really don't see how 1 mon is going to make keldeo drop to A+ rank. Torn-t isn't really a metagame defining mon, yes it's a great mon but not metagame defining like other S rank mons such as altaria and metagross so I really don't see how that's a reason for keldeo to drop to A+.

This is another issue I really have with Keldeo is that its basically hard stopped depending on what set its running. Specs is hard to switch into, but relatively easy for offense to force out because of its lower speed tier, not to mention even the specs set does piss if it gets locked into a bad coverage move. SubCM can be a decent Stallbreaker, but its lack of initial power means it has trouble finding set up chances until anything that can beat most bulky water types is eliminated. No matter what Keldeo runs, something is going to give it severe problems. Compared to the other S-Ranks I find Keldeo is neither proficient enough at one role nor effective enough in a diverse number of sets to feel S-Rank to me. Compared to other S-Ranks:

Metagross: Has a better speed tier, and only one or two sets, but the sheer power behind its moves thanks to Tough Claws and its relatively minimal need for coverage means Metagross has everything it needs to be a threatening wallbreaker and/or Agility Sweeper.

Landorus: This thing is always a frightening wallbreaker, the choice of its 4th move just defines whether it wants to give even more hell to Stall, Offense, or balance.

Altaria: Altaria can either be an offensive sweeper, a defensive win condition, a Wallbreaker, or even a decent cleric. Altaria only performs maybe at an A+ level on any set, but the sets function so differently but effectively that you have to prepare for Altaria to do any of the above.

Clefable: I personally felt Clefable was a weak S-Rank as well, but I still would say it's closer to that line than Keldeo. Clefable can just do a lot of different things as well, ranging from defensive utility to LO lure/offensive sets, while being a decent defensive glue for balance teams. While not nearly as varied as Altaria, Clefable can do a number of things very well for a team, especially considering it isn't a Mega nor does it cost anything like another form or something.

Keldeo's choice of set has very little effect on what it typically takes to answer him. Yes, maybe there's some mons that can't answer the SubCM set as well as the Choiced sets, but the answers to to be the same: Talonflame, Bulky Waters, fast attackers (though Scarfers usually for the Scarf set in particular). Keldeo is never something I find myself weak to because the sheer number of checks he has means that taking the Metagross or Landorus approach of trying to wear out his own checks/counters doesn't work as well because Keldeo is much more easily pressured by them.

The win percentage argument can't be discounted just based on that because Keldeo has a significant usage rate, compared to things like Pikachu Belle appearing... once during the tours? If Keldeo is used on, say, 60 teams and only has a 40% win ratio, that would have to mean something considering this is an S-Rank mon that is supposed to be able to pressure even teams that do prepare for it. Granted it shouldn't dictate the ranking alone, but with something as significant as S-Rank Keldeo, it has to indicate something about how it fits into Tournament level play.

Tornadus-T might not be metagame defining on the level of the S-Rank mons, but it is a significantly useful mon on the rise that is a consistent answer to Keldeo. And as I noted earlier, there are at least 20+ Pokemon that can answer Keldeo to reasonable effect in the A- and up ranks. None of those mons are defining the meta on the S-Rank level, but if the S-Ranks define a meta in which these are doing well, their presence still hurts Keldeo. The argument could be made that these mons are also rising in response to Keldeo, but at least half of these Pokemon were in the upper ranks already, and quite a few others (like Serperior) didn't tend to take Keldeo in particular into consideration in moving up. Aside from maybe one or two like Celebi, I don't feel like any of the high ranked Keldeo answers got there in SIGNIFICANT effect because they answered Keldeo. You mention Starmie moving up didn't cause Keldeo to drop, but you also noted by the same token that Torn-T, arguably a more influential mon, rising shouldn't justify dropping Keldeo.

Still, as I noted, Torn-T and Starmie are among mons that have been rising that check Keldeo, but I doubt anyone would say it's BECAUSE they beat Keldeo the same way Mandibuzz rose because she answered Aegislash well. I do NOT claim anything to have that same level of pull, but Metagross for example was a notable factor in Slowking being nominated to rise, or how countering Landorus is a big part of Cresselia's ranking for a while. I have never seen "it checks Keldeo" listed as a significant argument to raise anything in a nomination the way other S-Ranks have gotten.

Even with its S-Rank now, Keldeo is never something I find myself particularly weak to, to the point of outright changing out members or reshuffling cores. At most I find myself altering a couple coverage moves and that's it. I don't consider Keldeo meta defining in the sense that the meta follows him, but rather that Keldeo has a slight degree of adaptability (in spite of his shallow movepool) and one role that is tricky to invalidate or weaken in the Meta because of Scald, regardless of what I think of the 30% "hax or just muscling past" arguments. That said, Keldeo does that role pretty well, but not well enough that you have to bend entire teamslots to it specifically.
 
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