Arcticblast
Trans rights are human rights
This is the only team in any metagame ever that is 6-0ed by Chandelure; how does that make you feel
You never know, if it spams fighting or fire moves over and over again he may eventually break the immunity barrier.This is the only team in any metagame ever that is 6-0ed by Chandelure; how does that make you feel
I versed you earlier today and beat you with a sturdy mon, please be honest. Also with the amount of priority users in AG there's no way you went 39-4. Actually scrap that 39-4 isn't actually as good as my brain pictured it.Stradegy / Team Composition Discovered By Me (March 2015)
Hello Ive been experimenting with teams for Anything Goes and finally came up with an OP team after discovering the move in a random battle ;
Here is the Teams and movesets:
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Final Gambit
- Flare Blitz
- Overheat
- V-create
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Final Gambit
- Flare Blitz
- Overheat
- V-create
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Final Gambit
- Flare Blitz
- Overheat
- V-create
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Final Gambit
- Flare Blitz
- Overheat
- V-create
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature
- Final Gambit
- Flare Blitz
- Overheat
- V-create
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpA
Quiet Nature
- Psystrike
- Focus Blast
- Fire Blast
- Ice Beam
Breakdown;
Final Gambit Is A Extreme Move Where The Users Poke Does Damage Equal To His HP To His Enemy.
So, Since The Pokemons That Can Learn This Is Limited I Used The Best HP / Speed Pokemon Availible For This (Victini) .
By Maxing Victini's HP It Does 404 Damage (W/ Final Gambit) When Going First
By Maxing Speed AND Giving It Choice Scarf (1.5x Speed), Victini Goes First Everytime (Most Of)
[Only Time My Victinis Didnt Go First Was When Opponent Uses Maxed Deoxys Speed/Priority Attacks]
Basically This Stradedgy Narrows Down The Playing Field To a 1v1 Battle In Under 10 Turns (If 100$ Successful)
What Other Pokemon To Use In The 1vs1 Later on Then The Best SpA Pokemon, Mew Two Mega - Y, It is best to max its SpA and defense to make it last longer and taking more shots.
How To Beat This Strategy:
Currently The Only Way Ive Lost With This Strategy Is;
-Opponent Uses A Faster Pokemon To Attack First (Deoxys Speed so Far For Me) Causing Victini to Lose HP and not making a 1 Hit KO
-Opponent Uses Substitute, causing substitute to fade and victini to die
My Record with this stradegy:
39-4
Replays:
http://replay.pokemonshowdown.com/anythinggoes-243768224
if your opponent had just dragon danced and then used dragon ascent you'd have lost that match. The opponent can just save their best match-up against mewtwo for last and then beat you 1 on 1, your team would probably work better if you cut the victini amount to three and then made a really solid core out of the remaining pokemon.
After a dragon dance a mega Ray could kill all 3 :/ And then proceed to outspeed the victinis as well...Going off the strong core of Mijzelffan suggested, a core of p-don, scarfed p-ogre and either m-ray or m-mewtow x/y would be a very strong core, and almost no groups of 3 mons (which is what would be left after gambit in theory) who will be able to stop all 3.
Not how it works, It's called anything goes for a reason...ban 6 swagplay klefki teams pls it's too annoying and no skill needed to use it. swagplay is bad mkay
6ceus is possible to deal with-6klef isn't.im gonna post a RMT
Tell that to Ace and his 6ceus, he will shoot you.
I would really enjoy watching anyone try to win against the 6klef team I played-Im just surprised that it hadn't already peaked the ladderIt would affect it in a bad way. 6 keys isnt a threat if you have a decent team, even without a wall. 6 arceus is fun to play and it was cripple that. And I agree, endless battle clause is needed. It doesn't take skill to make an infinite stall.
http://replay.pokemonshowdown.com/anythinggoes-2458678756ceus is possible to deal with-6klef isn't.
I would really enjoy watching anyone try to win against the 6klef team I played-Im just surprised that it hadn't already peaked the ladder
You can't really compare the two. One is a somewhat strong attacker and the other is a luck based booster that could be good or bad depending on a dice roll.But is it better than non mega Gyarados though?
I played around with Moody Bibarel in BW Wifi. It's bad. It dies way too quickly. I used Protect, Waterfall, Return, and something that wasn't Substitute. Pretty much I needed to only lose Special Attack boosts. Maybe Evasion boosts if I wasn't getting them in the first place. If I lost Attack, Speed, or Accuracy, I can't sweep. (I don't trust 75% accuracy) If I lost either defenses I'm very easy prey too.Very weird questions but what's better ( I know both suck)
1. Moody Bibarel without Protect and Substitute or Base Gyarados
2. Moody Bibarel with Protect but not Substitute or Base Gyarados
Why are these banned? The first two don't give your opponent infinite PP. As far as I see it, none of these lead to endless battles. They are just PP stalling strategies and should be legal considering this is ANYTHING goes.The Endless Battle Clause for AG has been modified recently. Here is the current banlist:
- Leppa Berry + Recycle/Harvest
- Leppa Berry + Assist(Recycle)/Trace(Harvest)
- Leppa Berry + Trick/Switcheroo/Bestow
- Leppa Berry + Fling
- Magician + Skill Swap
So then shouldn't they be banned with heal pulse as well? i.e. The clause should be:You don't give your opponent infinite pp, you give yourself infinite pp so you can forever Heal Pulse on your opponent's Struggles.
PP stalling can't drag on infinitely unless it's under specific circumstances.Anything Goes allows anything you can do to your opponent in-game in order to win the battle (well, barring items purchased in shops). The objective of PP stalling isn't to win directly, it's to simply drag the battle on infinitely until the opponent forfeits, which despite the name of the meta falls outside the main objective and thus isn't allowed.