








The team begin with Ampharos + Crobat. They form a solid VoltTurn core while defensively covering some of each other's weaknesses. Crobat resists Fairy and Ground, Ampharos resists nothing that kills Bat lol but that's what other team members are for.



Gatr was added since wallbreakers work great with VoltTurn, and most of Amphy's switch ins are fat special walls or Ground types. Gatr threatens all of them, including but not limited to Florges, Snorlax, Krook, Mamo, Defensive Pert somewhat, Nidos, Blissey and also overloads grasses like Whims.




I needed rocks, a dragon resist with offensive presence, Dark check, Mamo check etc so I threw a Cobalion. Literally on all my teams and is amazing.






I added Umbreon for Wish passing to Ampharos while also providing a decent Chandy, Hydra, Mence check while walling Nido which gets a kill every time it comes in on Ampharos. Fighting types became a huge problem since Umby gave them all free switches, and thus Bat was incredibly easy to overload. The final member of the team was then Slowking, which is one of Umbreon's best partners. Infernape, Cobalion, Lucario and Mienshao all use Umby for fodder but Slowking hardwalls them all. Shao can Knock Off, but they are usually scarf so I can protect and switch into Cobalion. Slowking also provides a very solid Suicune answer, only struggling with the shit CM Roar set.

Ampharos @ Ampharosite
Ability: Static
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Heal Bell
- Volt Switch
The main guy of the team. Everything is standard except for the Heal Bell slot. I chose Heal Bell over Focus Blast, HP Grass/Ice/Poison because I opted to not run Heal Bell on Umby, which thus makes me really weak to status spam. If I find Ampharos to be useless or get a free turn, I can heal my Toxic/Burned Umbreon or Slowking which is nice. I use the max SpA set over PhysDef because PhysDef Ampharos is absolute trash in a Victini-less, Jirachi-Less meta and the lack of power and Tbolt makes you lose to Suicune 1v1 LOL. Speed EVs creep Empolean which apparently likes to stay in a lot on Ampharos.

Crobat @ Sky Plate
Ability: Infiltrator
EVs: 184 HP / 72 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Crobat provides Defog support while being the main Fighting check. The attack EVs + Sky Pl8 OHKO Machamp (s/o to dodmen for the set), maximize speed, and the rest is poured into bulk. I first ran enough speed to creep Adamant Bee, but then I realized there is literally no reason to invest the extra 12 EVs to outspeed other Bats. Bat IMO is the best defogger in the tier, although others don't seem to agree. The speed it has over Salamence is invaluable, allowing an emergency Defog if need be while being able to RK Azelf, Espeon, and other stuff. The fairy resist is also clutch, which Mence only dreams of.

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet
SD Gatr is self-explanatory: come in on special walls from Volt Switch and click SD or Waterfall. I tried DD Gatr but the immediate power is too clutch and helps break Reuni which is a massive threat. Also, Aqua Jet lets me outspeed Mamo, Rotom-H, Krook, Aero etc so running SD makes the most sense. Gatr also ends up being my Gatr check in many games lol.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Ah Cobalion. The most splashable mon in the tier. With Shuca berry, I get a one time free Switch into Mamo, Aero, and Krook while serving as a: Bee check, Kyurem check, soft Hydra check, ScarfMence check, Florges check, Aboma check, Lax check, Roserade check, Mandi check, etc. The Coba+Crobat core ensure Bee isn't doing much and keeps Crobat from taking too much chip damage from Rocks and U-turn.

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Wish
- Protect
- Taunt
- Foul Play
SpD Umbreon is the glue to this team. Wish keeps my team healthy while also serving as a pivot against Special threats like Hydreigon, SpecialMence, and Nidoqueen. Taunt is ran because Reuni is a huge threat and I can PP stall focus blast while avoiding a 2HKO. I chose Umbreon over Mandi because Wish support is invaluable, and Florges is weak to Nidos. Taunt has also been really clutch against defensive mons who think they can do their thing on Umbreon such as Snorlax, Porygon2, Blissey, Forry, Emp, and more.
Also, synchronizing scald burns :))))

Slowking @ Mind Plate
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Nasty Plot
- Scald
- Psyshock
- Slack Off
I was first exposed to NP Slowking in a previous RMT of mine. jjoshcha suggested it and I have fallen in love with it since. Slowking is the glue^2 to this team. Fire types were a problem as they overwhelmed Amphy. Same with fighting types who got free turns off of Umbreon. Suicune was annoying if it got a free CM. So, NP Slowking was added. Mind Plate is the item of choice since it gives me the edge over Reuniclus in a Psyshock war. It also serves as a redundant check to so many things, such as Aero, Mamo (kinda), Kyurem, and Toxicroak






Mega Swampert + DD Gatr are tough to deal with if they get a free setup. Gatr is my Gatr check and Slowking has just enough bulk to avoid a 2HKO from Swampert.
http://replay.pokemonshowdown.com/uu-284959416
I get a lucky scald burn to remove Sharpedo as a threat. Slowking is the star hear, keeping Luc at bay while killing Mamo and Gatr.
http://replay.pokemonshowdown.com/uu-286127371
I sack Amphy early (huge misplay) but Gatr is able to break through the team after Taunt Umby lures Porygon2 and denies it recovery with Taunt.
I get a lucky scald burn to remove Sharpedo as a threat. Slowking is the star hear, keeping Luc at bay while killing Mamo and Gatr.
http://replay.pokemonshowdown.com/uu-286127371
I sack Amphy early (huge misplay) but Gatr is able to break through the team after Taunt Umby lures Porygon2 and denies it recovery with Taunt.
That is all! Enjoy the team.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet
Ampharos @ Ampharosite
Ability: Static
EVs: 116 HP / 252 SpA / 132 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Heal Bell
- Volt Switch
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Slowking @ Mind Plate
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Nasty Plot
- Scald
- Psyshock
- Slack Off
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 184 HP / 72 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Wish
- Protect
- Taunt
- Foul Play
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet
Ampharos @ Ampharosite
Ability: Static
EVs: 116 HP / 252 SpA / 132 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Heal Bell
- Volt Switch
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Slowking @ Mind Plate
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
- Nasty Plot
- Scald
- Psyshock
- Slack Off
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 184 HP / 72 Atk / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Wish
- Protect
- Taunt
- Foul Play
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