np: ORAS OU Suspect Process, Round 4 - Genie in a bottle

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One point I think needs to be clarified when discussing Landorus's role against offense with RP (admittedly terminology I've probably used improperly as well).

RP Landorus, when used against offense, is used as a late game cleaner, rather than a mid-game sweeper (debatable if he can be called a sweeper at all). Landorus isn't looking to set up ASAP and then deal massive damage for something to finish up, because as powerful as he is, there's plenty he can't quite OHKO and he can be revenged. Landorus is best saved for the lategame where hazards have taken their toll on the opposing team and the best answers to him (mainly priority users and Scarf Special attackers) have already been eliminated.

What sets Landorus apart from other cleaners in this role is that he doesn't have to be relegated solely to lategame for doing work. His typing means he doesn't have to fear Thunder Wave users, Choiced users have to be wary of Electric Moves (cutting down Voltturn) or Ground moves, since a free switch gives Landorus a chance to do serious damage even if he's not cleaning yet. Lack of LO recoil and immunity to Spikes (which some suicide leads like Skarm will try to lay) means Landorus can expect to have a decent enough amount of health in lategame even if he sees use earlier, as opposed to something like Gyarados having to be kept back due to SR weakness in base form.

Landorus's proficiency against offense is less as a sweeper and more as a cleaner needing minimal support and (compared to most) needing less health removed due to his high natural power. And this is in best case scenario. In a worst case, Landorus survives some surprisingly powerful neutral priority just by retaining 70% of his health (which amounts to 2 SR switch-ins), and has a surprising ability to survive a hit from Banded Azumarill.

And the big thing about RP Landorus is that he performs about as well as any cleaner, without sacrificing a great deal of his viability as a Balance Breaker (he loses coverage, but gains some decent power from the positive nature), since defensive cores have very little that outspeeds neutral-Speed vs Positive-Speed Landorus. It performs on the same level as other powerful Balance-Breakers like Zard-Y or Gardevoir, but it has less opportunity cost (no Mega Slot) with equal if not more absurd power, and can put in more work than them against other playstyles with the sets both parties would be comparing anyway.



As for a personal problem I take with an argument: Yes, Landorus can't run all 11 of his viable moves at once, but that doesn't mean it's impossible to run into them, and if Landorus is carrying a move you're not prepared for, that might make him ready to run over your team, or punch the holes for a teammate to. With Kyurem-B, even if the Sub and Choice Scarf sets play differently from the All-Out Attacker sets, they're still stopped by relatively similar things. A Landorus with Rock Slide gets around a completely different set of checks than with Knock Off. So you have to prepare for multiple Landorus variants to be sure you don't get jumped by the one that slipped through the cracks, which is a huge team building constraint.

The suspect ladder is a VERY rough idea of how the metagame is changed without the element being suspected. People flock to using more bulky teams because one of the biggest constraints on them are gone. It's mildly similar to new toy syndrome: something immediately became easier to use/more available (whether or not it is significantly better), so everyone immediately seeks to use it. It's the same way everyone flocked to Mega Gallade as a Medicham replacement, before deducing that it was more hype than outright improved viability. Balance/Bulky builds will have it easier, but there's no proof they'll be ridiculously huge in a post Landorus-I meta. And if they seem unbreakable, how long did it take people to innovate/change in response to other new meta threats, like finding Tank Chomp for things like Metagross, or bring back SpD Skarmory as a 1 slot answer to Gross, Diancie, Scizor, etc. The metagame can take time to adapt, more than the ladder allows.

And regardless, the concern is whether Landorus is bad for the metagame now. Even if the metagame without him isn't better, if Landorus is bad right now, we ban him and give the new meta time to settle. If the new meta is problematic, we'll suspect defensive threats in it then.

Landorus might be something later gens could make OU manageable, but for now, I don't think the Genie's fit to come out of the bottle.
 
Lando-i is good very good BEST wallbreaker in this tier. The combination of Sheer Force and recoil-less, Life Orb-boosted attacks raises its power to Godly levels. With multiple effective boosting moves , such as Rock Polish and Calm Mind, Landorus-I can play good vs every playstyle and most of teams. it can easily fit in Balance and offensive teams. being Ground/flying makes it immune to ground and electric. 89/125/90/115/80/101 with combined of 600 BST makes it both physically and specially offensive. being 101 speed makes faster than more than half of mons in this tier. It large number of moves from psyhic to foucus blast and outrage to rock slide making it highly offensive in this gen.It ability sand force make it powerfull in sand too.With good support to kill its checks and counter like ttar for latitwin,starmie.It can lure to OKHO mon like charizard before mega to mega venusaur etc.It can also kill it best check like brongzong by cm then focus blast 2HKO it.Skarkmory get okho after one CM to Foucus blast.It can wreak defencive team whc consist mon like rotom-wash, venusaur mega etc.Banning landorus would make defensive team/stall team more viable wch would make ORAS not Offensive based tier wch would make ORAS more diverse.Landorus have typing Ground and flying wch mak it immune to volt swtich momentetun seeker like rotom etc and can easily destory the mon wch want tot come in or the mon volt swicting.It can also set up calm mind or rock polish against any mon that is weak to it and sweep. Volt /u-turn mon help Lando to sset up or kill some mons.So let me say \how it attacks the mon in this tier after rock polish/cm
Altaria (Mega)
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Altaria (Mega) - sludge wave
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Clefable - sludge wave
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Keldeo - psyhic
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Landorus- hp ice
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Metagross (Mega)- earth power

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Azumarill-sluge wave
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Bisharp-earthpower
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Charizard (Mega-X)-earth power
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Diancie (Mega)-earth power
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Garchomp-hp ice
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Gengar-psyhic
130-m.png
Gyarados (Mega)-Focus blast
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Heatran-earth power
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Landorus-T-hp ice
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Lopunny (Mega)-psyhic
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Latios-hp ice 2kho/pursuit support
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Manaphy-earthpower 2kho
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Sableye (Mega)-earthpower 2kho
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Scizor (Mega)-earthpower
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Talonflame-goes down to 50-50/luck
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Thundurus-hp ice/support
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Tornadus-hp ice/support
A Rank
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Alakazam (Mega)-earthpower
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Charizard (Mega-Y)-rock slide
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Excadrill-earthpower
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Ferrothorn-earthpower 2kho
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Gardevoir (Mega)-sluge wave
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Gliscor-hp ice
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Hippowdon-earthpower 2kho
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Latias-support
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Latias (Mega)- only reliable counter to a extend
310-m.png
Manectric (Mega)-earthpower
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Rotom-W-can cm then psyhic
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Slowbro-earthpower 2kho
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Starmie- support
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Tyranitar-earthpower
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Venusaur (Mega)-psyhic
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Weavile-weavile can revenge lando
A- Rank
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Aerodactyl (Mega)-focus blast can kill after sr
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Celebi-sluge wave
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Gyarados-rock slide/gyrados can counter
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Jirachi-earth power
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Klefki-earthpowe
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Kyurem-B-focus blast
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Mew-can set up cm to earthpower
127-m.png
Pinsir (Mega)-rock slige
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Politoed-earthpower 2kho/can lose to it
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Raikou-earthpower
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Serperior-can win if rockpolish(sluge bomb0
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Skarmory-cm focus blast
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Slowbro (Mega)-eathpower 2kho
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Volcarona-rock slide/ suport
so as u can see it literally destroys almost every mon in this tier after either rock polish or calm mind or without any boost and u can rarely find any Check or counter to this beast
I would Say BAN this monster
 
Verdict

Do Not Flame Ban

Lando I is a problem, granted, but ts a very curable problem and it can even check itself in most cases. You have just got to see it coming and I suppose its a lot like the song. Lando i is indeed a genie in a bottle, all you have to do to get rid of it is rub it the right way.

In the one hand, you're right, but, as everybody tells, Landorus-I is checkable. But it's not easy. Indeed, with is RP set, he can literally 6-0 a team so we are forced to have a great counter for him in each team
 
Just wanted to bring up this issue, but does it really matter if a pokemon is a mega or not when considering banning it?

People have been saying that Landorus-I has an advantage over many other wall breakers because it doesn't take up a mega slot. Although this is true to an extent, I don't think taking up or lack of taking up a mega slot should be taken into account when considering banning the said pokemon. If a pokemon is unhealthy for the metagame and broken, it should be removed and vice versa. The idea that megas should be more powerful than other pokemon, which most of us would agree with as being true, does not mean that they should have different standards for being banned. If a pokemon is overcentralizing, unhealthy, overpowered, or a combination of the three it should be banned. Period.
 
Just wanted to bring up this issue, but does it really matter if a pokemon is a mega or not when considering banning it?

People have been saying that Landorus-I has an advantage over many other wall breakers because it doesn't take up a mega slot. Although this is true to an extent, I don't think taking up or lack of taking up a mega slot should be taken into account when considering banning the said pokemon. If a pokemon is unhealthy for the metagame and broken, it should be removed and vice versa. The idea that megas should be more powerful than other pokemon, which most of us would agree with as being true, does not mean that they should have different standards for being banned. If a pokemon is overcentralizing, unhealthy, overpowered, or a combination of the three it should be banned. Period.
The Mega Slot is more brought up in discussing Landorus as an asset or con for the Pokemon, because it does factor into the Pokemon's overall viability to an extent.

Landorus not using the Mega Slot is extremely significant because that makes it much easier to fit on a team. If I use Mega Gardevoir as my Wallbreaker, I can't pair it with Mega Lopunny as my fast cleaner like I could pair Landorus with Lopunny or Metagross.

Megas are limited to an extent in what they can pair with because you are limited to one Mega Slot. Landorus does not even cost that, so in addition to potent regular mons, you can pair him with offensive Megas to clean after he breaks, or even another Mega Wallbreaker to flat out overwhelm defensive teams instead of needing coverage.

So if Landorus can do "X, Y and Z at S rank levels" and Mega Charizard Y (hypothetically) can do "X, Y and Z at S Rank levels", Landorus is the more appealing option since he doesn't lock you out of using a different Mega.

Lack of a Mega Slot is just another factor in the discussion of Landorus being low cost: No mega Slot, difficult to wear down passively, immune to Thunder Wave, 2 immunities, usable bulk, a trollishly good speed tier for a wallbreaker, extremely flexible coverage, and the versatility to beat whatever it wants.

I'm confident in saying no Pokemon in OU right now is anywhere close to being as low risk, high reward as Landorus is.
 
Chansey, Latios, Latias, Cressilia, Gengar get beaten by knock off; Torn-T and spD Zapdos get KO'd by rock slide, and Skarm can't do good damage with its attacks.

Knock Off usage is at 20%, RS usage is much, much lower. Skarm's Brave Bird+Roost combo still beats Lando-I lacking FB. And if we're going to use the "prediction isn't a valid argument" argument, as many people that are pro-ban have used in this thread-- then Lando-I actually needs to predict the Latios, Latias, and Gengar switch and use knock off. Otherwise, all three pokes can come in on Lando-I and beat it.
 
fyourblog said:
Knock Off usage is at 20%, RS usage is much, much lower.
It's been gone over multiple times that usage doesn't really matter in correlation to viability. Those moves are viable on Landorus, and as such those pokemon aren't always safe answers to Landorus. If a player decides that they don't want X check beating Landorus, then they can run the appropriate coverage move.

fyourblog said:
Lando-I actually needs to predict the Latios, Latias, and Gengar switch and use knock off. Otherwise, all three pokes can come in on Lando-I and beat it.
This still doesn't mean that those pokemon are safe switch-ins. For example, if you know that Landorus has Knock Off, you're probably not going to want to switch in a Lati or Gengar, because they could be KO'd.
And if you don't know if it has knock off, your main options are to either scout for Knock Off or just bring those in on a predicted Earth Power, which depending on what you and your opponent clicked, you could have lost a pokemon or gained a favorable situation for yourself. Yeah, prediction goes both ways. I realize that. But Landorus has very little opportunity cost in both teambuilding and in-battle. Clicking Earth Power as your opponent switches into a Ground immunity will usually make you switch out, but Landorus can come in nine times if rocks are up. And having to predict around Landorus nine times would probably result in a misprediction by the opponent at least once. I know that directly coming nine times unscathed is very unlikely, but with the help of VoltTurn, double switches, or just Landorus' typing and decent bulk, it'll be able to come in at least a few times in most battles. Predicting correctly every time (for both sides) is unlikely, but in the Landorus player's case, a misprediction doesn't mean losing a team member. It means taking rocks damage and switching to something to deal with the Landorus answer.

fyourblog said:
Skarm's Brave Bird+Roost combo still beats Lando-I lacking FB
So why would they keep their Landorus in to lose to Skarmory? Any competent player would switch into something that can handle Skarmory, and not just let their Landorus die to 3 Brave Birds, when they know that their Landorus will lose 1v1.
Honestly, if your only switch-ins to Landorus are one or two checks, why would the Landorus player leave it in to die against them (unless those checks are your only 'mons left)? If it can put in work against other members of your team, it's still valuable to them, and they'll keep it to come in later.
 
It's gone over multiple times that usage doesn't equal viablity. But the idea that usage isn't a strong indicator of viability is silly. It is the only empirical, statiscal evidence we have of something that is viable. If it wasn't viable, it wouldn't be so high in usage.




It doesn't matter if they are or aren't safe switchins. All I hear from the pro-ban side is that you can't use prediction as an argument. Okay, it goes both ways then, Both the Latis and Gengar are solid counters because Lando actually needs to predict the switch and use Knock Off to beat these pokes 1v1.

Your "Lando-I" can come in 9 times argument makes no sense. No competent player is letting Lando-I come in 9 times without getting damage off on it or destroying his whole team in the process.




You can say that about any counter for any mon. Why would Lando-I stay in on any counter? Why would Gengar, or Manaphy? That's ridiculous.
I hope you're not pulling the usage stats from the ladder because that's not a reliable place to get usage stats... like... ever. If usage is a strong indicator for viability, wouldn't Landorus-T be ranked above his powerful brother? Oh right, he isn't. So stop using that argument. I don't care if X move is used over Y move if it can be encountered it will wreck your team's 'counters' that get wrecked by those moves. Prediction is a double edged sword, taking aims viewpoint of plays it would be like 'so what do I lose from using Earth Power on the obvious switch in by Gengar? Oh right, I lose my Landorus' either way if you use Knock Off it can potentially cripple a 'mon so wouldn't Knock Off be the best play in the scenario you're describing to us?

Also for the last time, stop using usage as a strong indicator to viability. Check the usage stats for Landorus himself and see what I mean.
 
It's gone over multiple times that usage doesn't equal viablity. But the idea that usage isn't a strong indicator of viability is silly. It is the only empirical, statiscal evidence we have of something that is viable. If it wasn't viable, it wouldn't be so high in usage.




It doesn't matter if they are or aren't safe switchins. All I hear from the pro-ban side is that you can't use prediction as an argument. Okay, it goes both ways then, Both the Latis and Gengar are solid counters because Lando actually needs to predict the switch and use Knock Off to beat these pokes 1v1.

Your "Lando-I" can come in 9 times argument makes no sense. No competent player is letting Lando-I come in 9 times without getting damage off on it or destroying his whole team in the process.




You can say that about any counter for any mon. Why would Lando-I stay in on any counter? Why would Gengar, or Manaphy? That's ridiculous.
What you said about lati@s/gengar being able to switch in on landorus is true. However, there is an omnipresent threat of the knock off or psychic for gengar, which makes them unsafe switch ins, and if they are your only checks to lando, and it bops them with knock off, I guess you are kind of screwed, aren't you. Landorus can't actually come in 9 times, its hyperbole, but it does get a fairly large amount of free switches vs balance/stall, due to how passive they are, and once it is inside, it basically either gets a kill, or sets up a scenario where the switch in is no longer a switch-in.
 
Knock Off usage is at 20%, RS usage is much, much lower. Skarm's Brave Bird+Roost combo still beats Lando-I lacking FB. And if we're going to use the "prediction isn't a valid argument" argument, as many people that are pro-ban have used in this thread-- then Lando-I actually needs to predict the Latios, Latias, and Gengar switch and use knock off. Otherwise, all three pokes can come in on Lando-I and beat it.
Alright, but 20% still means I will see Knock Off on 1 in 5 Landorus, meaning what should be my answer to Landorus is not a safe answer 20% of the time. Meanwhile, the other 80% aren't going to just go without some means of mitigating the Knock Off targets if they hard stop Landorus: The Lati's and Gengar are threats for the meta in their own right, so with or without Landorus, the opponent is going to carry something to prepare for them.

It doesn't matter if they are or aren't safe switchins. All I hear from the pro-ban side is that you can't use prediction as an argument. Okay, it goes both ways then, Both the Latis and Gengar are solid counters because Lando actually needs to predict the switch and use Knock Off to beat these pokes 1v1.

Your "Lando-I" can come in 9 times argument makes no sense. No competent player is letting Lando-I come in 9 times without getting damage off on it or destroying his whole team in the process.




You can say that about any counter for any mon. Why would Lando-I stay in on any counter? Why would Gengar, or Manaphy? That's ridiculous.
The difference there is that Landorus doesn't necessarily lose if he isn't carrying Knock Off, he just doesn't exert as much pressure on these checks. Gengar still has to fear Psychic, and between rocks and his own LO recoil, Gengar wears out much faster. Latios and Latias are shaky checks since Landorus gets around 45% with Sludge Wave, so Latias has to roost and Latios is just worn down quickly.
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 0 HP / 4 SpD Latios: 148-175 (49.1 - 58.1%) -- 98% chance to 2HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 72 HP / 0 SpD Latias: 129-152 (40.4 - 47.6%) -- guaranteed 3HKO

Knock Off gives him the means to OHKO them, but these mons aren't going to check him consistently, since his own attacks will wear them out unless they use Roost, which in turn gives a free turn to whatever is coming in to take Landorus's place. It's not a matter of Hard countering depending on whether Landorus has Knock Off or not, it's a matter of them getting 2 switch ins instead of none against him.

And Rock Slide's usage is what, 10%? Tornadus-T is severely crippled by Knock Off or Rock Slide, so that would be a cumulative 30% of Landorus's he can't switch into if we assume the two moves never get run alongside each other.

And the issue is that Landorus's offensive checks are easy for him to wear down by himself much less with support, and defensive answers like Skarmory are passive to the point of exploiting. If my Landorus forces you to bring in Skarmory, what's stopping me from going to my Zard-X or my Mega Manectric, something that capitalizes on Skarmory to get on the field and deal damage of its own.

Landorus causes an immediate loss of momentum both by getting on the field and easing the user's options for counter playing the opponent. With how limited Landorus answers are, packing a means to exploit them is a simple request to improve the team even further.
 
fyourblog said:
It doesn't matter if they are or aren't safe switchins. All I hear from the pro-ban side is that you can't use prediction as an argument. Okay, it goes both ways then, Both the Latis and Gengar are solid counters because Lando actually needs to predict the switch and use Knock Off to beat these pokes 1v1.

Your "Lando-I" can come in 9 times argument makes no sense. No competent player is letting Lando-I come in 9 times without getting damage off on it or destroying his whole team in the process.
They aren't solid counters. Latios dies to two sludge waves or a knock off after rocks, and gengar dies to knock off, psychic, or two rock slides, and Landorus can actually take a LO shadow ball after rocks, so gengar would need icy wind as well if you hadn't gotten prior damage. The 9 times thing was me saying that theoretically, if rocks are up, it has 9 switch-ins. The next sentence in my post explains that those nine times are probably never going to happen, but Landorus can still come in a few times most battles. And I acknowledged that prediction goes both ways. I even used prediction as part of my argument. ._.
Oh, and it does kind of matter if they are safe switchins. It means that Landorus has very few risks to take, and that it has a lack of counters.

fyourblog said:
You can say that about any counter for any mon. Why would Lando-I stay in on any counter? Why would Gengar, or Manaphy? That's ridiculous.
Gengar can get pursuit trapped, so it can't escape its answers as easily as Landorus (Landorus also gets U-Turn to avoid them). Manaphy isn't doing any serious damage unless it has a tail glow up, so it has to use a turn, and then because of its lower speed it has to take hits to get its own hits off. Taking a turn to start dealing large amounts of damage is what makes Manaphy different from Landorus. And again, mispredicting against Landorus is much more catastrophic than Landorus mispredicting. Also, neither of those hit as hard as Landorus turn 1.

fyourblog said:
It is the only empirical, statiscal evidence we have of something that is viable.
Or maybe actually using a set, move, item, or pokemon and seeing if it is effective is a way to find something viable. Either way, it's not exact. Donphan sucks in OU, but it was OU at the start of XY. Usage doesn't mean much when it comes to viability. If Landorus has a move to get past some of its best checks, it can use it. It's not as if people not using rock slide on 50% of Landorus keep me from using it on my Landorus.

Edit: kinda ninja'd by pika pal and oryxslayer
 
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Can somebody explain to me why Cresselia isn't referred to as one of Landorus's counters anymore, like it was in BW?
I know that Knock Off cripples it, but it doesn't even rack a 3HKO on it, and Cress can just moonlight off the damage, or Ice Beam Lando's face.

0 Atk Life Orb Landorus Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 140-166 (31.5 - 37.3%) -- 0% chance to 3HKO after Leftovers recovery
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 252+ Def Cresselia: 94-112 (21.1 - 25.2%) -- 0% chance to 4HKO
 
Can somebody explain to me why Cresselia isn't referred to as one of Landorus's counters anymore, like it was in BW?
I know that Knock Off cripples it, but it doesn't even rack a 3HKO on it, and Cress can just moonlight off the damage, or Ice Beam Lando's face.

0 Atk Life Orb Landorus Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 140-166 (31.5 - 37.3%) -- 0% chance to 3HKO after Leftovers recovery
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 252+ Def Cresselia: 94-112 (21.1 - 25.2%) -- 0% chance to 4HKO
it is, it's just really not that viable outside of countering landorus (remember P2 and greninja?)
 
fyourblog said:
They are solid counters because they can come in and beat Lando-I. For Lando-I to actually use Knock Off, it needs to predict the switch. And like many people have said before, prediction isn't an argument. If prediction was an argument, I can up with thousands of situations where Lando-I can be worked around against and beaten easily.

Gengar gets pursuit trapped by what? 3-4 mons? Even then the T-Tar needs to scarfed, and the Bisharp is just a prediction game. So it's pursuit trapped by Weavile and Scizor, and Scizor pursuit is probably extremely low in usage. Gengar has no counters. It's more easily revenged killed than Lando-I, but it has fewer counters. Manaphy speed stat is 100, 1 less than Lando-I's.

I'm not arguing that low usage doesn't mean you can't use a move. But the fact is if you are using a low usage move (Knock Off, Rock Slide, FB), then you are losing to a multitude of other checks and counters that can come in and beat you. Lando-I can't cover everything. Trying to make an anti-meta set means you will lose to other things.

Please read this thread, along with a quote from it:
OU Forum Rules and Staff [**REQUIRED READING**] [Updated 3/8/2015]
ginganinja said:
-Firstly, if you make a checks or counters argument, the very first thing you need to do, is make sure you have the correct terminology. a Check, is something that cannot exactly switch in safely, but can often win a "1v1", or revenge kill the pokemon in question. A Counter is something that can 100% switch in and hard wall, or force an unfavourable situation for said pokemon.

Like seriously, the thread is titled required reading. They aren't solid counters.
Anyway, Knock Off, Psychic, and Sludge Wave all hit targets that aren't named Gengar/Latios/Latias.
And the lack of pokemon that use pursuit is troubling why? They're all great teammates to Landorus, removing checks/counters and they do relatively well vs. Offense, the archetype Landorus has the most trouble with.(Oh, and pursuit on CB scizor is an alternative to knock off, and very good for killing Latios and Latias. It's not extremely low in usage.) I'm not saying that anything that has no counters is broken and needs to be banned. The gap between 100 and 101 is a big deal, as Volcarona, Charizards, Manaphy, Mega Gardevoir, etc. is very nice for a wallbreaker.
Knock Off, Rock Slide, and Focus Blast all beat pokemon that would otherwise beat Landorus. Choosing to run one or more of those doesn't mean you lose to a multitude of other answers, as Earth Power hits the majority of the metagame for a OHKO/2HKO.

fyourblog said:
Any poke with solid typing can get a fair amount of switches vs balance and stall, even more so than Lando-I. That's not grounds to ban them.
Landorus does very well against balance and stall, and while I think other users do exaggerate its effectiveness against these two archetypes, it is very good against them as a whole, unlike most pokemon.
 
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Lando-T is used more than Lando-I because of it's ability to basically fit into any playstyle excluding stall. Voltturn, Balance, HO. It's also one of the few pokes that can check Charizard-X after a DD, and many other pokes that can DD or SD. It's a necessary staple in the meta that checks a majority of significant threats that would otherwise be overpowered and suspected without it. That's the reason it's used more.

Also you're basing your argument in usage stats based on %mon vs %mon. I use my argument in %move vs %move. They're entirely different, and I will continue using this argument because right now usage stats on movesets, again, are the only statistical and empirical evidence we have for analyzing what sets are more viable than others in the current meta.

People using Lando-I's Y move that is less used, let's say Knock Off or Rock Slide, will lose viability against other mons. Lando's counters and checks increase depending on what set it's using.

And again, prediction isn't an argument. If it was I can flip your argument on your back and put out this scenario: Lando-I is vs a Kyu-B that's at 65%. Opponent has Gengar in the back. Lando-I can either Knock off predicting Gengar or EP Kyu and kill him. In your cherrypicked example Lando always wins this scenario because he either kills Gengar or cripples the poke he's facing. But it's wrong here. Lando-I Kncok's off, opponent predicts that and Kyu Ice Beams, and it's over. There's a million other examples I can use that describe the same scenario.




The problem is that Lando-I actually needs to predict the opponent switching into the Latis or Gengar for Lando-I to kill them. Otherwise it doesn't work. And prediction isn't an argument so these three pokes are solid counters.

Any poke with solid typing can get a fair amount of switches vs balance and stall, even more so than Lando-I. That's not grounds to ban them.



Lando does lose if he doesn't predict the switch because Gengar can counter with Icy Wind and the Latis counter with Draco. What you fail to mention is that whatever the Lando-I user is switching into will take the brunt of these hits. Draco's hit hard and aren't easily recovered and Icy Wind means that Gengar can probably outspeed whatever check was coming in to kill it. Don't act like Lando-I being forced to switch doesn't result in some sort of loss/momentum shift for the Lando-I user. It can be huge. Also the opponent actually has to predict a levitate Poke coming in. If it predicts wrong and goes for EP, it'll lose even more. Prediction still isn't an argument.

Rock Slide usage is probably less than 10%. It's unseeable because they don't report the numbers that are extremely low.

Landorus can't wear down his offensive checks by himself at all. I don't understand any part of that argument. Lando-I has so many checks in the metagam, that's I've listed numerous times in this thread, that it ac




They are solid counters because they can come in and beat Lando-I. For Lando-I to actually use Knock Off, it needs to predict the switch. And like many people have said before, prediction isn't an argument. If prediction was an argument, I can up with thousands of situations where Lando-I can be worked around against and beaten easily.

Gengar gets pursuit trapped by what? 3-4 mons? Even then the T-Tar needs to scarfed, and the Bisharp is just a prediction game. So it's pursuit trapped by Weavile and Scizor, and Scizor pursuit is probably extremely low in usage. Gengar has no counters. It's more easily revenged killed than Lando-I, but it has fewer counters. Manaphy speed stat is 100, 1 less than Lando-I's.

I'm not arguing that low usage doesn't mean you can't use a move. But the fact is if you are using a low usage move (Knock Off, Rock Slide, FB), then you are losing to a multitude of other checks and counters that can come in and beat you. Lando-I can't cover everything. Trying to make an anti-meta set means you will lose to other things.
You're telling me I'm cherrypicking when you are as well, like, in what circumstance would a Kyu-B be able to stay in safely on a Landorus, it doesn't even force Landorus that well, yeah sure Gengar is in the back but you never noted about maybe another Pokemon being there as well? What if a Tyranitar was in front of Landorus? What if... what ifs go on and on friend, you can't cherrypick to counter a 'cherrypicked' argument.
 
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That link is broken and I can't read it.

The lack of pokes that use pursuit is troubling because only 3 can really threaten Gengar-- Weavile, Scizor, and TTar. Of those three TTar needs to be scarfed or have a chople berry. If you're trying to argue that pursuit trappers work well with Lando to counteract Gengar as a Lando-I counter then there are problems. If you're running TTar+Lando-I you're probably going to have a large bulky water weakness. If you're running Weavile +Lando-I then your team can probably be revenged killed very easily, especially by pokes like MLop. The same goes for Bisharp+Lando-I. Scizor +Lando-I is the only decent teambuild and a very common one that is still beatable. Pursuit scizor is 23% in usage.

While the gap between 100 and 101 is important, you exaggerated in your previous post how significant it was. It's only beating a few of those pokes, and most of them run modest in this meta nowadays regardless.

Fixed the link. Sorry.

Bisharp can definitely threaten Gengar, but Sucker Punch/Pursuit is a 50/50, so it's really not the best one vs. Gengar. I understand that there are issues with those cores, as there are issues with any core, but you do have 4 other teammates to cover them. It's really not an accurate assessment of saying a team will have X weakness because of two members; a well-built team will cover those weaknesses, especially seeing as how common Lopunny and water types are. I'm not arguing that Landorus+Pursuit is unbeatable, just that it does allow most checks and counters to be eliminated. 23% isn't extremely low. That's almost 1 in 4.

I will admit that I exaggerated the importance of Landorus' speed tier, but quite a few pokemon fall into the 100 speed bracket, and having 101 speed is something that differentiates itself from other wallbreakers.
Rock Slide KOs Zard Y and Volcarona, Sludge Wave does the same to Mega Gardevoir, Manaphy is 2HKO'd by Earth Power. Mega Medicahm gets OHKO'd. Most of the other base 100s like Celebi, Zapdos and Jirachi are typically more defensive, but are 2HKO'd or OHKO'd regardless of if defensive or offensive variants.
 
After playing on the suspect ladder for a while I've seen that we don't really have fat unbreakable balance cores--they're just fat balance cores. There are so many good wallbreakers that balance and semistall aren't going to become too good. Lando-I being gone hasn't changed the meta hugely like Aegislash's departure did. I agree with WCAR in that the post-ban meta looks pretty similar to the current one. I was originally pro-ban but because of the coherence of WCAR's argument I'm not entirely sure now. Of course "no counter" != "Uber" and "has counter" != "OU", which is something we want to keep in mind. So, I think there's a reasonable anti-ban argument that Lando-I is a wallbreaker that just happens to be able to handle offense more easily than the others, but not a "6-0 button".


Subject 18 Edit: Removed mentions of a deleted post.
 
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Can somebody explain to me why Cresselia isn't referred to as one of Landorus's counters anymore, like it was in BW?

Calc's don't lie but it hardly counters every potential landorus set. Ice beam doesn't OHKO on a standard cress defensive spread. I don't think Cress is taking too many hits from a neutral sludge wave at +1 sptak (CM set) after rocks damage. I'm against a landorus ban but being forced to run a UU mon to potentially check it isn't a great argument.
 
Banning Landorus-I is,in a word, rediculous. It's literally just like every other set-up Poke'mon in the tier: busted when it sets up. That's literally the point of setting up, and Lando-I can't do much until it sets up because of its somewhat mediocre speed. Weavile, Azumarill and Ferrothorn are all good,popular counters to it (you can scout Focus Blasts for Ferro to see if they are running it,if not,Ferro demolishes it). Also,there are Pokes in the tier that can set up better than it and run better or similar mixed sets to it, even Pokes in lower tiers like Thundurus-T (its even faster), or the OU threat Thundurus-I. In short, free my boy!!
Except you ignored the fact that Lando can run a decent 4 attack set which has been mentioned a million times so I won't quote it. I could even run calcs to show you that Lando can dent all three of those Pokemon as they try to switch in and "counter" it. And are you seriously going to scout for Focus Blast? Who's to say that the Lando player won't just click Earth Power, do a huge chunk to any of those examples, then switch to a teammate of their own that can handle one of those? And exactly how is a Ferrothorn switching into an Earth Power and proceeding to demolish Lando, as you put it? I'm like the worst mons player on the planet and even I can tell these arguments are nonsense. Try lurking a little more before you get involved.
 
beyond torn-t and mega latias, lando-i has no reliable checks in OU, making it one of the hardest mon to cover in OU. Its incredible mooveset alongside its gifted speed makes him rly hard if not impossible to check for balance teams. Therefore, there is no argument to keep lando-i in OU and afer laddering for reqs, i can only agree with ppl saying this meta looks way more health than it was. Balance teams are no longer forced to use mlatias and will allow the meta to diverse itself a bit more which is gud. That was my 2 cents no1 gives a shit about but meh
 
lando-i is def broken in my eyes (hence why i banned it on PO!)

it has immense power w/o setup and without any form of recoil, 2hko'ing pretty much every mon that doesn't resist or is immune to Earth Power (except blissey ofc)
it has amazing coverage options between Earth Power / Psychic / Sludge Wave / Hidden Power Ice / Rock Slide / Knock Off / Focus Blast
not only has it so many coverage options, it also can set up! Calm Mind is pretty garbage except if you want to beat Stall / Balance that bad.
Rock Polish is where it gets interesting. Suddenly, Offense doesn't a great matchup against Lando-I anymore either.
Lando-I also has respectable bulk paired with a good typing, giving it the ability to absorb some hits to either set up a Rock Polish and sweep late game or just casually fire off attacks. The only 2 mons that can tank any Lando-I set are Mega Latias and Mega Latios (Torn-T won't like Rock Slide too much!)

ofc i know that Lando-I can't carry all these move at the same time, but if you're trying to find out its set when it's firing off attacks from sheer force life orb boosted attacks, you better predict right or you'll get raped.
and tbh torn-t is a pretty great mon, but now im just done using it on every team.

i laddered the last part of my reqs with balance w/o torn-t or mega latias and it was a lot more enjoyable without lando-i coming out of nowhere and destroying you etc

tl;dr
1. Landorus has hardly any counters. It's to the extent that it controls games on the higher ladder and in tournaments when used, to some extent.
2. Landorus has versatility that is unparalleled and in the given metagame, so many combinations have so few drawbacks.
3. Landorus has above average speed and access to rock polish to bolster it to an even greater extent while it isn't weak to common priority either.
4. Landorus has spectacular power to abuse its coverage, speed, and other aforementioned traits.
5. The ORAS OU metagame has a conglomeration of offensive threats that make teambuulding as a whole incredibly limited and even stressful when trying to fit some pokemon onto team. Getting rid of something that is broken as it is, even if it is borderline in the eyes of some, will only improve the tier.
 
ok guess i'll say a couple of quick words about lando as well

I strongly believe Lando-I should get banned. One of the most obvious reasons for Lando-I's brokenness, is its rather extensive pool of coverage moves. This ensures that there's no such thing as a universal AoA Lando-I check (outside of Mega Latias). This isn't even taking into consideration that Rock Polish and CM aren't terrible options that add even more to Lando-I's unpredictability. It's important to note that Lando-I can't run all of its coverage moves at once, especially if it chooses to carry a set up move. However, the player using Lando-I always has an advantage because they can adjust their team to maximize the potential that the Lando-I moveset of choice provides for them.

Honestly, the biggest reason for me to ban Lando-I personally is its incredibly low opportunity cost. Slapping Lando-I on a team isn't hard at all when you compare it to other wallbreakers. I've read the arguments of some people who are comparing Lando-I to Kyurem-B, Mega Heracross, Manaphy, Gengar and some other wallbreakers. The argument is that these mons are just as dangerous against balanced/stall teams and that's completely right. But it's still unfair to compare them to Lando-I. Lando-I is faster than any of those, it's not weak to residual damage at all (hell it doesn't even take LO damage), it's got ridiculous power without having to set up, it's not a glass cannon, it's not prone to Pursuit, it doesn't have a shitty typing, it's not useless against offense and I could probably go on for a while but you get the point. Wallbreakers are necessary elements in a metagame, but there's a common denominator among all wallbreakers across generations: they all have some sort of fatal flaw. Lando-I obviously isn't a perfect mon, but it doesn't have a fatal flow like other mons that are in the same power bracket and that's why it should be banned.
 
There have been an abundance of good arguments for banning Landorus-I, and since I just obtained reqs, I feel that I should reiterate some of the reasons why I feel like Landorus should be banned.
Landorus has the ability to exert an enormous amount of pressure as soon as it comes out, through its Sheer Power (geddit? :]), great speed tier, versatile moveset and acceptable bulk. It was also given the gift of Rock Polish, and due to its decent speed tier, once it gets up an RP, the dancing game begins in an attempt to play around Lando to scout its moveset (unless you have a M-Lati huehuehue). The opportunity cost of using this mon as a wallbreaker/late-game sweeper is hilariously low and as a result, it forces the meta to revolve and adapt to its presence (e.g. the increase of AV Torn, which is only a check to the existence of Rock Slide + SR weakness) to the point where the only viable counters to this mon that exist are M-Latis. This mon's presence heavily adds to the strain put on teambuilding due to the addition of even more threats, accentuating the matchup issue even further. Ridding this mon of OU will only be beneficial to the tier, and hence, it should be banned.
EP722_Landorus_usando_paranormal.gif

gg imo
 
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Landorus: 168-198 (52.6 - 62%) -- guaranteed 2HKO after Stealth Rock

Even discounting Focus Blast on Landorus, Ferrothorn cannot check. Sure, it 2HKOs with Gyro Ball but Landorus gets to do the same with Earth Power.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 168 SpD Ferrothorn: 175-207 (49.7 - 58.8%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

Since Earth Power is pretty much mandatory on all Landorus (and this isn't the Rash/Modest version) Ferrothorn is a really bad check, since even if you run protect you still have an over 50% chance to be 2HKOed after two turns of leftovers recovery and rocks.

Landorus has many checks, but not many counters. Most of its checks are either faster and can OHKO it or are slower but bulky enough to take a hit, and can OHKO it. There's not many mons that can take three or more hits from Landorus.
 
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Time to send this poke to the gallows

I think people sometimes overstate its prominence vs offense to the point where it's supposedly "click RP and win", but even then it's a potent poke vs that playstyle. Your best option to beat it on an offensive team is priority, but even then that's a dangerous game sometimes; CB Talon can end up suicidng itself. The waters/ices are good checks, but the turn that Lando has the opportunity to RP is a 50/50, and the safer play would be to sac a poke on the potential RP rather than send in your priority user in case it does attack. Bisharp also has to be careful vs Lando in situations where an RP would win the game for a Lando user. The Bisharp player can't afford not to Knock Off and the Lando user can take advantage of that. Not to mention Lando usually gets a free RP on the most common and consistently excellent scarfer, his brother Landorus-T. So even while Landorus doesn't outright sweep offense, it's still a huge presence with its immense power that allows it to be double switched around to tear holes, and its ability to threaten a sweep, which at the very least can force an opponent into the corner.

VS. Balance it's probably the most deadly, especially if you don't use Tornadus-T. Tornadus-T is a mon we're fortunate to have since it's pretty hard to take advantage of like a Chansey or Latias would be, but even then Landorus outdamages Regenerator and with SR up, Tornadus-T can end up going down quickly. There's also the option of Rock Slide to take it out in one go, while Landorus still has great coverage in whatever 3 other attacks it chooses. Calm Mind is an option too. Absolutely shreds stall, while still maintaining some utility vs offense because of its power and decent speed tier. Don't know too many other pokes with a versatility like that. Even if you customize Landorus to counter one playstyle, it can still do damage vs the others. Really an amazing Pokemon if you think about it, sort of like a mega without the slot used up.

Honestly it isn't great that we lose another Clefable check, but this Pokemon is too powerful and has too low an opportunity cost to keep it in OU. This is why I'm glad we kept Meta, which, while powerful, takes up a mega slot and doesn't have the immediate power that Landorus does. Need to keep the fairy bus in check 6bh
 
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