Other Metagames Balanced Hackmons- Regigigas and co.

Hello everybody,
Recently I started screwing around with Balanced Hackmons, just for the lols originally. However, I sort of began to take it a bit seriously so made a pretty strong team. All ideas will be appreciated. Anyhow, let's begin.

Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Psycho Shift
- Facade
- Crunch
- Drain Punch
Regigigas is an excellent physical sweeper. It's got insane stats, and the poison heal + toxic orb protects him from other status. Crunch is for coverage against ghost types, psycho shift can cripple the likes of shedinja and sweepers, drain punch is good regeneration help, and facade has a base 140 damage when coupled with the the poison. Overall a very strong Pokemon.

Shedinja @ Lum Berry
Ability: Sturdy
Level: 1
EVs: 252 Atk / 4 SpA / 252 Spe
Timid Nature
- Recycle
- Volt Switch
- Infestation
- Endeavor
Basically a standard sturdy shedinja set. Recycle for gaining back the Lum berry, protecting it from the majority of status. Volt Switch is just a way to switch out when it otherwise may not be able to, plus bonus damage. Infestation is damage and traps them in. Endeavour is of course self explanatory. The low level is to ruin imposter Chansey with shocking stats. Generally unbreakable with rapid spin support.

Deoxys-Speed @ Lum Berry
Ability: Mold Breaker
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore
- Magic Coat
- Stealth Rock
- Spikes
Deoxys S is my dedicated lead, often crippling other teams from the start. Mold breaker wrecks magic bounce and Lum berry makes sure the first spore will work against prankster users. Spore buys time to set up 3 spikes and stealth rock, magic coat reflects hazards and stops imposter Chansey. Stealth rock and spikes are self explanatory.

Kyurem-White @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Overheat
- Volt Switch
- Trick
Kyurem White is my special sweeper. Trick can ruin counters by leaving them stuck with a choice scarf. Volt Switch passes insane special attack boosts gained by contrary Draco meteor and overheat. Draco Meteor is insane neutral hitting power. Overheat hits what Draco meteor won't. Once it sets up, kyurem White can sweep an entire team.

Chansey @ Eviolite
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Fake Out
- Skill Swap
- Recover
- Metal Burst
Of course I have an Imposter Chansey. Works well when against a variety of Pokemon. Fake out is good for a free turn of damage, whilst skill swap can ruin Pokemon it can't transform into (ie. Illusion users). Recover is good for some HP regen, and metal burst is good against heavy hitters. Overall a strong Pokemon

Giratina @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Recover
- Aromatherapy
- Rapid Spin
Giratina is my support Pokemon. It's got rapid spin support for shedinja, dragon tail to phaze, and aromatherapy to stop status. Magic Bounce is useful against opposing walls who try to toxic/burn, and end up hitting themselves. Recover provides much needed regen. Overall a strong wall and good Pokemon.

Thanks for your input, if anyone can think of a better name feel free. Any Pokemon/Move changes will likely be used.
Bye
 
if you're playing BH, use knock>crunch on regi, and maybe throw in SD on it. This just helps you wall break better as Toxic is really crippling much. Although its toxic. Idk, your preference
 
hi ong1324
the team looks solid, but got some suggestions for you:
I'd change Regigigas to the standard PH set, or at least, go Knock Off > Crunch.
Regigigas @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Facade / Frustration
- King's Shield
- Leech Seed / Shift Gear
- Knock Off
Psycho Shift is not that great as it looks on paper, while not a bad move on itself. Poison it's too slow of a method for an offensive mon like Regi, and Leech Seed at least provides even more recovery and KOes Sturdinja through Lum Berry, as well as making Regi Imposter-proof as you'll sap a lot more health from the Imposter than the other way around. Psycho Shift is also screwed by Poison Heal and Steel-types. Leech Seed is blocked by Grass-types but they're quite uncommon in BH.
Shift Gear is a better set-up move than Swords Dance, the extra Speed really helps and you've got enough power anyway. If you decide to go for Shift Gear, Frustration and minimum happiness, again for Imposter-proofing.
My second suggestion: remove Deoxys-S. It looks great on paper, but hazards are so easy to remove in BH, dedicated leads are really bad as they can't reset the hazards again and again as they're removed, and they're often KOed Turn 1-2. Just put Stealth Rock on any free moveslot you have. Put in this slot Mold Breaker Mega Gengar imo, as Sturdinja's a big threat to this build: the only thing you have to deal with it is Psycho Shift from Regigigas and hazards, I've already covered hazards (they're quite easy to remove), and lets not forget Shedinja often runs Lum and Recycle, just like yours does. Mega Gengar is Imposter-proof, and can Pursuit trap Shedinja and OHKO it through Sturdy with Mold Breaker.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Stealth Rock / Shell Smash
- Pursuit
My last suggestion is Whirlpool > Infestation on Shedinja, while Infestation is more accurate (who cares about STAB when you're at lvl1) it's a contact move, so Shedinja can be KOed with a Rocky Helmet. Whirlpool does the same while being decently accurate and avoiding Rocky Helmet and Spiky Shield.
Looking at the team, you know what you're doing, good job. Hope this helps and good luck!
 
hi ong1324
the team looks solid, but got some suggestions for you:
I'd change Regigigas to the standard PH set, or at least, go Knock Off > Crunch.
Regigigas @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Facade / Frustration
- King's Shield
- Leech Seed / Shift Gear
- Knock Off
Psycho Shift is not that great as it looks on paper, while not a bad move on itself. Poison it's too slow of a method for an offensive mon like Regi, and Leech Seed at least provides even more recovery and KOes Sturdinja through Lum Berry, as well as making Regi Imposter-proof as you'll sap a lot more health from the Imposter than the other way around. Psycho Shift is also screwed by Poison Heal and Steel-types. Leech Seed is blocked by Grass-types but they're quite uncommon in BH.
Shift Gear is a better set-up move than Swords Dance, the extra Speed really helps and you've got enough power anyway. If you decide to go for Shift Gear, Frustration and minimum happiness, again for Imposter-proofing.
My second suggestion: remove Deoxys-S. It looks great on paper, but hazards are so easy to remove in BH, dedicated leads are really bad as they can't reset the hazards again and again as they're removed, and they're often KOed Turn 1-2. Just put Stealth Rock on any free moveslot you have. Put in this slot Mold Breaker Mega Gengar imo, as Sturdinja's a big threat to this build: the only thing you have to deal with it is Psycho Shift from Regigigas and hazards, I've already covered hazards (they're quite easy to remove), and lets not forget Shedinja often runs Lum and Recycle, just like yours does. Mega Gengar is Imposter-proof, and can Pursuit trap Shedinja and OHKO it through Sturdy with Mold Breaker.
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Stealth Rock / Shell Smash
- Pursuit
My last suggestion is Whirlpool > Infestation on Shedinja, while Infestation is more accurate (who cares about STAB when you're at lvl1) it's a contact move, so Shedinja can be KOed with a Rocky Helmet. Whirlpool does the same while being decently accurate and avoiding Rocky Helmet and Spiky Shield.
Looking at the team, you know what you're doing, good job. Hope this helps and good luck!

Thanks, I'll give it a go. Just one question, and that is do I lead with anyone in particular or just roll with it?
 
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