Changed to Growl.None of the Bulbasaur line can learn Infestation...
While I'm here, I'll reserve for your and CowboyJake's Scrambles.
Changed to Growl.None of the Bulbasaur line can learn Infestation...
While I'm here, I'll reserve for your and CowboyJake's Scrambles.
You want him to solo Olympia with Growl...Changed to Growl.
Sure!SwampySwampert: You get DoublePost the Sewaddle. Whenever Sewaddle is on the battlefield, whether you move or use an item on it, you must perform the exact same action two turns in a row before you can do something else. This restriction carries over inbetween battles so if you take out something before you do the second action, you must perform the same action on the first turn of the next battle you do this. If the Sewaddle is not in the party at any time or its level is 10 or more below the highest leveled member on your team from the second Rival Battle onwards, this restriction applies to the entire team while it is not in the party or its level is 10 or more levels below the highest leveled team member.
Changed to Growl.
And THAT is the magic of TMs! Seriously though, I will take it.You want him to solo Olympia with Growl...
AOPSUser take Ordinary? the Koffing.
It's just an ordinary Koffing - but watch out, because it's no ordinary Koffing!
- Learn and keep both Smog and Poison Gas.
- Because it's no ordinary Koffing, it wants to prove itself. Solo all Koffing, Weezing, Grimer, and Muk. Other mons' solos take priority over this one.
- Ordinary? has spent too much time with Team Rocket. Solo all Team Rocket Executives in the Mahogany Hideout and the Radio Tower to evolve.
- Finally, if you're going into Kanto, solo Misty, Janine, and Sabrina. (If you're ending after Johto, just skip this restriction.)
AOPSUser, take Whitney the Miltank.
It wants to be like Whitney's Miltank. You must catch one on Route 38 - you may not leave until you get one. Its moves must be Attract, Rollout, Stomp, and Milk Drink. If it gets into the yellow, you MUST use Milk Drink. You must use Attract on all male Pokémon, no matter whether they are wild or trained. Also, it must hold a Lum Berry at all times. Finally, to make things interesting, solo Chuck.
AOPUser, take Pacifist the Meganium.
Pacifist is a very sweet a gentle Pokemon, and is, well, a pacifist. It hates to fight, and will only do so if forced. Pacifist is only allowed to have one attacking move, and it must be a grass type move, but this move cannot be Solarbeam or Petal Dance. If you have other attacking moves in your moveslot, you are not allowed to use them. Your final moveslot should consist of three status moves and one attacking move. You are not allowed to have or use status moves that cause pain to the opponent (Leech Seed, Poison Powder, Toxic, etc). Since Pacifist loves to help its team, it must have either Reflect or Light Screen in its final moveset (you can have both), and as soon as it gets one of these moves, it must always start off a battle with it (only if you decide to lead with it, though).
In order for Pacifist to evolve from Chikorita into Bayleef, it must solo that guy's Hoothoot in Sprout Tower (don't remember his name, but he's the one who gives you Flash and he has a Hoothoot).
In order for it to evolve from Bayleef into Meganium, it must first learn Light Screen (which it learns at level 36 I believe).
Finally, it must always be holding a Leaf Stone. This restriction is not fully enforced until after you beat Chuck.
I too need more mons for my Y scramble (4 more)
AOPSUser, Take Pride the Scyther
This Scyther always felt like it had something to prove, if not for others, for its pride.
- Scyther may not evolve until you solo Brock (or, if you are not going to Kanto, solo Jasmine)
- Scyther must solo any pokemon who's type is strong against Scyther's, unless he/she is fainted. Or unless this conflicts with another solo.
- Pride feels like it's too shameful to use healing items in battle, and also switching between turns (if you aren't playing on set)
AOPS, take a geodude, name it whatever you like.
This geodude is upset that it cannot be evolved into Golem without trading, so it refuses to evolve at all. Have it hold the everstone once you get it in order to facilitate this, and cancel all attempts at evolving.
In order to compensate for this restriction, geodude feels that it should learn moves that are as powerful as possible. However, it does not believe power ratings on moves are accurate. Instead, it believes in the power of technology. Whenever you obtain a new TM or HM that geodude can learn, you must immediately teach this move to geodude, unless it already knows it or this would conflict with another restriction. Moves learned by TM may only be replaced by TM or HM moves, moves learned by HM may never be replaced.
To show off its strength, geodude must solo one gym leader (other than Falkner) and one E4 member of your choice. By the E4, geodude must know both strength and rock smash.
AOPSUser take Ordinary? the Koffing.
It's just an ordinary Koffing - but watch out, because it's no ordinary Koffing!
- Learn and keep both Smog and Poison Gas.
- Because it's no ordinary Koffing, it wants to prove itself. Solo all Koffing, Weezing, Grimer, and Muk. Other mons' solos take priority over this one.
- Ordinary? has spent too much time with Team Rocket. Solo all Team Rocket Executives in the Mahogany Hideout and the Radio Tower to evolve.
- Finally, if you're going into Kanto, solo Misty, Janine, and Sabrina. (If you're ending after Johto, just skip this restriction.)
Gale Wing Srock take Annoygon the Trapinch. You may not run from or intentionally faint any Trapinch until you catch Annoygon.
Evolve all the way to Flygon ASAP, as the whole challenge is based on a potentially annoying Flygon.
Once a Flygon, the real challenge starts, and it depends on whether Annoygon's nature is "annoying" or not.
Annoying natures are Brave, Adamant, Naughty, Bold, Impish, Hasty, Jolly, Rash, Sassy.
If Annoygon has an annoying nature:
If Annoygon has a non-annoying nature:
- Annoygon even annoys its own teammates! Only five Scramblemons can be in the party at any given time.
- Annoygon must learn and keep two or three annoying moves from this list: Sand Attack, Protect, Double Team.
- Annoygon must lead with an annoying move whenever used in battle.
Either way, solo Juan and Wallace. And no items during these solos!
- Annoygon may not learn Sand Attack, Protect, or Double Team.
- Annoygon must learn, keep, and lead with Sand Tomb.
Too easy? Too hard? Let me know and I'll change it!
Gale Wing Srock take Molasses the Slugma.
You asked for hard to train? Well here it is--a hulking 20 speed monstrosity that evolves at Level 38. And gains two 4x weaknesses once it evolves. One of which is Water. At the point in the game where everything is Water-type.
Whenever Molasses is in your party, whichever Pokemon has the lowest Speed stat in your party must lead, without the item Smoke Ball. Also, if you catch it with a +Speed nature, catch another, and use the first Slugma you get without a +Speed nature. Also, neither Molasses nor any of its teammates may learn any moves with elevated priority. Oh, and no using X-Speeds. Ever.
Molasses will be intensely jealous of any Pokemon with at least three times its Base Speed. Thus, it must solo them, unless it is fainted or it conflicts with an existing solo. This restriction persists indefinitely.
You may also not evolve into Magcargo until you solo 10 Pokemon with Base Speed at least four times that of Slugma, and you may also not evolve into Magcargo until after clearing Team Aqua's hideout in Lilycove.
(Yes I used this thing in a Nuzlocke and it was the most painful thing ever)