Eyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy this is your Uncle Stunny again, here to showcase my latest creation I made with the help of my friend, WishingJirachi7 . This team is fairly easy to get the gist of once you see it/play a game or 2 with it. This is a different approach for a ground team compared to normal generic ones, because 1, there's no Landorus I, there's a big Camel instead, and Mamo's running freeze dry (._.). Overall though, with this team you have coverage all around, so you should be able to adapt to the rest of the meta quick. (Did I mention this team is also great at stomping bugs?). Anyways, lets get to the team:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 140 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
This is your typical Hippo set, with some Special Defense evs to further increase its walling capabilities. This is basically the only thing on the team that doesn't attack much. It's meant to, as with all Hippowdons, to set up SR, and get Sandstorm up to support the rest of the team (or in our case, Excadrill.)
Seismitoad @ Assault Vest / Choice Specs
Ability: Water Absorb
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Wave
Kaiser's famous Seismitoad set, with a nice twist on the evs. This spread utilizes it to provide a more offensive presense, as it outspeeds max speed Azumarill, adamant Crawdaunt, and others. This is where choice specs can be a more viable option, since seismi's special attack is pretty sub par, this can further boost it. All around, great set, you got Scald with a nice 30% burn chance, EP as a general STAB, Grass Knot (godsent for ground teams) for water mons, and Sludge Wave to almost completely check Azumarill, which can otherwise cause the team problems if it manages to get a boost. (Shout out to KGBeast for the EVs).
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 216 Atk / 40 SpA / 252 Spe
Lonely Nature / Hasty Nature
- Earthquake
- Icicle Spear / Icicle Crash
- Ice Shard
- Freeze-Dry
Mamoswine is a staple on ground teams, as it provides a really useful resistance to ice attacks, and it has STABs that are resisted by few. Earthquake is your main spammable STAB that can hit anything without wings hard. Icicle Spear is a great secondary as it hits multiple times, meaning, it can bipass sashes, and break through subs and still do damage (EX: Whimsicott and Gliscor). Icicle Crash however is also a great option as it is consistant in damage output, and there's a nice flinch chance. Ice Shard is for priority, that can pick off mons once weakened. Now, Freeze Dry, this is an amazing tool that can benefit the team quite a bit. 40 Special Attack Evs ensure a guaranteed 2KO on Slowbro after SR. It can also KO Modest Ludicolo (aka the Bane of All Ground Teams), and KO Gyarados after SR. It can also 2KO Physical Defensive Rotom-W after SR. (The 2KO's are for mostly on switchins, since those mons commonly wall Mamo).
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Fire Blast / Flamethrower
- Earth Power
- Ancient Power / Rockslide
- Will-O-Wisp
The special wallbreaker of the team. Yea its slow (88 Speed evs makes it just barely outpace base 30's, like Slowbro and Ferrothorn), but this thing provides the team a lot of benefits. Because of its part Fire typing, you get a few nice niches: Immunity to WoW (bye bye Sableye), a STAB that can smack Steel, Grass, and Ice hard, and it's your teams best check to Mega Char Y. Fire Blast will hit a variety of mons hard, but if you don't like the accuracy, Flamethrower is also a viable option (It'd do the same amount of damage as EP). Earth Power is your secondary STAB that can put in just as much work. Ancient Power/Rockslide is great coverage for mons like Char Y (as mentioned above) and Volcarona. The only reason to run Rockslide instead would be for if your worried about Volcs passed +1, the Ancient Power can't OHKO. Lastly, Will O Wisp is a nice tool since Camel can lure in a lot of physical threats, such as Gyarados, Garchomp, ect. Very nice to burn them on switch in.
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / X Scissor
The best sweeper ground has to offer, Excadrill. This is the common Banded set, but instead of Adamant, we have it set on Jolly so if sandstorms out, and the faster threats are gone, it can still potentially sweep. So things such as Nidoking will be in for a nice suprise when they see you outspeed them. The rest of the set pretty much explains itself.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge / Knock Off / Rock Slide
This thing, is an absolute monster. The really nice thing is that you can either set it up as a wallbreaker, especially for annoying walls such as Mega Venu, or, set up Rock Polish to clean teams up if Excadrill isn't in a good spot to be sent in, so its a great option as a secondary sweeper. If you wanna be really cool though, set up both of them, and just Bulldoze (puns!) entire teams. That's how amazing this set is. The rest of the set is fairly self explanitory, except the last option, you can shuffle between a few moves if your shakey with Stone Edge's accuracy, or, your just having a bad day with Latios or Cresselia. The given Speed EVs allow Landorus-T to outpace Charizard X (After a Dragon Dance) and Choice Scarf Kyurem after a Rock Polish. (Thanks Twix for the EV suggestion). If you want though, Sub Bulk up is also a very viable set (shout out to Ralker for the genius idea), just sub when your opponent switches. This thing is a great partner for Excadrill, since thanks to intimidate, it can tank a lot of physical attacks, like fighting, and its immunity to ground moves. Again, absolute monster, do not underestimate this thing.
Ludicolo: Again, this thing is the bane of all ground teams, and in the rain it is unstoppable. If you can get Mamoswine in safely when rain's down, freeze dry should be able to OHKO, and you'll outspeed Modest Varients.
Keldeo: This can be tricky. If it's Sub CM, Seismi can run into problems with it. Your only bet would be to sack someone to take down it's sub, have sandstorm up, and get Excadrill in to finish it. If it's Specs/Scarf, Seismi can take Water Attacks, and Hippo/Lando can take Secret Sword (great time to set up Lando to sweep).
Kyurem-B: Life Orb variants especially, this thing can wreck. If you can get Excadrill in safely in Sandstorm, or if you figure out its bulky, he can take care of it. Scarf, same situation, however a lot easier to handle.
Latios: Since this thing flies, usually carries Energy Ball/Surf, and nobody can wall it efficiently, this thing is threatening. Same Situation as Kyurem, if you can get Exca in safely, that helps a lot, just be careful of a Slowbro switch in if it's on a Psychic Team.
Breloom: Something else that can sweep the team if your not careful. Your best bet is to sack someone for Spore (usually Hippowdown), and get Landorus in. This can give you a decent chance to boost against it, and it really can't do much to you about it. After an SD, EQ should 2KO.
Azumarill: As mentioned above, this is a huge problem for all ground teams, as if you mispredict, and it manages to get a Belly Drum boost, GG. Your best bet is Seismi, if your not running specs, it may need to be weakened first, however, it is fast enough to outspeed max speed invested variants, and Sludge Wave is sure to do a good chunk (no Aqua Jet for yous).
Manaphy: Deadly deadly deadly. This can break everything on the team if your not careful, especially Offensive TailGlow. If you cna get Excadrill in safely while getting some damage prior, or have Lando boosted prior to it being sent out, that's about all you cna do to it.
There are probably other threats I'm forgetting to mention, but those are some mains ones you should worry about, and make sure to be prepared for.
Hey thanks for checking out this RMT, have fun with the Team if you use it! :)
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 140 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Seismitoad @ Assault Vest / Choice Specs
Ability: Water Absorb
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Wave
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 216 Atk / 40 SpA / 252 Spe
Lonely Nature / Hasty Nature
- Earthquake
- Icicle Spear / Icicle Crash
- Ice Shard
- Freeze-Dry
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature / Rash Nature
- Fire Blast / Flamethrower
- Earth Power
- Ancient Power / Rockslide
- Will-O-Wisp
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / X Scissor
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge / Rock Slide / Knock Off
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 140 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Seismitoad @ Assault Vest / Choice Specs
Ability: Water Absorb
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Wave
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 216 Atk / 40 SpA / 252 Spe
Lonely Nature / Hasty Nature
- Earthquake
- Icicle Spear / Icicle Crash
- Ice Shard
- Freeze-Dry
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature / Rash Nature
- Fire Blast / Flamethrower
- Earth Power
- Ancient Power / Rockslide
- Will-O-Wisp
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / X Scissor
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge / Rock Slide / Knock Off
Gloria Extrasand (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Billy Bob (Seismitoad) (M) @ Assault Vest
Ability: Water Absorb
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Wave
Heavy Mama (Mamoswine) (F) @ Life Orb
Ability: Thick Fat
EVs: 216 Atk / 40 SpA / 252 Spe
Lonely Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Freeze-Dry
Muffin Top (Camerupt-Mega) (M) @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Rash Nature
- Fire Blast
- Earth Power
- Rock Slide
- Will-O-Wisp
Max (Excadrill) (M) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Mucho Gusto (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Knock Off
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Billy Bob (Seismitoad) (M) @ Assault Vest
Ability: Water Absorb
EVs: 100 HP / 252 SpA / 156 Spe
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Wave
Heavy Mama (Mamoswine) (F) @ Life Orb
Ability: Thick Fat
EVs: 216 Atk / 40 SpA / 252 Spe
Lonely Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Freeze-Dry
Muffin Top (Camerupt-Mega) (M) @ Cameruptite
Ability: Sheer Force
EVs: 168 HP / 252 SpA / 88 Spe
Rash Nature
- Fire Blast
- Earth Power
- Rock Slide
- Will-O-Wisp
Max (Excadrill) (M) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Mucho Gusto (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Knock Off
scpinion
Last edited: