Congrats on the ag tour win m9
also this: http://replay.pokemonshowdown.com/anythinggoes-221815676
just gotta keep this thread alive.
also this: http://replay.pokemonshowdown.com/anythinggoes-221815676
just gotta keep this thread alive.
Celebrate OP plz banCongrats on the ag tour win m9
also this: http://replay.pokemonshowdown.com/anythinggoes-221815676
just gotta keep this thread alive.
Since there's not much discussion going on here, I'll try and start something.
What set do you run on your Groudon (if you use it)? E.g: some people use Rock Polish, Swords Dance. Others use roar/dragon tail. Some people use Stone Edge, others use Dragon Claw. Precipice or EQ?
Discuss.
The problem that I see with a set like that is Hammer Arm is a 2HKO on Arceus-normal, but both Fire Punch and Precipice Blades are still a 2HKO and don't drop your speed or take up an unnecessary moveslot. The same problem exists with Iron Tail, as it 2HKOs Arceus-Fairy and Xerneas but Groudon-P's STABs do as well and are more reliable than Iron Tail's terrible accuracy and mediocre coverage. I personally like using the set Rock Polish, Precipice Blades/EQ, Fire Punch, Stone Edge/SD, since I find that after a single Rock Polish you can rip apart a lot of teams.With my P-don I like to use a set that not many people use. I enjoy the buff of Rock Polish, but swords dance makes it far too open to Yveltal Foul Play. I then run Earthquake, just for more accuracy than Precipice Blades. Here is where the plot twist happens. Most people expect a general Pdon moveset, so no-one will switch in to my advantage if I do use that. So, I have modded my moveset with Iron Tail, for the numerous fairy mons, and Hammer Arm, for the alarmingly common number of Arceus-Normal in the AG meta.
I had never realised the pre-existing 2HKO on Arc-Normal with EQ or Fire Punch, thanks for pointing that out. In my personal opinion, Primal Groudon isn't a lot of fun to play with, because of the simple fact that it can't blend into different roles well, it can only really use a very limited moveset and the only strategy behind it is for a bulky sweeper. For this reason, I much rather playing with Kyogre, both Primal and non-Primal.The problem that I see with a set like that is Hammer Arm is a 2HKO on Arceus-normal, but both Fire Punch and Precipice Blades are still a 2HKO and don't drop your speed or take up an unnecessary moveslot. The same problem exists with Iron Tail, as it 2HKOs Arceus-Fairy and Xerneas but Groudon-P's STABs do as well and are more reliable than Iron Tail's terrible accuracy and mediocre coverage. I personally like using the set Rock Polish, Precipice Blades/EQ, Fire Punch, Stone Edge/SD, since I find that after a single Rock Polish you can rip apart a lot of teams.
lol i know you posted long ago, but mega ray can still beat klefki if it runs eq and lum berry. EQ in particular is standard fare for Mega Ray.mega rayquaza isnt even good in ag, considering it's very prone to swagplay
lol i know you posted long ago, but mega ray can still beat klefki if it runs eq and lum berry. EQ in particular is standard fare for Mega Ray.
I'd be against the hour time limit if it was to extend to any other tier but AG. Stall is a very valid playstyle that can sometimes take an hour or more to be effective, but it is aiming to win the game at the very least.
Do we play the same meta? I play Anything Goes, a metagame where Darkrai's Dark Void is on every second team. Will-o-wisp is common and paralysis is lethal. You can OHKO a Darkrai with adamant mega ray if you don't fall asleep. There are a lot more reasons of which I am not bothered to explain. I got to first place with lum mega ray so it must not be viable (It won me so many games).omfg pls, the post is literally 5 months old and the only reason you'd even be running lum in ag is because of key...
Why would you run Steel Wing and Giga Impact, they are literally horrible, what do they even hit? I'd rather run Volt Switch for momentum and Sleep Talk for Darkrai, as it can then switch in on Darkrai and (kinda, immune to TWave) Klefki somewhat safely, 2 of the biggest threats in AG. Also, 4 HP is bad, it makes you take more damage from entry hazards and passive damage like weather and status.Alright, there's not much discussion going on here, so let's get something going.
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Zekrom @ Choice Scarf
Ability:Teravolt
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Bolt Strike
-Dragon Claw
-Steel Wing
-Giga Impact
One of the most viable Lugia counters in the entire AG meta. One of the quickest all-purpose revenge killers and sweepers. One of the hardest-hitting physical Pokemon in the entire meta. Capable of smashing annoying trolls like Magnemite. However, this is perhaps one of the least seen mons in the entire meta! Discuss.
Very good points, I suppose that that moveset is reasonably flawed. On the teams I usually run, I have a lot of talkers, but on other teams Sleep talk would be a treat. Also, I suppose Volt Switch is better than Steel Wing, as Zekrom wouldn't be switching into any Xerns. Still though, I don't follow why nobody uses any sort of Zekrom whatsoever. Does this go for everyone, or is it just because of the ladder region I'm stuck on?Why would you run Steel Wing and Giga Impact, they are literally horrible, what do they even hit? I'd rather run Volt Switch for momentum and Sleep Talk for Darkrai, as it can then switch in on Darkrai and (kinda, immune to TWave) Klefki somewhat safely, 2 of the biggest threats in AG. Also, 4 HP is bad, it makes you take more damage from entry hazards and passive damage like weather and status.
Alright, there's not much discussion going on here, so let's get something going.
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Zekrom @ Choice Scarf
Ability:Teravolt
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Bolt Strike
-Dragon Claw
-Steel Wing
-Giga Impact
One of the most viable Lugia counters in the entire AG meta. One of the quickest all-purpose revenge killers and sweepers. One of the hardest-hitting physical Pokemon in the entire meta. Capable of smashing annoying trolls like Magnemite. However, this is perhaps one of the least seen mons in the entire meta! Discuss.
Scarf haze could be used to remove some moody stats I guess. Rarely practical.
Well, this is a set with pros and cons to it. A lot of hazard setters would fare poorly against this, cutting HP massively. However, leads are usually set up to be suicide, so this wouldn't actually damage an opponent's strats too badly. I think that this would actually fare better as a mid-game trader, trading with an awesome enemy sweeper,Yea, true. I guess that move could save a lot of teams from baton passing opponents with ingrain and other shenanigans. Espeon walls most methods of stopping BP teams, but haze is a completely different story. There's not much to say here otherwise.
Also on a separate point, I've been testing something I would usually call unviable. I came up with it myself, so if this has been used before, my apologies.
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Vendetta (Victini) @ Choice Scarf
Ability: Victory Star
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Modest Nature
- Final Gambit
- Blue Flare
- Hyper Beam
- Psychic
The EVs are designed to allow for full final gambit power, while out-speeding the whole tier except for priority and idiots running attacks on their deo-speed or ninjask (maybe not as idiotic on ninjask). I only really use final gambit but it can also act as a fire type which is something every AG team needs imo. It is great as a lead as it takes out their rock setter or whatever. If they have a deo-a, I wouldn't run as a lead because of the sash.
So far, my opinion is this; Having an Aron is probably a better option. It is terrible and requires a hard switch, it gets completely walled by hazards which is why i prefer to run as a lead. It can take out the majority of the meta, which is fine. But usually when one says this, they intend to keep their own pokemon alive.
I am not saying this is viable. So please don't have a go at me for this. I was just testing.
Here's a match that went well: http://replay.pokemonshowdown.com/anythinggoes-244019800
However the opponent wasn't that great either.
What's your opinion?
Just as a finishing blow, I really do not use at all. I have my sounds turned off.Hyper Beam is just as worthless as Giga Impact unless you really like that sound effect (which to be fair is God-tier, but I digress).
Why would I use that against a Blissey? That's as dumb as steel wing Zekrom. Psychic is perfect for the team I was using it on because it OHKO'd Mega Gengar and I couldn't do that with anything else.nice, but weird set. Blue Flare doesn't do a ton of damage and Final Gambit does not need max hp to dent anything not named Blissey. Psychic is a little... weird too. It's secondary STAB, but it doesn't have very good coverage alongside fire.
Eww, Zekrom. :P Nah, I agree that sounds reasonable.Well, this is a set with pros and cons to it. A lot of hazard setters would fare poorly against this, cutting HP massively. However, leads are usually set up to be suicide, so this wouldn't actually damage an opponent's strats too badly. I think that this would actually fare better as a mid-game trader, trading with an awesome enemy sweeper,like Zekrom.
I was not saying that you would use that against Blissey, I was just saying that Final Gambit does a lot to almost any Pokemon anyway.Just as a finishing blow, I really do not use at all. I have my sounds turned off.
Why would I use that against a Blissey? That's as dumb as steel wing Zekrom. Psychic is perfect for the team I was using it on because it OHKO'd Mega Gengar and I couldn't do that with anything else.
Eww, Zekrom. :P Nah, I agree that sounds reasonable.
Yea, sorry i misread your comment.I was not saying that you would use that against Blissey, I was just saying that Final Gambit does a lot to almost any Pokemon anyway.
It's honestly a joke set, but yea dazzling gleam would be a better option.I'd prefer to run dazzling gleam > hyper beam personally. It offers a wider range of coverage, and I can't think of a reasonable situation you'd ever use hyper beam lol.