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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

How's the ladder with Hoopa? Haven't been on it because I'm busy and I'm a little scared about the meta's instability atm.

The ladder is not much different to be honest aside from me not seeing a single stall team since hoopa came out but Full stall already kinda sucked anyway so thats probably a moot point. That Said Most hoopa's I've seen are scarf or Life Orb and it blows holes in pretty much anything slower then it Right now with the exception of Klefki thanks to its near perfect coverage and insane offensive power. So if your gonna kill it take something faster then it like a lati, diancie or lopunny, Bring prioty and then make sure you scout for the Item so you dont get ambushed by scarf.
 
Alas...

0 Atk Hoopa Fire Punch vs. 252 HP / 4 Def Klefki: 176-208 (55.3 - 65.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Hoopa Fire Punch vs. 252 HP / 4 Def Klefki: 294-348 (92.4 - 109.4%) -- 56.3% chance to OHKO

Full stall and fat balance are really going to suffer until Hoopa's hoopla dies down a bit.

It gets fire punch... Well damn then. OK while I would be surprised to actually see a hoopa use Fire Punch that if Klefki became common enough then I guess it would be used to lure it. Almost sounds like Greninja and aegisslash had a baby lol. Any supposed checks can be bobbed with random coverage moves
 
It gets fire punch... Well damn then. OK while I would be surprised to actually see a hoopa use Fire Punch that if Klefki became common enough then I guess it would be used to lure it. Almost sounds like Greninja and aegisslash had a baby lol. Any supposed checks can be bobbed with random coverage moves
Not only does Klefki get destroyed by it, it also hits Ferrothorn, Scizor, and Skarmory as well, whittling its list of checks even further
 
How is Mega Heracross at the moment?
An amazing wall breaker. But due to its low speed don't expect to lead off with it, get up an SD and sweep. He needs a whole lot of support to function well; an amazing team mate is tyranitar. Gets up stealth rocks which are incredibly useful to most of the common Heracross switch ins (Talonflame, charizard, every fire type ever) etc. Stealth rocks support will be so incredibly appreciated! Plus T-tar can pursuit trap Latis.

TL;DR: with the second highest base attack stat of all Pokemon (second only to mega mewtwo X) Heracross has a ton of power, but needs a lot of support to get a lot of use. But definately great. Awesome. I love him
 
Why do so many people hate stall? That's what it seems like from some comments I've read, anyways.
It is really annoying to play against. That is one of the main reasons. The battles take forever at times, and if you forgot to have a good check for stall, you will most likely lose against somewhat well played stall after between 50 and 150 rounds. That's at least how I see it.
 
Kind of a broad question here, not specifically related to ORAS OU but eh. In the same way that we know that Steel and Fairy are "good" in OU, we know that Normal isn't, and hasn't really ever been. Is there a very specific reason or does it just fall back on the no SEs and negligible resists thing?

I know MLoppunny and Chansey get used, and the MKanga was obscenely strong - Diggersby and Staraptor too, but their normal typing has always seemed kind of incidental, in that it doesn't really do anything besides provide another STAB. MLopunny's got great neutral coverage because of its ability, Chansey has those absurd defenses, and from what I know of alternative metas Extremespeed Braviary and Stab-mons Ursaring (fakeout + facade + es iirc?) were pretty scary. But then they have a really great STAB priority moves.

So basically, what I'm getting at is that Normal types are always gonna need something "extra" and uniquely useful besides decent stats and their typing to get by, yes? Normal typing considered by itself is objectively bad?
 
Kind of a broad question here, not specifically related to ORAS OU but eh. In the same way that we know that Steel and Fairy are "good" in OU, we know that Normal isn't, and hasn't really ever been. Is there a very specific reason or does it just fall back on the no SEs and negligible resists thing?

I know MLoppunny and Chansey get used, and the MKanga was obscenely strong - Diggersby and Staraptor too, but their normal typing has always seemed kind of incidental, in that it doesn't really do anything besides provide another STAB. MLopunny's got great neutral coverage because of its ability, Chansey has those absurd defenses, and from what I know of alternative metas Extremespeed Braviary and Stab-mons Ursaring (fakeout + facade + es iirc?) were pretty scary. But then they have a really great STAB priority moves.

So basically, what I'm getting at is that Normal types are always gonna need something "extra" and uniquely useful besides decent stats and their typing to get by, yes? Normal typing considered by itself is objectively bad?
Normal was actually considered one of the best types way back in RBY.

Normal isn't horrible or anything, as it has great neutral coverage that's rounded out by having a Ground move to hit Rock and Steel. The issue is that there aren't a ton of standout Normals to use, and some of them have fallen out of grace (like Snorlax).
 
Normal isn't horrible or anything...

Just curious, if Normal isn't at the bottom of the proverbial barrel, is there a single type that the general consensus could agree is? Last gen I would have probably said Poison/Bug/Rock/Flying, (shocked at how much of a sleeper hit Flying was btw) now I'm thinking Poison/Bug/Rock/Ice, but each of them have standout uses, and users. Normal never struck me as being a type you use FOR its typing, whereas if you're using an Ice or Poison type part of the reason is probably down to its coverage/resistances, respectively.

((Sometimes I like to think of things that I could do to buff types indirectly, "if I were Game Freak." But its hard to do that without also unfairly buffing, say, Scizor or Tyranitar... New moves over type changes I guess. It just bothers me how after Fairy's introduction and the Steel-type update the type chart is still pretty wonky. Fairy resisting bug, who thought that was a good idea??))
 
I have a couple trick room related questions:

If a slower Pokemon uses gyro ball first under trick room, does gyro ball's base power decrease or remain the same?

Does a slower Pokemon with Analytic still receive the boost? I'm pretty sure that's a no, but I wanted to be certain.

Lastly, when a Pokemon uses power trick how does the stat change work exactly? Do the actual attack and defense stats swap, or is it the base stats that change? For example, if a Shuckle with 614 defense uses power trick does its attack become 614 also or does the move work differently?

Also are stat changes affected? Say the Shuckle had contrary and used shell smash (I'm pretty sure no one uses that but I'm just using that as an example) and was at +1 defense and -2 attack. Would using power trick keep those stat changes the same or change them somehow?

Sorry for the long post...
 
I have a couple trick room related questions:

If a slower Pokemon uses gyro ball first under trick room, does gyro ball's base power decrease or remain the same?

Does a slower Pokemon with Analytic still receive the boost? I'm pretty sure that's a no, but I wanted to be certain.

Lastly, when a Pokemon uses power trick how does the stat change work exactly? Do the actual attack and defense stats swap, or is it the base stats that change? For example, if a Shuckle with 614 defense uses power trick does its attack become 614 also or does the move work differently?

Also are stat changes affected? Say the Shuckle had contrary and used shell smash (I'm pretty sure no one uses that but I'm just using that as an example) and was at +1 defense and -2 attack. Would using power trick keep those stat changes the same or change them somehow?

Sorry for the long post...
Gyro Ball's power is based on the difference between the speed stats, so the power remains consistent inside and outside of Trick Room. Analytic's boost is based on turn order, so if you're in Trick Room and you move first you won't get the boost. Uncertain as to the last two questions.
 
If i want to make a RMT, What should i do? I can just write and post? Or i need to ask someone or something?
You're going to have to have a completed team of 6 Pokemon (we can't help you decide on a last member or anything) with 3 lines of description written for each of them. You don't need to ask anybody but be sure to make sure to follow the all of rules they have or it will just be locked.
Here's the forum for ORAS OU teams, good luck!
http://www.smogon.com/forums/forums/oras-ou-teams.261/
 
I have a couple trick room related questions:

If a slower Pokemon uses gyro ball first under trick room, does gyro ball's base power decrease or remain the same?

Does a slower Pokemon with Analytic still receive the boost? I'm pretty sure that's a no, but I wanted to be certain.

Lastly, when a Pokemon uses power trick how does the stat change work exactly? Do the actual attack and defense stats swap, or is it the base stats that change? For example, if a Shuckle with 614 defense uses power trick does its attack become 614 also or does the move work differently?

Also are stat changes affected? Say the Shuckle had contrary and used shell smash (I'm pretty sure no one uses that but I'm just using that as an example) and was at +1 defense and -2 attack. Would using power trick keep those stat changes the same or change them somehow?

Sorry for the long post...
Gyro balls power stays the same bc its going off stats

no, you have to move last to activate it

It swaps the stats however, stat boosts will not be swapped so I assume it just swaps the stats as they would be without boosts.
 
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