Announcement:
Following a [6 Implement , 3 DnI, 0 Abstain] vote, a 2 ability clause, similar to the one in BH, will be introduced to AAA. The reasoning for the introduction of this Ability Clause can be seen in my previous post that introduced the proposal (#115, specifically):
Tagging The Immortal to inform him of the changes
Following a [6 Implement , 3 DnI, 0 Abstain] vote, a 2 ability clause, similar to the one in BH, will be introduced to AAA. The reasoning for the introduction of this Ability Clause can be seen in my previous post that introduced the proposal (#115, specifically):
In addition, after some talk in the council convo we've decided that instead of having a complex ban for Shedinja and Smeargle we would just ban Shedinja and Smeargle outright. They're not used that much to begin with, and if you think about it it was pretty silly and unfair that we had a complex ban for these two Pokemon all this time but none of the other suspects were given the same generous treatment. The banlist becomes more consistent this way, in a nutshell.I wouldn't say that ability spam is completely broken, but rather can cause serious team constraints and match-up issues that generally make the metagame less appealing as a whole. For example, the possibility of GW spam (we know GW isn't broken individually) means that you can't only carry a check on more offensive teams, but rather a solid counter such as Skarmory or Zapdos that needs to be able to take on 3 or 4 Gale Wingers in a row without dying - failure to have something rock solid to take on GW usually means GW spam will destroy you. With an ability clause however, your options for dealing with Gale Wings would be significantly expanded.
Regenerator spam and PH spam (or both combined), while also not individually broken, leaves teams without significantly strong firepower helpless, in addition to making stall versus stall quite literally last forever.
Tagging The Immortal to inform him of the changes
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