Ladder Anything Goes

Flame Orb is needed to ensure no paralysis, because sometimes even that is too much. The possibility of the FP doing half was a bonus (which doesn't work, so don't worry). It's going to stall out EKiller and such with Iron Defense + Burn and Slack Off. That shouldn't be too hard to comprehend.

It feels like you skipped all of the paragraph and just looked at the last line.
Fair enough, seems a little niche though.
 
Anything Goes is Pokemon as it exists on the cartridge. The usage statistics are proof that that there is enough diversity for a fun metagame. Evasion did not ruin everything, nor did SwagKeys nor Moody or Baton Passing. It seems to me to be proof that there has been way too much overzealous banning this generation.

Thoughts?
 
Anything Goes is Pokemon as it exists on the cartridge. The usage statistics are proof that that there is enough diversity for a fun metagame. Evasion did not ruin everything, nor did SwagKeys nor Moody or Baton Passing. It seems to me to be proof that there has been way too much overzealous banning this generation.

Thoughts?
I disagree.
SwagPlay and Evasion aren't problems in AG because of the sheer power of mons and the preparation needed to check these strategies. E.g. You need a bulky roarer/whirlwinder/dtailer/cardshuffler on your team the majority of the time to make it successful. In most successful teams these days, there is ArcSpam. Of course, there are those who try to be diverse and many succeed; but teams such as these are encompassing the majority of the metagame. These strategies are deemed uncompetitive by players of the official tiers, but AG allows them all to create a very different metagame to what the official tiers are like.

Also, it's your and my correct opinion that AG is a fun metagame, many others look at it as a pile of uncompetitive bs. If I was starting the metagame for the first time and I came across KlefSpam every game, I'm p sure I'd look poorly upon it.

Lastly, imagine OU with Five Swagger Klefkis and a Mega Diancie on every team. Sounds p boring to me.
 
Anything Goes is Pokemon as it exists on the cartridge. The usage statistics are proof that that there is enough diversity for a fun metagame. Evasion did not ruin everything, nor did SwagKeys nor Moody or Baton Passing. It seems to me to be proof that there has been way too much overzealous banning this generation.

Thoughts?
I mean, yes and no. Evasion, Swagkeys, Moody and Baton Passing were banned for being uncompetitive, not because they made you reliably win. Leaving a game completely up to luck isn't a good decision competitively. Really, AG has less viable mons than most other metas. It's just that usage stats are skewed because of how disgusting low ladder is. There haven't been many unjust bans this gen, imo.
 
Guys see and try this TANKY WALL DEOXYS:
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Double Team
- Cosmic Power
- Recover
- Night Shade

This set works when:
-You have a free turn
-The opponent does not have Toxic
-You wil not be paralysed in 2 turns
-You will not be put to sleep in 3-4 turns
-The opponent does not have normal type
 
Guys see and try this TANKY WALL DEOXYS:
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Double Team
- Cosmic Power
- Recover
- Night Shade

This set works when:
-You have a free turn
-The opponent does not have Toxic
-You wil not be paralysed in 2 turns
-You will not be put to sleep in 3-4 turns
-The opponent does not have normal type
aka never

This set is a gimmick. Lower ladder it'll get some rage quits, but it's beaten by phasing, Ekiller (the most common Normal type, although every other one also force you out like you said), and literally just decent play. It reminds me of randbats Sigilyph, but it's outclassed by BP teams in general.

If you want to use Deoxys-D then a hazard stacking set is your best bet, if you want something which sets up like this then run BP (smeargle, drifblim, espeon, etc).
 
There are lots of cheap teams in AG. We all know the notorious 6 Klefki team, and there are a few other teams with stupidly simple strategies. Although those team may look stupid, you can lose to them if you are not prepared. I will list those common cheap teams and I hope people can give me suggestions to build a team that is able to beat all of them. I believe if we can build a team that beats those gimmicks, they will appear less often and AG will be a lot more fun to play.

Cheap Teams
1) 6 Klefki
2) 6 Ekillers
3) 6 Darkrai (smarter players have both sub Darkrai and sash Darkrai)
4) 6 Xerneas (smarter players have both scarf Xerneas and geomancy Xerneas)
5) 6 Primal Kyogre
6) 6 Primal Groundon
7) 3 Primal Kyogre and 3 Primal Groundon

There are other gimmicks but they are much easier to deal with so I am not going to provide a full list of them.
 
There are lots of cheap teams in AG. We all know the notorious 6 Klefki team, and there are a few other teams with stupidly simple strategies. Although those team may look stupid, you can lose to them if you are not prepared. I will list those common cheap teams and I hope people can give me suggestions to build a team that is able to beat all of them. I believe if we can build a team that beats those gimmicks, they will appear less often and AG will be a lot more fun to play.

Cheap Teams
1) 6 Klefki
2) 6 Ekillers
3) 6 Darkrai (smarter players have both sub Darkrai and sash Darkrai)
4) 6 Xerneas (smarter players have both scarf Xerneas and geomancy Xerneas)
5) 6 Primal Kyogre
6) 6 Primal Groundon
7) 3 Primal Kyogre and 3 Primal Groundon

There are other gimmicks but they are much easier to deal with so I am not going to provide a full list of them.
These aren't cheap teams. Lol. None of these are competitively viable teams either.

1) Hello Mega Diancie / Mega Sableye
2) Hello Bulkyveltal
3) Hello Mega Diancie / Lum Berry DDance ray (once rocks are up)
4) Hello scarfed ogre
5) Hello... a lot of stuff primal ogre isn't even that good lol
6) Again a lot of stuff, pdon is a SUPPORT mon, even as a cleaner/sweeper it needs specific support
7) Yet again just bad.

The only ones even remotely good are 6 Klefki and potentially 6 ekillers with a good build. However the fact your ENTIRE team loses to a singular mon is just bad. These teams will not fair well high ladder.

As for this:
I believe if we can build a team that beats those gimmicks, they will appear less often and AG will be a lot more fun to play.
Every competitively viable AG team can deal with these with relative ease, although 6 keys gives some builds some trouble. I encourage you to check out the RMT in my signature as an example.
 
These aren't cheap teams. Lol. None of these are competitively viable teams either.

1) Hello Mega Diancie / Mega Sableye
2) Hello Bulkyveltal
3) Hello Mega Diancie / Lum Berry DDance ray (once rocks are up)
4) Hello scarfed ogre
5) Hello... a lot of stuff primal ogre isn't even that good lol
6) Again a lot of stuff, pdon is a SUPPORT mon, even as a cleaner/sweeper it needs specific support
7) Yet again just bad.

The only ones even remotely good are 6 Klefki and potentially 6 ekillers with a good build. However the fact your ENTIRE team loses to a singular mon is just bad. These teams will not fair well high ladder.

As for this:

Every competitively viable AG team can deal with these with relative ease, although 6 keys gives some builds some trouble. I encourage you to check out the RMT in my signature as an example.

Thanks for your reply.

I know that for any one of the above listed team, there are always pokemons (with a specific set or item) that almost destroy the entire team. However, if I want to build a team that counters all of them, it seems I need to add all of those pokemons (ie. Mega Diancie, Bulkyveltal,Lum Berry DDance ray, scarfed ogre...) to my team. I'm not sure if my team can perform well against a regular team by building the team like this. I've seen top ten players using a team of 5 arceus and a megaray. They might have their own ways of dealing with the teams that I mentioned, but I doubt if they can really beat these team that easily. I know you peaked #2 on the ladder and you probably don't think you need to treat those teams that I mentioned seriously. However, imo they might give you more troubles than what you think.

Let me take the 6 Darkrai team as an example. Suppose you don't have mega diancie in your team (I know most high ladder teams have neither mega diancie nor mega sableye), then if you try to set up rock to break sash, you are risking to be put to sleep. And when your pokemon is asleep, opponent's Darkrai can sub or nasty plot and the situation becomes dangerous. You can also lead with a lum berry holder, but most team have at most 3 lum holders and sash Darkrai can still put you to sleep. Your opponent can switch and sub if he thinks you choose to stay. Of course you can also predict what your opponent is going to do but that is mind game.

These are all my opinions and you probably have a lot to say to disagree with me. Anyways, I think it is really not an easy task to build a team that is not afraid of gimmicks and can still perform well against regular teams. It is easy to list pokemons that counter those gimmicks but it's not easy to build a TEAM that counters ALL of them.
 
I mean, yes and no. Evasion, Swagkeys, Moody and Baton Passing were banned for being uncompetitive, not because they made you reliably win. Leaving a game completely up to luck isn't a good decision competitively. Really, AG has less viable mons than most other metas. It's just that usage stats are skewed because of how disgusting low ladder is. There haven't been many unjust bans this gen, imo.

What do you mean by "low ladder?"

I disagree.
SwagPlay and Evasion aren't problems in AG because of the sheer power of mons and the preparation needed to check these strategies. E.g. You need a bulky roarer/whirlwinder/dtailer/cardshuffler on your team the majority of the time to make it successful. In most successful teams these days, there is ArcSpam. Of course, there are those who try to be diverse and many succeed; but teams such as these are encompassing the majority of the metagame. These strategies are deemed uncompetitive by players of the official tiers, but AG allows them all to create a very different metagame to what the official tiers are like.

Also, it's your and my correct opinion that AG is a fun metagame, many others look at it as a pile of uncompetitive bs. If I was starting the metagame for the first time and I came across KlefSpam every game, I'm p sure I'd look poorly upon it.

Lastly, imagine OU with Five Swagger Klefkis and a Mega Diancie on every team. Sounds p boring to me.

I don't understand why you would ever judge a meta by what the majority of the teams are like. Just because a bunch of scrubs are doing one thing, doesn't speak to what diversity is truly possible, right?
 
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What do you mean by "low ladder?"
Low ladder is the section of the ladder between 1000 and 1500 elo, where players use whatever they want regardless of viability. Players with OU teams or collections of their favourite mons. At around 1500, the "actual" ladder starts.

I don't understand why you would ever judge a meta by what the majority of the teams are like. Just because a bunch of scrubs are doing one thing, doesn't speak to what diversity is truly possible, right?
Can we move on from this topic please, this thread is designed for the AG metagame. And as Eevee said, that discussion doesn't belong here.
 
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Jirachi is a op revenge killer with klefi spam due to the swagger t-wave it and klefi can learn and then boom u get a almost unbreakable chance of not moving at all 4 the other pkmn. jirachi kills fairies like diance and other klefi killers which are mostly fairy types. a hydregeon with maxed sp.atk deals 34% damage to a jirachi that has maxed sp.def. killed a whole team with jirachi .-. ( btw if klefi dies the other pkmn will most likey still have conf and para on if u did t-wave and swag)
 
Low ladder is the section of the ladder between 1000 and 1500 elo, where players use whatever they want regardless of viability. Players with OU teams or collections of their favourite mons. At around 1500, the "actual" ladder starts.


Can we move on from this topic please, this thread is designed for the AG metagame. And as Eevee said, that discussion doesn't belong here.

I was talking specifically about what was viable in this meta, or any meta really. But okay.
 
Has anyone tried choice scarf Arceus with trick? It sounds like a gimmick but I've been using it from the beginning and now I'm at Elo 1671 with 37-1 win-loss record. I know I haven't battled any player above Elo 1700 so I'm not sure if that will work on higher ladder. Watch the replays below to see what this Arceus does.

Arceus @ Choice Scarf
Ability: Multitype
Happiness: 0
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Frustration / Extreme Speed
- Trick
- Earthquake
- Swords Dance

A few ragequits or instant victories:
http://pokemonshowdown.com/replay/anythinggoes-284111070
http://pokemonshowdown.com/replay/anythinggoes-284186626
http://pokemonshowdown.com/replay/anythinggoes-284188989
http://pokemonshowdown.com/replay/anythinggoes-284229370

Against a player above Elo 1550:
http://pokemonshowdown.com/replay/anythinggoes-284231709

I know this Arceus can be quite useless if it cannot give its scarf away. I cannot decide if the benefit of using it is more than the cost of using it. I hope some experts of AG (or anybody) can give me some thoughts about it.

For people who have doubt about my rank, note that my username is arceus LS my pet, not arceus IS my pet.
 
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Has anyone tried choice scarf Arceus with trick? It sounds like a gimmick but I've been using it from the beginning and now I'm at Elo 1671 with 37-1 win-loss record. I know I haven't battled any player above Elo 1700 so I'm not sure if that will work on higher ladder. Watch the replays below to see what this Arceus does.

Arceus @ Choice Scarf
Ability: Multitype
Happiness: 0
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Frustration / Extreme Speed
- Trick
- Earthquake
- Swords Dance

A few ragequits or instant victories:
http://pokemonshowdown.com/replay/anythinggoes-284111070
http://pokemonshowdown.com/replay/anythinggoes-284186626
http://pokemonshowdown.com/replay/anythinggoes-284188989
http://pokemonshowdown.com/replay/anythinggoes-284229370

Against a player above Elo 1550:
http://pokemonshowdown.com/replay/anythinggoes-284231709

I know this Arceus can be quite useless if it cannot give its scarf away. I cannot decide if the benefit of using it is more than the cost of using it. I hope some experts of AG (or anybody) can give me some thoughts about it.
Your replay is against one of the more... annoying people of PS. He's not good at AG lol.

I have to say though, this gimmick does seem somewhat effective. I'll have to try it out. I could see it being particularly good in AG because 80% of megas are Mega Ray which can still be tricked. Definitely espeed > frustration/return though, priority is priority and it is still pretty powerful.

Thanks for the contribution! Maybe try getting some more replays if you can, ragequits/instant victories aren't particularly helpful but against a real team even like Megaqwers it's useful. :)
 
Has anyone tried choice scarf Arceus with trick? It sounds like a gimmick but I've been using it from the beginning and now I'm at Elo 1671 with 37-1 win-loss record. I know I haven't battled any player above Elo 1700 so I'm not sure if that will work on higher ladder. Watch the replays below to see what this Arceus does.

Arceus @ Choice Scarf
Ability: Multitype
Happiness: 0
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Frustration / Extreme Speed
- Trick
- Earthquake
- Swords Dance

A few ragequits or instant victories:
http://pokemonshowdown.com/replay/anythinggoes-284111070
http://pokemonshowdown.com/replay/anythinggoes-284186626
http://pokemonshowdown.com/replay/anythinggoes-284188989
http://pokemonshowdown.com/replay/anythinggoes-284229370

Against a player above Elo 1550:
http://pokemonshowdown.com/replay/anythinggoes-284231709

I know this Arceus can be quite useless if it cannot give its scarf away. I cannot decide if the benefit of using it is more than the cost of using it. I hope some experts of AG (or anybody) can give me some thoughts about it.

For people who have doubt about my rank, note that my username is arceus LS my pet, not arceus IS my pet.
Ha Spilim, I didn't notice the L this time :D

Anyway, that's a great set which is rare but still very effective. One of the main users of it I have seen is Feral Mutant, with his gimmicky Smeargle/Aggron/Lati team. It benefits some teams well as it can offer the disabling of a major threat (EKiller Arceus or DD/SD Mega Ray). Other teams can deal with these threats effectively and have no need for this trick.

Where I see this strat failing is ironically against ArcSpam with plated Arceus being prevalent. You're stuck into trick, which will force you to switch out and they can get a free turn of boosting. And that may or may not be detrimental to your team depending on how well it supports your Scarfceus. MegaGar screws you up too I guess.

I've tried this set before, but I failed horrendously. Hope you can benefit from it more than I could.
Assault Vest Klutz Swoobat y/y?
 
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Your replay is against one of the more... annoying people of PS. He's not good at AG lol.

I have to say though, this gimmick does seem somewhat effective. I'll have to try it out. I could see it being particularly good in AG because 80% of megas are Mega Ray which can still be tricked. Definitely espeed > frustration/return though, priority is priority and it is still pretty powerful.

Thanks for the contribution! Maybe try getting some more replays if you can, ragequits/instant victories aren't particularly helpful but against a real team even like Megaqwers it's useful. :)

Thanks for you suggestion. I only saved those replays that were funny. I'll try to get some serious replays.

Ha Spilim, I didn't notice the L this time :D

Anyway, that's a great set which is rare but still very effective. One of the main users of it I have seen is Feral Mutant, with his gimmicky Smeargle/Aggron/Lati team. It benefits some teams well as it can offer the disabling of a major threat (EKiller Arceus or DD/SD Mega Ray). Other teams can deal with these threats effectively and have no need for this trick.

Where I see this strat failing is ironically against ArcSpam with plated Arceus being prevalent. You're stuck into trick, which will force you to switch out and they can get a free turn of boosting. And that may or may not be detrimental to your team depending on how well it supports your Scarfceus. MegaGar screws you up too I guess.

I've tried this set before, but I failed horrendously. Hope you can benefit from it more than I could.
Assault Vest Klutz Swoobat y/y?

Spilim? I'm not that guy.
And yes, my strat fails if I battle a team with mainly plated Arceus and P-don/P-ogre. For that reason, now I only use one or two scarf arceus in my team, but I'm still weak to that kind of teams because I can't find one or two pokemon that counter all common types of arceus. For scarfed Xerneas/Megaray, my trick is not going to do anything but I can switch to steelceus if they are locked into moonblast or dragon ascent. My trick also backfires when my opponent unexpectedly switch to a plated arceus and proceed to set up. I guess the effectiveness of my trick depends heavily on the matchup and the ingame decisions.
 
this is best war story ever enjoy. i think hunterst0rm was 1st on ag ladder with really high score. and teams in ag are much stronger than all other tiers so if you are 1st in ag then you are really the champion of pokemon showdown. i had been laddering in the lesser ladders like ou for a while but had recently decided to take it up a notch and challenge the real champions of pokemon showdown. so i went to ag. even though i was still pretty new thanks to my skill the ladder eventually decided it was time to put me against the best of the best and put me against hunterst0rm. this is story of the battle of the century, the master of pokemon showdown vs a new challenger

please be aware that the bold text is written from the perspective of the then current champion, as is customary in the elite ranks of pokemon showdown.

HunterSt0rm joined.
Noob of Stall joined.
Format:
Anything Goes
Rated battle
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages
HunterSt0rm's team:
Arceus-* / Arceus-* / Arceus-* / Rayquaza / Arceus-* / Arceus-*
Noob of Stall's team:
Arceus-* / Arceus-* / Arceus-* / Arceus-* / Arceus-* / Arceus-*


his team looked strong but using my sharp intellect i already saw a weak point: his rayquaza. even though i was new in the tier i had already developed my intellect to a point that even the master of ps himself could not hide all his weaknesses anymore.
Battle between HunterSt0rm and Noob of Stall started!
Go! St0rm (Arceus)!
Noob of Stall sent out Arceus!
Turn 1
St0rm used Stealth Rock!
Pointed stones float in the air around the opposing team!
The opposing Arceus used Stealth Rock!
Pointed stones float in the air around your team!


most of you think that stealth rock is bad but it is not it just requires a lot of intelligence to see the potential of stealth rock since it does not do damage on the moment that you use it.
Turn 2
St0rm used Toxic!
The opposing Arceus was badly poisoned!
The opposing Arceus used Will-O-Wisp!
St0rm was burned!
St0rm was hurt by its burn!
The opposing Arceus was hurt by poison!
Turn 3
St0rm used Roar!
Arceus was dragged out!
Pointed stones dug into the opposing Arceus!
St0rm was hurt by its burn!
Turn 4
Noob of Stall withdrew Arceus!
Noob of Stall sent out Arceus!
Pointed stones dug into the opposing Arceus!
St0rm used Roar!
Arceus was dragged out!
Pointed stones dug into the opposing Arceus!
The opposing Arceus restored a little HP using its Leftovers!
St0rm was hurt by its burn!
Turn 5
St0rm used Recover!
St0rm regained health!
The opposing Arceus used Swords Dance!
The opposing Arceus's Attack sharply rose!
The opposing Arceus restored a little HP using its Leftovers!
St0rm was hurt by its burn!


at turn 3 his incredibly developed mind already saw that i had much more skill then was immediately obvious causing him to fear my arceuses and use roar.
however thanks to my incredible strategic mind i had build my team in such a way that no matter how much you roar an arceus is always coming out.
Turn 6
The opposing Arceus used Extreme Speed!
St0rm lost 45.6% of its health!
The opposing Arceus is hurt by St0rm's Rocky Helmet!
St0rm used Roar!
Arceus-Ghost was dragged out!
Pointed stones dug into the opposing Arceus-Ghost!
St0rm was hurt by its burn!


i decided to go offensive.
Turn 7
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 29.6% of its health!
St0rm fainted!
Go! St0rm (Arceus-Steel)!
Pointed stones dug into St0rm!


first kill. with this kill i already proved myself to be of extraordinary skill. most people would have been destroyed 6-x by this champion. his sharp mind had most likely already deduced that i am far ahead of most people, but this kill would have made it obvious to any bystander with a working mind that i am most certainly not one to be messed with.
Turn 8
The opposing Arceus-Ghost used Calm Mind!
The opposing Arceus-Ghost's Special Attack rose!
The opposing Arceus-Ghost's Special Defense rose!
St0rm used Calm Mind!
St0rm's Special Attack rose!
St0rm's Special Defense rose!


to you people this turn might seem foolish. it might seem as we were standing around doing nothing. but calm mind actually increrased our pokemons power levels which is important because in a match between 2 forces as powerful as me and him even arceus power falls short.
Turn 9
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 49.3% of its health!
St0rm's Special Defense fell!
St0rm used Judgment!
The opposing Arceus-Ghost lost 45.3% of its health!
Turn 10
The opposing Arceus-Ghost used Judgment!
St0rm lost 44.6% of its health!
St0rm fainted!
Go! St0rm (Arceus)!
Pointed stones dug into St0rm!


second kill. after the calm minds our arceus power levels were incredible and any ou player would have been blown of the map by this. pokemon showdown started lagging like crazy at this point trying to keep up with our arceus powers. but after a ps shaking battle his arceus fell and ps finally became fast again. though it was obvious that ps had yet to recover from this clash even after our battle was over. so if pokemon showdown ever fails or failed to upload a replay or to update your ladder or it took or takes longer than expected than this is most likely the cause. embrace it as proof of the greatest battle that ever took place.
Turn 11
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 64.9% of its health!
St0rm used Earthquake!
The opposing Arceus-Ghost lost 31.3% of its health!
St0rm lost some of its HP!
Turn 12
The opposing Arceus-Ghost used Recover!
The opposing Arceus-Ghost regained health!
St0rm used Earthquake!
The opposing Arceus-Ghost lost 29.1% of its health!
St0rm lost some of its HP!
Turn 13
The opposing Arceus-Ghost used Recover!
The opposing Arceus-Ghost regained health!
St0rm used Swords Dance!
St0rm's Attack sharply rose!
Turn 14
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 3.1% of its health!
St0rm fainted!
Go! St0rm (Arceus-Ghost)!
Pointed stones dug into St0rm!


at turn 11 the champion started to realise that even though he knew my skills to be astronomical he only had seen the tip of the iceberg. with the greatest fear in his mind he went berserk and ordered his arceus to attack my arceus over and over again with all his might. however my skill proved to be too much again and again and by skilfully using recover i managed to survive this server shaking beating. at turn 13 his fear changed into desperation because he realised my use of recover was too skilful to be bested by a mere tantrum, even if it was thrown by the great champion of pokemon showdown himself. thus he changed strategy and decided to go for a masterfully executed swords dance. however realizing the power that swords dance would give him i used focus blast in order to destroy his arceus along with the power that swords dance gave him because like the other great strategic mastermind sun tsu once said in his book the art of war: "arceus swords dances when his strength is inadequate, he focus blasts when it is abundant."
Turn 15
The opposing Arceus-Ghost used Judgment!
It's super effective! St0rm lost 87.6% of its health!
St0rm fainted!
HunterSt0rm forfeited.
HunterSt0rm left.
Noob of Stall won the battle!
HunterSt0rm's rating: 2015 → 1981
(-34 for losing)
Noob of Stall's rating: 1740 → 1773
(+33 for winning)


my incredible insight had caused me to maximize the speed of this arceus of mine since i knew this is the way of a champion. and at turn 15 i was proven right since i got to attack first and put a swift end to the participation in this battle of yet another of the champion's pokemons.

to you it might seem as if he forfeited too early, but thanks to our sharp minds we both knew that he had no chance anymore. here the champion had to admit defeat thus proving me to be the greatest pokemon master ever.

so i beat the very best of the best with all my pokemon still functional and since i have not yet trained enough i had to do it with a fraction of my potential. my new quest will be to find a worthy opponent. champions are forged in fire and the hottest fire on ps still feels like a summer breeze to me.

just remember to stay strong and keep your dreams alive!
 
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What a fucking lord o-o
How can anyone stand in your way, go for the very top man, don't let mere mortals prevent you from peaking the AG ladder on a Pokemon website and displaying your dominance you god

In all seriousness, it's not that big of a deal. I've beaten hunter as well, but I don't proclaim myself the best player in the universe. You're also grossly misinterpreting reality, and I sincerely hope this is a joke e.e Imma just go through here and point out where you are wrong and when you haxed him

Team preview: Mega rayquaza is a massive threat to anything, is unpredictable, and is the only mon to ever be banned from ubers, how tf is that a weakness

Turn 1 wow u both got rocks up standard Smogon greeting ritual huehue memes etc

Turns 2-5 wow he uses his standard strategy of statusing you then using roar in order to rack up residual damage, then recovering when he gets a bit low holy crap and you have an Arceus spam team? That's actually amazing that nonmatter what happens an Arceus appears

Turn 6-7 so you kill his lead, which he obviously was aiming to sack, and it got some neat residual damage on your team via Rocks/Toxic/helmet, he's arguably in a better position at this stage, nobody sane believes this was anything other than a standard lead doing its thing

Turn 8 no comment

Turns 9-10 so you hit focus Blast twice in a row, AND got the SpD drop which prevented him from recover stalling until you missed, on the first try, then finished it off. Nice hax bruh, so far there is a 4.9% chance of what you've done happening

Turn 11-14 you hit focus Blast another two times without a miss (2.4%) and killed his Ekiller when he refused to set up. Not sure exactly what he was trying to do tbh since it can't break arc ghost without boosts, but continually hitting is a bit much ngl

Turn 15: yeah a boosted Arceus killed smth with a 120 bp SE STAB big deal (also probably won a speed tie, otherwise he would have likely forfeited before this turn, which would bring us down to about 1.2%)

He quit here probs yeah cuz he realized he had very little to no chance to win, or maybe he just had to leave.

Yes he's a good player and kudos for beating him but there's no need to belittle him and post this and be an arrogant little shit bro.
 
I was preparing a huge extravagant response that exceeded the length of IT11's, but it really isn't needed.

All I really wanted to say is that even the best of players lose frequently. There really isn't a need to brag about it this much, act extremely cocky and call yourself superior.

When I first started AG I beat the number one of the time flowre within a week of playing. That doesn't make me the best player in the metagame, it doesn't give me any permission to brag about it to the AG community.

The reason I'm affected so deeply by your response is that I've had others relate the way you have towards beating me when I was top of the ladder. It's really annoying when someone won't stop bragging about beating me. I have this one opponent who beat me with a Raikou on his team once, and has ever since messaged me about it.

And it's not only that, I get at least one PM a day from another user telling me I'm terrible at the meta, when he's actually beat me twice out of the hundreds of times we've played.

I'm not intending to sound cocky myself by including that as an example, I just need to inform you of the other person's perspective when you do this. I sincerely hope you realise what you've done and possibly remove/apologise for your comment.

P.S: His team is also relatively ghost weak, so you somewhat incidentally c-teamed him. He relies on heavy hitting ESpeed and Frustration. So you were actually incorrect by identifying Ray as his weak point. In the replay I found between you and him his Ray took out three of your mons.

Edit: Okay I'm an idiot, went straight over my head. I blame IT11, he told me the guy was showing off and I just believed him.
 
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this is best war story ever enjoy. i think hunterst0rm was 1st on ag ladder with really high score. and teams in ag are much stronger than all other tiers so if you are 1st in ag then you are really the champion of pokemon showdown. i had been laddering in the lesser ladders like ou for a while but had recently decided to take it up a notch and challenge the real champions of pokemon showdown. so i went to ag. even though i was still pretty new thanks to my skill the ladder eventually decided it was time to put me against the best of the best and put me against hunterst0rm. this is story of the battle of the century, the master of pokemon showdown vs a new challenger

please be aware that the bold text is written from the perspective of the then current champion, as is customary in the elite ranks of pokemon showdown.

HunterSt0rm joined.
Noob of Stall joined.
Format:
Anything Goes
Rated battle
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages
HunterSt0rm's team:
Arceus-* / Arceus-* / Arceus-* / Rayquaza / Arceus-* / Arceus-*
Noob of Stall's team:
Arceus-* / Arceus-* / Arceus-* / Arceus-* / Arceus-* / Arceus-*


his team looked strong but using my sharp intellect i already saw a weak point: his rayquaza. even though i was new in the tier i had already developed my intellect to a point that even the master of ps himself could not hide all his weaknesses anymore.
Battle between HunterSt0rm and Noob of Stall started!
Go! St0rm (Arceus)!
Noob of Stall sent out Arceus!
Turn 1
St0rm used Stealth Rock!
Pointed stones float in the air around the opposing team!
The opposing Arceus used Stealth Rock!
Pointed stones float in the air around your team!


most of you think that stealth rock is bad but it is not it just requires a lot of intelligence to see the potential of stealth rock since it does not do damage on the moment that you use it.
Turn 2
St0rm used Toxic!
The opposing Arceus was badly poisoned!
The opposing Arceus used Will-O-Wisp!
St0rm was burned!
St0rm was hurt by its burn!
The opposing Arceus was hurt by poison!
Turn 3
St0rm used Roar!
Arceus was dragged out!
Pointed stones dug into the opposing Arceus!
St0rm was hurt by its burn!
Turn 4
Noob of Stall withdrew Arceus!
Noob of Stall sent out Arceus!
Pointed stones dug into the opposing Arceus!
St0rm used Roar!
Arceus was dragged out!
Pointed stones dug into the opposing Arceus!
The opposing Arceus restored a little HP using its Leftovers!
St0rm was hurt by its burn!
Turn 5
St0rm used Recover!
St0rm regained health!
The opposing Arceus used Swords Dance!
The opposing Arceus's Attack sharply rose!
The opposing Arceus restored a little HP using its Leftovers!
St0rm was hurt by its burn!


at turn 3 his incredibly developed mind already saw that i had much more skill then was immediately obvious causing him to fear my arceuses and use roar.
however thanks to my incredible strategic mind i had build my team in such a way that no matter how much you roar an arceus is always coming out.
Turn 6
The opposing Arceus used Extreme Speed!
St0rm lost 45.6% of its health!
The opposing Arceus is hurt by St0rm's Rocky Helmet!
St0rm used Roar!
Arceus-Ghost was dragged out!
Pointed stones dug into the opposing Arceus-Ghost!
St0rm was hurt by its burn!


i decided to go offensive.
Turn 7
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 29.6% of its health!
St0rm fainted!
Go! St0rm (Arceus-Steel)!
Pointed stones dug into St0rm!


first kill. with this kill i already proved myself to be of extraordinary skill. most people would have been destroyed 6-x by this champion. his sharp mind had most likely already deduced that i am far ahead of most people, but this kill would have made it obvious to any bystander with a working mind that i am most certainly not one to be messed with.
Turn 8
The opposing Arceus-Ghost used Calm Mind!
The opposing Arceus-Ghost's Special Attack rose!
The opposing Arceus-Ghost's Special Defense rose!
St0rm used Calm Mind!
St0rm's Special Attack rose!
St0rm's Special Defense rose!


to you people this turn might seem foolish. it might seem as we were standing around doing nothing. but calm mind actually increrased our pokemons power levels which is important because in a match between 2 forces as powerful as me and him even arceus power falls short.
Turn 9
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 49.3% of its health!
St0rm's Special Defense fell!
St0rm used Judgment!
The opposing Arceus-Ghost lost 45.3% of its health!
Turn 10
The opposing Arceus-Ghost used Judgment!
St0rm lost 44.6% of its health!
St0rm fainted!
Go! St0rm (Arceus)!
Pointed stones dug into St0rm!


second kill. after the calm minds our arceus power levels were incredible and any ou player would have been blown of the map by this. pokemon showdown started lagging like crazy at this point trying to keep up with our arceus powers. but after a ps shaking battle his arceus fell and ps finally became fast again. though it was obvious that ps had yet to recover from this clash even after our battle was over. so if pokemon showdown ever fails or failed to upload a replay or to update your ladder or it took or takes longer than expected than this is most likely the cause. embrace it as proof of the greatest battle that ever took place.
Turn 11
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 64.9% of its health!
St0rm used Earthquake!
The opposing Arceus-Ghost lost 31.3% of its health!
St0rm lost some of its HP!
Turn 12
The opposing Arceus-Ghost used Recover!
The opposing Arceus-Ghost regained health!
St0rm used Earthquake!
The opposing Arceus-Ghost lost 29.1% of its health!
St0rm lost some of its HP!
Turn 13
The opposing Arceus-Ghost used Recover!
The opposing Arceus-Ghost regained health!
St0rm used Swords Dance!
St0rm's Attack sharply rose!
Turn 14
The opposing Arceus-Ghost used Focus Blast!
It's super effective! St0rm lost 3.1% of its health!
St0rm fainted!
Go! St0rm (Arceus-Ghost)!
Pointed stones dug into St0rm!


at turn 11 the champion started to realise that even though he knew my skills to be astronomical he only had seen the tip of the iceberg. with the greatest fear in his mind he went berserk and ordered his arceus to attack my arceus over and over again with all his might. however my skill proved to be too much again and again and by skilfully using recover i managed to survive this server shaking beating. at turn 13 his fear changed into desperation because he realised my use of recover was too skilful to be bested by a mere tantrum, even if it was thrown by the great champion of pokemon showdown himself. thus he changed strategy and decided to go for a masterfully executed swords dance. however realizing the power that swords dance would give him i used focus blast in order to destroy his arceus along with the power that swords dance gave him because like the other great strategic mastermind sun tsu once said in his book the art of war: "arceus swords dances when his strength is inadequate, he focus blasts when it is abundant."
Turn 15
The opposing Arceus-Ghost used Judgment!
It's super effective! St0rm lost 87.6% of its health!
St0rm fainted!
HunterSt0rm forfeited.
HunterSt0rm left.
Noob of Stall won the battle!
HunterSt0rm's rating: 2015 → 1981
(-34 for losing)
Noob of Stall's rating: 1740 → 1773
(+33 for winning)


my incredible insight had caused me to maximize the speed of this arceus of mine since i knew this is the way of a champion. and at turn 15 i was proven right since i got to attack first and put a swift end to the participation in this battle of yet another of the champion's pokemons.

to you it might seem as if he forfeited too early, but thanks to our sharp minds we both knew that he had no chance anymore. here the champion had to admit defeat thus proving me to be the greatest pokemon master ever.

so i beat the very best of the best with all my pokemon still functional and since i have not yet trained enough i had to do it with a fraction of my potential. my new quest will be to find a worthy opponent. champions are forged in fire and the hottest fire on ps still feels like a summer breeze to me.

just remember to stay strong and keep your dreams alive!

Great war story. Waiting for episode 2.
 
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