Metagross

[OVERVIEW]

After Mega Evolving, Mega Metagross is a force to be reckoned with in the VGC metagame. With incredible Attack further boosted by Tough Claws, Mega Metagross is one of the hardest hitters around. It also has very good bulk, allowing it to not only have high damage output but also survive quite a few hits. It is one of the best checks to Fairy-types, resisting their STAB attacks and hitting them back with a super effective Steel-type STAB move, which usually results in an OHKO. Clear Body lets it ignore Intimidate prior to Mega Evolving, which is rather unique amongst physical attackers. Unfortunately, it also gets hard countered by some of the most common Pokemon in the metagame, namely Heatran, Aegislash, and Bisharp, which all resist both its STAB attacks and can hit it back with their super effective STAB move. Mega Metagross has many coverage options, but it can't fit more than one of them into a set, as dual STAB moves and Protect are necessities.

[SET]
name: Mega Attacker
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Substitute / Ice Punch / Bullet Punch
move 4: Protect
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head provides Mega Metagross with a STAB attack and a slight chance to make the foe flinch. Meteor Mash is an option over Iron Head, offering a possibility for an Attack boost but coming with a chance to miss. Zen Headbutt is another STAB move, which beats Pokemon such as Amoonguss, Mega Venusaur, and Conkeldurr. Substitute allows Mega Metagross to ignore status, as well as avoid taking a lot of damage from hard hits. Ice Punch hits Landorus-T, Mega Salamence, and Garchomp for super effective damage. Bullet Punch gives Mega Metagross priority, which is useful to finish off Pokemon with Focus Sash. Protect lets Mega Metagross avoid unnecessary hits and double targeting.

Set Details
========

Maximum Attack and Speed with a Jolly nature make Mega Metagross hit as hard and fast as possible. An optional spread for running Substitute is 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe with a Jolly nature. The HP EVs give Mega Metagross an HP stat of 163, which lets it set up four Substitutes and be left with 3 HP. This spread also makes positive-natured Mega Kangaskhan's second Sucker Punch do no more than 25 percent, leaving Mega Metagross able to set up a Substitute and survive a Sucker Punch from Mega Kangaskhan twice. In addition, Mega Metagross will always survive Sucker Punch from Bisharp without a boosting item after having one Substitute broken. 252 EVs in Speed and a Jolly nature lets Metagross utilize its amazing Speed tier to its fullest. The remaining EVs are placed into Attack to maintain a high damage output.

Usage Tips
========

As many players are aware of how threatening Mega Metagross can be when it has set up a Substitute, you will often find your opponent aggressively targeting Metagross. Predicting correctly with Protect can give you crucial momentum, as your opponent might waste an entire turn double targeting Mega Metagross to try to break its Substitute and KO it while you just use Protect with it. If you fear Intimidate spam from your opponent, you can try to hold off on Mega Evolving for a bit, as it allows you to ignore Intimidate. When running Substitute, you must always look for opportunities to set up a Substitute, as getting Mega Metagross behind a Substitute can often be a game changer.

Team Options
=======

In order to more freely set up Substitute, Fake Out support from Pokemon such as Scrafty and Hitmontop is appreciated. Mega Metagross fits perfectly onto rain teams, as rain neutralizes its Fire-type weakness. Most common rain sweepers also beat popular Earthquake users, essentially leaving Ghost- and Dark-types as the only threats to Mega Metagross under rain. Politoed and Ludicolo can easily form a rain core which does this job excellently. Rotom-W has excellent synergy with Metagross, as it is immune to Ground, and Mega Metagross resists Rotom-W's only weakness, Grass. Hydreigon, Tyranitar, and Scrafty make for good partners, as they patch up Mega Metagross's weakness to Ghost- and Dark-types. Scrafty also gets a special mention here, as it also can hit Dark-types for great damage due to its Fighting typing. Thundurus is also a great partner for Mega Metagross for a number of reasons. It provides Thunder Wave support, which can easily make Mega Metagross be the fastest Pokemon on the field and can help create free turns, which is especially nice when you run Substitute. Taunt support lets Mega Metagross avoid status prior to using Substitute and greatly helps its matchup against Aegislash, which is one of the biggest threats to Mega Metagross. Choice Scarf Landorus-T also has issues when facing both Mega Metagross and Thundurus, as it has to choose between locking itself into Earthquake, fearing Hidden Power Ice from Thundurus, and using Rock Slide, risking that Mega Metagross gets up a free Substitute.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch is a niche pick if you want coverage for Water- and Flying-types. Earthquake gives Mega Metagross a spread attack, as well as coverage for Fire- and Electric-types. Hammer Arm allows it to beat Steel- and Dark-types, both which usually gives Mega Metagross trouble. Rock Slide is another option for a spread move and offers coverage for Flying-, Fire-, and Bug-types, in addition to having a chance to flinch the foe. If your Mega Evolution slot is taken already, you can run a regular Metagross set with either Lum Berry or Assault Vest.

Checks and Counters
===================

**Fire-types**: Fire-types resist Steel-type attacks and deal super effective damage against Mega Metagross with their own STAB attacks. Many of the biggest Fire-type threats are special attackers, which is unfortunate, as Mega Metagross has a higher Defense than Special Defense.

**Ghost- and Dark-types**: Pokemon such as Aegislash, Gengar, Bisharp, and Hydreigon pose a huge threat to Mega Metagross, as they have super effective STAB attacks to hit it with. Mega Metagross also does not pack any moves to hit these Pokemon for super effective damage, except Gengar, which is hit by Zen Headbutt.

**Intimidate and Burns**: Lowering its Attack either through Intimidate after Mega Evolution or by burning it makes Mega Metagross lose its high damage output, which renders it useless.


[OVERVIEW]

  • Very good Attack paired with Though Claws gives a immense damage output

  • Also very good bulk

  • Good way to beat Fairy-types

  • Doesn't care about Intimidate before Mega Evolving

  • Gen VI gave it two new weaknesses, Ghost and Dark

  • Has many team dependent coverage options, but can't fit them all in one set

  • almost hard countered by bisharp, heatran, aegislash

[SET]
name: Mega
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Substitute / Ice Punch / Bullet Punch
move 4: Protect
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • Iron Head is Steel-type STAB, and hits Fairy-types for super effective damage and just a lot else for really good neutral damage

  • Meteor Mash risks accuracy for chance of Attack rise

  • Zen Headbutt hits mainly Venusuar and Amoonguss for super effective damage, but also gives crucial neutral damage on things that resist Steel, like Water and Fire

  • Substitute makes Gross put on even more pressure, and helps it avoid status. Also helpful as it might be aggresively double targeted while its teammate is free to attack

  • Ice Punch hits Landorus-T, Garchomp, and Mega Salamence for 4x super effective damage

  • Bullet Punch is nice priority, and is particualry helpful against Pokemon with Focus Sash

  • Protect is a staple, protecting it from double targeting and status

Set Details
========

  • Simple max Attack, max Speed to maximize damage output and Speed, as Gross has a very good Speed tier

  • If running Substitute, you can opt for a bulkier spread of 44 HP / 164 Atk / 44 Def / 4 Spd / 252 Spe and a Jolly nature. 44 HP gives you a HP stat of 161, which lets you set up 4 subs and be left with 1 HP. The defense makes the second hit of Adamant Kangaskhan's Sucker Punch do no more than 25 %, so you will always be able to set up a Substitute and survive Sucker Punch from Kangaskhan twice. Sucker Punch from a Bisharp without a boosting item deals a maximum of 120 HP, so you will always survive Sucker Punch after a sub has been broken. Max Speedto take advantage of the good speed, and dump the rest in Attack.

Usage Tips
========

  • As it provides such a huge offensive pressure, and the possibility of setting up a sub, you will often experience aggresive targetnig against Metagross. Predicting correctly with Protect can be crucial in order to win

  • Maintaining Clear Body for as long as possible helps a lot against Intimidate spam

  • Always scout for opportunities to get up a Substitute

Team Options
========

  • Fake Out support from Pokemon like Scrafty and Hitmontop lets you more easily get up a sub

  • Mega Metagross is very good in rain, as it neutralizes its Fire weakness, and common rain Pokemon also beat most Earthquake users. Commonly used rain Pokemon are Politoed and Ludicolo

  • Rotom-W provides solid synergy with Metagross, being immune to Ground and Metagross resisisting Rotom-W's only weakness

  • Dark-types like Tyranitar, Hydreigon, and Scrafty are good partners, dealing with Gengar and Aegislash, as Metagross can handle their Fariy-type weakness. Scrafty stands particulary out as it also deals with Dark-types

[STRATEGY COMMENTS]
Other Options
=============

  • Could run a non-mega set with Assault Vest or Lum Berry

  • Thunder Punch gives you coverage for bulky Water-types and Flying-types

  • Earthquake gives you a powerful spread attack, and coverage against Fire- and Electric-types

  • Hammer Arm lets you beat Dark-types, but also drops your speed

  • Rock Slide is also spread, and also offers a chance of flinching

Checks and Counters
===================

**Fire-types**: Fire-types resist one of its STABs, and deal super effective damage towards it. Many of the biggest Fire-type threats are specially based, which is unfortunate as Metagross has way higher Defense than Special Defense

**Ghost/Dark-types**: Pokemon like Bisharp, Hydreigon, Aegislash, and Gengar pose a huge threat to Metagross, as they have super effective STAB attacks. The average Metagross also doesn't have super effective coverage against them (Would like opinions on whether or not these should be lumped together, kind of does the same against it)

**Crippling its Attack**: Crippling Metagross Attack through either Intimidate after Mega Evolution or burning it makes Metagross suffer from losing its high damage output, which is its major selling point
 
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Just wanted to point out that I believe 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe does the same thing as MajorBowman's spread that you have listed under the second bullet of set details, except provides an Attack stat 3 points higher. Mega Metagross has a significantly higher base Defense stat than HP, so it ends up being more efficient to invest in HP. This also inconsequentially means it's using a 4n+3 HP number instead of 4n+1, so you'll be left with 3 HP after 4 substitutes.

252+ Atk Life Orb Bisharp Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 133-159 (81.5 - 97.5%) -- guaranteed 2HKO
252+ Atk Bisharp Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 102-122 (62.5 - 74.8%) -- guaranteed 2HKO
[Second Hit] 252+ Atk Mega Kangaskhan Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 34-42 (20.8 - 25.7%) -- 0.2% chance to 4HKO
[Second Hit] 252+ Atk Mega Kangaskhan Sucker Punch vs. 44 HP / 44 Def Mega Metagross: 34-42 (21.1 - 26%) -- 1% chance to 4HKO
 
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Just wanted to point out that I believe 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe does the same thing as MajorBowman's spread that you have listed under the second bullet of set details, except provides an Attack stat 3 points higher. Metagross has a significantly higher Defense stat than HP, so it ends up being more efficient to invest in HP. This also inconsequentially means it's using a 4n+3 HP number instead of 4n+1, so you'll be left with 3 HP after 4 substitutes.

252+ Atk Life Orb Bisharp Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 133-159 (81.5 - 97.5%) -- guaranteed 2HKO
252+ Atk Bisharp Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 102-122 (62.5 - 74.8%) -- guaranteed 2HKO
[Second Hit] 252+ Atk Mega Kangaskhan Sucker Punch vs. 60 HP / 4 Def Mega Metagross: 34-42 (20.8 - 25.7%) -- 0.2% chance to 4HKO
[Second Hit] 252+ Atk Mega Kangaskhan Sucker Punch vs. 44 HP / 44 Def Mega Metagross: 34-42 (21.1 - 26%) -- 1% chance to 4HKO
Looking closely at the numbers, it does seem like this spread does the same, just leaving you with a bit more HP and giving more Attack. lucariojr , is it okay to use this spread instead?
 
Team Options needs more bulky Thundurus-I imo.

It provides speed control with priority Thunder Wave to make sure that Mega Metagross is the fastest Pokémon on the field.

The main Megagross set runs three moves that greatly benefit from paralysis support. Between Iron Head, Zen Headbutt and Prankster Thunder Wave you'd have a pretty nice ParaFlinch core.
Substitute also benefits from the free turns that paralysis support would give you, especially because Megagross has no recovery in the form of Leftovers so the amount of subs you can set up is very limited.

Prankster Taunt protects Megagross from status moves, if it didn't have the opportunity to hide behind a sub yet and keeps the opponent from using Protect, which helps because Megagross only has single target moves and you don't want to waste turns. Taunt also helps with the Aegislash matchup, since you can force it into Blade-Forme.

Scarf Lando-T might have a hard time deciding between locking itself into Earthquake and risking the HP Ice from Thundurus or locking itself into Rock Slide and risking that Megagross sets up a sub for free. This was a very common scenario back when I used Megagross on BS.
 
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Should have been quicker at writing this up....

Team Options needs more bulky Thundurus-I imo.

It provides speed control with priority Thunder Wave to make sure that Mega Metagross is the fastest Pokémon on the field.

The main Megagross set runs three moves that greatly benefit from paralysis support. Between Iron Head, Zen Headbutt and Prankster Thunder Wave you'd have a pretty nice ParaFlinch core.
Substitute also benefits from the free turns that paralysis support would give you, especially because Megagross has no recovery in the form of Leftovers so the amount of subs you can set up is very limited.

Prankster Taunt protects Megagross from status moves, if it didn't have the opportunity to hide behind a sub yet and keeps the opponent from using Protect, which helps because Megagross only has single target moves and you don't want to waste turns. Taunt also helps with the Aegislash matchup, since you can force it into Blade-Forme.

Scarf Lando-T might have a hard time deciding between locking itself into Earthquake and risking the HP Ice from Thundurus or locking itself into Rock Slide and risking that Megagross sets up a sub for free. This was a very common scenario back when I used Megagross on BS.
Well, I guess you could make a case for it, but this has sort of gone through qc already :P
 
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**Amcheck**

[OVERVIEW]

After gaining a Mega Evolution, Mega Metagross was is once again a force to be reckoned with in the VGC metagame. With incredible Attack coupled with the ability Tough Claws, Mega Metagross is one of the hardest hitters around. It also has very good bulk, allowing it to not only have high damage output, but also survive quite a few hits. It is one of the best checks to Fairy-types, resisting their STAB attacks and hitting them back with a super effective Steel-type STAB move, which mostly results in an OHKO. It's Its Ability Clear Body lets it ignore Intimidate prior to Mega Evolving, which is rather unique amongst physical attackers. Unfortunateley, Genereation VI granted it two new weaknesses, Dark- and Ghost-types. It also gets as good as hard-countered by some of the most common Pokemon in the metagame, namely Heatran, Aegislash, and Bisharp, who which all resist both its STABs attacks and can hit it back with their super effective STAB move. Mega Metagross has many coverage options, but can't fit more than one of them into a set, as dual STABs and Protect are necessities.

[SET]
name: Mega Attacker
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Substitute / Ice Punch / Bullet Punch
move 4: Protect
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head provides Mega Metagross with a Steel-type STAB attack, and also a slight chance to flinch the foe. Meteor Mash is an option over Iron Head, for Steel-type STAB, which offers a possibility for an Attack boost, but also a chance to miss. Zen Headbutt is Psychic-type another STAB move, and a way to which beats Pokemon such as Amoonguss, Mega Venusaur, and Conkeldurr. Substitute allows Mega Metagross to ignore status attacks, as well as avoid taking more than 25% a lot of damage from hard hits. Ice Punch hits Landorus-T, Mega Salamence, and Garchomp for super effective damage. Bullet Punch gives you Mega Metagross priority, especially which is useful against Pokemon with Focus Sash. Protect lets Mega Metagross avoid unnecessary hits and double targeting.

Set Details
========

A simple spread of Maximum Attack and Speed combined with a Jolly nature makes Mega Metagross hit as hard and fast as possible. An optional spread for running Substitute is 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe and a Jolly nature. 60 HP gives you Mega Metagross an HP stat of 163, which lets you it set up four Substitutes and be left with 3 HP. This spread also makes positive-natured (AH) Mega Kangaskhan's second Sucker Punch hit do no more than 25 percent, %, leaving Mega Metagross able to set up a Substitute and survive a Sucker Punch from Mega Kangaskhan twice. (I'm kind of confused here. You mean take the first Sucker Punch while under Sub and take the second one (That hit you'll lose HP) and then set up another one?) In addition, Mega Metagross will always survive Sucker Punch from Bisharp without a boosting item after having one Substitute broken. 252 EVs in Speed and a Jolly nature lets Metagross utilize its amazing Speed tier to its fullest. The rest remaining EVs are (Just subjective.) is dumped into Attack to maintain a high damage output.

Usage Tips
========

As many players are aware of the threat how threatening Mega Metagross can be when it has set up a Substitute, you will often find your opponent aggresively aggressively targeting Metagross. Predicting correctly with Protect can give you crucial momentum, as your opponent might waste an entire turn double targeting Mega Metagross to try and break its Substitute and kill faint it, while you just Protect with it. If you fear Intimidate spam from your opponent, you can try to keep Mega Metagross's non-mega for a bit, as it allows you to ignore Intimidate. When running Substitute, you must always look for opportunities to set up a Substitute, as getting Mega Metagross behind a Substitute often can often be a game changer.

Team Options
=======

In order to more freely set up Substitute, Fake Out support from Pokemon such as Scrafty and Hitmontop is appreciated. Mega Metagross fits perfectly into rain teams, as rain neutralizes Metagross its Fire-type weakness. Most common rain Pokemon also beat popular Earthquake users, essentialy essentially leaving Ghost- and Dark-types the only threats to Mega Metagross under rain. (What common rain Pokemon would help?) Rotom-W synergizes well has excellent synergy with Metagross, as it is immune to Ground, and Mega Metagross resists Rotom-W only weakness, Grass. Hydregion, Tyranitarm and Scrafty make for good partners, as they patch up Mega Metagross weakness to Ghost- and Dark-types. To patch up the weakness to Ghost, Dark-types such as Hydreigon, Tyranitar, and Scrafty are good partners for Metagross. (Just subjective.) Scrafty also gets a special mention here, as it also deals with Dark-types due to its Fighting typing. Thundurus is also a great partner for Mega Metagross, (RC) for a number of reasons. Firstly, It provides Thunder Wave support, which can easily make Mega Metagross be the fastest Pokemon on the field. Thunder Wave can also help create free turns, which is always nice, especially when you run Substitute. Taunt support lets Mega Metagross avoid status attacks prior to using Substitute, and also greatly helps your matchup against Aegislash, which is one of the biggest threats to Mega Metagross. Choice Scarf Landorus-T also gets has issues when facing both Mega Metagross coupled with and Thundurus, as it has to chose between locking itself into Earthquake and fear Hidden Power Ice from Thundurus, and go Rock Slide risking that Mega Metagross gets up a free Substitute.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch is a niche coverage pick if you want coverage for Water- and Flying-types. Earthquake gives Mega Metagross a spread attack, as well as coerage coverage for Fire- and Electric-types. Hammer Arm allows Metagross it to beat Steel- and Dark-types, both which usually gives Mega Metagross trouble. Rock Slide is another option for a spread move, and offers coverage for Flying-, Fire-, and Bug-types, in addition to having a nice chance to flinch the foe. If your Mega Evolution slot is taken already, you can run a Metagross set with either Lum Berry or Assault Vest.

Checks and Counters
===================

**Fire-types**: Fire-types resist one of its STABs its Steel-type attacks, and deal super effective damage towards it. Many of the biggest Fire-type threats are specially based, which is unfortunate, (AC) as Mega Metagross has a higher Defense than Special Defense.

**Ghost- and Dark-types**: Pokemon such Aegislash, Gengar, Bisharp, Hydreigon, Aegislash, and Gengar (Just tried to keep it consistent with the type order.) pose a huge threat to Mega Metagross, as they have super effective STAB attacks to hit it with. Mega Metagross also does not pack any moves to hit these Pokemon for super effective damage, except Gengar, which is hit by Zen Headbutt.

**Crippling its Attack Intimidate and Burns**: Crippling Metagross its Attack through either Intimidate after Mega Evolution or burning it makes Mega Metagross suffer from losing its high damage output, which renders Metagross it useless. (period) outside of occasionally flinching foes with Iron Head and Zen Headbutt.

A few things I wasn't sure about so I left alone.

Tagging Queez for a check.

EDIT: Finally able to post a check after several attempts. u_u
 
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[OVERVIEW]

After gaining a Mega Evolution Mega Evolving, Mega Metagross was is once again a force to be reckoned with in the VGC metagame. With incredible Attack coupled with the ability Tough Claws, Mega Metagross is one of the hardest hitters around. It also has very good bulk, allowing it to not only have a high damage output, but also survive quite a few hits. It is one of the best checks to Fairy-types, resisting their STAB attacks and hitting them back with a super effective Steel-type STAB move, which mostly usually results in an OHKO. It's Ability Clear Body lets it ignore Intimidate prior to Mega Evolving, which is rather unique amongst physical attackers. Unfortunateley, Genereation VI granted it two new weaknesses, Dark- and Ghost-types. (Take this out or re-phrase this because you shouldn't talk about generational shifts.) It also gets as good as hard-(RH) countered by some of the most common Pokemon in the metagame, namely Heatran, Aegislash, and Bisharp, who which all resist both its STABs attacks and can hit it back with their super effective STAB move. Mega Metagross has many coverage options, but can't fit more than one of them into a set, as dual STABs moves and Protect are necessities.

[SET]
name: Mega Attacker
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Substitute / Ice Punch / Bullet Punch
move 4: Protect
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head provides Mega Metagross with a Steel-type STAB attack, and also with a slight chance to flinch make the foe flinch. Meteor Mash is an option over Iron Head, for Steel-type STAB, which offers a possibility for an Attack boost, but also a chance to miss. Zen Headbutt is Psychic-type another STAB move, and a way to which beats Pokemon such as Amoonguss, Mega Venusaur, and Conkeldurr. Substitute allows Mega Metagross to ignore status attacks, as well as avoid taking more than 25% a lot of damage from hard hits. Ice Punch hits Landorus-T, Mega Salamence, and Garchomp for super effective damage. Bullet Punch gives you Mega Metagross priority, especially which is useful against Pokemon with Focus Sash. Protect lets Mega Metagross avoid unnecessary hits and double targeting.

Set Details
========

A simple spread of Maximum Attack and Speed combined with a Jolly nature makes Mega Metagross hit as hard and fast as possible. An optional spread for running Substitute is 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe and a Jolly nature. 60 HP gives you Mega Metagross an HP stat of 163, which lets you it set up four Substitutes and be left with 3 HP. This spread also makes positive-natured (AH) Mega Kangaskhan's second Sucker Punch hit do no more than 25 percent, %, leaving Mega Metagross able to set up a Substitute and survive a Sucker Punch from Mega Kangaskhan twice. (I'm kind of confused here. You mean take the first Sucker Punch while under Sub and take the second one (That hit you'll lose HP) and then set up another one?) In addition, Mega Metagross will always survive Sucker Punch from Bisharp without a boosting item after having one Substitute broken. 252 EVs in Speed and a Jolly nature lets Metagross utilize its amazing Speed tier to its fullest. The rest remaining EVs are (Just subjective.) is dumped placed into Attack to maintain a high damage output.

Usage Tips
========

As many players are aware of the threat how threatening Mega Metagross can be when it has set up a Substitute, you will often find your opponent aggresively aggressively targeting Metagross. Predicting correctly with Protect can give you crucial momentum, as your opponent might waste an entire turn double targeting Mega Metagross to try and to break its Substitute and kill KO it, while you just Protect with it. If you fear Intimidate spam from your opponent, you can try to keep Mega Metagross's non-mega non-Mega Evolved for a bit, as it allows you to ignore Intimidate. When running Substitute, you must always look for opportunities to set up a Substitute, as getting Mega Metagross behind a Substitute often can often be a game changer.

Team Options
=======

In order to more freely set up Substitute, Fake Out support from Pokemon such as Scrafty and Hitmontop is appreciated. Mega Metagross fits perfectly into onto rain teams, as rain neutralizes Metagross its Fire-type weakness. Most common rain Pokemon sweepers also beat popular Earthquake users, essentialy essentially leaving Ghost- and Dark-types as the only threats to Mega Metagross under rain. (What common rain Pokemon would help?) Rotom-W synergizes well has excellent synergy with Metagross, as it is immune to Ground, and Mega Metagross resists Rotom-W's only weakness, Grass. Hydregion, Tyranitarm and Scrafty make for good partners, as they patch up Mega Metagross's weakness to Ghost- and Dark-types. To patch up the weakness to Ghost, Dark-types such as Hydreigon, Tyranitar, and Scrafty are good partners for Metagross. (Just subjective.) Scrafty also gets a special mention here, as it also deals with Dark-types due to its Fighting typing. Thundurus is also a great partner for Mega Metagross, (RC) for a number of reasons. Firstly, It provides Thunder Wave support, which can easily make Mega Metagross be the fastest Pokemon on the field. Thunder Wave can also help create free turns, which is always nice, especially when you run Substitute. Taunt support lets Mega Metagross avoid status attacks prior to using Substitute, and also greatly helps your its matchup against Aegislash, which is one of the biggest threats to Mega Metagross. Choice Scarf Landorus-T also gets has issues when facing both Mega Metagross coupled with and Thundurus, as it has to chose between locking itself into Earthquake and fear Hidden Power Ice from Thundurus, (RC) and go using Rock Slide risking that Mega Metagross gets up a free Substitute.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch is a niche coverage pick if you want coverage for Water- and Flying-types. Earthquake gives Mega Metagross a spread attack, as well as coerage coverage for Fire- and Electric-types. Hammer Arm allows Metagross it to beat Steel- and Dark-types, both which usually gives Mega Metagross trouble. Rock Slide is another option for a spread move, and offers coverage for Flying-, Fire-, and Bug-types, in addition to having a nice chance to flinch the foe. If your Mega Evolution slot is taken already, you can run a regular Metagross set with either Lum Berry or Assault Vest.

Checks and Counters
===================

**Fire-types**: Fire-types resist one of its STABs its Steel-type attacks, and deal super effective damage towards it against Mega Metagross with their own STAB attacks. Many of the biggest Fire-type threats are specially based attackers, which is unfortunate, (AC) as Mega Metagross has a higher Defense than Special Defense.

**Ghost- and Dark-types**: Pokemon such Aegislash, Gengar, Bisharp, Hydreigon, Aegislash, and Gengar (Just tried to keep it consistent with the type order.) pose a huge threat to Mega Metagross, as they have super effective STAB attacks to hit it with. Mega Metagross also does not pack any moves to hit these Pokemon for super effective damage, except Gengar, which is hit by Zen Headbutt.

**Crippling its Attack Intimidate and Burns**: Crippling Metagross its Attack through either Intimidate after Mega Evolution or by burning it makes Mega Metagross suffer from losing lose its high damage output, which renders Metagross it useless. (period) outside of occasionally flinching foes with Iron Head and Zen Headbutt.
Phenomenal work, Misaka Mikoto. Minor details missed here and there, but you caught a lot of things that I probably wouldn't have caught myself, so I'll stamp this. One thing to remember is that the writer is not supposed to write about generational shifts (i.e. stuff like "from the transition to ORAS" or "thanks to its new Mega Evolution"), so be sure to change those next time.
GP 1/2
XMjBx4g.gif
 

Also tagging Misaka Mikoto

Implemented this, and included examples of rain Pokemon

(I'm kind of confused here. You mean take the first Sucker Punch while under Sub and take the second one (That hit you'll lose HP) and then set up another one?)

Yeah, you got it kind of. You basically set up a sub, survive the second Sucker Punch well enough to set up a sub and survive the second sucker punch once more
 
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add (Capitalize / Fix)
(comments); (AC=add comma; RC=remove comma; SC=semicolon)

[OVERVIEW]

After Mega Evolving, Mega Metagross is a force to be reckoned with in the VGC metagame. With incredible Attack coupled with further boosted by Tough Claws, Mega Metagross is one of the hardest hitters around. It also has very good bulk, allowing it to not only have high damage output (RC) but also survive quite a few hits. It is one of the best checks to Fairy-types, resisting their STAB attacks and hitting them back with a super effective Steel-type STAB move, which usually results in an OHKO. Clear Body lets it ignore Intimidate prior to Mega Evolving, which is rather unique amongst physical attackers. Unfortunately, it also gets hard countered by some of the most common Pokemon in the metagame, namely Heatran, Aegislash, and Bisharp, which all resist both its STAB attacks and can hit it back with their super effective STAB move. Mega Metagross has many coverage options, but it can't fit more than one of them into a set, as dual STAB moves and Protect are necessities.

[SET]
name: Mega Attacker
move 1: Iron Head / Meteor Mash
move 2: Zen Headbutt
move 3: Substitute / Ice Punch / Bullet Punch
move 4: Protect
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Iron Head provides Mega Metagross with a STAB attack (RC) and also a slight chance to make the foe flinch. Meteor Mash is an option over Iron Head, which offers offering a possibility for an Attack boost (RC) but also coming with a chance to miss. Zen Headbutt is another STAB move, which beats Pokemon such as Amoonguss, Mega Venusaur, and Conkeldurr. Substitute allows Mega Metagross to ignore status, as well as avoid taking a lot of damage from hard hits. Ice Punch hits Landorus-T, Mega Salamence, and Garchomp for super effective damage. Bullet Punch gives Mega Metagross priority, which is useful against to finish off Pokemon with Focus Sash. Protect lets Mega Metagross avoid unnecessary hits and double targeting.

Set Details
========

Maximum Attack and Speed with a Jolly nature make Mega Metagross hit as hard and fast as possible. An optional spread for running Substitute is 60 HP / 188 Atk / 4 Def / 4 SpD / 252 Spe and with a Jolly nature. 60 HP gives The HP EVs give Mega Metagross an HP stat of 163, which lets it set up four Substitutes and be left with 3 HP. This spread also makes positive-natured Mega Kangaskhan's second Sucker Punch do no more than 25 percent, leaving Mega Metagross able to set up a Substitute and survive a Sucker Punch from Mega Kangaskhan twice. In addition, Mega Metagross will always survive Sucker Punch from Bisharp without a boosting item after having one Substitute broken. 252 EVs in Speed and a Jolly nature lets Metagross utilize its amazing Speed tier to its fullest. The remaining EVs are placed into Attack to maintain a high damage output.

Usage Tips
========

As many players are aware of how threatening Mega Metagross can be when it has set up a Substitute, you will often find your opponent aggressively targeting Metagross. Predicting correctly with Protect can give you crucial momentum, as your opponent might waste an entire turn double targeting Mega Metagross to try to break its Substitute and KO it (RC) while you just use Protect with it. If you fear Intimidate spam from your opponent, you can try to keep Mega Metagross's non-Mega Evolved hold off on Mega Evolving for a bit, as it allows you to ignore Intimidate. When running Substitute, you must always look for opportunities to set up a Substitute, as getting Mega Metagross behind a Substitute can often be a game changer.

Team Options
=======

In order to more freely set up Substitute, Fake Out support from Pokemon such as Scrafty and Hitmontop is appreciated. Mega Metagross fits perfectly onto rain teams, as rain neutralizes its Fire-type weakness. Most common rain sweepers also beat popular Earthquake users, essentially leaving Ghost- and Dark-types as the only threats to Mega Metagross under rain. Politoed and Ludicolo can easily form a rain core which does this job excellently. Rotom-W has excellent synergy with Metagross, as it is immune to Ground, and Mega Metagross resists Rotom-W's only weakness, Grass. Hydregion Hydreigon, Tyranitar, (comma) and Scrafty make for good partners, as they patch up Mega Metagross's weakness to Ghost- and Dark-types. Scrafty also gets a special mention here, as it also deals with can hit Dark-types for great damage (clarification, assuming you meant the others just defensively and Scrafty offensively as well) due to its Fighting typing. Thundurus is also a great partner for Mega Metagross for a number of reasons. It provides Thunder Wave support, which can easily make Mega Metagross be the fastest Pokemon on the field. Thunder Wave and can also help create free turns, which is always nice, (fluff) especially nice when you run Substitute. Taunt support lets Mega Metagross avoid status prior to using Substitute (RC) and also greatly helps its matchup against Aegislash, which is one of the biggest threats to Mega Metagross. Choice Scarf Landorus-T also has issues when facing both Mega Metagross and Thundurus, as it has to choose between locking itself into Earthquake, (AC) and fear fearing (keeping "and" and changing "fear" to "fearing would have been grammatically fine too, this is mainly for readability) Hidden Power Ice from Thundurus, (AC) and using Rock Slide, (AC) risking that Mega Metagross gets up a free Substitute.

[STRATEGY COMMENTS]
Other Options
=============

Thunder Punch is a niche pick if you want coverage for Water- and Flying-types. Earthquake gives Mega Metagross a spread attack, as well as coverage for Fire- and Electric-types. Hammer Arm allows it to beat Steel- and Dark-types, both which usually gives Mega Metagross trouble. Rock Slide is another option for a spread move (RC) and offers coverage for Flying-, Fire-, and Bug-types, in addition to having a chance to flinch the foe. If your Mega Evolution slot is taken already, you can run a regular Metagross set with either Lum Berry or Assault Vest.

Checks and Counters
===================

**Fire-types**: Fire-types resist Steel-type attacks (RC) and deal super effective damage against Mega Metagross with their own STAB attacks. Many of the biggest Fire-type threats are special attackers, which is unfortunate, as Mega Metagross has a higher Defense than Special Defense.

**Ghost- and Dark-types**: Pokemon such as Aegislash, Gengar, Bisharp, and Hydreigon (RC) pose a huge threat to Mega Metagross, as they have super effective STAB attacks to hit it with. Mega Metagross also does not pack any moves to hit these Pokemon for super effective damage, except Gengar, which is hit by Zen Headbutt.

**Intimidate and Burns**: Crippling Lowering (Megagross is crippled, its Attack isn't) its Attack either through either Intimidate after Mega Evolution or by burning it makes Mega Metagross lose its high damage output, which renders it useless.
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GP 2/2
 
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