Whats up guys it's iWanka with my third overall UU RMT. Since the meta has become stable I have pretty much just started to settle into being strictly a hyper offense player and builder. The style in general is fun and creative and can perform well while not being completely standard. That being said, the team I brought for this RMT is indeed a Hyper offense build and quite frankly one of the funnest teams I've ever made.
I will be continuously updating my ladder rank until to see how high I can get

Sanik @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Psychic
- Explosion
Azelf is my designated lead. With pidgeot gone I have started to use sash more because I don't like the fact that scarf hydreigon can turn 1 dark pulse and take out a life orb azelf and then RIP rocks. I do enjoy preventing them as well so I like to throw on taunt there. Psychic is just a nice stab to hit the dummies that think they can stay in turn 1 with their nidoqueen and try and predict me and get up rocks. The same concept applies to beedrills who try and predict me turn 1 and not go for protect thinking I wont attack them. Explosion prevents spin and defog so I can keep my rocks up against spinners and defoggers and proceed to threaten them out the next turn. Azelf is such a reliable mon and you can never go wrong with it as a lead for HO.

Pidgeot-Mega (Tornadus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Tailwind
- U-turn
- Grass Knot
This mon is actually a goddamn monster. Not only does it provide tailwind support for my wallbreakers, (which I'll get into more shortly) but Hurricane has very few resists and when backed by a life orb, it can tear holes in teams better than a lot of wallbreakers in uu. It has a pretty nice speed tier and the main idea behind it is the early/ mid game tailwind support it provides for the rest of my team. You can pair it up with some fierce wallbreakers very few teams prepare for. The one I am using will be revealed shortly, but it just gives HO a whole new toy to play with and use to its advantage which really creates an exiting environment when playing.

husky buhl (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower
The flaming monkey has arrived. As you can probably figure out by looking at its item, banded darmanitan is the mon I've chosen as my main wallbreaker to take advantage of tornadus's tailwind support. Another absolute truck that either tears massive holes in my opponents team or does the cleaning himself. I did go with a jolly nature because the speed to tier is way to valuable to run adamant and jolly outspeeds a lot of mons that are worth outspeeding in the event I don't have tailwind up. None the less it still hits like and absolute truck and it 2hko's offenseive intimidate mence after rocks who think they can switch into my darm and try and roost up or get a defog off. Band darm is one of the scariest mons to have under tailwind and it really holds true to that fact in game.

shark b8 @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Substitute
- Crunch
- Protect
As a mega I chose sharpedo because if the idea was that darm was going to just tear holes in teams, sharpedo would work well to be a nice cleaner. After playing some battles however, I've noticed that they can work in tangent in darm being the hole puncher and pedo cleaning OR pedo being the hole puncher and darm cleaning. I am running a sub variant of Mega pedo because I think it benefits darm the best in the sense that i can sub on bulky waters and just proceed to smash them with crunches until either they die or they cant check darm anymore. It also becomes deadlier to offense than it already is when it's behind a sub which is really nice. Once again I am running jolly because the speed tier is just really important and it still hits very hard.

burd @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
I wanted a solid chandy check on the team and another wallbreaker that hit very hard and could be another mon the use the tailwind to its advantage so hydreigon was my man. life orb dracos and d pulses under tailwind give opposing offensive builds an absolute nightmare. I am running a superpower variant because I wanted to go old school and I liked the fact that I could do big damage to empoleon and the fact that I could lure in lucarios who think im set up bait and just bop em with a superpower getting rid of a huge threat to my team if it gets to +2. Also, blissey is a fat chode so I enjoy hitting that as well. All around solid glue for my team that supports the team quite nicely and hits very hard at the same time.

Doge @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake
For my final mon I have an SD + EQ variant of lucario. I like the coverage that earthquake provides because between my other mons, I do carry things to hit bulky psychics and chandelure so hitting the things eq hits is really nice. I am running adamant because the extra power has been very prevalent and I have stuff to deal with chandy so that part of it doesn't really make me want to run jolly. Lucario fits really nicely because it takes advantage of the fact that the majority of the team are extremely effective hole punchers and can deal with the mons that wall lucario. This provides a lot of sweeping opportunities for lucario and it does come in clutch with its sweeping capabilities.
So here I'm going to talk about how the team has been working and the processes I've been going through to be successful when battling. As I said in lucario's description, it is really just a team with very powerful hole punchers/ cleaners that take advantage of the others work. Whether it be sharpedo hole punching a bulky water to set up a darmanitan sweep or darm setting up a sharpedo clean. Or the punchers can function as a unit to set up a lucario sweep by simply just hitting a wall until they die so lucario can come in safely and set up. Even though HO does require a good ability to pull doubles to put your opponent in a corner, I've found with this team that the doubling aspect lessens and simply clicking your stabs puts oponents into corners by itself. Pulling doubles still works but when there is an opening to just fire off STABS with no risk, just...keep...breaking.
http://replay.pokemonshowdown.com/uu-266621796
vses OTR. Sharpedo and lucario came up huge in this battle creating massive holes for darmanitan to blow my opponents remaining mons back.
http://replay.pokemonshowdown.com/uu-266642409
This was a battle against a guy who was in top ten and had a really cool team. Sharpedo once again put on a display with the sub set in punching a massive hole in my opponents team which left hydreigon to play clean up crew and take out my opponents last 3 mons while under tailwind.
http://replay.pokemonshowdown.com/uu-266645662
This was a battle agianst a fairly solid balance team my opponent brought. Darm and tornadus did the early game breaking while hydreigon and sharpedo collectively just hit that florges until it couldnt stop lucarios sweep anymore.
vses OTR. Sharpedo and lucario came up huge in this battle creating massive holes for darmanitan to blow my opponents remaining mons back.
http://replay.pokemonshowdown.com/uu-266642409
This was a battle against a guy who was in top ten and had a really cool team. Sharpedo once again put on a display with the sub set in punching a massive hole in my opponents team which left hydreigon to play clean up crew and take out my opponents last 3 mons while under tailwind.
http://replay.pokemonshowdown.com/uu-266645662
This was a battle agianst a fairly solid balance team my opponent brought. Darm and tornadus did the early game breaking while hydreigon and sharpedo collectively just hit that florges until it couldnt stop lucarios sweep anymore.
First off I'd like to give dingbat a big shoutout for giving me the idea to build around the Torn + Darm core. #basedgodkevin. Shoutouts to the boys back at UU, Thisbemyalt, R0ady (lol git gud m8), YABO, @Pakmasta, Shiba, @Watfor, ~Volbeatdown~ (ded weenie), and Patwinking (Donphantastic). Always a pleasure to talk with you guys in uu and have a good time. Shoutouts to the boys back at X league as well
Hope you guys like it!
Last edited: