Ladder Mix and Mega

I get where people are coming from, where Hoopa-U has these unbelievably high stats. But since this is an extremely offensive meta where -atespam is literally one every single team, Hoopa-U finds itself struggling as it posseses poor 60 Def on it's pre-mega stats. I know it is almost impossible to switch into it, but same could be said with most mons in this meta, due to the offensive nature the meta leans towards.
 
You're probably right, however, coverage-wise, thunder punch has better typing, but it's unappealing for its low BP. Ground compliments fighting actually very well; ground, fighting, ice and ghost hits the most types for super effective damage possible of any four types combined. Luc has an unfortunate case of 4mss, and it holds it back quite a bit. Steel, fire, or poison/ Flying will wall any set not running Tpunch, bulky grounds do a good job against any set that isnt running ice punch, faster steels win if they can get in, earthquake is probably not that good I'll give you that, but with out it you really don't stand a chance against Pdon, which is possibly the single most common mon in the meta, etc.. It just literally has one of the worst cases of 4mss I have ever seen. It can't run an AoA set effectively because if it's pathetic speed, so it's more like 3mss..

Earthquake is an 11~% increase in damage over Close Combat (due to STAB) against Primal Groudon. That's less than random damage variance. It's essentially irrelevant.

Earthquake has to be at least two steps over Close Combat to have any worth, and only Ghost and Poison are cases of a single type achieving that on its own. (And few Poison types are viable, and they aren't necessarily resistant to Fighting) With Stone Edge you get two steps of improvement against Bug, Flying, and Ghost. And then you factor in Fairy Extreme Speed and focus on dual-types, and basically everything that resists-or--better both STABs while being viable is immune to Earthquake anyway.

I don't have the time to respond to other stuff right now, but I didn't want to let this pass: it's easy to think "Earthquake is important for Primal Groudon/Red Orb Hippowdon/similar" but it's far too small a boost in damage to matter. It's far more important to get the bigger boosts against other threats, boosts that actually matter -so Earthquake is pretty crap as coverage for Altarianite Lucario.

Also, SpartanMalice is council member number 5.
 
lucario.gif
Lucario has been banned from using Mega Stones, rejoice! Slayer95


I get where people are coming from, where Hoopa-U has these unbelievably high stats. But since this is an extremely offensive meta where -atespam is literally one every single team, Hoopa-U finds itself struggling as it posseses poor 60 Def on it's pre-mega stats. I know it is almost impossible to switch into it, but same could be said with most mons in this meta, due to the offensive nature the meta leans towards.
I'm more afraid of the fact that it has one set that has zero counters on stall,

Hoopa-Unbound @ Absolite/Lucarionite/Slowbronite/Diancite/
Ability: Magician
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Dark Pulse
- Focus Blast/Thunderbolt
- Nasty Plot

I just don't see how we can say fuck you to stall in such a fashion. With Zap cannon and Dynamic punch being gone stall gets a punch from good to great, the metagame being less hax reliant, but this will just set us back.

+2 252+ SpA Hoopa Focus Blast vs. 248 HP / 108 SpD Mandibuzz SABLENITE: 235-277 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ SpA Hoopa Focus Blast vs. 252 HP / 252+ SpD Blissey: 408-482 (57.1 - 67.5%) SLOWBRONITE -- guaranteed 2HKO

+2 252+ SpA Hoopa Psyshock vs. 252 HP / 252+ Def Blissey: 345-406 SABLENITE (48.3 - 56.8%) -- 90.2% chance to 2HKO

252+ SpA Hoopa Psyshock vs. 252 HP / 252+ Def Unaware Clefable: 154-183 (39 - 46.4%) UNAWARE -- guaranteed 3HKO after Leftovers recovery

+2 252+ SpA Hoopa Dark Pulse vs. 252 HP / 136+ SpD Hippowdon: 240-283 (57.1 - 67.3%) SABLENITE -- guaranteed 2HKO after Leftovers recovery

+2 252+ SpA Hoopa Psyshock vs. 252 HP / 252+ Def Sylveon: 229-271 (58.1 - 68.7%) SABLENITE -- guaranteed 2HKO after Leftovers recovery

This thing 2HKOs every wall in Mix and mega, with one set. And that is without a stone.

Edit: And another thing, with a stone you can fix literally any problem it has. You want something fast on the physical side? Metagrossite. Want something fast on the special side? Absolite? You think its frail? Slowbronite
 
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Heavily disagree with the lucario ban, there goes offense's only sweeper, one that had checks and counters and was viably beaten by common threats. Who's next? TBH lets not ban anything else, I don't think Zygarde will be a problem if teams aren't having to prepare for both.
 
Heavily disagree with the lucario ban, there goes offense's only sweeper, one that had checks and counters and was viably beaten by common threats. Who's next? TBH lets not ban anything else, I don't think Zygarde will be a problem if teams aren't having to prepare for both.
Offence only sweeper? Manaphy, Hoopa, Garchomp, Weavile, Zygarde, Primal Groudon, Arceus, Cobalion, Metagross, Entei, Arcanine, Primal Kyogre, Lati@s, Blaziken, Kangaskhan, Regular Mega Lucario, Salamence, Xerneas, get over it. It was voted on and it was deemed broken because of various traits.

Honestly Manaphy is way more threatening than Luke ever was, I never saw it on ladder, Zygarde is better and more common.
Same with xjownage, we're not going to dispute the ban as its already been voted on, rather we should rejoice and discuss Hoopa.
 
For some reason, Hoopa-U has never gotten a single kill versus me in 3 games. I don't see why it is a huge issue. -Ate speed is almost mandatory in the meta, and with the e-speed users slowly getting banned (Lucario, Dragonite), e-speed is getting more mandatory, seeing how all of the priority in the meta is disappearing. Though i may have played players who haven't used it correctly. I can see how it can be a pain, and the right set can toss stall on its neck. I don't think hoopa-u needs ban quite yet. We will see in future.
 
I get where people are coming from, where Hoopa-U has these unbelievably high stats. But since this is an extremely offensive meta where -atespam is literally one every single team, Hoopa-U finds itself struggling as it posseses poor 60 Def on it's pre-mega stats. I know it is almost impossible to switch into it, but same could be said with most mons in this meta, due to the offensive nature the meta leans towards.
This is very true, but don't forget how easily it's flaws can be patched up by any stone. It's pros include obscene power and a great signature move, and the ability to hit from either side of the spectrum and do so with insane effectiveness. It's flaws include speed (easy fix), bulk (aggronite, slowbronite, sablenite, even cameruptite), and typing (lots of options here, not gonna list them all). It's almost like it was specifically designed to be broken in MnM. I really feel it needs to go. And I'm not one to ban stuff easily, especially in a ubers-based meta.

It's too late to hope to make a difference, but I would like to touch on my last point in regards to lucario. The uber tier is supposed to be the tier of the gods. It is meant to be the tier where you can basically use whatever the heck you want and still fight on even grounds, because basically everything is broken AF. Then mega ray ray comes along and changes that. There is no arguing that this thing isn't broken AF. 180/180/115 offensive stats, backed by 105/100/100 defenses (better than even mew, for the record), an ability that checks Pdon/ogre and gets rid of any possible drawbacks to its flying typing (while keeping the advantages that come with it), AND the ability to hold an item is absolutely insane. There is basically no opportunity cost to using it. Should this be banned? Yes, of course.

However, bans are not taken lightly in ubers, and should not be here. Is MnM the exact same as ubers? Absolutely not. In many ways, it's honestly more ridiculous. The presence of abilities that are uncommon in ubers has made certain things uncompetitive, even by ubers standards. This has necessitated some bans that would, on the surface at least, seem absolutely ridiculous to ban in an ubers-based meta, such as the BP clause, evasion clause, shadow tag, and smeargle (Dragonite and cress don't fall under the same category, imo, as they were overwhelming, but not uncompetitive in the same sense). These bans were all justified, imo, even for the level of intense play of the meta.

First I want to focus on the first four bans/ clauses I mentioned; these were all banned for their inherent uncompetitiveness, rather than brokenness. Even mega gar- was it broken in itself? No, but it's ability to just pick off and kill whatever plagues its team made it incredibly uncompetitive. It wasn't even all that great in many scenarios. The other three weren't necessarily broken either- they either require stupid luck, or like smeargle and BP, are easy to check if prepared for, but literally impossible to do so if you don't specifically dedicate at least one member to beating them.

Next I want to focus on cresselia and Dnite, as well as mega ray, for a comparison. I have already mostly explained what was wrong w/ mega Ray, but along w/ that, it was INCREDIBLY over centralizing. This is equally true for the two mons in question. Cresselia was discussed extensively in the first thread, and so I will not go into calcs and stuff here, but, for sake of simplicity, it was too bulky for offense to beat it, it had magic bounce to break stall, and was just all around ridiculous. Even consistently 3hko'ing it was quite the feat. It was nigh on impossible to break, even w/ a dedicated check (if you could come up w/ one). Should this have been banned? Without a doubt. It was at least as overwhelming as mega Ray. On to dragonite. It was just a combination of problems. Obviously it was the Ekiller set that was what got it banned, but specifically, it had solid bulk, great typing, a monstrous attack stat, and dragon dance to prevent other atespeeds from checking it, paired w/ multiscale pre-mega to make it even easier to set up. Was it as bad as mega Ray? Maybe not, but it was close, for sure. These two clearly deserved to go.

Now, on to the matter at hand: lucario. With Pinsirite, it's most popular set (though not its only one), it gets a spread of 70/140/90/125/90/110. Compared to most things, that's pretty underwhelming in MnM. i would like to compare this to another popular fighting type, lopunnite lando T. With a spread of 89/205/100/105/80/121, this thing outspeeds almost everything that hasn't mega evolved yet, and after a RP, can easily outspeed anything that has, and gets intimidate pre-mega to help it to boost. Comparing the two, lucario is literally only better in special defense, but is still frailer due to lando's far greater HP stat. What could possibly make lucario broken, compared to this monster? The short answer: birdspeed. Compared to lando's primary stab, it only has an additional 4 points of power, even after the aerilate boost. When you take the drastic drop in attack into account, that 4 points does literally nothing. Lando has just enough speed to troll a huge portion of the meta, unlike lucario who is dependent on priority to outspeed basically any offensive threat with its unimpressive 110 speed. Is lando broken? No, definitely not. I don't think anyone is disputing it at this point (partially, might I add, because it is held back by its vulnerability to atespeeds, the most relevant of which has now been banned). If lucario lacked access to atespeed, it would clearly be the VASTLY the inferior of the two. This is even more exaggerated next to mega Ray. Even access to birdspeed doesn't make up for the difference in attack, delta stream, better speed, access to an item, better movepool, and ability to go special without even using a different mega evolution. So if mega Ray set the precedent for the kind of thing that qualifies as ban-worthy in ubers, how is lucario even on nearly the same level? As per Stat total advantage, it is 780 with an item, as opposed to 620 with none. Obviously this isnt a means of actually comparing the two, however, it does give a general idea of the difference between the two. If this is an ubers-based meta, we should follow a similar train of thought concerning banning things.

I do disagree with the ubers mentality of even leaving things that are luck-based and uncompetitive, but this is not even remotely the same thing. Luck-reliant strategies, such as double team, require no skill to play, allowing a bad, lucky player, to win battles based on the rng, as opposed to actual skill. In this regard, I believe we have thus far followed a wise course of action. But banning things like lucario that are so far from that same mega Ray-level of brokenness is not the way we should treat bans in MnM. It isn't luck-reliant, and it's not nearly as meta-breaking as mega Ray, and does not, therefore, qualify to be banned by any means.
 
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This is very true, but don't forget how easily it's flaws can be patched up by any stone. It's pros include obscene power and a great signature move, and the ability to hit from either side of the spectrum and do so with insane effectiveness. It's flaws include speed (easy fix), bulk (aggronite, slowbronite, sablenite, even cameruptite), and typing (lots of options here, not gonna list them all). It's almost like it was specifically designed to be broken in MnM. I really feel it needs to go. And I'm not one to ban stuff easily, especially in a ubers-based meta.

It's too late to hope to make a difference, but I would like to touch on my last point in regards to lucario. The uber tier is supposed to be the tier of the gods. It is meant to be the tier where you can basically use whatever the heck you want and still fight on even grounds, because basically everything is broken AF. Then mega ray ray comes along and changes that. There is no arguing that this thing isn't broken AF. 180/180/115 offensive stats, backed by 105/100/100 defenses (better than even mew, for the record), an ability that checks Pdon/ogre and gets rid of any possible drawbacks to its flying typing (while keeping the advantages that come with it), AND the ability to hold an item is absolutely insane. There is basically no opportunity cost to using it. Should this be banned? Yes, of course.

However, bans are not taken lightly in ubers, and should not be here. Is MnM the exact same as ubers? Absolutely not. In many ways, it's honestly more ridiculous. The presence of abilities that are uncommon in ubers has made certain things uncompetitive, even by ubers standards. This has necessitated some bans that would, on the surface at least, seem absolutely ridiculous to ban in an ubers-based meta, such as the BP clause, evasion clause, shadow tag, and smeargle (Dragonite and cress don't fall under the same category, imo, as they were overwhelming, but not uncompetitive in the same sense). These bans were all justified, imo, even for the level of intense play of the meta.

First I want to focus on the first four bans/ clauses I mentioned; these were all banned for their inherent uncompetitiveness, rather than brokenness. Even mega gar- was it broken in itself? No, but it's ability to just pick off and kill whatever plagues its team made it incredibly uncompetitive. It wasn't even all that great in many scenarios. The other three weren't necessarily broken either- they either require stupid luck, or like smeargle and BP, are easy to check if prepared for, but literally impossible to do so if you don't specifically dedicate at least one member to beating them.

Next I want to focus on cresselia and Dnite, as well as mega ray, for a comparison. I have already mostly explained what was wrong w/ mega Ray, but along w/ that, it was INCREDIBLY over centralizing. This is equally true for the two mons in question. Cresselia was discussed extensively in the first thread, and so I will not go into calcs and stuff here, but, for sake of simplicity, it was too bulky for offense to beat it, it had magic bounce to break stall, and was just all around ridiculous. Even consistently 3hko'ing it was quite the feat. It was nigh on impossible to break, even w/ a dedicated check (if you could come up w/ one). Should this have been banned? Without a doubt. It was at least as overwhelming as mega Ray. On to dragonite. It was just a combination of problems. Obviously it was the Ekiller set that was what got it banned, but specifically, it had solid bulk, great typing, a monstrous attack stat, and dragon dance to prevent other atespeeds from checking it, paired w/ multiscale pre-mega to make it even easier to set up. Was it as bad as mega Ray? Maybe not, but it was close, for sure. These two clearly deserved to go.

Now, on to the matter at hand: lucario. With Pinsirite, it's most popular set (though not its only one), it gets a spread of 70/140/90/125/90/110. Compared to most things, that's pretty underwhelming in OM. i would like to compare this to another popular fighting type, lopunnite lando T. With a spread of 89/205/100/105/80/121, this thing outspeeds almost everything that hasn't mega evolved yet, and after a RP, can easily outspeed anything that has, and gets intimidate pre-mega to help it to boost. Comparing the two, lucario is literally only better in special defense, but is still frailer due to lando's far greater HP stat. What could possibly make lucario broken, compared to this monster? The short answer: birdspeed. Compared to lando's primary stab, it only has an additional 4 points of power, even after the aerilate boost. When you take the drastic drop in attack into account, that 4 points does literally nothing. Lando has just enough speed to troll a huge portion of the meta, unlike lucario who is dependent on priority to outspeed basically any offensive threat with its unimpressive 110 speed. Is lando broken? No, definitely not. I don't think anyone is disputing it at this point (partially, might I add, because it is held back by its vulnerability to atespeeds, the most relevant of which has now been banned). If lucario lacked access to atespeed, it would clearly be the VASTLY the inferior of the two. This is even more exaggerated next to mega Ray. Even access to birdspeed doesn't make up for the difference in attack, delta stream, better speed, access to an item, better movepool, and ability to go special without even using a different mega evolution. So if mega Ray set the precedent for the kind of thing that qualifies as ban-worthy in ubers, how is lucario even on nearly the same level? As per Stat total advantage, it is 780 with an item, as opposed to 620 with none. Obviously this isnt a means of actually comparing the two, however, it does give a general idea of the difference between the two. If this is an ubers-based meta, we should follow a similar train of thought concerning banning things.
I do disagree with the ubers mentality of even leaving things that are luck-based and uncompetitive, but this is not even remotely the same thing. Luck-reliant strategies, such as double team, require no skill to play, allowing a bad, lucky player, to win battles based on the rng, as opposed to actual skill. In this regard, I believe we have thus far followed a wise course of action. But banning things like lucario that are so far from that same mega Ray-level of brokenness is not the way we should treat bans in MnM. It isn't luck-reliant, and it's not nearly as meta-breaking as mega Ray, and does not, therefore, qualify to be banned by any means.

I just want to say that since this is a Ubers based OM, and ST is banned when it was not banned in the regular Ubers tier. Just want to ask what the difference is?
 
I just want to say that since this is a Ubers based OM, and ST is banned when it was not banned in the regular Ubers tier. Just want to ask what the difference is?

In Ubers stall is neigh unviable anyways, with the offence power creeping immensely and stall only gaining three mons that could be used somewhat effectively, Giratina, Lugia and Arceus. In Mix and mega stall is viable and thus we will ban something for centralising it or being broken towards one or two specific playstyles.

This is very true, but don't forget how easily it's flaws can be patched up by any stone. It's pros include obscene power and a great signature move, and the ability to hit from either side of the spectrum and do so with insane effectiveness. It's flaws include speed (easy fix), bulk (aggronite, slowbronite, sablenite, even cameruptite), and typing (lots of options here, not gonna list them all). It's almost like it was specifically designed to be broken in MnM. I really feel it needs to go. And I'm not one to ban stuff easily, especially in a ubers-based meta.

It's too late to hope to make a difference, but I would like to touch on my last point in regards to lucario. The uber tier is supposed to be the tier of the gods. It is meant to be the tier where you can basically use whatever the heck you want and still fight on even grounds, because basically everything is broken AF. Then mega ray ray comes along and changes that. There is no arguing that this thing isn't broken AF. 180/180/115 offensive stats, backed by 105/100/100 defenses (better than even mew, for the record), an ability that checks Pdon/ogre and gets rid of any possible drawbacks to its flying typing (while keeping the advantages that come with it), AND the ability to hold an item is absolutely insane. There is basically no opportunity cost to using it. Should this be banned? Yes, of course.

However, bans are not taken lightly in ubers, and should not be here. Is MnM the exact same as ubers? Absolutely not. In many ways, it's honestly more ridiculous. The presence of abilities that are uncommon in ubers has made certain things uncompetitive, even by ubers standards. This has necessitated some bans that would, on the surface at least, seem absolutely ridiculous to ban in an ubers-based meta, such as the BP clause, evasion clause, shadow tag, and smeargle (Dragonite and cress don't fall under the same category, imo, as they were overwhelming, but not uncompetitive in the same sense). These bans were all justified, imo, even for the level of intense play of the meta.

First I want to focus on the first four bans/ clauses I mentioned; these were all banned for their inherent uncompetitiveness, rather than brokenness. Even mega gar- was it broken in itself? No, but it's ability to just pick off and kill whatever plagues its team made it incredibly uncompetitive. It wasn't even all that great in many scenarios. The other three weren't necessarily broken either- they either require stupid luck, or like smeargle and BP, are easy to check if prepared for, but literally impossible to do so if you don't specifically dedicate at least one member to beating them.

Next I want to focus on cresselia and Dnite, as well as mega ray, for a comparison. I have already mostly explained what was wrong w/ mega Ray, but along w/ that, it was INCREDIBLY over centralizing. This is equally true for the two mons in question. Cresselia was discussed extensively in the first thread, and so I will not go into calcs and stuff here, but, for sake of simplicity, it was too bulky for offense to beat it, it had magic bounce to break stall, and was just all around ridiculous. Even consistently 3hko'ing it was quite the feat. It was nigh on impossible to break, even w/ a dedicated check (if you could come up w/ one). Should this have been banned? Without a doubt. It was at least as overwhelming as mega Ray. On to dragonite. It was just a combination of problems. Obviously it was the Ekiller set that was what got it banned, but specifically, it had solid bulk, great typing, a monstrous attack stat, and dragon dance to prevent other atespeeds from checking it, paired w/ multiscale pre-mega to make it even easier to set up. Was it as bad as mega Ray? Maybe not, but it was close, for sure. These two clearly deserved to go.

Now, on to the matter at hand: lucario. With Pinsirite, it's most popular set (though not its only one), it gets a spread of 70/140/90/125/90/110. Compared to most things, that's pretty underwhelming in OM. i would like to compare this to another popular fighting type, lopunnite lando T. With a spread of 89/205/100/105/80/121, this thing outspeeds almost everything that hasn't mega evolved yet, and after a RP, can easily outspeed anything that has, and gets intimidate pre-mega to help it to boost. Comparing the two, lucario is literally only better in special defense, but is still frailer due to lando's far greater HP stat. What could possibly make lucario broken, compared to this monster? The short answer: birdspeed. Compared to lando's primary stab, it only has an additional 4 points of power, even after the aerilate boost. When you take the drastic drop in attack into account, that 4 points does literally nothing. Lando has just enough speed to troll a huge portion of the meta, unlike lucario who is dependent on priority to outspeed basically any offensive threat with its unimpressive 110 speed. Is lando broken? No, definitely not. I don't think anyone is disputing it at this point (partially, might I add, because it is held back by its vulnerability to atespeeds, the most relevant of which has now been banned). If lucario lacked access to atespeed, it would clearly be the VASTLY the inferior of the two. This is even more exaggerated next to mega Ray. Even access to birdspeed doesn't make up for the difference in attack, delta stream, better speed, access to an item, better movepool, and ability to go special without even using a different mega evolution. So if mega Ray set the precedent for the kind of thing that qualifies as ban-worthy in ubers, how is lucario even on nearly the same level? As per Stat total advantage, it is 780 with an item, as opposed to 620 with none. Obviously this isnt a means of actually comparing the two, however, it does give a general idea of the difference between the two. If this is an ubers-based meta, we should follow a similar train of thought concerning banning things.
I do disagree with the ubers mentality of even leaving things that are luck-based and uncompetitive, but this is not even remotely the same thing. Luck-reliant strategies, such as double team, require no skill to play, allowing a bad, lucky player, to win battles based on the rng, as opposed to actual skill. In this regard, I believe we have thus far followed a wise course of action. But banning things like lucario that are so far from that same mega Ray-level of brokenness is not the way we should treat bans in MnM. It isn't luck-reliant, and it's not nearly as meta-breaking as mega Ray, and does not, therefore, qualify to be banned by any means.

Mega Gengar's iffy, on paper it's not broken. Alakazam is just as powerful stat wise, though Gengar has better typing and coverage. But what puts it so heavily over the top is Shadow tag. You said that Gengar isn't broken, it just picks its targets. This is true, and to draw a correlation. Mega Gengar will always beat something like Chansey, every time. And because Gengar can pick its targets it's essentially a 1v1, and in a 1v1 Chansey loses. Almost like having a team of 6 Ferrothorns versuing a team of six Darmanitans, it's just not going to go well.

Cresselia was the second ban, I think. Cresselia was banned for being immensely bulky and setting up against a large portion of the metagame, centralising the metagame around it thus leaving to the conclusion: ban. Nobody really had an issue with this, on the scale this thing measured like... an 10 in effectiveness 9 in centralisation and 5 uncompetitiveness.

Dragonite was suspected for having virtually zero downside. It was strong, it was bulky, it had coverage, it had unpredictability, it wasn't centralising as much as -ate is centralising. The vote was pretty clear and it was banned. Not very centralising but very, very effective.

We've already discussed as of why Lucario was banned. It had zero counters, and when I say this it's not a cue for you to start writing your comment and proposing a counter. If you wanna do that PM and I'll break it for you. It was also centralising, the leading force of -ate with Dragonite being gone. It was fast, powerful, had an effective way to boost and did not struggle to set up with altarnite making it go from fighting weak to resistant and pinsirite negating both its fighting and ground weakness. It put forward immense pressure towards stall, yes, your Skarmory could kill it but you're essentially sacking it as you take 15% from recoil and 70% from the close combat. Gourgeist is easily handled by Dark pulse. See the thing is, you can run any coverage move without really losing much. And thats ignoring the fact that it can easily run mixed or special, depending on what you want.
 
Mega Gengar's iffy, on paper it's not broken. Alakazam is just as powerful stat wise, though Gengar has better typing and coverage. But what puts it so heavily over the top is Shadow tag. You said that Gengar isn't broken, it just picks its targets. This is true, and to draw a correlation. Mega Gengar will always beat something like Chansey, every time. And because Gengar can pick its targets it's essentially a 1v1, and in a 1v1 Chansey loses. Almost like having a team of 6 Ferrothorns versuing a team of six Darmanitans, it's just not going to go well.
That's kinda my point. It's not just this overwhelming force that destroys everything in its path, but that doesn't mean it shouldn't go. It single handedly destroyed stall.

Cresselia was the second ban, I think. Cresselia was banned for being immensely bulky and setting up against a large portion of the metagame, centralising the metagame around it thus leaving to the conclusion: ban. Nobody really had an issue with this, on the scale this thing measured like... an 10 in effectiveness 9 in centralisation and 5 uncompetitiveness.
It was first. And thank you for explaining the ban to me? I was kinda on the council and I know fully well what it was capable of.

Dragonite was suspected for having virtually zero downside. It was strong, it was bulky, it had coverage, it had unpredictability, it wasn't centralising as much as -ate is centralising. The vote was pretty clear and it was banned. Not very centralising but very, very effective.
It actually was pretty predictable, it was just atupid good at what it did. It can't even really run an effective special set, and it's useful coverage moves were limited.
We've already discussed as of why Lucario was banned. It had zero counters, and when I say this it's not a cue for you to start writing your comment and proposing a counter. If you wanna do that PM and I'll break it for you. It was also centralising, the leading force of -ate with Dragonite being gone. It was fast, powerful, had an effective way to boost and did not struggle to set up with altarnite making it go from fighting weak to resistant and pinsirite negating both its fighting and ground weakness. It put forward immense pressure towards stall, yes, your Skarmory could kill it but you're essentially sacking it as you take 15% from recoil and 70% from the close combat. Gourgeist is easily handled by Dark pulse. See the thing is, you can run any coverage move without really losing much. And thats ignoring the fact that it can easily run mixed or special, depending on what you want.
I won't try to propose a counter to it, because honestly, nothing has true counters in MnM. We've covered this in the past. What makes something broken is when, like cresselia, as soon as it comes in, you basically auto-win, or even dragonite (which I would say is the less broken of the two, tho still overwhelmingly strong), which has one set that was really any good, but that one set made it nigh on un-checkable, not just un-counterable. This is not the case w/ lucario. It's nigh on impossible to counter (again, that's literally true for most of the meta), it's true, but it's entirely checkable. What it excels at is late game cleaning once it's threats are gone, and the rest of your opponents team is weakened. The same is true for metagross with many sets, double dance groudon (this is an even more ridiculous sweeper), and charizard x (though I doubt that it's that great in this meta, it's just an example), and all these find many more opportunities to set up. Charizard is even harder to wall completely, especially w/ EQ, and I don't think anyone is even considering banning zard. Just because it is difficult to wall doesn't make it broken by ANY means. Un-checkable does. Lucario is not un-checkable. No more than infernape, despite having access to Espeed, as infernapes greater speed means that it is largely unnecessary.

But what kind of bothers me most about your post is that you completely ignored the main idea of it all. Is lucario, even considering its access to Espeed, even NEARLY as broken as mega rayquaza? Not in the slightest.

Also, you said in you last post that lucario was already banned and that we should all just rejoice- however I'm fairly certain that almost no one other than the new council want it banned. Why would anyone rejoice that it was banned if they never wanted it banned? Not trying to pick a fight or anything, I'm just saying.
 
Can he still use Lucarionite, since it's technically Uber?

Official answer: Yes.

Heavily disagree with the lucario ban, there goes offense's only sweeper, one that had checks and counters and was viably beaten by common threats. Who's next? TBH lets not ban anything else, I don't think Zygarde will be a problem if teams aren't having to prepare for both.

Had no intention of suspecting Zygarde at this juncture. I never felt it was broken, and the only "proof' I was ever provided was the firm conviction of multiple people -mostly you, in all honesty- that it was.

The two most likely "nexts" are Hoopa-Unbound and Manaphy. I have been way underestimating Manaphy, and Hoopa-Unbound is just ugh.

For some reason, Hoopa-U has never gotten a single kill versus me in 3 games. I don't see why it is a huge issue. -Ate speed is almost mandatory in the meta, and with the e-speed users slowly getting banned (Lucario, Dragonite), e-speed is getting more mandatory, seeing how all of the priority in the meta is disappearing. Though i may have played players who haven't used it correctly. I can see how it can be a pain, and the right set can toss stall on its neck. I don't think hoopa-u needs ban quite yet. We will see in future.

If it's gonna be barred from Mega Stones, it'll be because it murders stall all by itself.

It's also not nearly as vulnerable as you think. With Slowbronite it can patch its Defense, and with type-changing stones it can overwrite its vulnerability to Fairy -Aggronite simultaneously makes it resistant to both -atespeeds while patching its bad Defense. It doesn't actually work to assume that -atespeed will cripple its viability.

However, bans are not taken lightly in ubers, and should not be here.

Ubers was originally not really a tier, but rather was a place you could use all the banned things. Nobody banned anything because Ubers was the bans. At some point Ubers finally became a real tier, with not only the potential for a real metagame but an eye toward that metagame -as proven by the fact that Mega Rayquaza prompted the creation of AG. If Ubers were still just "that place the banned go to die", nobody would care that Mega Rayquaza is a cut (or three) above the other Ubers.

I'm taking the view that MnM is a tier (That is, it's not "Uber-based" in the sense that broken-as-fuck stuff is what it's all about), and one with absolutely ridiculous combinations available. I've been suspect-happy because I've been aware, from day one, that MnM has the potential for the kind of insanity you find in Balanced Hackmons, only without Balanced Hackmons in-built capacity to necessarily check insanity with other insanity. Only in some ways the potential is yet worse, because Balanced Hackmons doesn't let you tweak stats and typing to suit your needs!

I have been pleasantly surprised at how many of the things I had concerns about have proven to not be a problem at all. -ated Boomburst has had essentially no influence on the meta, where it has been so prominent in so many other metas. Aggronite hasn't been used to produce any unbreakable walls, never mind that it's Filter+Steel typing+walling stats, available to literally anything. Red Orb has proven to be viable on only a relatively small pool of Pokémon, my own concerns aside. And Sablenite has only once had me wondering if it might need to be banned. (Back during the Cresselia suspect)

This is where I'm coming from.

Now, on to the matter at hand: lucario. With Pinsirite, it's most popular set (though not its only one), it gets a spread of 70/140/90/125/90/110. Compared to most things, that's pretty underwhelming in MnM. i would like to compare this to another popular fighting type, lopunnite lando T. With a spread of 89/205/100/105/80/121, this thing outspeeds almost everything that hasn't mega evolved yet, and after a RP, can easily outspeed anything that has, and gets intimidate pre-mega to help it to boost. Comparing the two, lucario is literally only better in special defense, but is still frailer due to lando's far greater HP stat. What could possibly make lucario broken, compared to this monster? The short answer: birdspeed. Compared to lando's primary stab, it only has an additional 4 points of power, even after the aerilate boost. When you take the drastic drop in attack into account, that 4 points does literally nothing. Lando has just enough speed to troll a huge portion of the meta, unlike lucario who is dependent on priority to outspeed basically any offensive threat with its unimpressive 110 speed. Is lando broken? No, definitely not. I don't think anyone is disputing it at this point (partially, might I add, because it is held back by its vulnerability to atespeeds, the most relevant of which has now been banned). If lucario lacked access to atespeed, it would clearly be the VASTLY the inferior of the two.

Landorus-Therian isn't broken because a double-dancing attacker with two attacking moves has restricted coverage, making it problematic to get into position for the sweep (You need two turns of setup) and making even a fully setup sweep potentially fall apart in the face of the right Pokémon (If you're running Edgequake, Levitate can be added to anything that resists Rock and your "perfect coverage" is gone), and you need two turns to setup, which is hard to get. Not even getting into the fact that Landorus-Therian has no priority itself and therefore is scared of priority.

Comparing the two to try to imply Lucario isn't broken is nonsensical.

But banning things like lucario that are so far from that same mega Ray-level of brokenness is not the way we should treat bans in MnM. It isn't luck-reliant, and it's not nearly as meta-breaking as mega Ray, and does not, therefore, qualify to be banned by any means.

Mega Rayquaza broke Ubers through brute force. Excellent Speed tier, enormous damage output, all the coverage it needs, more bulk than it has any right to have. (And then it throws in the ability to hold an item, just so it can be Scarfed or Life Orbed or whatever and destroy the idea that any given thing can handle it)

Of course Lucario isn't broken in the way Mega Rayquaza is broken.

And? Your point is?

The only way something would break MnM the way Mega Rayquaza does is if we gave the Ubers access to Mega Evolution the way we've given everything else access to it. This is kind of obvious: Mega Rayquaza is broken in Ubers in the same sort of way Mewtwo is broken in OU, by virtue of simply winning by every ordinary metric of quality.

Comparing Lucario to Mega Rayquaza is really unhelpful. It's a metric that suggests nothing is banworthy other than Mega Rayquaza, or that only those few things with stats in the Ubers range without being Uber (eg Kyurem, Dragonite) could possibly be banworthy.

That's never been the basis of the argument behind Lucario being broken. Lucario hits a lot of subtle sweet spots: yeah, it's not the fastest thing. Yeah, it's not the hardest hitting thing. It's certainly not the toughest thing. But. Most things that outspeed it can't switch in reliably -they're fragile enough they can't risk being hit with a coverage move or a Close Combat. Worse yet, a fair few things that outspeed it are outright vulnerable to one or both of the preferred -atespeeds, instantly removing them as an option if they can't -atespeed it themselves. Things that are bulky enough to switch in fearlessly are usually slow and have insufficient offensive pressure to KO it before it KOs them.

I think Arceus could probably take on every variation of Lucario reliably, at least with the right Plate, but it's the only Uber I think could reliably pull off the job, which is alarming right there, and OU-and-below Pokémon are just not reliable. Far too many supposed "checks" are things Lucario can power through with the right coverage if you assume Pinsirite Lucario is the only viable Lucario. Which itself is an inaccurate premise.

It actually was pretty predictable, it was just atupid good at what it did. It can't even really run an effective special set, and it's useful coverage moves were limited.

You keep saying things are predictable and I keep disagreeing with you. Just because the ladder was heavily weighted toward individual popuilar builds doesn't mean Dragonite was, in actual fact, predictable.

I won't try to propose a counter to it, because honestly, nothing has true counters in MnM. We've covered this in the past. What makes something broken is when, like cresselia, as soon as it comes in, you basically auto-win, or even dragonite (which I would say is the less broken of the two, tho still overwhelmingly strong), which has one set that was really any good, but that one set made it nigh on un-checkable, not just un-counterable. This is not the case w/ lucario. It's nigh on impossible to counter (again, that's literally true for most of the meta), it's true, but it's entirely checkable.

Literally every check you've proposed, or that anyone else has proposed, has been premised under one or both of two assumptions: the check switches in and Mega Evolves before it is ever attacked (But is in perfect condition when it fights Lucario, having suffered nothing from getting the chance to Mega Evolve) or Lucario is specifically failing to run a specific coverage move it has access to. That's not much of a check, and trying to argue Lucario won't run a coverage move to kill a check to it is literally nonsensical. That's the entire point of coverage moves!

No more than infernape, despite having access to Espeed, as infernapes greater speed means that it is largely unnecessary.

You are vastly underestimating the benefits of Extreme Speed.
 
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Lets lighten this up, I'm so done with the 56 paragraph posts about Lucario.

In the OM room I've been having some fun with a game I invented, name a pokemon between UU-NU and we'll analyse it.

aggron.gif


Aggron

70/110/180/60/60/50

Aggron @ Banettite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Heavy Slam
- Stealth Rock
- Thunder Wave
- Taunt

Banettite Aggron gains prankster and a whoop 160 attack, couple that with Heavy slam/Head smash makes Aggron and a nifty anti lead. You might SR turn one and then taunt or thunder wave to cripple your opposition. Or If you'd like to die you can fire of Head smashes, this allows you to kill your opponent whilst also sacking Aggron to gain momentum, very little in this metagame switches into Head smash.

252+ Atk Aggron Head Smash vs. 128 HP / 0 Def Primal Groudon: 208-246 (55.7 - 65.9%) -- guaranteed 2HKO

252+ Atk Aggron Head Smash vs. 252 HP / 252+ Def Skarmory: 178-211 (53.2 - 63.1%) -- guaranteed 2HKO after Leftovers recovery


I encourage others to do the same, it's fun as hell.
 
Ubers was originally not really a tier, but rather was a place you could use all the banned things. Nobody banned anything because Ubers was the bans. At some point Ubers finally became a real tier, with not only the potential for a real metagame but an eye toward that metagame -as proven by the fact that Mega Rayquaza prompted the creation of AG. If Ubers were still just "that place the banned go to die", nobody would care that Mega Rayquaza is a cut (or three) above the other Ubers.
This is true in a sense, but there is a reason ubers has an S+ rank, and no discussion of banning Pdon. It is still the tier for the insane. W/ almost no limitations. Banning Luc is ridiculous when, honestly, it performs no better than salamence after the boost. Comparing it's Pinsirite set to megamence, Salamence has slightly higher attack, way better bulk, an incredible speed tier, dragon dance to boost speed, and it's return at +1 has as much power as lucarios Espeed at +2. The only thing Luc has over mence really is the ability to beat weavile (and fridgespeed). Mence mostly makes up for the lack of priority w/ it's great speed tier and ability to boost it even further.

I'm taking the view that MnM is a tier (That is, it's not "Uber-based" in the sense that broken-as-fuck stuff is what it's all about), and one with absolutely ridiculous combinations available. I've been suspect-happy because I've been aware, from day one, that MnM has the potential for the kind of insanity you find in Balanced Hackmons, only without Balanced Hackmons in-built capacity to necessarily check insanity with other insanity. Only in some ways the potential is yet worse, because Balanced Hackmons doesn't let you tweak stats and typing to suit your needs!
But balanced hackmons has never banned anything, to my knowledge, though suspects aren't unheard of and clauses exist. It is a tier, and we should be more liberal w/ bans than ubers, but not to this extent. Their are ubers in the tier for a reason. This OM is meant to be insane. If not, why make it ubers-based at all? This defies logic. If it is to be ubers-based, treat it as though this is ubers, not OU with some other stuff available. Because something creates significant pressure does not make it broken.

I have been pleasantly surprised at how many of the things I had concerns about have proven to not be a problem at all. -ated Boomburst has had essentially no influence on the meta, where it has been so prominent in so many other metas. Aggronite hasn't been used to produce any unbreakable walls, never mind that it's Filter+Steel typing+walling stats, available to literally anything. Red Orb has proven to be viable on only a relatively small pool of Pokémon, my own concerns aside. And Sablenite has only once had me wondering if it might need to be banned. (Back during the Cresselia suspect)

This is where I'm coming from.
This isn't one of those insane things tho. It is by no means meta-breaking, and it just forces offense to play like it's meant to: aggressively and fast-paced.

Landorus-Therian isn't broken because a double-dancing attacker with two attacking moves has restricted coverage, making it problematic to get into position for the sweep (You need two turns of setup) and making even a fully setup sweep potentially fall apart in the face of the right Pokémon (If you're running Edgequake, Levitate can be added to anything that resists Rock and your "perfect coverage" is gone), and you need two turns to setup, which is hard to get. Not even getting into the fact that Landorus-Therian has no priority itself and therefore is scared of priority.

Comparing the two to try to imply Lucario isn't broken is nonsensical.

That's not exactly my point. I wasn't saying, "look at lando, it's not broken; lucario must not be either!" Rather, I was drawing a comparison to prove a point. Is it perfect? Not remotely. Rather, it demonstrates the intensity of this meta. Lucario, even with Espeed, doesn't exactly just leave the rest of the meta behind. As per the argument that it is "too unpredictable," then mew should have been banned long ago. It's pidgeotite set creates as much or more pressure than any of Luc's, and it has any number of other options. It literally can use any stone effectively. Pidgeotite requires you switch in a magic bouncer or something w/ insomnia or something or it will land a kill, or just turn you into setup fodder.
Mega Rayquaza broke Ubers through brute force. Excellent Speed tier, enormous damage output, all the coverage it needs, more bulk than it has any right to have. (And then it throws in the ability to hold an item, just so it can be Scarfed or Life Orbed or whatever and destroy the idea that any given thing can handle it)

Of course Lucario isn't broken in the way Mega Rayquaza is broken.

And? Your point is?
... If you would pay attention to the whole post, and actually read it to understand what I was suggesting, it would be clear what my point was. But, I will reiterate it for you, just so you know I'm not brushing off anything. My point is, this set a precedent that was not broken before, and despite you're argument that it is a tier now, they haven't even suspected anything since. The general philosophy in ubers is that even if something is absolutely broken, it shouldn't be banned unless ABSOLUTEY necessary. Is that exactly how to go about banning things? No, that isn't fun to play. But this is nowhere near that level. We're this OU-based, I'd say it is undoubtedly too much. But it's not, and therefore bans should be treated as such.
The only way something would break MnM the way Mega Rayquaza does is if we gave the Ubers access to Mega Evolution the way we've given everything else access to it. This is kind of obvious: Mega Rayquaza is broken in Ubers in the same sort of way Mewtwo is broken in OU, by virtue of simply winning by every ordinary metric of quality.

Comparing Lucario to Mega Rayquaza is really unhelpful. It's a metric that suggests nothing is banworthy other than Mega Rayquaza, or that only those few things with stats in the Ubers range without being Uber (eg Kyurem, Dragonite) could possibly be banworthy.
No, rayquaza is so broken because it has the ability to utilize it's many great tools it has, along with its ridiculous stats. Arceus is only 60 points behind it, bst-wise, but it's not nearly as broken. Things don't just need to have absurd star totals to be broken, as mega ttar shows. It is how a poke uses its stats and what tools it gets that determines if it's broken. Smeargle has terrible stats, but I doubt anyone would say banettite bellypass wasn't broken. Explain how lucario is actually broken, and prove it with actual scenarios/calcs. You've yet to do this at all, just ranting, "no you are ignoring the facts and stubbornly pushing your points that haven't been specifically disproven." Explain how lucario is actually broken, and prove it.

That's never been the basis of the argument behind Lucario being broken. Lucario hits a lot of subtle sweet spots: yeah, it's not the fastest thing. Yeah, it's not the hardest hitting thing. It's certainly not the toughest thing. But. Most things that outspeed it can't switch in reliably -they're fragile enough they can't risk being hit with a coverage move or a Close Combat. Worse yet, a fair few things that outspeed it are outright vulnerable to one or both of the preferred -atespeeds, instantly removing them as an option if they can't -atespeed it themselves. Things that are bulky enough to switch in fearlessly are usually slow and have insufficient offensive pressure to KO it before it KOs them.
What sweet spots? It literally hits one sweet spot, and that is Espeed. It is weak, slow, frail, and fighting has never been good defensively (though steel obviously is). It wastes a bunch of it's already unimpressive BST in the off-stat, so it's really lacking everywhere else. This argument is just blatantly untrue.
I think Arceus could probably take on every variation of Lucario reliably, at least with the right Plate, but it's the only Uber I think could reliably pull off the job, which is alarming right there, and OU-and-below Pokémon are just not reliable. Far too many supposed "checks" are things Lucario can power through with the right coverage if you assume Pinsirite Lucario is the only viable Lucario. Which itself is an inaccurate premise.
Ok, you have completely ignored the fact that I admitted that it is viable with other stones, but they are all outclassed and a waste of a mega stone. For example, Pidgeotite is decent, I mean, it's even frailer than Pinsirite, but hey, 180/110 offenses are not bad, but wait, forgot, infernape gets 169/128. Tough claws/adaptability sweeper (well, infernape again), but even cobalion is better, as it's still faster w/ an adamant nature than jolly Luc can reach w/ the same stone, and it is just short of Luc in terms of power (close enough that it's hardly noticeable, if at all- like, 6 points)

You keep saying things are predictable and I keep disagreeing with you. Just because the ladder was heavily weighted toward individual popuilar builds doesn't mean Dragonite was, in actual fact, predictable.
dragonite was predictable, not because it's other sets were bad, but because they were vastly outclassed. For example, it could run Pidgeotite to throw around no guard hurricanes, but tornadus could do it better, by virtue of its 25 more points in SpA, and 20 or so more in Spe. And tornadus could run sets to surprise it's normal checks, like Pinsirite bulk up. The genies are far less predictable than dnite, and are very good with their obvious sets as well as their less predictable ones. Im not saying you always know exactly what set, or even coverage it is running, but it's other sets weren't that good, relatively.

Literally every check you've proposed, or that anyone else has proposed, has been premised under one or both of two assumptions: the check switches in and Mega Evolves before it is ever attacked (But is in perfect condition when it fights Lucario, having suffered nothing from getting the chance to Mega Evolve) or Lucario is specifically failing to run a specific coverage move it has access to. That's not much of a check, and trying to argue Lucario won't run a coverage move to kill a check to it is literally nonsensical. That's the entire point of coverage moves!
But that's the thing, greninja, for example, has a bunch of ridiculous coverage options that let it switch in and out and just nuke whatever plagues your team. Luc doesn't have the same degree of ridiculous unpredictability. Can it run different coverage moves? Of course! And? Literally everything can. I suppose that you are suggesting that we should just ban every Pokemon ever that has more than 4 possible moves? Obviously not, but for example, most Gyarados don't run coverage anymore, however turns out that EQ mega Gyarados is really creaking good. By this logic, it's got to be broken. But no one is arguing that it is. Greninja, on the other hand, is meant to punch holes in whatever your team is weak to, since the only thing that was a guaranteed switch in was P2. The reason that I bring this up is because Luc, as literally everyone seems to agree except for you (including, I believe, AJA), Luc struggles to perform to its maximum potential until late game, when it's meant to just clean up the mess. Coverage is useful at that point, but not as useful as it is for something like Greninja that likes to punch holes in the opposing team mid game, switch out, come in and do it again, and repeat (it also functioned as a decent cleaner, but it wasn't really strong enough to do so w/o everything having already been weakened quite a bit). So just because it has a decently wide movepool doesn't exactly mean anything, in comparison.

Concerning Espeed, tho the quote was messed up, I am not actually underestimating it; I've used it a lot, actually. It is awesome. I'm just saying it's not as incredible as you think. All it does is let's you outspeeds some targets that you wouldn't otherwise. Looking to salamence again, it's access to dragon dance means that it will outspeed everything after a boost (barring prio, obviously) with all of its moves, unlike Luc, who's just as slow with its secondary stab and coverage moves, despite the turn used to set up. I'm not saying it's bad, or even that it isn't way good. I'm just saying that you are also overselling it.
 
This is true in a sense, but there is a reason ubers has an S+ rank, and no discussion of banning Pdon. It is still the tier for the insane. W/ almost no limitations. Banning Luc is ridiculous when, honestly, it performs no better than salamence after the boost. Comparing it's Pinsirite set to megamence, Salamence has slightly higher attack, way better bulk, an incredible speed tier, dragon dance to boost speed, and it's return at +1 has as much power as lucarios Espeed at +2. The only thing Luc has over mence really is the ability to beat weavile (and fridgespeed). Mence mostly makes up for the lack of priority w/ it's great speed tier and ability to boost it even further.


But balanced hackmons has never banned anything, to my knowledge, though suspects aren't unheard of and clauses exist. It is a tier, and we should be more liberal w/ bans than ubers, but not to this extent. Their are ubers in the tier for a reason. This OM is meant to be insane. If not, why make it ubers-based at all? This defies logic. If it is to be ubers-based, treat it as though this is ubers, not OU with some other stuff available. Because something creates significant pressure does not make it broken.


This isn't one of those insane things tho. It is by no means meta-breaking, and it just forces offense to play like it's meant to: aggressively and fast-paced.



That's not exactly my point. I wasn't saying, "look at lando, it's not broken; lucario must not be either!" Rather, I was drawing a comparison to prove a point. Is it perfect? Not remotely. Rather, it demonstrates the intensity of this meta. Lucario, even with Espeed, doesn't exactly just leave the rest of the meta behind. As per the argument that it is "too unpredictable," then mew should have been banned long ago. It's pidgeotite set creates as much or more pressure than any of Luc's, and it has any number of other options. It literally can use any stone effectively. Pidgeotite requires you switch in a magic bouncer or something w/ insomnia or something or it will land a kill, or just turn you into setup fodder.

... If you would pay attention to the whole post, and actually read it to understand what I was suggesting, it would be clear what my point was. But, I will reiterate it for you, just so you know I'm not brushing off anything. My point is, this set a precedent that was not broken before, and despite you're argument that it is a tier now, they haven't even suspected anything since. The general philosophy in ubers is that even if something is absolutely broken, it shouldn't be banned unless ABSOLUTEY necessary. Is that exactly how to go about banning things? No, that isn't fun to play. But this is nowhere near that level. We're this OU-based, I'd say it is undoubtedly too much. But it's not, and therefore bans should be treated as such.

No, rayquaza is so broken because it has the ability to utilize it's many great tools it has, along with its ridiculous stats. Arceus is only 60 points behind it, bst-wise, but it's not nearly as broken. Things don't just need to have absurd star totals to be broken, as mega ttar shows. It is how a poke uses its stats and what tools it gets that determines if it's broken. Smeargle has terrible stats, but I doubt anyone would say banettite bellypass wasn't broken. Explain how lucario is actually broken, and prove it with actual scenarios/calcs. You've yet to do this at all, just ranting, "no you are ignoring the facts and stubbornly pushing your points that haven't been specifically disproven." Explain how lucario is actually broken, and prove it.


What sweet spots? It literally hits one sweet spot, and that is Espeed. It is weak, slow, frail, and fighting has never been good defensively (though steel obviously is). It wastes a bunch of it's already unimpressive BST in the off-stat, so it's really lacking everywhere else. This argument is just blatantly untrue.

Ok, you have completely ignored the fact that I admitted that it is viable with other stones, but they are all outclassed and a waste of a mega stone. For example, Pidgeotite is decent, I mean, it's even frailer than Pinsirite, but hey, 180/110 offenses are not bad, but wait, forgot, infernape gets 169/128. Tough claws/adaptability sweeper (well, infernape again), but even cobalion is better, as it's still faster w/ an adamant nature than jolly Luc can reach w/ the same stone, and it is just short of Luc in terms of power (close enough that it's hardly noticeable, if at all- like, 6 points)


dragonite was predictable, not because it's other sets were bad, but because they were vastly outclassed. For example, it could run Pidgeotite to throw around no guard hurricanes, but tornadus could do it better, by virtue of its 25 more points in SpA, and 20 or so more in Spe. And tornadus could run sets to surprise it's normal checks, like Pinsirite bulk up. The genies are far less predictable than dnite, and are very good with their obvious sets as well as their less predictable ones. Im not saying you always know exactly what set, or even coverage it is running, but it's other sets weren't that good, relatively.


But that's the thing, greninja, for example, has a bunch of ridiculous coverage options that let it switch in and out and just nuke whatever plagues your team. Luc doesn't have the same degree of ridiculous unpredictability. Can it run different coverage moves? Of course! And? Literally everything can. I suppose that you are suggesting that we should just ban every Pokemon ever that has more than 4 possible moves? Obviously not, but for example, most Gyarados don't run coverage anymore, however turns out that EQ mega Gyarados is really creaking good. By this logic, it's got to be broken. But no one is arguing that it is. Greninja, on the other hand, is meant to punch holes in whatever your team is weak to, since the only thing that was a guaranteed switch in was P2. The reason that I bring this up is because Luc, as literally everyone seems to agree except for you (including, I believe, AJA), Luc struggles to perform to its maximum potential until late game, when it's meant to just clean up the mess. Coverage is useful at that point, but not as useful as it is for something like Greninja that likes to punch holes in the opposing team mid game, switch out, come in and do it again, and repeat (it also functioned as a decent cleaner, but it wasn't really strong enough to do so w/o everything having already been weakened quite a bit). So just because it has a decently wide movepool doesn't exactly mean anything, in comparison.

Concerning Espeed, tho the quote was messed up, I am not actually underestimating it; I've used it a lot, actually. It is awesome. I'm just saying it's not as incredible as you think. All it does is let's you outspeeds some targets that you wouldn't otherwise. Looking to salamence again, it's access to dragon dance means that it will outspeed everything after a boost (barring prio, obviously) with all of its moves, unlike Luc, who's just as slow with its secondary stab and coverage moves, despite the turn used to set up. I'm not saying it's bad, or even that it isn't way good. I'm just saying that you are also overselling it.

Drop it, this discussion is over. It's been voted on and as of now you're diverting the discussing, I've tried to change the topic twice , stop bronging it up.

Pm a council member if you wish to continue the discussion. Lucario was banned with a 4-1 vote

Thanks
 
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This might be underrated, but try it out! :D

Breloom @ Banettite
Ability: Technician
EVs: 4 Def / 252 tkA / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Drain Punch
- Rock Slide
And DONT forget this guy:

Salamencizer POWER (Salamence) @ Mewtwonite X
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Fire Fang
- Rock Slide

RIP Lucario. But as expected, we've got a replacement:

Infer-rape (Infernape) @ Pidgeotite
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Vacuum Wave
- Focus Blast
- Fire Blast
- Gunk Shot
 
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Drop it, this discussion is over. It's been voted on and as of now you're diverting the discussing, I've tried to change the topic twice , stop bronging it up.

Pm a council member if you wish to continue the discussion. Lucario was banned with a 4-1 vote

Thanks
Don't tell me to drop it- tell your buddy ghoul King. He's the one who turned it into a discussion. I have as much right to say my thoughts as he does.

Anyways, with lucario gone, I feel that electric types are going to lose prominence, though that may not be. Zygarde is going to run rampant, as it is now the best Atespeed abuser. I'm very much interested to see what direction offense is going to go.
 
Don't tell me to drop it- tell your buddy ghoul King. He's the one who turned it into a discussion. I have as much right to say my thoughts as he does.

Anyways, with lucario gone, I feel that electric types are going to lose prominence, though that may not be. Zygarde is going to run rampant, as it is now the best Atespeed abuser. I'm very much interested to see what direction offense is going to go.
Offense is using Weavile as a filler, with fake out and crazy speed, might as well be -ate speed. It revenge kills so much and beats a ton of offensive teams. With that being said, electric types probably won't lose that much value, seeing how they can help with threatening sweepers like Manaphy and other Aerilate fillers for Lucario. Lastly, I think that Weavile's usage will rise by a ton, just a prediction. We will see how this changes balanced, offensive and defensive teams.
 
Offense is using Weavile as a filler, with fake out and crazy speed, might as well be -ate speed. It revenge kills so much and beats a ton of offensive teams. With that being said, electric types probably won't lose that much value, seeing how they can help with threatening sweepers like Manaphy and other Aerilate fillers for Lucario. Lastly, I think that Weavile's usage will rise by a ton, just a prediction. We will see how this changes balanced, offensive and defensive teams.
I defenitely think that electric types will stay useful for sure, but perhaps not as much. Manaphy is going to basically become the premier sweeper of the tier. And I could see some grass types becoming pretty solid.
 
Not really, Pinsirite has a significant advantages over Altarianite, namely better stats(Altarianite wastes 40 points in off-stats, while Pinsirite uses these points for SDef and speed) and the ability to beat key mons such as Pixilate Entei, Ferrothorn and even Gourgeist-Super if it runs a SubCoil set. It would be completely superior if it wasn't for its Stealth Rock weakness and the inability to beat Zapdos and Levitate electrics.
 
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