Clorophyll + Flare Blitz Solrock
Honorable mention: Mesprit + Download and Judgment
Honorable mention: Mesprit + Download and Judgment
I'm pretty sure that Mesprit is in the HM list (just like in your own hide tag lol) and that Azelf is in the slate instead.you can't vote for something else on the current slate. you have to vote for something on the list of honorable mentions:
(or not vote at all)
- Infernape + Prankster
- Tornadus + Competitive
- Noivern + Nasty Plot
- Umbreon + Unaware
- Typhlosion + Drought
- Spiritomb + Dark Aura
- Glalie + Dragon Dance
- Mega Tyranitar + Sand Force
- Umbreon + Magic Bounce
- Mega Garchomp + Weak Armor
- Thick Fat Gogoat
- Electric / Dark Thundurus-T
- Miltank + Ground-type
- Mesprit + Download and Judgment
Thank you everyone for voting! For the next slate, since today is Halloween, the council decided we'll be doing a Halloween slate full of dark and spooky nominees (special thanks to Magma for the idea). Before we get to our grim and ghoulish nominees, let's talk about the winners of the last slate. Once again, our newcomer won the votes by a landslide. So, it's my honor to present you our newest Theorymon winner:
+ Seed Flare![]()
The votes went as follow:
Scepitle + Seed Flare: 39
Azelf + Fairy-typing (replaces Psychic-typing) and Mold Breaker: 14 (joins the list of honorable mentions!)
Seismitoad + Drizzle: 3
Solrock + Chlorophyll and Flare Blitz: 2
We also have one honorable mention that was loved by many, but was always short by a few votes to make it to the metagame until now:
Let's all give a warm welcome (or a cold one 'cause it has Thick Fat so it doesn't matter) to our favorite goat!
+ Thick Fat![]()
And now, without further ado, here is the Halloween slate:
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+ Flash Fire and Mystical Fire (Credit to Magma)![]()
+ Normal / Dark-typing (Credit to YouAreOutOfMy5)![]()
+ Volt Absorb (Credit to InfernapeTropius11)![]()
+ Rattled and Moonblast (Credit to Magma)![]()
Have fun discussing and good luck to all submissions!!! Happy Halloween everyone!
Sure. Moonblast is here for coverage. After a Nasty Plot, Moonblast OHKOs Keldeo, Terrakion, Conkeldurr, Mega Altaria, Mega Gyarados, Kyurem-B, Hydreigon, and offensive forms of Tyranitar. Unfortunately for Moon-Doom, most of these threats tend to be Scarfed, so Rattled was added as a semi-reliable way to boost speed without wasting a turn. A speed boost isn't absolutely necessary... but with all of the Mega Sableyes, Bisharps, and Knock Offs going around, Mega Houndoom shouldn't have trouble catching one either. (A speed boost also helps against naturally fast checks like Mega Lopunny and Mega Aerodactyl.)Rattled Mega Houndoom + Moonblast: I'm gonna need it explained to me what this one is supposed to do.
Flash Fire Gourgeist + Mystical Fire: I remember Flash Fire being a recommendation for Gourgeist back in XY, but Mystical Fire is new. Not sure how much it adds in practice with its abysmal 58 SpA stat and no STAB. While it is less thematic, Snarl would be a better choice because it means you can hit Heatran to lower its SpA (or normal Houndoom if you encounter that), and it did have access to Confide if it really wants, although I wouldn't recommend it. It doesn't help the most against other Grass types either, as Ammongus has Foul Play and Venusaur has Thick Fat and Sludge Bomb will do its job. These things help, but not enough to make a huge impact imo.
Normal + Dark Stoutland: I would like to hear the rationale of the person who submitted this idea, as I can't see the benefits outside of Sucker Punch resistance and STAB Crunch. I suppose you could do Intimidate to prompt switches and then use STAB Pursuit, which is kind of neat I suppose. But Normal/Fairy would be better giving you Sucker Punch resistance still as well as neutral to Mach Punch, albeit weak to Bullet Punch, but also STAB on Play Rough.
Volt Absorb Jellicent: I could've sworn this was also a submission in a prior thread... somebody back me up here or set me straight. I mean, I think we all know what this is supposed to do, and it becomes a hard counter to M-Manectric, I just don't find it terribly inspired or enough of a change really.
Rattled + Moonblast Mega Houndoom: It didn't hit me at first initially, but these changes of the slate have the largest benefits to an otherwise mediocre mon. Rattled is a great ability for Houndoom's typing thanks to its resistances, and it doesn't terribly miss Solar Power thanks to already having Nasty Plot and no good sun setters to pair with. While 115 Spe is already very good, netting a speed boost gets it past M-Lopunny and it can't be revenged by scarf Keldeo, Garchomp, Terrakion or Latios. Moonblast makes it the ultimate counter to M-Sableye, even though it could get by with +2 Fire Blast already, but it also helps with Tyranitar. This probably gets my vote.
No it was me, assuming you were talking about alexwolf timeIt was Jaroda (on the Jellicent). Was submission but no win then. No memory issue there craze
No it was me, assuming you were talking about alexwolf time
Iirc Defog Hydreigon won that round or sth
Gourgeist: Pretty interesting honestly. Props for this submission, I like the idea of a mon that can cripple on the special attacking side. That combined with will-o-wisp could mean with correct prediction and playstyle gourgeist can be a really tricky wall. Might get the vote here.And now, without further ado, here is the Halloween slate:
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+ Flash Fire and Mystical Fire (Credit to Magma)![]()
+ Normal / Dark-typing (Credit to YouAreOutOfMy5)![]()
+ Volt Absorb (Credit to InfernapeTropius11)![]()
+ Rattled and Moonblast (Credit to Magma)![]()
Have fun discussing and good luck to all submissions!!! Happy Halloween everyone!
Actually I took a look at that and for whatever reason the calc isn't adding the damage from sand but regardless if the Latios stays in it will die from LO recoil or sand if it tries to Defog, but more realistically it would have taken a turn of sand damage already, so it's effectively guaranteed to be dead.Another calc to show off Stoutland's ridiculous power with Choice Band:
252+ Atk Choice Band Stoutland Pursuit vs. 0 HP / 0 Def Latios: 234-276 (78.2 - 92.3%) -- 31.3% chance to OHKO after Stealth Rock
Houndoom benefits more from Flash Fire/Rattled than it does Rattled/Solar Power. Flash Fire makes it a very safe switch into Heatran and M-Sableye. Solar Power is a wasted ability without a sun setter, and it has Nasty Plot to boost its power already so it isn't really needed.M-Houndoom: Why isn't the ability being given to standard Houndoom? No seriously it'd be like 10x better on normal Houndoom because A. You have to mega evolve and then catch one of those attack types which your opponent won't use on you so you'd have to mega then switch out and then switch back in which is terrible for Houndoom because of rocks and just general frailness. B. You could solve the problem that Houndoom has 95 speed first turn. C. MHoundoom can keep Solar Power thus having both a speed and power boost. Having the ability on MHoundoom is just dumb am I missing something?
Jellicent looks useful in that you're able to add electric types to the things you can check, which is nice. It also has a better matchup against Kyurem-B lacking Dragon STAB, as it only has to fear Earth Power, which doesn't threaten Jellicent much, and of course you now wall Starmie to hell and back. The loss of Water Absorb honestly isn't that big of a deal, it still stops and doesn't stop almost all the same things as it used to. SubCM Keldeo is actually able to do something now, so that could be problematic, but ultimately Volt Absorb is a buff.
It still doesn't solve the switch problem which is the main problem this ability holds. Also if we take into context what theorymons we've created, there is a reliable drought setter now in Torterra so Solar Power does have a place there. Having Rattled on Houndoom would be better like 80% of the time, it could actually switch in for Rattled off the bat, it'd solve its speed issue, and it'd retain Solar Power boost. Flash Fire only gives power to its Fire Blast and only aids it against one attack type in fire that isn't very popular while Rattled would aid it against 3 types two of which are extremely popular to run as an attack move (U-turn, Knock Off) that can be predicted with relative ease when they are going to be used.Houndoom benefits more from Flash Fire/Rattled than it does Rattled/Solar Power. Flash Fire makes it a very safe switch into Heatran and M-Sableye. Solar Power is a wasted ability without a sun setter, and it has Nasty Plot to boost its power already so it isn't really needed.
TeravoltJellicent looks useful in that you're able to add electric types to the things you can check, which is nice. It also has a better matchup against Kyurem-B lacking Dragon STAB, as it only has to fear Earth Power, which doesn't threaten Jellicent much, and of course you now wall Starmie to hell and back.
Heatrans can at least mess up Gourgeist with Toxic, unless it's a fast subseed set, in which case it can at least play mind games with Toxic and Roar. Taunt basically neuters Gourgeist for a teammate. Gourgeist can't touch Heatran outside of Leech Seed.I think this is an issue that people don't seem too realise. GOURGEIST doesn't have to use Mystical Fire. It was the same prob with ppl talking bout Zelf. Ppl were like, but Megalix slams it. Zelf could still run levitate to fuk with Megalix since being Fairy type alone is a major buff. So ppl complaining about 4MMS on it, it doesn't have to run it. So we have a grass type that COUNTERS CharY and HEATRAN. That's OP as shit. While really lacking STAB it should of gained Shadow Force to fuck them up, but subseeding them to death is cool.