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Inheritance [Prime Council Elected]

Klinklang is an interesting donor for any physically offensive Steel-types due to its access to Clear Body, Shift Gear and Gear Grind. A cool user is Metagross:

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shift Gear
- Gear Grind
- Return
- Substitute / Wild Charge

While using Klinklang as a donor comes at the cost of having a kind of abysmal movepool, Shift Gear very easily turns anything with STAB on steel into a monster. This is because Gear Grind is easily one of the best Steel-type moves in the game due to its psuedo 100 BP and its ability to break Substitutes. I chose Mega Metagross due to its great speed tier and stupendous power with Tough Claws giving Gear Grind a boost in power (with Tough Claws, Gear Grind is a 66.5 BP move that hits twice). In a nutshell, GearGross is Agiligross on steroids (minus the movepool). Pair it with a Magnet Pull user to eliminate steels (Probopass has a really good passable movepool) or Wobbuffet/Gothitelle and proceed to wreak havoc.

Not the best donor, but interesting nonetheless.

edit: just out of interest, can Pokémon with banned abilities inherit from other Pokémon with said ability (e.g. Dugtrio inheriting from Trapinch, and Wobbuffet inheriting from Gothitelle), or are they locked to their own movepools?
 
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You have to run a Life Orb to guarantee the OHKO on Physically defensive Poison Heal Hippowdon and run a Naughty nature, both of which undermines Tyranitar's bulk (without a White Herb M-Altaria's Extreme Speed will OHKO). It comes down to risk vs reward I guess.
Yeah but it still does a lot, meaning you need to weaken Hippo(and other checks such as Garchomp, Landorus-T, Chesnaught and the likes) a lot less than you would do with Earthquake. Even if Ice Beam isn't really your cup of tea, Earthquake doesn't really hit anything honestly; the majority of Steel types is neutral or immune to it, and they take a sizable beat from Knock Off regardless(Heatran, for example, is OHKOed after Stealth Rock, while Ferrothorn takes up to 80%). You're better off using Waterfall(which also hits bulky Ground types) or Zen Headbutt(which hits every Fighting type not named Pangoro, against which Tyranitar would otherwise struggle.)
 
Klinklang is an interesting donor for any physically offensive Steel-types due to its access to Clear Body, Shift Gear and Gear Grind. A cool user is Metagross:

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shift Gear
- Gear Grind
- Return
- Substitute / Wild Charge

While using Klinklang as a donor comes at the cost of having a kind of abysmal movepool, Shift Gear very easily turns anything with STAB on steel into a monster. This is because Gear Grind is easily one of the best Steel-type moves in the game due to its psuedo 100 BP and its ability to break Substitutes. I chose Mega Metagross due to its great speed tier and stupendous power with Tough Claws giving Gear Grind a boost in power (with Tough Claws, Gear Grind is a 66.5 BP move that hits twice). In a nutshell, GearGross is Agiligross on steroids (minus the movepool). Pair it with a Magnet Pull user to eliminate steels (Probopass has a really good passable movepool) or Wobbuffet/Gothitelle and proceed to wreak havoc.

Not the best donor, but interesting nonetheless.

Honestly, Mega Scizor is one of the only Pokemon that puts Klinklang to good use as a donor. Technician Gear Grind+Technician Rock Smash and/or Wild Charge (No Technician boost, but whatever) is decent coverage, and after a Shift Gear Mega Scizor will outspeed most of the meta even without any Speed investment.

+1 252+ Atk Technician Mega Scizor Gear Grind (2 hits) vs. 252 HP / 252+ Def Skarmory: 126-150 (37.7 - 44.9%) -- guaranteed 3HKO after Leftovers recovery

That's pretty ridiculous damage right there.

Mega Metagross with Shift Gear A: is kind of redundant and B: has even less reason to invest in Speed than Mega Scizor does.

Mega Metagross is probably better off going for a Heavy Slam donor (Mega Metagross' weight is so enormous that in OU it's almost always 120 BP, and it benefits from Tough Claws), such as Emboar -which also provides Heat Crash (See: Heavy Slam commentary, but Fire coverage), provides Zen Headbutt for Psychic STAB, and of course offers shenanigans with stuff like Will O Wisp to screw with most Physical walls. Golurk, Bronzong, Wailord (???), Snorlax, and Regigigas are other Pokemon with simultaneous access to Heavy Slam and Zen Headbutt. Regigigas' only real claim to fame there is Drain Punch, but it also means being screwed over by Slow Start's Speed halving first turn. Wailord offers... Self-destruct, I guess. (The ability to switch into a Burn because Water Veil isn't half-bad, admittedly) Snorlax has Self-destruct as well, and an enormous movepool that includes the likes of Belly Drum if you want to just go for late-game murder. Thick Fat is also an OK Ability pre-Mega. Bronzong has a neat movepool, but nothing really amazing for Mega Metagross. Golurk is another Drain Puncher, and probably a better one than Regigigas in terms of movepool. Certainly better in terms of Ability.

But really, Emboar is probably Mega Metagross' best donor by far. You even get tools for dealing with Heatran. (Earthquake, Fighting moves) Hell, it offers Grass Knot if you want a way to put the hurt on Suicune. And Wild Charge if you're concerned about it getting up Calm Minds/Quiver Dances, though the damage is weaker and there's recoil.

Klinklang doesn't even rate, and is basically restricted to "donate to Mega Scizor" for having utility... and not much, even then.
 
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Ok so Heavy Slam/Heat Crash Mega Metagross is really interesting. Let's get a clearer view on it by seeing what are the weight rankings. He weights 942.9 kg, so
  • Everything heavier than 471,4 kg will be hit for 40 BP; the only Inheritance legal Pokémon in this weight class are Avalugg, Metagross, Mega Steelix and Mega Metagross.
  • Everything heavier than 314,3 kg and lighter than 471,4 kg will be hit for 60 BP. Notable mons(mons it should realistically try to hit with Heavy Slam or Heat Crash) in this weight class are Kyurem, Mega Glalie(which is OHKO'd regardless top kek), Mega Aggron, Heatran and Snorlax.
  • Everything heavier than 235,7 kg and lighter than 314,3 kg will be hit for 80 BP. Notable mons in this weight class are Terrakion, Cobalion, Rhyperior, Mega Tyranitar, Mamoswine and Hippowdon
  • Everything heavier than 188,5 kg and lighter than 235,7 kg will be hit for 100 BP. Notable mons in this weight class are Dragonite, Tyranitar, Regirock, Registeel and Bronzong.
  • Everything lighter than 188,5 kg, which is the majority of mons, will be hit for 120 BP.
Now, Emboar has a very expansive movepool, which means that it can be customized to better fit MegaGross needs. The one that is probably the most useful overall is Sucker Punch, which is a powerful priority option that can be used to take on faster mons such as Alakazam, Azelf or Mega Aerodactyl. Then there is Low Kick, which can surprise the likes of Snorlax and Heatran thinking they can take an Heavy Slam, as well as wiping out Flash Fire Ferrothorn. The choice beetween Grass Knot and Wild Charge mostly depends if you value more hitting Hippowdon or Flash Fire Skarmory. Neither does too much to Suicune, so you should really just pair a counter with Gross. Finally, there are fringe choices such as Head Smash, but those are likely not that good. Other Pokémon with Heavy Slam are probably not even worth a try tbh.

A set would most likely look like this:

Metagross @ Metagrossite
Ability: Thick Fat
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Heavy Slam
- Heat Crash
- Zen Headbutt
- Low Kick/Sucker Punch/Grass Knot/Wild Charge

So basically just scout for Flash Fire Steels, and remember to play this in the background

EDIT: actually why does the viability rankings in the OP list Pikachu as a viable donor for Mega Metagross?

EDIT 2: Pignite is actually better than Emboar because of its ability to provide Thick Fat as a pre-mega ability while not having to forfeit any of the moves that make Emboar a good donor.
 
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Ok so Heavy Slam/Heat Crash Mega Metagross is really interesting. Let's get a clearer view on it by seeing what are the weight rankings. He weights 942.9 kg, so
  • Everything heavier than 471,4 kg will be hit for 40 BP; the only Inheritance legal Pokémon in this weight class are Avalugg, Metagross, Mega Steelix and Mega Metagross.
  • Everything heavier than 314,3 kg and lighter than 471,4 kg will be hit for 60 BP. Notable mons(mons it should realistically try to hit with Heavy Slam or Heat Crash) in this weight class are Kyurem, Mega Glalie(which is OHKO'd regardless top kek), Mega Aggron, Heatran and Snorlax.
  • Everything heavier than 235,7 kg and lighter than 314,3 kg will be hit for 80 BP. Notable mons in this weight class are Terrakion, Cobalion, Rhyperior, Mega Tyranitar, Mamoswine and Hippowdon
  • Everything heavier than 188,5 kg and lighter than 235,7 kg will be hit for 100 BP. Notable mons in this weight class are Dragonite, Tyranitar, Regirock, Registeel and Bronzong.
  • Everything lighter than 188,5 kg, which is the majority of mons, will be hit for 120 BP.

I find it noteworthy that Kyurem and Snorlax are the only Pokemon where it might want to hit with Heavy Slam and then feel sad it didn't go for Iron Head over Heavy Slam, out of your list. (Well, and Avalugg, but to the best of my knowledge it's not viable in Inheritance) You actually forgot Hoopa-Unbound though, unless it's been banned without the OP being updated, and it can be OHKOed by Iron Head while it will always survive a single Heavy Slam. (It's immune to Zen Headbutt, after all) Golurk is another Pokemon that takes less than 80 BP from Heavy Slam, though honestly you'd just smash it with Zen Headbutt anyway so eh.

Heat Crash is more complicated (In terms of comparing it to other Fire moves vs comparing Heavy Slam to other Steel moves), but every Physical Fire move except Sacred Fire has disadvantages compared to Heat Crash -Fire Punch is almost always much weaker, Flare Blitz has recoil damage, V-Create cripples your Speed and defensive stats, Blaze Kick is unreliable, the remainder are even weaker than Fire Punch- so Heat Crash is still quite good. And honestly, without setup you're not liable to be able to push past Mega Aggron regardless.

When you remove Ubers and Pokemon banned from Inheritance and count Megas separately from regulars, there's actually only 16 Pokemon in the entire game where Heavy Slam/Heat Crash are less than 80 BP coming off of Mega Metagross. Of course, Iron Head is superior for the Flinch chance at exactly 80 BP, but that's only a chance of Flinch anyway. I'd still rather have Heavy Slam, especially since against, say, Hippowdon you'd just Zen Headbutt it anyway for the Flinch chance.

Heck emboar gets scald while true scald isn't boosted by tough claws it's still an amazing move

If you want to spread Burns, Will O Wisp is better outside of Magic Bounce. If you want Heavy Slam and Water offense, inheriting from Wailord makes more sense so you can get Tough Claws boosted Waterfall. You'd need a strongly compelling reason to want to simultaneously spread Burns while having Water offense, and preferably also want to be attacking off-stat at the same time to justify caring about Scald.
 
More time with Tyranitar, one of the manliest Pokémon to ever exist:

Tyranitar @ Life Orb
Ability: Sheer Force
EVs: 60 Atk / 252 SpA / 196 Spe
Naughty Nature / Lonely Nature
Crunch
Thunderbolt
Ice Beam
Rock Slide / Fire Blast

Inherits from Rampardos, this is a mixed lure/wallbreaker set. Crunch is your physical STAB, and you should generally open with that. Thunderbolt 2HKOes ohysically defensive Suicune and OHKOes physically defensive Skarmory. Ice Beam hits bulky Ground types like Garchomp and Hippowdon hard. Rock Slide is another STAB that also gets a Sheer Force boost. Fire Blast hits the likes of Ferrothorn and Forretress harder. EVs give enough Speed to outrun uninvested Suicune with Special Attack maximised and the rest in Attack for extra power.
 
I wanna know if this set is any good:

Heatran @ Leftovers
Ability: Unnerve
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
-Substitute
-Flamethrower
-Noble Roar
-Will-O-Wisp

Inherits from Pyroar. If given to a defensive Pokémon, this can potentially shut down several offensive threats, especially the All-Out attackers. The general idea is to get a sub up, probably by burning a physical threat to get an opportunity and spamming Noble Roar to force switches or having an easy time wearing down things with Flamethrower.

Heatran @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
-Will-O-Wisp
-Morning Sun
-Flamethrower
-Hidden Power Ground/Grass Knot

A more general defensive set inheriting from Solrock. An amazing ability for Heatran and also access to recovery. Unfortunately, the special coverage isn't that good.
 
Is Mega Sceptile inheriting from Heliolisk banned? I thought I read something about Electrify + Lightningrod being too good somewhere

Also how does this Hoopa-U set look?

Banette-Mega (Hoopa-U) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Will-o-Wisp / Cotton Guard
- Substitute
- Knock Off
- Taunt

Pretty self-explanatory. Kinda Magic Bounce b8 if you don't use Cotton Guard though. And of course, it's major Taunt bait.
 
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I wanna know if this set is any good:

Heatran @ Leftovers
Ability: Unnerve
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
-Substitute
-Flamethrower
-Noble Roar
-Will-O-Wisp

Inherits from Pyroar. If given to a defensive Pokémon, this can potentially shut down several offensive threats, especially the All-Out attackers. The general idea is to get a sub up, probably by burning a physical threat to get an opportunity and spamming Noble Roar to force switches or having an easy time wearing down things with Flamethrower.

Heatran @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
-Will-O-Wisp
-Morning Sun
-Flamethrower
-Hidden Power Ground/Grass Knot

A more general defensive set inheriting from Solrock. An amazing ability for Heatran and also access to recovery. Unfortunately, the special coverage isn't that good.

The set inheriting from Solrock is good, as someone who's played a lot of AAA I can attest to the effectiveness of Levitate Heatran. I'd replace Will-O-Wisp with Toxic, and Solrock can learn Earth Power so HP Ground is pointless.

The set inheriting from Pyroar is honestly not very good. Unnerve is at best situational, and Pyroar is outclassed as a donor by other Fire-types like Primal Groudon, Victini and Ho-Oh as they offer better movepools and more useful abilities. You'd be better off with something like this if you want a stallbreaker:

Heatran @ Life Orb / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Roost
- Flamethrower
- Earth Power

Inherits from Hydreigon. Taunt cripples walls, Roost keeps Heatran healthy, Flamethrower is a reliable STAB, Earth Power hits Rock types and opposing Fire types. EVs maximise Speed and power, although you could take away from Speed if you'd prefer more bulk. Levitate negates Heatran's X4 weakness to Ground. A Life Orb lets Heatran hit harder, while Leftovers will make it less reliant on Roost.
 
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Yes, Snaq approved this...

With OMOTM right around the corner, the potential for inheritance to return is very real. As a result, it is imperative that we take care of a couple vital suspects.

250px-245Suicune.png
Mega_Altaria-250x300.png

Snaq will be deciding on these two when he returns on the 31st. It was agreed during inheritance's original reign as OMOTM that both of these were suspect worthy at the end of the month, however, gale wings took center stage and snaquaza was busy. Now, this is no more.


Why mega altaria over other -ate megas?
Mega Altaria is a beast because of the lack of viable checks for the fairy type on offensive and balanced builds. Most steels are outsped and killed by earthquake (heatran, magnezone) without levitate, and must run a steel stab with levitate. Other offensive checks need scarf. Furthermore, many of the best mons for these playstyles are weak to fairy, whereas the other two -ate megas do have enough checks to be considered less urgent. Mega Altaria lacks checks on offensive and balanced playstyles outside of select mons that would need to be used on nearly every team, and revenge kills a massive portion of the offensive metagame.

Please discuss these suspects. As was mentioned, Snaquaza will be deciding on the verdict of these suspects on the 31st.​
 
For all that I appreciate Suicune as an excellent Quagsire inheritor, I found it enormously maddening, back in the day, how many amazing sets it could run, many of which filled very different roles and required very different answers. Plenty of Pokemon in Inheritance have more than one cool/viable set, but they usually either fill loosely similar roles, or they have a primary set that is extremely threatening and some other sets that are useful more for punishing an assumption that it's the primary set. I loved what it brought to the metagame as the premiere Unaware wall, but I loathed having to deal with stuff like Intimidating Quiver Dance Roost-capable sets inheriting from Masquerain. I never expected it to be suspected or banned, but I would actually be relieved to see it happen if it does get banned.

Mega Altaria I don't specifically recall struggling with, but I can all too easily imagine it inheriting from Dragonite for Multiscale+anti-Steel coverage+Dragon Dance+Extreme Speed being an enormous problem.
 
Suicune: I really, REALLY want this thing to be suspected, at least the Masquersin sets. Masquerain gave the tools it needed, Scald, Quiver Dance, Roost, Intimidate, U-turn. It's ridiculously bulky and near unbreakable from both sides because of having Intimidate, Scald AND Quiver Dance. It walls too many things in the meta and it needs excessive amount of effort to break. It's very versatile, just like OU Aegislash or Uber Pdon. It fits so many teams it's ridiculous.

Mega Altaria: I don't remember having trouble with this tbh. It's the slowest and least powerful of the -ate abuser in the tier. Pinsir or Glalie gives me more trouble I think.
 
To be short, I've never seen or used Altaria before, so I don't know exactly why Pixilate Speed on it is broken, as opposed to, say, something like Pinsir or Glalie.

Suicune, on the other hand, is much more difficult to make a decision on. Suicune is basically the cornerstone for most stall builds, regardless of its set. However, all everyone has been talking about is the Masquerain set, which I actually find somewhat powerful in the meta. That's why I'm proposing that we ban inheriting from Masquerain instead of banning Suicune as a whole. Without Suicune, nearly all stall archetypes fall apart and there's not much that can replace it. It's similar to the Sableye Chansey set - Chansey could run multiple sets effectively, but only the Sableye set was broken.
 
The problem with Mega Altaria over the other two -ate megas was its nearly unresisted coverage and the fact that fairy resists that outspeed it are actually quite rare in the current metagame. Fitting checks on teams can be very hard, simply put.
 
Here's something that might help with M-Altaria if it doesn't get banned:

Crobat @ Focus Sash/Life Orb
252 Atk / 236 Spe / 16 HP
Naive Nature
Ability: Adaptability
-Gunk Shot
-Toxic Spikes
-Waterfall/Aqua Tail
-Focus Blast

Inherits from Dragalge. Gunk Shot OHKOes unless Altaria heavily invests into defense and 16 HP is enough to survive two E-Speeds from 252+ variants after Stealth Rock damage. Waterfall and Focus Blast provide coverage.
 
honestly, for people questioning altarias justification, its not just pixiespeed that puts it over the top. from my experience, Ekiller, chatot-of-doom(NP,chatter, boomburst, filler), boomburst sets, and genesect mixed or shift gear are all SUPER threatening, and i completely agree with its suspect choice. its very versitile and can threaten plenty of playstyles depending on what set you run. its the ONLY ate who "picks its counters" and can blast through other ones depending on what it feels like running. doublade as a counter? eat nasty plot boomburst/heat wave. chansey? thanks for the setup fodder for ekiller. its basically the charizard issue on steroids. whereas zard in ou at LEAST has SOME consistent checks. altaria...doesn't really. its one thing to be versatile...its one thing to be powerful on one side. but to be both powerful on BOTH sides, and be VERSATILE on top of that, is too much for any meta. and thats why i feel like altaria is deserving of this suspect.
 
The way I see Mega Altaria now is like OU Mega Metagross' case. OU Mega Metagross also don't have a consistent check because of it's coverage that's boosted by Tough Claws are able to bypass it's checks depending what move it carries. This is similar. But I can't say that Mega Altaria doesn't deserve a suspect because OU Mega Metagross was also suspected once, though not banned.

Just remember that suspect =/= ban.

For Suicune, maybe it's better to suspect inheriting from Masquerain? I'm saying this because if Suicune is banned, Manaphy will be it's replacement. It has a little less bulk but higher Special Attack and Speed so it will outspeed much more things and hit harder after a Quiver Dance. It's like Landorus T vs Salamence before Gale Wings ban.
 
Now that i see it what does crocune inheriting from masquerain has over inherting from quagsire yes i know intimidate+quiver dance but quagsire has unaware and unaware is worse than intimidate
 
Now that i see it what does crocune inheriting from masquerain has over inherting from quagsire yes i know intimidate+quiver dance but quagsire has unaware and unaware is worse than intimidate

gr8 argument m8 unaware being worse than intimidate is gr8 reason why inheriting from masquerain isn't any better than quag

To be serious though, you're underselling intimidate. Intimidate is a great ability, which lets suicune set up on physical attackers that suicune would otherwise need a scald burn in order to set up on. Suicune also sets up on special attackers very easily after a single qd. This is what makes masquerain suicune so devastating; it sets up very easily and then can't be stopped. Quagsire suicune, while amazing, isn't at the bannable level.

Altaria, however, should be banned. While it appears fairly weak with a base 110 attack, it destroys offensive and balanced playstyles. It has 8 resistances and an immunity, letting it come in and setup on many threats. Pinsir and glalie lack this ability. Also, as lcass said, and counters for ekiller altaria dont work on mixed altaria or special altaria.
 
Well, I'm going to give my Two Cents.

On The topic of Suicune, the two most used sets on it are Masquerain and Quagsire. The Masquerain set, I found Very Underwhelming, but that's because I run Defiant on my HO inheritance team, but I can Definitely see how the set can easily set up and destroy. The Quagsire Set is just annoying, not ban worthy.On the plus side, it benefits stall. I'd say ban inheriting from Masquerain, as suggested earlier.

Mega Altaria ,is basically begging to be banned, with it's checks and counters only countering a specific set. It has Special Sets, Mixed Extremespeed, pure physical, and Stall Wall.

So, Yes Ban Mega Altaria.
 
Suicune is iffy, here's my opinion of it in short. I think the unaware set is healthy for the metagame, preventing the metagame from being whoever sets up the fastest. But QD is very, very hard to handle really, it's an excellent pivot that can tinker with its moveslot to beat certain pokemon, such as Substitute and Ice beam, while still having the likes of u-turn to change its roll from sweeper to pivot.

TL;DR Suicunes unaware set is healthy for the metagame, it's QD set is broken: ban inheriting from Masquirin(or however you spell it.

Didn't use Altaria, nor did my playstyle struggle against it.

Snaquaza

Yo, the viability rankings is heavily outdated, here's some quick fix suggestions.

While all of it needs to be worked on right now, I think the S ranks should be

Suicune - You know why
Heatran - Extremely versatile, levitate is extremely difficult for balance to handle combining so many different roles into one with extreme unpredictability, especially with the desolate land set
Mega Pinsir You know why. It's a far better speeder than Altaria
Mega Altaria Worse speeder but can run mixed pretty darn effectively
Terrakion Very, very fucking versatile. So many god damn sets on this thing its horrible. Adapt, Moxie, Scrappy, Prankster ect
 
On the subject of viability rankings, I believe Mega Pidgeot should be S rank. It is very fast, hits hard and is versatile. It can run lots of different sets: an all-out attacker, a stall breaker, a status spreader and a special sweeper.
 
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With the addition of many more base speed 110 mons running around this set should be fun.

Jolteon @ Choice Specs / Life Orb
Ability: Sheer Force
Evs: 252 SpA/ 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Earth Power / Fire Blast / Focus Blast
- Shadow Ball / Sludge Bomb / Stealth Rock

Lifted from the Nidos
Thunderbolt gets Stab and Ice Beam is used to nail incoming ground/grass types. Third slot is dedicated to hitting your choice of certain fat steel types. Fourth slot is pretty much free. You could even throw rocks on the LO set to punish switches but you would lose some power from not running specs. Jolteon has 25 more SpA than Nidoking and a whopping 45 more base Spe. We all know how hard SF lets the Nidos hit, especially with LO/Specs...well this hits harder and much faster.
Life Orb may be tempting as it allows you to not get locked in, but be aware that running specs makes 252 Hp / 252 Def Bold Cune a guaranteed OHKO; so, there is a noticeable loss in power with LO.
 
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