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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Why is Lando-I being suspected when its usage is only 10%, while Lando-T has 30% usage? If it was breaking the metagame, then why does only 1 in 10 teams use it?
Where did you get those usage stats from?

Anyways, Landorus-I is being suspect tested because of its versatility, the ability to function well vs most play styles, its excellent coverage and access to utility moves in Knock Off and Rock Slide allowing it to bypass a few checks. Also, sheer force+LO hits very hard
 
Why is Lando-I being suspected when its usage is only 10%, while Lando-T has 30% usage? If it was breaking the metagame, then why does only 1 in 10 teams use it?
Because Lando-I is a wallbreaker, it tends to only see usage on more aggressive teams. However, its wide set of coverage moves let it tear down almost any defensive mon in the meta. Lando-T has more sets that fit a wide variety of roles such as a Revenge Killer or defensive/offensive Rock setter, thus it's easier to slap on most teams than Lando-I. However, none of Lando-T's sets are deemed particularly difficult to deal with, so while it sees more usage. This is why we don't usually associate usage with viability. Also, these are the 1825 stats:
Code:
| 3   | Landorus-Therian  | 19.92125% | 181776 | 14.125% | 155484 | 15.433% |
| 20  | Landorus          | 11.40244% | 57824  |  4.493% | 44183  |  4.385% |
Not sure where you got yours, but the gap isn't as big as you said.
 
I looked here, but I also looked at ones from March and April of this year, so I know that Lando-T did indeed have 30% earlier this year. I get that Lando-I is strong and versatile, but he's only being "abused" by 10% of teams. That doesn't make sense.

May:
http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-may-2015.3537414/

March/April:
http://www.smogon.com/tiers/ou/usage

And can someone who thinks that Mega Latias counters Landorus-I tell me the set of both Pokemon in question? Is it just Dragon/Psychic resisting Focus Blast/Sludge Wave/Psychic, or is there Reflect Type shenanigans in there? Why Mega Latias in particular?
 
I looked here, but I also looked at ones from March and April of this year, so I know that Lando-T did indeed have 30% earlier this year. I get that Lando-I is strong and versatile, but he's only being "abused" by 10% of teams. That doesn't make sense.

May:
http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-may-2015.3537414/

March/April:
http://www.smogon.com/tiers/ou/usage

And can someone who thinks that Mega Latias counters Landorus-I tell me the set of both Pokemon in question? Is it just Dragon/Psychic resisting Focus Blast/Sludge Wave/Psychic, or is there Reflect Type shenanigans in there? Why Mega Latias in particular?
Mega Latias just has really good bulk and doesn't take too much damage from Knock Off as its a mega and Knock Off is only 65 BP or so against megas. Reflect Type doesn't work because it makes you really weak to HP Ice variants. Plus its immune to Earth Power which is great
 
I looked here, but I also looked at ones from March and April of this year, so I know that Lando-T did indeed have 30% earlier this year. I get that Lando-I is strong and versatile, but he's only being "abused" by 10% of teams. That doesn't make sense.

May:
http://www.smogon.com/forums/threads/smogon-usage-based-tier-update-may-2015.3537414/

March/April:
http://www.smogon.com/tiers/ou/usage

And can someone who thinks that Mega Latias counters Landorus-I tell me the set of both Pokemon in question? Is it just Dragon/Psychic resisting Focus Blast/Sludge Wave/Psychic, or is there Reflect Type shenanigans in there? Why Mega Latias in particular?
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Dragon Pulse / Substitute
- Stored Power

^Latias usually runs something like that. Mega Latias can't lose its item, so it can come in on Knock Off, and takes every other coverage move well. It can also get into a boosting war with Calm Mind Lando that it will win barring crits.
 
Thanks for the lightning fast responses guys. I understand the M Latias situation now. And the part about Lando-I being harder to fit into teams makes sense, I guess, though it still seems weird that something that is OP and metagame-defining would only be taken advantage of by 11% of players.
 
Well, what you'll see (at least from what I understand) is that as you get higher up in the ladder, you get players who routinely pack several Lando checks. Not even Lando's going to be blowing through entire teams and especially not well-prepared teams, so Lando usage drops off. Still, it doesn't need to be the most commonly-used mon to have the influence it does.
 
Well, what you'll see (at least from what I understand) is that as you get higher up in the ladder, you get players who routinely pack several Lando checks. Not even Lando's going to be blowing through entire teams and especially not well-prepared teams, so Lando usage drops off. Still, it doesn't need to be the most commonly-used mon to have the influence it does.

Interesting. So counters aren't necessary if you've got checks with ice moves. You make it sound like he doesn't need to be booted to ubers, yet people are talking about him as if he sweeps the entire tier.
 
Interesting. So counters aren't necessary if you've got checks with ice moves. You make it sound like he doesn't need to be booted to ubers, yet people are talking about him as if he sweeps the entire tier.
A common misconception is that something has to be so overwhelmingly powerful that it can sweep teams on its own to be uber worthy, but that's rarely the case. What makes something uber is usually a mixture of two things: how easy it is to prepare for it, and how easy it is to deal with it in-battle. However, how easy it is to deal with something is subjective. If we could systematically prove something was broken we wouldn't need suspect tests. Further, what Lando-I is being suspected for isn't his ability to sweep, but rather its ability to dismantle defensive cores to allow another sweeper to clean.
 
. If we could systematically prove something was broken we wouldn't need suspect tests..
Ha! we did that with mega mence! When 98% of the feedback on your "is it a good idea to quickban m-mence" page is "ban, ban, ban!" it's kinda hard to argue.
anyways, landorous has an insane movepool going for it too. good post though
 
I want to experiment with an offensive timid zapdos defog build, wich speedier would you consider good to hit before investing on an offensive threshold number? Positive base 70 or positive base 80 or another common benchmark.
 
I want to experiment with an offensive timid zapdos defog build, wich speedier would you consider good to hit before investing on an offensive threshold number? Positive base 70 or positive base 80 or another common benchmark.

You should definitely outspeed offensive Mega-Scizor if you are running Heat Wave, which IIRC is 273 Speed. For a little bit more you can hit 278 speed so you can Volt Switch out of max speed Timid Heatran or Defog against it before it hits you.
 
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I want to experiment with an offensive timid zapdos defog build, wich speedier would you consider good to hit before investing on an offensive threshold number? Positive base 70 or positive base 80 or another common benchmark.

Positive base 70 Speed Pokemon seems like a good starting point, as you can outspeed and KO Jolly Bisharp that switch in attempting to catch a Defog boost and do, while then simply KOing them if they successfully do so. This is a nice advantage as it allows you to Defog with impunity (most of the time anyways, watch that Defiant Thundurus) and not fear paying a massive price for it, as most Defoggers do if they mispredict and let such an event happen. Alternatively, bringing up positive base 80 Speed Pokemon, you outspeed things such as Mamoswine, Offensive Mega Scizor, Mega Heracross, Timid Heatran, and others, so it's really up to you what you want to outspeed and need to beat/check.
 
Positive base 70 Speed Pokemon seems like a good starting point, as you can outspeed and KO Jolly Bisharp that switch in attempting to catch a Defog boost and do, while then simply KOing them if they successfully do so. This is a nice advantage as it allows you to Defog with impunity (most of the time anyways, watch that Defiant Thundurus) and not fear paying a massive price for it, as most Defoggers do if they mispredict and let such an event happen. Alternatively, bringing up positive base 80 Speed Pokemon, you outspeed things such as Mamoswine, Offensive Mega Scizor, Mega Heracross, Timid Heatran, and others, so it's really up to you what you want to outspeed and need to beat/check.
Indeed I'm looking forward to experiment with it as Lando I possibility of ban opens up more sets for zapdos and I'd like to try and offensive set to take advantage of the switch in meta trends, outspeeding positive base 70 is indeed for jolly Bisharp, however my aim is to "reliable" cover other threats like scizor and still have an offensive presence few defoggers have without being pursuit weak.

So I'd like some insight on the speed tiers and the benefits of losing some bulk to keep momentum, I'm still on the planning stage tough so I don't know if 68 spatk points is still the minimum investment one should run given the shifts post theoretical Lando I ban.
 
Indeed I'm looking forward to experiment with it as Lando I possibility of ban opens up more sets for zapdos and I'd like to try and offensive set to take advantage of the switch in meta trends, outspeeding positive base 70 is indeed for jolly Bisharp, however my aim is to "reliable" cover other threats like scizor and still have an offensive presence few defoggers have without being pursuit weak.

So I'd like some insight on the speed tiers and the benefits of losing some bulk to keep momentum, I'm still on the planning stage tough so I don't know if 68 spatk points is still the minimum investment one should run given the shifts post theoretical Lando I ban.
This really depends more on the team in regards to a suitable speed tier to use for it. 68 SpAtk iirc was for M-Pinsir so more or less you'll want to focus on hitting another offensive benchmark.
 
They have somewhat decent offensive synergy as well. Fire-types struggle with Water-types (think Charizard X with Slowbro), which Grass-types beat (think Serperior), Fire-types struggle against Fire-types, which Water-types beat (think Keldeo)... Same with the other types. Examples of such cores include stuff like CharX + Azumarill + Ferrothorn, Talonflame + Starmie + Ferrothorn etc.
 
Does Custap Berry give you actual priority, or does it make your speed infinite for a turn?
It puts you first in the priority bracket, which pretty much means infinite speed for a turn. You always move first unless you're against priority when the Custap activates
 
Out of curiosity, why was Jolteon removed from the blacklist in the viability rankings?
blacklist is for stuff that turns thread really shitty. There is this misconception that its solely for bad pokemon when its really so thread turns into an absolute nightmare. I was asked if it could be removed and I went ahead and did that since i had no real problem with it.
 
Could Thunder Wave Bisharp be considered a good lure to Keldeo ?
It's definitely not a bad lure but some people prefer Aerial Ace as a lure as it hits Keldeo while dealing a lot of damage to Chesnaught and Mega Lopunny, both which counter / hard check Bisharp pretty well

252 Atk Life Orb Bisharp Aerial Ace vs. 0 HP / 4 Def Keldeo: 182-216 (56.3 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Bisharp Aerial Ace vs. 252 HP / 252+ Def Chesnaught: 208-250 (54.7 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
 
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