ORAS OU It's A Trick! (Choice Poke)

Delphox @ Choice Band
Ability: Magician
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Trick
- Will-O-Wisp
- Fire Blast
- Protect

Yes, I know, I'm totally going to get flamed on and possibly raged against for keeping my trick choice poke Delphox, but he isn exactly there to stay. If anything, Delphox is just bait for cheap attackers and move analyzation. He did do pretty well before I got him purposely KO'D after I did the trick choice poke.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]

((Forget anyone that says I wasn't team Serperior before he became OU!))
Acting as the general type Sweeper in the team, the Serperior is using the ''Spam Leaf Storm'' set recommended by Smogon. I use him frequently to knock out annoying water types like Assualt Vest Azumarril and the occasional CroCune, and Dragon Pulse usually one-shots the drags with after Ive done the Contrary Leaf Storm Boost.

Banette @ Banettite
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Shadow Claw
- Sucker Punch
- Destiny Bond

Now, since this team is mainly using Special Attacks, I though Mega Banette would level the playing field with itś base 165 attack. Having all physical moves really takes advantage of Banette's MLG type attack stat. Having Frisk is just a bonus to figure out what item my opponent's holding just before he turns Mega.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Hydro Pump
- Shell Smash
- Icicle Crash
- Rock Blast

Now THIS has to be my favorite pokemon out of the team. Shell Smashing really comes in handy, and I end up one-shotting almost anything I hit after that, even pokemon who aren't weak to the moves I use. Cloyster is indeed the janitor of the team, and with this skill set, he's an unstoppable sweeping machine.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Cosmic Power
- Moonblast
- Soft-Boiled

Clefable acts as a wall on this team, as well as a stealth rock setter, getting in the way of all the dragon types that try to destroy the team. Having Soft-Boiled comes in great handy when Clefable loses tons of HP trying to get up a full Cosmic Power stat buff.

Dragalge @ White Herb
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Sludge Bomb
- Toxic Spikes
- Focus Blast

Dragalge. Yes, Dragalge. This Poke is waaaay to undercredited. Adaptibility is a really great ability to have, considering you could probably spam Draco Meteor after using the White Herb to return the stats to normal. The purpose of Dragalge is to destroy walls and set down some toxic spikes. Having a way to poison your opponent always comes in handy, especially before Unaware Chansey walls.

Got rid of Silcoon!
 
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http://www.smogon.com/forums/threads/rmt-resource-thread-must-read-before-posting.3534875/


You should read this topic before posting rmt topics. Your team needs some details and descriptive reasoning to why they're on your team and why you chose them basically.

Your team looks more UU than OU as well.

I'll try to judge it based on what you have though. I'd personally remove Chesnaught and Silcoon. I'd suggest to get a good stealth rocker such as Heatran. Most of your team is very vulnerable to fairy types, and Delphox is your only one who can really beat them, but he's too weak to take down bulky fairy types, which most Fairy's are bulky. Heatran really is good for them because they usually carry fire coverage moves such as flamethrower to deal with steel types, which Heatran can block as well with his ability.

I'd also give Suicune substitute for some coverage that allows him to setup his calm mind and avoid status problems more. I'd get rid of sleep talk.

I think you should get a defensive wall as well since your team is ultimately weak in defense. I'd suggest Conkeldurr, he really works wonders for me and his drain punch will help keep him alive along with leftovers.
 
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half ur team is good, like altaria, ches, bish, suicune. Words cant describe how bad the other 2 are. I suggest u improve those 2 mons, make this team actually viable, then post the team again. Alo follow what the guy above me says.
 
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost

I chose altaria for an offensive support for this team. When I tested him out, pixilate x return did some real damage, even against poke who weren't weak to it's typing. Also, since dragons are a big part of today's meta, I decided having Altaria on my team would be a good move in the OU.

Delphox @ Choice Band
Ability: Magician
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Trick
- Will-O-Wisp
- Protect
- Fire Blast

Yes, I know, the Delphox moveset is bad. That's the whole point. I use this Delphox as bait to choice poke pokemon who are using coverage moves I don't like. The Will-O-Wisp is nothing but a little status effect I decided to put on Del for some defensive walls, like Unaware Clefable and Eviolite Chansey. Protect and Fire Blast are just for coverage and situations that require a bit of stall.

Chesnaught @ Rocky Helmet
Ability: Overgrow
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spikes
- Wooden Hammer
- Spiky Shield
- Drain Punch

The Chesnaught doesn't really get as much credit as he deserves, sadly. I really do think more people should use him more. But that's besides the point. This Chesnaught moveset is for sweep, of course. Wooden Hammer will get some recoil damage back with the Leech Seed, so as not to nuke Chesnaught all the time with recoil damage. Drain Punch is also for the purpose of health recovery after a couple Wooden Hammers. Spiky Shield is there for priority, protect damage, and support.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Bisharp was pretty good in this team because of the offensive capabilities he posseses with Swords Dance. As fairies are becoming even more popular in today's meta, so is the need for steel types with enough power to destroy any walls put up against it, which is exactly what this Bisharp does.

Silcoon @ Eviolite
Ability: Shed Skin
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Electroweb
- Iron Defense
- String Shot
- Bug Bite

Silcoon is not for Defense, but rather debuffs for speed and anything outspeeding my pokemon. Seeing as how he's literally nothing but support, Iron Defense seemed like the way to go, considering he's probably likely to faint from constant damage. Bug Bite is just there to consume any berries I know the opposing mon may have (i.e. Lum Berry x outrage).

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Yet another sadly unused mon, Suicune is the calm mind sweeper of this team. Using rest after a couple of turns tanking hits from the opposing mon comes in handy, especially with sleep talk in the set. After getting a x4 Stat Boost, Suicune will then proceed to wreck the opposing teams mons with the greatest of ease.
 
Why not use Galvantula instead of Silcoon if you want to decrease speed? It's a lot faster and sticky web is more reliable than string shot because you can just switch out of string shot.
 
Hmmm.. Yeah, you're right. Silcoon's more on heavy decreasing of one pokemon, though. It's just there for giving trouble to fast mons. Plus, eviolite works wonders on his defensive capabilities.
 
Hmmm.. Yeah, you're right. Silcoon's more on heavy decreasing of one pokemon, though. It's just there for giving trouble to fast mons. Plus, eviolite works wonders on his defensive capabilities.
I might get ninja'd by another user for saying this, but Silcoon is just bad. He is bad in every possible way there is to be bad. You would literally have more success using Magikarp than this unholy piece of ass. Not to mention that String Shot and Electroweb are both terrible moves that should only be considered for joke teams. Like stated above, use Galvantuala. Use it. I can't say use Galvantuala enough. Sticky Web is like, 8 million times better than String Shot ever will be. At the very least it is literally six times better, because you'll be slowing down six more mons than Silcoon could ever hope to.
 
I can't say you ain't wrong, considering this team needs flying type coverage... Considering he was just a defensive poke, I'll need something completely devoted to defense. I'm trying not to use all ou defensive pokemon, like Clefable and Chansey... Any advice for that?
 
And no, I am not new to it at all. I just don't like to use too many OU pokemon in my OU battles, considering I see people doing it all the time. It just gets annoying seeing the same pokemon over and over again, y'know?
 
Stop recommending Galvantula, as weird as this sounds, it is outclassed by Shuckle, as Shucky can lay down rocks too and has WAY more bulk to reset hazards if the opponent Defogs them.
Silcoon is one of the worst Pokémon in the game even with Eviolite. Delphox is unviable in OU as well, but still could work. Remove it too.
 
U need to edit the original post by clicking the edit button (its next to the time at which the post was posted). Write in all the changes uve made.
Also, what exactly is silcoon's job? Your team doesnt really need sticky web, so i would suggest ferro or maybe lando or tank chomp for rocks. Either way, garvantular doesnt provide rocks. Shuckly could work as well, i suppose.
Next, delphox is absolute trash. I would replace it with band vicitni, as ur lacking a good source of straight up power. The set would be:
Victini @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- Zen Headbutt/trick
- U-turn

This should be infinitely better than delphox.
With the hazard stacking that you now have, vicitni should be able to break stuff early game for dd alt and crocune for finish off.
Now this sort of resembles an ou team.
gl hf
 
And no, I am not new to it at all. I just don't like to use too many OU pokemon in my OU battles, considering I see people doing it all the time. It just gets annoying seeing the same Pokemon over and over again, y'know?
People use OU Pokemon all the time because they are good and they work. You don't necessarily have to use the dominate S ranks like Chansey and Azumarill, but you at least have to use decent Pokemon. The number one rule of teambuilding is that creativity does NOT equal good.

dsm77773, Shuckle does not outclass Galvantula. Shuckle may be an okay Pokemon, but it just isn't as good as Galvantula. First and foremost is that it is complete and utter Taunt bait. On most Shuckle sets Taunt will force it to struggle, and if not, whatever attack it could possibly hope to pull off will be incredibly weak. Defoggers also have no trouble at all with it, especially Mandibuzz, who actually carries Taunt on some sets! And those great defenses are really brought down by its horrendous HP and complete inability to recover, as well as its weakness to every status and no way to remove them without support from a teammate. Now let's look at Galvantula. In addition to being far faster, it can actually do decent damage. It also keeps defoggers off the field with the threat of accurate and very deadly Thunders, which also have a good chance to paralyze.

As for Delphox, I have to recommend Rotom Heat or Wash over it. Like dsm said, Delphox cannot even compare to the badness of Silcoon, but it is still unviable in the current OU meta. Rotom can trick choice scarfs much easier and has the bulk to pull it off.

EDIT: Or, as the user above me said, Victini is a good set to run too. Either way you need to sack Delphox.
 
Alright. I'll try everyone's sets and see which one works best. I just which Delphox had a place, considering how much I've used him in the past.
 
Alright. I'll try everyone's sets and see which one works best. I just which Delphox had a place, considering how much I've used him in the past.
If you really like delphox that much and want to see him more viable why not take a dip into the UU tier, it is very viable there, but as psycho cat said rotom-heat is a better choice tricker do you will need to run a standard set.
 
People use OU Pokemon all the time because they are good and they work. You don't necessarily have to use the dominate S ranks like Chansey and Azumarill, but you at least have to use decent Pokemon. The number one rule of teambuilding is that creativity does NOT equal good.

dsm77773, Shuckle does not outclass Galvantula. Shuckle may be an okay Pokemon, but it just isn't as good as Galvantula. First and foremost is that it is complete and utter Taunt bait. On most Shuckle sets Taunt will force it to struggle, and if not, whatever attack it could possibly hope to pull off will be incredibly weak. Defoggers also have no trouble at all with it, especially Mandibuzz, who actually carries Taunt on some sets! And those great defenses are really brought down by its horrendous HP and complete inability to recover, as well as its weakness to every status and no way to remove them without support from a teammate. Now let's look at Galvantula. In addition to being far faster, it can actually do decent damage. It also keeps defoggers off the field with the threat of accurate and very deadly Thunders, which also have a good chance to paralyze.

As for Delphox, I have to recommend Rotom Heat or Wash over it. Like dsm said, Delphox cannot even compare to the badness of Silcoon, but it is still unviable in the current OU meta. Rotom can trick choice scarfs much easier and has the bulk to pull it off.

EDIT: Or, as the user above me said, Victini is a good set to run too. Either way you need to sack Delphox.
Yes I know it sounds weird but please read this:
http://www.smogon.com/forums/threads/dont-use-that-use-this-oras-version.3524313/page-6#post-5999807
Basically Shuckle usually runs Mental Herb for Taunt, and Encore and Infestation troll or trap Defoggers respectively.
 
I still really think you should use a Heatran as well for my reasons in my first post. Your team really is vulnerable to fairy types right now, and they're all over ou
 
First of all you can just edit the above post with isnt instead of reposting, also you dont see the same pokemon over and over again in the meta. There are many cores in the tier that vary from offensive to defensive, which work very well and are very unique.

Mega Gallade/ Bisharp Offense
Mega Metagross/Hydreigon/Talonflame Offensive
Mega Sableye/Chansey Defensive
Mega Venasuar/Slowbro Defensive
Mega Tyranitar/Excadrill Sand offense
Mega Altaria/Terrakion Balanced offense

There are many others great cores such as the ones listed above and I would suggest building around one of them. Also I know its a little harsh but Delphox can not make its way into the OU meta where it stands currently and would be much more viable in the UU tier, that is all I have to say to you about this and I hope you take my suggestion of either moving tier lower or using a good core for the OU metagame.
 
So I did a little bit of battling on PS, and I decided I'd be maining this team now, considering I have literally only lost 2 out of the 10 battle I did in the OU tier.

Delphox @ Choice Band
Ability: Magician
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Trick
- Will-O-Wisp
- Fire Blast
- Protect

Yes, I know, I'm totally going to get flamed on and possibly raged against for keeping my trick choice poke Delphox, but he isn exactly there to stay. If anything, Delphox is just bait for cheap attackers and move analyzation. He did do pretty well before I got him purposely KO'D after I did the trick choice poke.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]

((Forget anyone that says I wasn't team Serperior before he became OU!))
Acting as the general type Sweeper in the team, the Serperior is using the ''Spam Leaf Storm'' set recommended by Smogon. I use him frequently to knock out annoying water types like Assualt Vest Azumarril and the occasional CroCune, and Dragon Pulse usually one-shots the drags with after Ive done the Contrary Leaf Storm Boost.

Banette @ Banettite
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Shadow Claw
- Sucker Punch
- Destiny Bond

Now, since this team is mainly using Special Attacks, I though Mega Banette would level the playing field with itś base 185 attack. Having all physical moves really takes advantage of Banette's MLG type attack stat. Having Frisk is just a bonus to figure out what item my opponent's holding just before he turns Mega.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Hydro Pump
- Shell Smash
- Icicle Crash
- Rock Blast

Now THIS has to be my favorite pokemon out of the team. Shell Smashing really comes in handy, and I end up one-shotting almost anything I hit after that, even pokemon who aren't weak to the moves I use. Cloyster is indeed the janitor of the team, and with this skill set, he's an unstoppable sweeping machine.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Cosmic Power
- Moonblast
- Soft-Boiled

Clefable acts as a wall on this team, as well as a stealth rock setter, getting in the way of all the dragon types that try to destroy the team. Having Soft-Boiled comes in great handy when Clefable loses tons of HP trying to get up a full Cosmic Power stat buff.

Dragalge @ White Herb
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Sludge Bomb
- Toxic Spikes
- Focus Blast

Dragalge. Yes, Dragalge. This Poke is waaaay to undercredited. Adaptibility is a really great ability to have, considering you could probably spam Draco Meteor after using the White Herb to return the stats to normal. The purpose of Dragalge is to destroy walls and set down some toxic spikes. Having a way to poison your opponent always comes in handy, especially before Unaware Chansey walls.

And that's my edited team. Feel free to rate as you wish, and criticism is greatly appreciated.
 
So I did a little bit of battling on PS, and I decided I'd be maining this team now, considering I have literally only lost 2 out of the 10 battle I did in the OU tier.

Delphox @ Choice Band
Ability: Magician
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Trick
- Will-O-Wisp
- Fire Blast
- Protect

Yes, I know, I'm totally going to get flamed on and possibly raged against for keeping my trick choice poke Delphox, but he isn exactly there to stay. If anything, Delphox is just bait for cheap attackers and move analyzation. He did do pretty well before I got him purposely KO'D after I did the trick choice poke.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]

((Forget anyone that says I wasn't team Serperior before he became OU!))
Acting as the general type Sweeper in the team, the Serperior is using the ''Spam Leaf Storm'' set recommended by Smogon. I use him frequently to knock out annoying water types like Assualt Vest Azumarril and the occasional CroCune, and Dragon Pulse usually one-shots the drags with after Ive done the Contrary Leaf Storm Boost.

Banette @ Banettite
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Shadow Claw
- Sucker Punch
- Destiny Bond

Now, since this team is mainly using Special Attacks, I though Mega Banette would level the playing field with itś base 185 attack. Having all physical moves really takes advantage of Banette's MLG type attack stat. Having Frisk is just a bonus to figure out what item my opponent's holding just before he turns Mega.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Hydro Pump
- Shell Smash
- Icicle Crash
- Rock Blast

Now THIS has to be my favorite pokemon out of the team. Shell Smashing really comes in handy, and I end up one-shotting almost anything I hit after that, even pokemon who aren't weak to the moves I use. Cloyster is indeed the janitor of the team, and with this skill set, he's an unstoppable sweeping machine.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Cosmic Power
- Moonblast
- Soft-Boiled

Clefable acts as a wall on this team, as well as a stealth rock setter, getting in the way of all the dragon types that try to destroy the team. Having Soft-Boiled comes in great handy when Clefable loses tons of HP trying to get up a full Cosmic Power stat buff.

Dragalge @ White Herb
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Sludge Bomb
- Toxic Spikes
- Focus Blast

Dragalge. Yes, Dragalge. This Poke is waaaay to undercredited. Adaptibility is a really great ability to have, considering you could probably spam Draco Meteor after using the White Herb to return the stats to normal. The purpose of Dragalge is to destroy walls and set down some toxic spikes. Having a way to poison your opponent always comes in handy, especially before Unaware Chansey walls.

And that's my edited team. Feel free to rate as you wish, and criticism is greatly appreciated.
If that team worked super well feel free to edit it onto the top post so people can give you suggestions on that team instead of the original one.
 
Yes, I did read your post, but it isn't like ALL fairy types will have coverage moves for him. Besides, him having swords dance could actually help with an OHKO.
 
So I did a little bit of battling on PS, and I decided I'd be maining this team now, considering I have literally only lost 2 out of the 10 battle I did in the OU tier.

Delphox @ Choice Band
Ability: Magician
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Trick
- Will-O-Wisp
- Fire Blast
- Protect

Yes, I know, I'm totally going to get flamed on and possibly raged against for keeping my trick choice poke Delphox, but he isn exactly there to stay. If anything, Delphox is just bait for cheap attackers and move analyzation. He did do pretty well before I got him purposely KO'D after I did the trick choice poke.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Hidden Power [Fire]

((Forget anyone that says I wasn't team Serperior before he became OU!))
Acting as the general type Sweeper in the team, the Serperior is using the ''Spam Leaf Storm'' set recommended by Smogon. I use him frequently to knock out annoying water types like Assualt Vest Azumarril and the occasional CroCune, and Dragon Pulse usually one-shots the drags with after Ive done the Contrary Leaf Storm Boost.

Banette @ Banettite
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Shadow Claw
- Sucker Punch
- Destiny Bond

Now, since this team is mainly using Special Attacks, I though Mega Banette would level the playing field with itś base 185 attack. Having all physical moves really takes advantage of Banette's MLG type attack stat. Having Frisk is just a bonus to figure out what item my opponent's holding just before he turns Mega.

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Hydro Pump
- Shell Smash
- Icicle Crash
- Rock Blast

Now THIS has to be my favorite pokemon out of the team. Shell Smashing really comes in handy, and I end up one-shotting almost anything I hit after that, even pokemon who aren't weak to the moves I use. Cloyster is indeed the janitor of the team, and with this skill set, he's an unstoppable sweeping machine.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Cosmic Power
- Moonblast
- Soft-Boiled

Clefable acts as a wall on this team, as well as a stealth rock setter, getting in the way of all the dragon types that try to destroy the team. Having Soft-Boiled comes in great handy when Clefable loses tons of HP trying to get up a full Cosmic Power stat buff.

Dragalge @ White Herb
Ability: Adaptability
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Sludge Bomb
- Toxic Spikes
- Focus Blast

Dragalge. Yes, Dragalge. This Poke is waaaay to undercredited. Adaptibility is a really great ability to have, considering you could probably spam Draco Meteor after using the White Herb to return the stats to normal. The purpose of Dragalge is to destroy walls and set down some toxic spikes. Having a way to poison your opponent always comes in handy, especially before Unaware Chansey walls.

And that's my edited team. Feel free to rate as you wish, and criticism is greatly appreciated.
Mega Banette's base Attack stat is 165, not 185.

Yes, I did read your post, but it isn't like ALL fairy types will have coverage moves for him. Besides, him having swords dance could actually help with an OHKO.
First Fairies are usually paired with something to take down Steels (Magnezone) for obvious reasons.
Second, Bisharp's added Dark-type doesn't help it at all at checking Fairies.
Third, Bisharp has no recovery so it's easy to wear down and overwhelm especially because it's your only Fairy stop.

EDIT: Sorry for the double post, fixed.
 
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