ORAS UU Cool Kids


Whats up guys it's iWanka with my third overall UU RMT. Since the meta has become stable I have pretty much just started to settle into being strictly a hyper offense player and builder. The style in general is fun and creative and can perform well while not being completely standard. That being said, the team I brought for this RMT is indeed a Hyper offense build and quite frankly one of the funnest teams I've ever made.


I will be continuously updating my ladder rank until to see how high I can get


azelf.png


Sanik @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Psychic
- Explosion

Azelf is my designated lead. With pidgeot gone I have started to use sash more because I don't like the fact that scarf hydreigon can turn 1 dark pulse and take out a life orb azelf and then RIP rocks. I do enjoy preventing them as well so I like to throw on taunt there. Psychic is just a nice stab to hit the dummies that think they can stay in turn 1 with their nidoqueen and try and predict me and get up rocks. The same concept applies to beedrills who try and predict me turn 1 and not go for protect thinking I wont attack them. Explosion prevents spin and defog so I can keep my rocks up against spinners and defoggers and proceed to threaten them out the next turn. Azelf is such a reliable mon and you can never go wrong with it as a lead for HO.


tornadus.gif


Pidgeot-Mega (Tornadus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Tailwind
- U-turn
- Grass Knot

This mon is actually a goddamn monster. Not only does it provide tailwind support for my wallbreakers, (which I'll get into more shortly) but Hurricane has very few resists and when backed by a life orb, it can tear holes in teams better than a lot of wallbreakers in uu. It has a pretty nice speed tier and the main idea behind it is the early/ mid game tailwind support it provides for the rest of my team. You can pair it up with some fierce wallbreakers very few teams prepare for. The one I am using will be revealed shortly, but it just gives HO a whole new toy to play with and use to its advantage which really creates an exiting environment when playing.


darmanitan.gif


husky buhl (Darmanitan) @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower

The flaming monkey has arrived. As you can probably figure out by looking at its item, banded darmanitan is the mon I've chosen as my main wallbreaker to take advantage of tornadus's tailwind support. Another absolute truck that either tears massive holes in my opponents team or does the cleaning himself. I did go with a jolly nature because the speed to tier is way to valuable to run adamant and jolly outspeeds a lot of mons that are worth outspeeding in the event I don't have tailwind up. None the less it still hits like and absolute truck and it 2hko's offenseive intimidate mence after rocks who think they can switch into my darm and try and roost up or get a defog off. Band darm is one of the scariest mons to have under tailwind and it really holds true to that fact in game.


sharpedo.png


shark b8 @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Substitute
- Crunch
- Protect

As a mega I chose sharpedo because if the idea was that darm was going to just tear holes in teams, sharpedo would work well to be a nice cleaner. After playing some battles however, I've noticed that they can work in tangent in darm being the hole puncher and pedo cleaning OR pedo being the hole puncher and darm cleaning. I am running a sub variant of Mega pedo because I think it benefits darm the best in the sense that i can sub on bulky waters and just proceed to smash them with crunches until either they die or they cant check darm anymore. It also becomes deadlier to offense than it already is when it's behind a sub which is really nice. Once again I am running jolly because the speed tier is just really important and it still hits very hard.


hydreigon.gif


burd @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost

I wanted a solid chandy check on the team and another wallbreaker that hit very hard and could be another mon the use the tailwind to its advantage so hydreigon was my man. life orb dracos and d pulses under tailwind give opposing offensive builds an absolute nightmare. I am running a superpower variant because I wanted to go old school and I liked the fact that I could do big damage to empoleon and the fact that I could lure in lucarios who think im set up bait and just bop em with a superpower getting rid of a huge threat to my team if it gets to +2. Also, blissey is a fat chode so I enjoy hitting that as well. All around solid glue for my team that supports the team quite nicely and hits very hard at the same time.


lucario.gif


Doge @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Earthquake

For my final mon I have an SD + EQ variant of lucario. I like the coverage that earthquake provides because between my other mons, I do carry things to hit bulky psychics and chandelure so hitting the things eq hits is really nice. I am running adamant because the extra power has been very prevalent and I have stuff to deal with chandy so that part of it doesn't really make me want to run jolly. Lucario fits really nicely because it takes advantage of the fact that the majority of the team are extremely effective hole punchers and can deal with the mons that wall lucario. This provides a lot of sweeping opportunities for lucario and it does come in clutch with its sweeping capabilities.


So here I'm going to talk about how the team has been working and the processes I've been going through to be successful when battling. As I said in lucario's description, it is really just a team with very powerful hole punchers/ cleaners that take advantage of the others work. Whether it be sharpedo hole punching a bulky water to set up a darmanitan sweep or darm setting up a sharpedo clean. Or the punchers can function as a unit to set up a lucario sweep by simply just hitting a wall until they die so lucario can come in safely and set up. Even though HO does require a good ability to pull doubles to put your opponent in a corner, I've found with this team that the doubling aspect lessens and simply clicking your stabs puts oponents into corners by itself. Pulling doubles still works but when there is an opening to just fire off STABS with no risk, just...keep...breaking.


http://replay.pokemonshowdown.com/uu-266621796

vses OTR. Sharpedo and lucario came up huge in this battle creating massive holes for darmanitan to blow my opponents remaining mons back.

http://replay.pokemonshowdown.com/uu-266642409

This was a battle against a guy who was in top ten and had a really cool team. Sharpedo once again put on a display with the sub set in punching a massive hole in my opponents team which left hydreigon to play clean up crew and take out my opponents last 3 mons while under tailwind.

http://replay.pokemonshowdown.com/uu-266645662

This was a battle agianst a fairly solid balance team my opponent brought. Darm and tornadus did the early game breaking while hydreigon and sharpedo collectively just hit that florges until it couldnt stop lucarios sweep anymore.


First off I'd like to give dingbat a big shoutout for giving me the idea to build around the Torn + Darm core. #basedgodkevin. Shoutouts to the boys back at UU, Thisbemyalt, R0ady (lol git gud m8), YABO, @Pakmasta, Shiba, @Watfor, ~Volbeatdown~ (ded weenie), and Patwinking (Donphantastic). Always a pleasure to talk with you guys in uu and have a good time. Shoutouts to the boys back at X league as well

Hope you guys like it!
 
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Didn't ladder in like a week and a half and still ranked higher than you, smfh. Also your team gets dumpstered by shit like Suicune, Doublade, Cobalion, Mence, opposing Hydrei, Aero, Crobat, etc. Frankly, I don't know how this team even functions without at least soft checks to 90% of the tiers higher ranked mons lol. Despite this, I do recognize that it's HO so I won't nitpick the defensive side of things too much and will mostly focus on offense. Id say RD Mega Pert over Sharpedo, Jolly on Luc, Fire Blast > Explosion (you have taunt anyways), and Taunt on Hydrei over Superpower.
  • RD mega pert is just as good of a cleaner as Shark but worse at wallbreaking, you already wallbreak shit a lot anyways so its fine. Additionally, 100% accurate hurricane could be a cool little interaction in some instances.
  • If you're running EQ you should be running Jolly, not to mention that your team gets railed by opposing luc so Jolly will help you at least 50% of the time (part of the reason I'm suggesting pert).
  • Doublade fucks you up so you want to be able to hit that bitch with Fire Blast if they decide to lead it. You have Taunt for Defoggers regardless so dropping explosion isn't TOO detrimental (walled by sharpedo tho so tbolt is an option i suppose).
  • Cune fucks you up so you really can't let it rest or else it will just sit there and never die so Taunt is kind of necessary on Hydrei imo. Blissey hates being taunted when you have a lucario anyways.
  • Finally, I would say Ice Punch Lucario but doublade is scary (with pert change maybe its okay to run ice punch tho)
Anyways, thanks for the shoutout even though you suck (rekt) and best of luck with the team.
 
Didn't ladder in like a week and a half and still ranked higher than you, smfh. Also your team gets dumpstered by shit like Suicune, Doublade, Cobalion, Mence, opposing Hydrei, Aero, Crobat, etc. Frankly, I don't know how this team even functions without at least soft checks to 90% of the tiers higher ranked mons lol. Despite this, I do recognize that it's HO so I won't nitpick the defensive side of things too much and will mostly focus on offense. Id say RD Mega Pert over Sharpedo, Jolly on Luc, Fire Blast > Explosion (you have taunt anyways), and Taunt on Hydrei over Superpower.
  • RD mega pert is just as good of a cleaner as Shark but worse at wallbreaking, you already wallbreak shit a lot anyways so its fine. Additionally, 100% accurate hurricane could be a cool little interaction in some instances.
  • If you're running EQ you should be running Jolly, not to mention that your team gets railed by opposing luc so Jolly will help you at least 50% of the time (part of the reason I'm suggesting pert).
  • Doublade fucks you up so you want to be able to hit that bitch with Fire Blast if they decide to lead it. You have Taunt for Defoggers regardless so dropping explosion isn't TOO detrimental (walled by sharpedo tho so tbolt is an option i suppose).
  • Cune fucks you up so you really can't let it rest or else it will just sit there and never die so Taunt is kind of necessary on Hydrei imo. Blissey hates being taunted when you have a lucario anyways.
  • Finally, I would say Ice Punch Lucario but doublade is scary (with pert change maybe its okay to run ice punch tho)
Anyways, thanks for the shoutout even though you suck (rekt) and best of luck with the team.

thx m8
 
YABO pretty much summed it up, IMO. So many top-tier threats (Cune, DD / Scarf Mence, Doublade, CurseLax, and SD Cobalion come to mind) just do disgusting things to this team. A good first step in alleviating this is undoubtedly switching Superpower for Taunt Hydreigon. It shuts down slower setter-uppers that could otherwise just try outlast their checks and push your shit in. E.g., all CurseLax needs to give you trouble is Lucario out the way and for Darm to be locked into Flare Blitz, and all CM Cune needs is... to be on the field, TBH. Maybe throw CB Hera or something on there over Darm IDK. I know this team is meant to make Darm shine but holy shit Cune just eats you. Hera over Darm also means you can swap EQ for Bullet Punch / Iron Tail on Lucario, since your main wallbreaker makes shit like Reuniclus and Slowking much easier to handle, and Steel coverage patches up the Fairy weakness that dropping Darm causes. It also means your ability to check is limited entirely to Hydreigon. IDK, there's pros and cons to either. Those are just my thoughts after a quick glance, though. Good luck dude!
 
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YABO pretty much summed it up, IMO. So many top-tier threats (Cune, DD / Scarf Mence, Doublade, CurseLax, and SD Cobalion come to mind) just do disgusting things to this team. A good first step in alleviating this is undoubtedly switching Superpower for Taunt Hydreigon. It shuts down slower setter-uppers that could otherwise just try outlast their checks and push your shit in. E.g., all CurseLax needs to give you trouble is Lucario out the way and for Darm to be locked into Flare Blitz, and all CM Cune needs is... to be on the field, TBH. Maybe throw CB Hera or something on there over Darm IDK. I know this team is meant to make Darm shine but holy shit Cune just eats you. Hera over Darm also means you can swap EQ for Bullet Punch / Iron Tail on Lucario, since your main wallbreaker makes shit like Reuniclus and Slowking much easier to handle, and Steel coverage patches up the Fairy weakness that dropping Darm causes. IDK, there's pros and cons to either. Those are just my thoughts after a quick glance, though. Good luck dude!

The thing that is kinda messin me up about changing s power to taunt on hydreigon is that I'm going to end up being weaker to lucario than I already am. One of the big drivers behind why I ran superpower was the fact that I was so lucario weak. I actually have gotten somebody with it as well because hydreigon is the only mon on my team that somebody is going to try and set up their lucario on. They wont try and SD on the other mons because they can't....Hydrei is the main mon they'd be trying to get to +2 on. That being said after I draco something or revenge kill something...that is usually my opponent's only chance he's going to get to set up on me. Which I then proceed to superpower him the following turn. Taunt is only going to make my lucario weakness even more of an issue and taunting a curselax would be great and all, but at the end of the day it's just going to end up spamming body slams which I won't like either. I just gotta keep luc healthy for that fatty.

And yeah I do see myself struggling with cune. When I look at it my only way around it is doubling to lucario on a rest and setting up in its mouth and or, my opponenet tries to set up on my tornadus to which i will then GK him to death. But yeah that thing is very annoying and I night try and see what I can fit in to help out with it.

Thanks for the rate tho m8 n_n
 
The thing that is kinda messin me up about changing s power to taunt on hydreigon is that I'm going to end up being weaker to lucario than I already am. One of the big drivers behind why I ran superpower was the fact that I was so lucario weak. I actually have gotten somebody with it as well because hydreigon is the only mon on my team that somebody is going to try and set up their lucario on. They wont try and SD on the other mons because they can't....Hydrei is the main mon they'd be trying to get to +2 on. That being said after I draco something or revenge kill something...that is usually my opponent's only chance he's going to get to set up on me. Which I then proceed to superpower him the following turn. Taunt is only going to make my lucario weakness even more of an issue and taunting a curselax would be great and all, but at the end of the day it's just going to end up spamming body slams which I won't like either. I just gotta keep luc healthy for that fatty.

And yeah I do see myself struggling with cune. When I look at it my only way around it is doubling to lucario on a rest and setting up in its mouth and or, my opponenet tries to set up on my tornadus to which i will then GK him to death. But yeah that thing is very annoying and I night try and see what I can fit in to help out with it.

Thanks for the rate tho m8 n_n
I disagree. Realistically, Lucario won't try to set up on Hydrei if they have a brain. The real setup bait on your team for luke is Sharpedo, not Hydrei, as many Hydreigon run Fire Blast or Superpower, but Sharpedo cannot OHKO a Lucario at full, and it gets set up on. I Guess you could be a lord and run EQ Pedo for ultra bait, but honestly youre better off with Taunt > Superpower on Hydrei, and thats it. Just play smart around Lucario, dont let it come in free on your sharpedo if its at full, or you will get set up on. just my 2 cents

give me a fucking shoutout because im a champ and you know it
 
In the event they try and set up on my sharpedo, I leave them with a waterfall that does around 70. With the LO damage that luc will take the following turn, my own lucario can come in and espeed it to stop its sweep because my opponent is forced to espeed me back and cant KO me.

252+ Atk Life Orb Lucario Extreme Speed vs. 0 HP / 4 Def Lucario: 73-87 (25.9 - 30.9%) -- guaranteed 4HKO

As for as setting up on hydrei goes, Nobody ever expects or prepares for life orb fire blast or life orb S power hydrei anymore. The majority of lo variants are running taunt now so when a lucario does see me take the life orb damage after a draco or something, they will more then likely assume won't have anything to hit them with because taunt life orb is 1000x more common than s power on drei right now and they are more likely to expect that rather than a superpower or fire blast.
 
Cam you please post replays versus any s or even a+ pokemon because the more I look at this team, the more horrible matchups I see.
 
the first two replays both had mence in them and the third one had hydrei. Whether my opponent used them the way they should've is a question that should be asked, but not everyone is going to play them perfectly I guess.

Cam you please post replays versus any s or even a+ pokemon because the more I look at this team, the more horrible matchups I see.
 
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