Purple Gems
Hello all! My name is ChaosTwilly, though I'm more commonly known as C9 DRM2K, on the Pokemon Showdown server. Today, I present to you, Purple Gems Balance, a team that I have found a bit of success with. It's the first successful team I have ever built, and I'm really proud to call it my own. Changes in red.
Team Building Process
I started off with this core I found on the Good Cores Forum posted by Clone.
Added Talonflame because I needed a fairy switch in.
Added Hippowdon for blanket check and for rocks.
The team was looking weak to lati@s, so I added klefki for t-wave and spikes support.
The Squad






Team Building Process



I started off with this core I found on the Good Cores Forum posted by Clone.




Added Talonflame because I needed a fairy switch in.





Added Hippowdon for blanket check and for rocks.






The team was looking weak to lati@s, so I added klefki for t-wave and spikes support.
The Squad

Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Ice Beam
- Earth Power
- Fusion Bolt
This thing is such a threat. I added it because it was in the core I started out with. The EV spread is to out speed Manaphy that gives this team trouble. Kyurem-B just destroys slower builds and nothing switches into this monster. It provides immense pressure because of its massive 170/120 offenses and almost always puts in work for the squad. Nothing enjoys switching into this behemoth, and it's just a great pokemon to have on the team.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
This thing works really well with the other 2 parts of the core. It comes in on fire types which force Sableye out, and it spins away hazards for the rest of the team. It also acts as a status absorber with it's ability, Natural Cure. Being able to take on threats like Keldeo is also always a plus.

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Will-O-Wisp
- Metal Burst
- Recover
- Knock Off
The main man of the squad. This thing is so good. He can annoy mons with his ability to burn. Heatran can't safely switch in without fear of Knock Off, and he isn't passive as hell with Metal Burst, which allows Sableye to deal a good chunk of damage against strong attackers. Of course, Magic Bounce acts as a way bounce back hazards that your opponents try to use. With so much utility, it's able to give balance teams all sorts of trouble.

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Hippowdon is here as a stealth rock setter and a really nice blanket check. It's also a switch in to threats like Talonflame, that scares the core my team is built off of. It also takes on Thundurus-I, Mega Manectric, and Raikou, which the rest of my team struggles with. It also acts as a nice Charizard X check that otherwise threatens the team.

Talonflame
Ability: Gale Wings
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Swords Dance
- Roost
- Will-O-Wisp
- Acrobatics
Ah. What's a Mega Sableye team without an obligatory fairy switch in? No item to absorb Knock Offs and acrobatics over Brave Bird for no recoil damage. In addition to being a great fairy switch in, it also comes in on major threats like Gengar or Charizard Y. With Will-O-Wisp, it can easily burn checks and counters that switch into Talonflame. Talonflame also is a good mon to counter Serperior and Mega Venusar, which otherwise gives my team some trouble. Finally, it provides a potential win-con with the use of Bulk Up.

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 28 Def / 228 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Magnet Rise
- Thunder Wave
Everyone's least favorite set of keys. This thing provides a lot of utility with Spike support, t-wave support, and it even carries Magnet Rise to take on DD Altaria, Garchomp, Landorus-T, and Mega Diancie. It also provides a nice lati@s switch in as well just a nice steel typing to begin with. With Klefki, it can easily cripple threats with the use of Thunder Wave, and it provides Hazard pressure in the form of Spikes. Finally, Flash cannon is used over Dazzling gleam for Mega Diancie.
Importable
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Ice Beam
- Earth Power
- Fusion Bolt
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Will-O-Wisp
- Metal Burst
- Recover
- Knock Off
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Talonflame
Ability: Gale Wings
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Bulk Up
- Roost
- Will-O-Wisp
- Acrobatics
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 28 Def / 228 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Magnet Rise
- Thunder Wave
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Ice Beam
- Earth Power
- Fusion Bolt
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Psyshock
- Recover
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Will-O-Wisp
- Metal Burst
- Recover
- Knock Off
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Talonflame
Ability: Gale Wings
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Bulk Up
- Roost
- Will-O-Wisp
- Acrobatics
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 28 Def / 228 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Flash Cannon
- Magnet Rise
- Thunder Wave
Shoutouts
Though I don't know most of these people well enough for me to actually call them friends, I really appreciate their help and support while building this team.
AM for never being annoyed by my endless stream of questions, and answering all of them in earnest. You also inspired me to branch out of just playing on the ladder, and instead, trying to play in tournaments.
Trinitrotoluene for taking a look at my team, even though you had no obligation to.
Albacore for giving amazing advice on improving my team.
GeeMick for being a really nice person and taking time out of his busy day to help me with my team.
Mudvayne for being one of the first friends I've ever had on this server. That really means a lot to me. You keep doing you buddy.
PDC for being an inspiration for me. I love watching your videos, and I aspire to be as good as you.
Zamrock You were really hard to approach at first, but I'm glad I did because you are a really nice person who gave me some really good advice.
bludz for being a really nice person who took a look at every team I asked him to and never stopped being kind to me.
AD impish john for helping me out and being an inspiration to me as a battler and team builder.
Team Pokepals for helping me think up a name for this RMT.
StarmeiTheGod for giving me a nice rate on PS and dropping a like :]
AllAttack for showing me where to get those minisprites and for giving me a nice, quick rate.
Thank you for reading!
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