Approved by AM
Original thread here
#006 Charizard
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Base stats
(increased stats upon Mega Evolution in bold)
non-Mega Charizard: 78 HP / 84 Attack / 78 Defense / 109 Special Attack / 85 Special Defense / 100 Speed
Mega Charizard X: 78 HP / 130 Attack / 111 Defense / 130 Special Attack / 85 Special Defense / 100 Speed
Mega Charizard Y: 78 HP / 104 Attack / 78 Defense / 159 Special Attack / 115 Special Defense / 100 Speed
Abilities
non-Mega Charizard:
Blaze: When this pokemon has 1/3 or less of its max HP, its Fire type attacks do 50% more damage
Solar Power: If Sun is an active weather condition, this pokemon’s Special Attack stat increases by 50% and it loses 1/8 HP per turn
Mega Charizard X:
Tough Claws: This pokemon’s contact attacks get a 33% damage boost
Mega Charizard Y:
Drought: When this pokemon enters the battlefield, the effects of Sunny Day are activated
Notable moves
(STAB in bold with Fire type in Red, Dragon type in Blue)*
Flare Blitz
Fire Blast
Flamethrower
Dragon Dance
Fire Punch
Roost
Earthquake
Solar Beam
Fire Spin
Focus Blast
Dragon Pulse
Will-O-Wisp
Swords Dance
Tailwind
Outrage
Dragon Claw
Air Slash lol no
Dragon Tail
*I know Dragon type is purple but blue better contrasts red and matches Zard X’s color scheme
Original thread here
#006 Charizard
Base stats
(increased stats upon Mega Evolution in bold)
non-Mega Charizard: 78 HP / 84 Attack / 78 Defense / 109 Special Attack / 85 Special Defense / 100 Speed
Mega Charizard X: 78 HP / 130 Attack / 111 Defense / 130 Special Attack / 85 Special Defense / 100 Speed
Mega Charizard Y: 78 HP / 104 Attack / 78 Defense / 159 Special Attack / 115 Special Defense / 100 Speed
Abilities
non-Mega Charizard:
Blaze: When this pokemon has 1/3 or less of its max HP, its Fire type attacks do 50% more damage
Solar Power: If Sun is an active weather condition, this pokemon’s Special Attack stat increases by 50% and it loses 1/8 HP per turn
Mega Charizard X:
Tough Claws: This pokemon’s contact attacks get a 33% damage boost
Mega Charizard Y:
Drought: When this pokemon enters the battlefield, the effects of Sunny Day are activated
Notable moves
(STAB in bold with Fire type in Red, Dragon type in Blue)*
Flare Blitz
Fire Blast
Flamethrower
Dragon Dance
Fire Punch
Roost
Earthquake
Solar Beam
Fire Spin
Focus Blast
Dragon Pulse
Will-O-Wisp
Swords Dance
Tailwind
Outrage
Dragon Claw
Dragon Tail
*I know Dragon type is purple but blue better contrasts red and matches Zard X’s color scheme
Overview:
Charizard is an excellent pokemon in the OU metagame and is unique because it the only one that has two separate Mega Evolutions. Despite its weakness to the ubiquitous Stealth Rock, Charizard is the focal point of many teams because of the power its Mega Evolutions possess. Charizard is not viable in OU without a Mega Stone, but both Mega forms are top tier threats that must be accounted for by all teams. Having a Stealth Rock remover is mandatory on all teams with Charizard.
Mega Charizard X has balanced attacking stats, but the ability Tough Claws makes it a physically oriented pokemon. Tough Claws boosts STAB moves such as Flare Blitz and Outrage to ridiculous levels, making Charizard X one of the hardest hitting pokemon in OU. In addition, its new Fire / Dragon typing is rare, boasting a solid set of resistances and good offensive coverage.
While Mega Charizard Y does not gain new typing, it has an outrageous base 159 Special Attack and the ability Drought. Under sunlight, Charizard gets a 50% buff to fire type STAB and can also reliably use Solar Beam as a powerful coverage move. Mega Charizard Y is one of the deadliest wallbreakers in the tier and an unconventional game changer because of Drought.
Notable Movesets:
Dragon Dance
Charizard @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Dragon Claw / Outrage / Earthquake
- Flare Blitz
- Roost / Earthquake
With this set, Charizard aims to sweep opposing teams after using the move Dragon Dance. Flare Blitz is the main STAB attack that hits insanely hard, doing about half to Azumarill which is considered one of its best checks. Dragon Claw is the secondary STAB that doesn’t cause recoil damage and gives good coverage against most water, rock and fire types that resist Flare Blitz. Outrage can be used for more power but generally leaves Charizard vulnerable to being revenge killed and is an invitation for a Fairy type to come in and possibly set up. Roost is great to allow Charizard to stay healthy, since it takes a lot of damage from Stealth Rocks and Flare Blitz recoil. Earthquake is an option over Roost or Dragon Claw to hit stuff like Tyranitar and Heatran which are otherwise decent checks.
The EVs maximize attack and power, with an option in nature since both are pretty solid. An alternate EV spread of 104 HP / 220 Atk / 184 Spe with a Jolly Nature outspeeds Jolly Choice Scarf Landorus-T after a Dragon Dance. 104 HP EVs give Charizard X a good chance to live 2 Hydro Pumps from Rotom-Wash while still having enough Atk to KO Scarf Landorus-T after a Dragon Dance and Stealth Rocks damage most of the time. It’s generally advised to bring Charizard in on something it threatens out and DD up or fire off an attack to weaken whatever check comes in so that it has a stronger chance to sweep later on. It is important to note that Mega Evolving right away is not always the correct move, as many of Zard X’s most common checks carry ground type moves and its base form has a ground immunity.
Bulky Will-O-Wisp
Charizard @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 24 Atk / 180 SpD / 56 Spe
Adamant Nature
-Will-O-Wisp
-Earthquake / Dragon Claw
-Flare Blitz
-Roost
This Charizard set takes a defensive approach, utilizing its unique typing to check electric types like Rotom-Wash and also lures in its common checks such as Landorus-T and Hippowdon just to burn them. It’s best to consider this as a tank: it isn’t going to just be Roost stalling, it can provide a bulky win condition that still hits hard but is hard to take down similar to Mega Venusaur. The moves are fairly self-explanatory: Flare Blitz is useful for power even if recoil sucks, while the choice of Earthquake is primarily for Heatran which would wall this set and Dragon Claw is an option for better neutral power and coverage. Will-O-Wisp burns stuff so Zard invests in special defense because it can take on burned physical attackers and Roost is to stay healthy.
248 HP EVs maximize bulk and 24 Atk EVs with Adamant nature are to 2HKO Mega Sableye because it’s a good switch-in to Will-O-Wisp. The speed is for Adamant max speed Mega Scizor, however it can be customized for a variety of things. Since this is a tank set it is recommended to keep a fair amount of special bulk, so don’t go nuts with the speed creeping.
Dragon Tail is another option on this set as well for phazing.
Swords Dance + Tailwind
Charizard @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Tailwind
- Flare Blitz
- Outrage
While this set lacks the recovery of DD Zard X, it has a little more versatility. Swords Dance and Tailwind are ideally used in tandem, reaching the same goal as setting up 2 Dragon Dances. However there is a benefit to boosting each stat to +2 individually. Swords Dance can function effectively standalone against slower teams and makes this Charizard a better wallbreaker than the DD variant. Tailwind can pick off weakened, more offensive teams without an attack raise and is a great last ditch move for team support.
The speed EVs outspeed neutral natured Kyurem-Black and allow Charizard to outspeed most relevant things after Tailwind. The rest is dumped into attack with an Adamant nature for maximum power and HP for a little extra bulk. Dual screens are highly recommended to help Charizard set up more easily. This variant of Charizard usually only has one chance to set up since it doesn’t have Roost, so time your usage of it well. Late game is probably the most effective time to use it.
Swords Dance
Charizard @ Charizardite X
Ability: Tough Claws
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Dragon Claw / Outrage / Earthquake
- Roost / Earthquake
This Charizard aims to set up a Swords Dance to break through the walls that switch in expecting a Dragon Dance. Faster pokemon fear switching in on a Dragon Dance or getting hit directly with an attack, so bulky pokemon are more frequently brought in. At +2 with max attack and an Adamant Nature, Mega Charizard X has few stops outside of Unaware users. Typical switch-ins such as Hippowdon and Slowbro are easily 2HKO'd while defensive Landorus-T is OHKO'd after Stealth Rocks. The moves are all pretty optional besides Swords Dance: Roost is for longevity, Flare Blitz is the most powerful attack, Dragon Claw is the no downside STAB and Earthquake hits Heatrans and whatnot.
The EV spread hits a Stealth Rock number and runs enough speed to get the jump on positive natured base 80 speed pokemon. The rest is poured into attack and 4 Defense EVs so not to mess up the SR number.
Drought Wallbreaker
Charizard @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe / 4 SpD
Timid / Modest Nature
- Fire Blast / Flamethrower
- Solar Beam
- Focus Blast
- Roost
Mega Charizard Y’s Fire Blast under Sun is what is referred to as a “nuke.” Basically, it OHKOs many non-resists and does around half to resists like Slowbro. Flamethrower is an option for better accuracy and more PP, but it loses out on a lot of sheer power. Solar Beam is a must since it does serious damage and actually OHKOs a fair number of bulky water types after Stealth Rocks. Focus Blast rounds off the coverage for things like Heatran and Tyranitar. Roost is essential because of Charizard’s 4x weakness to Stealth Rocks.
The EV spread is straightforward: max / max with a choice in nature. Timid is mostly to speed creep other base 100s like Rain Dance Manaphy which can screw over a potential Solar Beam if it activates Rain Dance first. Modest nature is an option to become more powerful. This set is a wallbreaker, so finding a way to get it in safely (i.e. U-turn) is very beneficial. It is also recommended to remove SR before sending it out most of the time because you will be forced to Roost rather than fire off an attack which is what Charizard wants to do. Beware of other weather setters, because when they switch in they cause Solar Beam to take an extra turn and lose base power, which makes them decent switch-ins despite being weak to it.
A more defensive set with the EV spread 240 HP / 76 Def / 176 SpD / 16 Spe and Will-O-Wisp over a coverage move is also viable. This better checks threats such as Mega Scizor, Landorus-I without Rock Slide and Bisharp. 16 Speed for Adamant Bisharp, 240 HP EVs hit a Stealth Rock number and the defense is for Jolly LO Bisharp / Adamant blackglasses Bisharp, with the rest in special defense.
Other variants may run Fire Spin to wear down bulkier mons or act as a psuedo-trapper allowing a partner to come in and pursuit trap common switch-ins such as Latios.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
This is a set Invok3r used with great success. Flare Blitz 2HKOs Chansey under sunlight, while Earthquake easily takes out Heatran. Solar Beam still hits bulky waters. You’d think that a mixed Charizard set would utilize the better mixed attacking stats of Zard X, but Drought provides a huge boost for Zard Y’s Flare Blitz making it nearly as powerful as Zard X’s. EVs maximize attack while outspeeding positive natured base 80 pokemon, the rest is dumped into HP since Solar Beam is already a 2HKO on most of the things it is used for.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 Atk / 72 SpA / 184 Spe
Naive Nature
- Flare Blitz
- Solar Beam
- Earthquake
- Dragon Dance
Here’s a set AM posted in the Good Lures thread. Similar premise: physical Zard Y takes advantage of Drought’s boost to Flare Blitz. However this set has no recovery and instead uses the move Dragon Dance. If Charizard Dragon Dances before mega evolving, you can lure in pokemon such as Slowbro and Hippowdon just to bop them with a Solar Beam. Alternatively, mega evolving right away will prompt a switch-in to something like Chansey which isn’t taking boosted Flare Blitzes. The EVs are pretty standard: 184 speed allows Zard to outspeed Scarf Lando-T after a DD with maximum attack and the leftovers dumped into special attack. There may be another EV spread but this one seems good.
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
This is a set Invok3r used with great success. Flare Blitz 2HKOs Chansey under sunlight, while Earthquake easily takes out Heatran. Solar Beam still hits bulky waters. You’d think that a mixed Charizard set would utilize the better mixed attacking stats of Zard X, but Drought provides a huge boost for Zard Y’s Flare Blitz making it nearly as powerful as Zard X’s. EVs maximize attack while outspeeding positive natured base 80 pokemon, the rest is dumped into HP since Solar Beam is already a 2HKO on most of the things it is used for.
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 Atk / 72 SpA / 184 Spe
Naive Nature
- Flare Blitz
- Solar Beam
- Earthquake
- Dragon Dance
Here’s a set AM posted in the Good Lures thread. Similar premise: physical Zard Y takes advantage of Drought’s boost to Flare Blitz. However this set has no recovery and instead uses the move Dragon Dance. If Charizard Dragon Dances before mega evolving, you can lure in pokemon such as Slowbro and Hippowdon just to bop them with a Solar Beam. Alternatively, mega evolving right away will prompt a switch-in to something like Chansey which isn’t taking boosted Flare Blitzes. The EVs are pretty standard: 184 speed allows Zard to outspeed Scarf Lando-T after a DD with maximum attack and the leftovers dumped into special attack. There may be another EV spread but this one seems good.
Final Comments and Discussion Questions
Charizard is a pokemon that is difficult to prepare for because there are very few counters to both forms. Mega Altaria is a notable exception, and both Tyranitar and Hippowdon can act as checks as well. It is possible to determine which Charizard form your opponent is using thanks to team preview, since Charizard Y is often paired with pursuit trappers like Tyranitar to remove Latis. Even with team preparation, either form of Charizard is a real handful to play against and both offer excellent one of a kind attributes in teambuilding.
Which form of Charizard do you believe is more effective and why? What metagame trends help or hurt Charizard (either or both forms)? What kind of team builds do each form function most effectively on?
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